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As Far as the Eye

An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
As Far as the Eye Game Cover
63%Game Brain Score
gameplay, graphics
grinding, stability
65% User Score Based on 993 reviews
Critic Score 60%Based on 8 reviews

Platforms

Nintendo SwitchLinuxPCAmazon LunaCloudMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
As Far as the Eye Game Cover

About

As Far as the Eye is a single player survival turn-based strategy game with a fantasy theme. It was developed by Unexpected and was released on September 10, 2020. It received neutral reviews from critics and mostly positive reviews from players.

Embark on an exciting journey in the gorgeous world of A FATE. Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?

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65%
Audience ScoreBased on 993 reviews
gameplay107 positive mentions
grinding16 negative mentions

  • Beautiful graphics and art style that create a charming atmosphere.
  • Challenging gameplay that requires strategic planning and resource management.
  • Unique mechanics that combine elements of roguelikes and city-building games.
  • High reliance on RNG can lead to frustrating and unwinnable scenarios.
  • Lack of clear tutorials and explanations for mechanics can make the game difficult to understand.
  • UI can be clunky and hard to navigate, making it difficult to manage resources and units effectively.
  • gameplay
    337 mentions Positive Neutral Negative

    The gameplay of this title is characterized by a mix of creative mechanics and significant frustrations, with many players noting a clunky user interface and poorly explained systems that hinder enjoyment. While the art and narrative elements are praised, the gameplay often feels unbalanced and repetitive, with random events leading to frustrating outcomes that can overshadow strategic planning. Overall, the game presents an interesting concept but requires substantial improvements in mechanics and user experience to fully realize its potential.

    • “I've played it for 4 hours and really liked the narrative, the mechanics, and the way you carry items to the next levels with this Tetris-style bag management.”
    • “The gameplay is fun, the graphics are gorgeous, and the worldbuilding is fantastic.”
    • “The mechanics are unique and challenging; it is an easy-to-learn, hard-to-master kind of game.”
    • “The gameplay itself is clunky and unintuitive (that the characters need to return to the 'town square' to 'change faces' is, again, unnecessary).”
    • “I have seriously tried to give this game a chance, but even the nice art style and soundtrack cannot make up for the contradictory gameplay flaws.”
    • “Expect a broken game mechanic and a lot of frustration during gameplay.”
  • graphics
    230 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and aesthetic appeal, featuring a charming art style that enhances the overall experience. Many players appreciate the vibrant visuals and calming soundtrack, which create a cozy atmosphere, although some note a mismatch between the cute graphics and the game's challenging mechanics. Overall, the art direction is considered a strong point, contributing significantly to the game's immersive qualities.

    • “The gameplay is fun, the graphics are gorgeous, and the worldbuilding is fantastic.”
    • “This game will take your breath away with its stunning artwork.”
    • “It is aesthetically pleasing, the maps are gorgeous and the music and sounds really match the artistic feel of the game.”
    • “The game could have done with more polish, such as making more defined graphics to more easily see tiles, clarifying a lot of the hover-information, and making a clearer turn synopsis text box.”
    • “Basically, the aesthetic/general gameplay of this game doesn't seem to match how difficult it is.”
    • “There's a decent strategy game in there if you want to search for it, but you're going to wrestle with the visuals and the UI to get the information you need to make it through.”
  • music
    113 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and ability to create a calming atmosphere, enhancing the overall experience with its soothing soundtrack and immersive sound design. Many players find the combination of the music and visuals enchanting, drawing them into the game despite its challenging gameplay mechanics. However, some reviewers note that while the music is excellent, it can create a misleading sense of tranquility in a game that is more difficult than it appears.

    • “It's absolutely beautiful, and I love its soundtrack and atmosphere.”
    • “The music is very relaxing.”
    • “The music's great and matches the gameplay quite well, creating a relaxing and casual atmosphere...”
    • “This game has impressive art and music but the gameplay destroyed everything.”
    • “Don't load this up, listening to the calm music and whispered ASMR gibberish of the creatures, thinking you're going to have a relaxing time.”
    • “The music lures you into a false sense of tranquility, before tearing your progress from you.”
  • story
    111 mentions Positive Neutral Negative

    The game's story is described as having potential but ultimately falls short due to a lack of depth and coherence, often feeling disconnected from the gameplay mechanics. Players express frustration with the tutorial's integration into the story, which complicates learning and leads to a steep difficulty curve. While some appreciate the charming setting and light storytelling, many feel that the narrative does not effectively support the gameplay experience, resulting in a disjointed overall impression.

    • “Frostpunk, a survival city-builder, brings unique elements of storytelling throughout its entire playthrough.”
    • “The game overall is very well made, it has an interesting story, great music and a fun art style, combined with a very unique style of gameplay.”
    • “The story and setting are charming and the little pupils are adorable.”
    • “The general vibe of the game and the story it is going for does not line up with the actual gameplay.”
    • “I am not sure if there was an intention of making 'losing a run' very much part of the story, but you would lose every single run if you do not go for the good old exploitation, dictation, and optimization, which strongly conflicts with the expected feeling of the game according to promotional material.”
    • “Lots of text, lots of story; and it's hard to follow along with; and the characters seem a bit lifeless and detached from the narrative.”
  • optimization
    30 mentions Positive Neutral Negative

    The game's optimization aspect is both a core mechanic and a source of frustration, as it requires meticulous resource management and planning to succeed, often leading to repeated failures if not executed properly. While it offers a satisfying puzzle experience with stylish presentation, some players feel that the choices available can feel limited and that once an optimal strategy is found, the game lacks further depth. Additionally, performance issues have been noted, which can detract from the overall experience.

    • “Often this game demands a great deal of optimization and resource management to make it through these challenges.”
    • “It's a challenging and satisfying optimization puzzle that rewards planning and attention to detail, and it's pretty stylish to boot.”
    • “Instead of long-term planning and playing for tens of hours, you get a quick game of optimization and resource management; one run lasts about ~1 hour for me.”
    • “For a game about choice optimization, why did it feel like there was nothing to choose, and that choices didn’t matter?”
    • “There's nothing left to do once you got the optimized formula, as the random events don't tilt it enough to matter, and with a minimum of foreplanning, the randomness of the levels and availability of resources isn't an issue either.”
    • “A fate is actual bunnies and birds dancing with wind on the surface, but is a brutal machine which demands optimization and will repeatedly destroy you for your slightest error or negligence.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its beautiful graphics, soothing music, and light, cheerful tone, creating a relaxing and casual experience. However, players note a stark contrast between the game's charming aesthetic and the underlying challenges, such as resource management and worker mortality, which can induce anxiety. Overall, the combination of art and sound contributes significantly to an engaging and immersive atmosphere.

    • “The music's great and matches the gameplay quite well, creating a relaxing and casual atmosphere.”
    • “Really great game with an amazing atmosphere.”
    • “Very soothing atmosphere and the art style is pure eye candy.”
    • “This leaves me feeling that I'm still missing some of the rest of the atmosphere though, so I often just suffer through the anxiety.”
    • “It has a very light atmosphere with everything being light cheerful colors and dialogue, in a game with no combat... and the stark contrast with how many of my workers die of sickness and starvation.”
    • “The music's great and matches the gameplay quite well, creating a relaxing and casual atmosphere...”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it offers significant replay value through unique scenarios and random elements, others feel that once a winning strategy is established, the incentive to replay diminishes. Despite this, many appreciate the depth and adaptability required for different challenges, suggesting that it can still provide enjoyable experiences over time. Overall, the game is seen as polished and engaging, with varying opinions on its long-term replayability.

    • “Even once you learn this game well, it has a lot of replay value because of all the unique scenarios you find yourself in.”
    • “All in all, the game is nice, clean, and cozy (despite the challenging nature), allows for multiple strategies to achieve objectives, presents challenges that require adaptation (depending on the difficulty of the scenario) to win, and has random generation for maps, scenarios, and other elements which provide replayability.”
    • “The game is well polished with a lot of replayability; I could relate it to a far more upbeat Frostpunk, definitely worth checking out and supporting.”
    • “Due to originality, but ... hard to give it points for any longer term replayability unless you are a masochist.”
    • “I am afraid to say I cannot recommend this game, because what hits me bad is that I don't feel the worth of replayability in this game.”
    • “Its pretty solid; you'll have some fun with it (I only have like 5-6 hours probably at the time of writing this, so I don't know about replayability).”
  • grinding
    16 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be repetitive and tedious, as unlocking new tribes does not significantly alter gameplay. The resource gathering process is described as overly grindy, with a cumbersome system for managing unit specializations that detracts from the overall experience, particularly for newcomers. Many feel that the game could benefit from adjustments to streamline these mechanics and reduce the monotony.

    • “It gets repetitive and tedious, as new tribes unlock basically does not change the gameplay much.”
    • “Overall, new runs feel like 'ok now do the same thing again but this time it will be even more tedious.'”
    • “Well, the only way to play that is custom game, but you probably lost motivation after doing 1 or 2 runs, which is already very long since the gathering of resources already feels too grindy.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is significantly hampered by numerous glitches and bugs, which can lead to crashes and potentially corrupt save files. While players appreciate the concept and visuals, many express frustration over the lack of thorough play-testing and the absence of a modding community to address these issues. Overall, the game is described as "too buggy to live," with both major and minor stability concerns affecting the overall experience.

    • “Unfortunately, the RNG can doom your game without any hope of recovery, and even when it doesn't, the game is plagued with glitches liable to crash the whole thing and break your save file.”
    • “Great concept, beautiful game, passable execution, but it's too buggy to live and doesn't have a modding community I can find around to fix game-breaking bugs that the devs neglected.”
    • “I like it enough to keep playing, but honestly find myself wondering if the developers actually play-tested their own creation before unleashing pain upon the world... my only complaints, aside from getting smacked down by nature every time I play, are some minor glitches with the tutorial system, odd English typos and grammar problems in the descriptive text, and a skill tree system that could use a bit of UX polish.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the reviews is characterized by a mix of competitive banter and amusing anecdotes, particularly in the context of limited resources and time constraints. Users appreciate the blend of humor and insight in storytelling, with specific examples highlighting quirky characters and situations encountered along the Appalachian Trail. Overall, the humor adds a lighthearted and entertaining dimension to the experience.

    • “Oh and the funny part is that the resources are limited and the time (the number of turns you have) is also limited.”
    • “His stories are both humorous and insightful.”
    • “For example, the rednecks who came a'drinkin' and a'shootin' at a Georgia shelter, the mountain woman who showed him how to hunt ramps, and the strange and funny account of the rednecks with their 'bullet trick' at the tavern in Erwin.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a deep emotional connection to their characters, particularly feeling heartbroken when they lose pupils just short of success. However, the lack of impactful upgrades and changes in gameplay diminishes the emotional stakes tied to progression. In contrast, some experiences, like hiking trails, evoke a strong and authentic emotional response, enhancing the overall immersion.

    • “The amount of times I've become attached to my pupils just to watch them perish literally a few resources away from the eye was very heartbreaking.”
    • “Accurate and emotional sense of what hiking the trail is really like.”
  • character development
    4 mentions Positive Neutral Negative

    The character development in the game is praised for its superb art direction, including charming character designs and vibrant environments. However, some players feel that the gameplay requires excessive perseverance, detracting from the overall experience they anticipated.

    • “The art direction is superb: color palettes and balance, animation, character design, environments, etc. just all to die for.”
    • “The character designs and the cutesy little buildings that I create, along with the creatures and dungeons, are appealing. However, playing the game requires a lot of pointless perseverance, which wasn't what I was looking for when I bought it.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being overly reliant on advertisements for other games, which detracts from the user experience. While some users believe these issues could be easily addressed, the prevalence of ads remains a notable concern.

    • “I noticed that almost half of the news is just ads for their other games, which is quite frustrating.”
    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without constant interruptions from ads.”
    • “It's disappointing to see so many ads cluttering the experience instead of focusing on game content.”
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5h Median play time
7h Average play time
2-10h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

As Far as the Eye is a survival turn-based strategy game with fantasy theme.

As Far as the Eye is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 7 hours playing As Far as the Eye.

As Far as the Eye was released on September 10, 2020.

As Far as the Eye was developed by Unexpected.

As Far as the Eye has received neutral reviews from players and neutral reviews from critics. Most players liked As Far as the Eye for its gameplay but disliked it for its grinding.

As Far as the Eye is a single player game.

Similar games include dotAGE, Spellcaster University, Tharsis, IXION, Dice Legacy and others.