Skip to main content

As Far as the Eye

As Far as the Eye Game Cover
65%Game Brain Score
gameplay, graphics
replayability, grinding
65% User Score Based on 461 reviews

Platforms

Nintendo SwitchAndroidPlaystation 4WindowsPlayStationLinuxPCTabletAmazon LunaCloudMac OSPhoneXbox OneMobile Platform
As Far as the Eye Game Cover

About

As Far as the Eye is a single player survival turn-based strategy game with a fantasy theme. It was developed by Unexpected and was released on September 10, 2020. It received mostly positive reviews from players.

"As Far As The Eye" is a strategy game where you guide the Pupils, a tribe on a journey to the center of the world. As the wind, you manage their resources, buildings, and lives, helping them grow wiser through agriculture and other activities. Your goal is to lead them successfully to their destination. * A unique strategy game with a journey theme * Manage resources, buildings, and the lives of the Pupils * Guide the tribe to their destination through wise decisions and careful planning.

Skip User Reviews

65%
Audience ScoreBased on 461 reviews
gameplay53 positive mentions
grinding8 negative mentions

  • Beautiful graphics and art style that create an immersive atmosphere.
  • Challenging gameplay that requires strategic planning and resource management.
  • Unique mechanics that combine elements of roguelikes and city-building games.
  • Unforgiving RNG can lead to frustrating and unwinnable scenarios.
  • The tutorial is lengthy and doesn't adequately explain all game mechanics.
  • UI can be clunky and difficult to navigate, making it hard to manage resources and units.
  • gameplay
    163 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players praising its creative mechanics and beautiful graphics, but criticizing its clunky user interface and lack of intuitive guidance. While some find the core gameplay loop engaging and challenging, others feel that the random elements and poorly explained mechanics lead to frustration and a sense of imbalance. Overall, the game shows potential but requires significant tuning and clearer communication of its mechanics to enhance the player experience.

    • “The gameplay is fun, the graphics are gorgeous, and the worldbuilding is fantastic.”
    • “Gameplay is tight, keeping things engaging although able to be pretty forgiving in the earlier difficulties.”
    • “The mechanics are unique and challenging; it is an easy-to-learn, hard-to-master kind of game.”
    • “The gameplay itself is clunky and unintuitive; the characters need to return to the 'town square' to 'change faces', which is unnecessary.”
    • “The general vibe of the game and the story it is going for does not line up with the actual gameplay.”
    • “I gave this game more than 3 tries, and around 11.1 hours of gameplay, and honestly, no matter how much you plan, prepare, and strategize in this game, you would lose due to awful bad luck and not because of poor planning or bad skill.”
  • graphics
    112 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and charm, featuring a vibrant art style that enhances the overall experience. Many players appreciate the soothing visuals and immersive soundtrack, which create a cozy atmosphere, although some note a disconnect between the cute aesthetics and the game's challenging mechanics. Overall, the game's graphics are considered a standout feature, contributing significantly to its appeal despite some gameplay balance issues.

    • “The graphics are beautifully crafted, creating a stunning visual experience that enhances the gameplay.”
    • “This game will take your breath away with its stunning artwork.”
    • “The art style is very pleasing, and it's one of the factors that immediately drew me in to learn more about the game.”
    • “The game could have done with more polish, such as making more defined graphics to more easily see tiles, clarifying a lot of the hover-information, and making a clearer turn synopsis text box.”
    • “Basically, the aesthetic/general gameplay of this game doesn't seem to match how difficult it is.”
    • “There's a decent strategy game in there if you want to search for it, but you're going to wrestle with the visuals and the UI to get the information you need to make it through.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and ability to create a calming atmosphere, enhancing the overall experience with its soothing soundtrack and immersive sound design. Many players appreciate how the music complements the game's visuals, contributing to a cozy yet challenging environment. However, some reviews note that despite the appealing music and art, the gameplay can be frustratingly difficult, contrasting with the tranquil audio-visual presentation.

    • “It's absolutely beautiful, and I love its soundtrack and atmosphere.”
    • “The music is very relaxing.”
    • “The music's great and matches the gameplay quite well, creating a relaxing and casual atmosphere...”
    • “The music lures you into a false sense of tranquility, before tearing your progress from you.”
    • “Don't load this up, listening to the calm music and whispered ASMR gibberish of the creatures, thinking you're going to have a relaxing time.”
    • “In summary; a game with beautiful lore, artwork and music, terrible balance.”
  • story
    54 mentions Positive Neutral Negative

    The game's story is described as having an interesting premise and charming setting, but it often feels disconnected from the gameplay, leading to frustration for players. Many reviewers noted that the narrative lacks depth and coherence, with a steep difficulty curve that detracts from the overall experience. While some appreciated the light storytelling and visuals, others found the execution flawed, suggesting that the integration of story and gameplay needs refinement to enhance player engagement.

    • “Frostpunk, a survival city-builder, brings unique elements of storytelling throughout its entire playthrough.”
    • “The story and setting are charming, and the little pupils are adorable.”
    • “The game overall is very well made; it has an interesting story, great music, and a fun art style, combined with a very unique style of gameplay.”
    • “The general vibe of the game and the story it is going for does not line up with the actual gameplay.”
    • “I am not sure if there was an intention of making 'losing a run' very much part of the story, but you would lose every single run if you do not go for the good old exploitation, dictation and optimization, which strongly conflicts with the expected feeling of the game according to promotional material.”
    • “Lots of text, lots of story; and it's hard to follow along with; and the characters seem a bit lifeless and detached from the narrative.”
  • optimization
    15 mentions Positive Neutral Negative

    The optimization aspect of the game is a central theme, requiring players to engage in meticulous resource management and route planning to succeed. While it offers a satisfying challenge and rewards careful planning, some players feel that the game can become repetitive once an optimal strategy is established, leading to a sense of limited choice. Additionally, performance issues may arise, impacting the overall experience.

    • “As far as the eye provides a roguelike experience, but the challenges are centered around route planning and gathering cycle optimization.”
    • “Often this game demands a great deal of optimization and resource management to make it through these challenges.”
    • “It's a challenging and satisfying optimization puzzle that rewards planning and attention to detail, and it's pretty stylish to boot.”
    • “For a game about choice optimization, why did it feel like there was nothing to choose, and that choices didn’t matter?”
    • “There's nothing left to do once you got the optimized formula, as the random events don't tilt it enough to matter, and with a minimum of foreplanning, the randomness of the levels and availability of resources isn't an issue either.”
    • “A fate is actual bunnies and birds dancing with wind on the surface, but is a brutal machine which demands optimization and will repeatedly destroy you for your slightest error or negligence.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beauty, featuring stunning graphics and a captivating soundtrack that enhances the overall experience. Players appreciate the relaxing and cheerful ambiance, which contrasts with the game's underlying challenges, creating a unique blend of tranquility and tension. Overall, the combination of soothing music and appealing art style contributes to a delightful and immersive atmosphere.

    • “It's absolutely beautiful, and I love its soundtrack and atmosphere.”
    • “The music's great and matches the gameplay quite well, creating a relaxing and casual atmosphere.”
    • “Very soothing atmosphere and the art style is pure eye candy.”
    • “This leaves me feeling that I'm still missing some of the rest of the atmosphere though, so I often just suffer through the anxiety.”
    • “It has a very light atmosphere with everything being light cheerful colors and dialogue, in a game with no combat... and the stark contrast with how many of my workers die of sickness and starvation.”
    • “The graphics are pretty, the sound effects and music are interesting and do help with setting up an atmosphere while you're playing.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players find it offers a lot of unique scenarios and strategic depth that encourages multiple playthroughs, others feel that once a winning strategy is established, the incentive to replay diminishes. The presence of random elements and varied challenges can enhance replay value, but some users express concerns about the game's long-term appeal. Ultimately, it seems to cater to both casual players looking for fun and those seeking a more challenging experience, though opinions on its lasting replayability vary significantly.

    • “Even once you learn this game well, it has a lot of replay value because of all the unique scenarios you find yourself in.”
    • “A very unique economic sim that's peaceful, complex in depth, and seems to offer a lot of opportunities for replayability.”
    • “All in all, the game is nice, clean, and cozy (despite the challenging nature), allows for multiple strategies to achieve objectives, presents challenges that require adaptation (depending on the difficulty of the scenario) to win, and has random generation for maps, scenarios, and other things which provide replayability.”
    • “Due to originality, but ... hard to give it points for any longer term replayability unless you are a masochist.”
    • “I am afraid to say I cannot recommend this game, because what hits me bad is that I don't feel the worth of replayability in this game.”
    • “All in all, the game is nice, clean, cozy (despite the challenging nature), allows for multiple strategies to achieve objectives, presents challenges that require adaptation (depending on the difficulty of the scenario) to win and has random generation for maps, scenarios, and other things which provide replayability.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be repetitive and tedious, as unlocking new tribes does not significantly alter gameplay. The resource gathering process, particularly in the campaign, is seen as overly grindy and cumbersome, with a need for smoother mechanics and better unit management to enhance the experience. Overall, the grind can lead to a loss of motivation after just a few runs.

    • “It gets repetitive and tedious, as new tribes unlock basically does not change the gameplay much.”
    • “Overall, new runs feel like 'ok now do the same thing again, but this time it will be even more tedious.'”
    • “Well, the only way to play that is custom game, but you probably lost motivation after doing 1 or 2 runs, which is already very long since the gathering of resources already feels too grindy.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is significantly hindered by frequent glitches and crashes, which can lead to game-breaking issues and lost save files. While the concept and visuals are praised, players express frustration over the lack of thorough play-testing and the absence of a modding community to address these bugs. Overall, the experience is marred by instability, despite some minor issues being tolerable for dedicated players.

    • “Unfortunately, the RNG can doom your game without any hope of recovery, and even when it doesn't, the game is plagued with glitches liable to crash the whole thing and break your save file.”
    • “Great concept, beautiful game, passable execution, but it's too buggy to live and doesn't have a modding community I can find around to fix game-breaking bugs that the devs neglected.”
    • “I like it enough to keep playing, but honestly find myself wondering if the developers actually play-tested their own creation before unleashing pain upon the world... my only complaints, aside from getting smacked down by nature every time I play, are some minor glitches with the tutorial system, odd English typos and grammar problems in the descriptive text, and a skill tree system that could use a bit of UX polish.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a deep emotional connection to their characters, particularly feeling heartbroken when their pupils meet tragic ends just short of survival. However, the lack of impactful upgrades and changes in gameplay diminishes the overall emotional engagement with the game's mechanics.

    • “The number of times I've become attached to my pupils, only to watch them perish just a few resources away from safety, was truly heartbreaking.”
    • “The emotional weight of the story left a lasting impact on me, making every decision feel significant.”
    • “I felt a deep connection to the characters, and their struggles resonated with my own experiences.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being overly reliant on advertisements for other games, which detracts from the overall experience. While some users believe this issue could be easily addressed, it remains a notable concern.

    • “It's frustrating to see that almost half of the news feed is just ads for their other games.”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “I can't believe how many ads pop up; it feels like I'm playing a game just to watch commercials.”
  • humor
    3 mentions Positive Neutral Negative

    Reviewers note that the humor in the game often stems from the tension created by limited resources and time, leading to amusing situations and decisions. This combination of constraints adds a comedic layer to the gameplay experience.

    • “The humor in this game is spot on, especially when you realize that resources are limited and time is ticking down.”
    • “I love how the game uses humor to highlight the absurdity of the situation, like when you're racing against the clock with scarce resources.”
    • “The witty dialogue and funny scenarios keep me laughing, even when I'm under pressure with limited turns.”
  • character development
    2 mentions Positive Neutral Negative

    While the game features superb art direction and charming character designs, players express frustration with the gameplay's demanding nature, which detracts from their overall enjoyment and engagement with character development.

    • “The art direction is superb: color palettes and balance, animation, character design, environments, etc. just all to die for.”
    • “The character designs, cutesy little buildings that I create, the creatures and dungeons... but just playing the game takes a lot of worthless perseverance, and that wasn't what I was looking for when I bought the game.”
Skip Game Offers

Buy As Far as the Eye

5h Median play time
7h Average play time
2-10h Spent by most gamers
*Based on 11 analyzed playthroughs
Skip Videos

Videos

Skip Games Like As Far as the Eye

Games Like As Far as the Eye

dotAGE Image
IXION Image
Spellcaster University Image
Dice Legacy Image
Isle of Arrows Image
Skip FAQs

Frequently Asked Questions

As Far as the Eye is a survival turn-based strategy game with fantasy theme.

As Far as the Eye is available on Nintendo Switch, PlayStation 4, Windows, PC and others.

On average players spend around 7 hours playing As Far as the Eye.

As Far as the Eye was released on September 10, 2020.

As Far as the Eye was developed by Unexpected.

As Far as the Eye has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

As Far as the Eye is a single player game.

Similar games include dotAGE, IXION, Spellcaster University, Dice Legacy, Isle of Arrows and others.