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Thea 2: The Shattering

Thea 2: The Shattering Game Cover
79%Game Brain Score
story, gameplay
grinding, optimization
79% User Score Based on 2,278 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 4Xbox OneXboxWindowsPlayStation
Thea 2: The Shattering Game Cover

About

Thea 2: The Shattering is a single player and multiplayer survival role playing game with a fantasy theme. It was developed by MuHa Games and was released on May 12, 2019. It received mostly positive reviews from players.

"Thea 2: The Shattering" is a fantasy turn-based strategy game where you play as a Slavic deity, controlling your believers' survival through tactics like diplomacy, war, exploration, and conquering. The procedurally generated environments, various playstyles, and co-op multiplayer create a unique atmosphere with high replayability, despite some grinding, optimization issues, bugs, and the need for patience to appreciate its ingenious visuals and beautiful soundtrack. Build towns, expand territories, and craft to your heart's content in this innovative genre hybrid.

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79%
Audience ScoreBased on 2,278 reviews
story210 positive mentions
grinding164 negative mentions

  • Great storytelling and rich lore based on Slavic mythology.
  • High replayability with diverse characters, quests, and crafting options.
  • Improved crafting and resource management systems compared to the first game.
  • Combat system is overly complicated and often leads to reliance on auto-resolve.
  • Game can feel grindy and tedious, especially in resource gathering and crafting.
  • Difficulty spikes can be frustrating, with random encounters potentially wiping out your party.
  • story
    688 mentions Positive Neutral Negative

    The story in "Thea 2: The Shattering" is generally well-received, with many players appreciating its rich Slavic mythology and engaging narrative elements that build on the first game. However, some critiques highlight issues with quest clarity, repetitive missions, and a lack of depth in storytelling, leading to a feeling of disconnection from the plot. Overall, while the game offers a compelling world and interesting characters, it could benefit from more varied and deeper quest content to enhance the narrative experience.

    • “The game really shines during events; each one has a small story, and it's never obvious how to get the best outcome.”
    • “Their take on Slavic mythology is done well, and the storyline related to the gods is entertaining.”
    • “The story of your people as they make their way in a world very hostile to them is priceless.”
    • “Unlike Thea 1, the quests in Thea 2 are sparsely narrated.”
    • “The story is even worse at unraveling than the first game.”
    • “The quests of the different factions are only search and destroy or deliver some resources; the storyline is pretty short and no challenge for trained characters.”
  • gameplay
    530 mentions Positive Neutral Negative

    The gameplay in Thea 2 has received mixed reviews, with some players appreciating the depth and variety of mechanics, such as crafting and combat, while others criticize it for being overly complex and repetitive. Many find the card-based combat system less engaging than in the first game, and the user interface is often described as clunky and unintuitive, leading to a frustrating experience. Overall, while the game offers a unique blend of strategy and RPG elements, it struggles with balance and pacing, making it a challenging but potentially rewarding experience for dedicated players.

    • “The core gameplay is very nice; it is fun to roam around the country with your bunch of merry dudebros.”
    • “Thea 2: The Shattering is a masterful blend of 4X strategy, RPG, and survival elements that creates a unique, compelling gameplay experience.”
    • “Good depth, fun mechanics, lots of replay value.”
    • “Gameplay is way too predictable due to the new island systems, and each play is a grind fest where you'll repeat the same actions over and over, to have your endgame overkill group that will one-shot any encounter (because you'll learn the stat and the strategy of each endgame encounter at your first play).”
    • “The gameplay becomes repetitive and tedious very quickly, in large parts because the UI/UX is so terrible forcing you to do repetitive mundane tasks every turn for no apparent reason other than lazy/stupid UI design.”
    • “The mechanics are drudgery.”
  • grinding
    166 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and time-consuming, particularly in the later stages. While some appreciate the depth and complexity it adds, others criticize the repetitive nature of resource gathering and crafting, which can detract from the overall enjoyment. Overall, the game is seen as engaging but can feel overly grindy, especially for those who prefer a more streamlined experience.

    • “The gameplay becomes repetitive and tedious very quickly, in large parts because the UI/UX is so terrible, forcing you to do repetitive mundane tasks every turn for no apparent reason other than lazy/stupid UI design.”
    • “I genuinely cannot fathom why the developers actually added such a tedious, punishing method to obtain resources into the game, especially because they actually replaced a much better, much quicker, much more convenient method!”
    • “The end game crafting grinding is just absolutely nonsensically time-consuming.”
  • graphics
    152 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many praising the improved artwork and overall aesthetic compared to its predecessor, Thea 1. While some players appreciate the beautiful character designs and attention to detail, others criticize the new art style as childish and the graphics as occasionally blurry or unoptimized. Overall, the visuals are generally considered good to excellent, but there are concerns about performance issues and the need for further refinement.

    • “The game's artwork and sound design are beautifully crafted, complementing the setting and the narrative perfectly.”
    • “Graphics are good to excellent.”
    • “The art work and models are beautiful with lovely attention to detail.”
    • “I feel like the graphics are an aggravation; hope that changes with gameplay, but for now it's a don't buy, sorry!”
    • “The game is unoptimized, having incredibly poor performance even though its art style is significantly degraded when compared to the first game.”
    • “The new art style is terrible and looks really childish, and I really, really hate the new combat system.”
  • replayability
    148 mentions Positive Neutral Negative

    The game exhibits a high level of replayability, with many players praising its diverse customization options, engaging storylines, and the randomness of events that ensure no two playthroughs are the same. However, some users express disappointment, noting that certain mechanics and repetitive elements can diminish the overall replay value. Overall, while many find the replayability exceptional, others feel it could benefit from more variety and balance in gameplay.

    • “The stories and voice acting are riveting and the randomness in how the same events play out is great for replayability.”
    • “The wide pantheon of gods to choose from gives the game exceptional replayability, as well as diversity in early-late game choices.”
    • “With the variety of gods, game settings, and event RNG, the replay value is insanely high in my opinion.”
    • “In addition, I believe it lowers the replayability of the game: every run looks the same. I wander in the land until I find a spot with at least 2 different tier 3 materials and coal, build my village, and grind to death until I have powerful weapons and can start exploring the world again.”
    • “Speaking of replayability: there are just not enough different events, at least in the early game.”
    • “You start the game again and see that there is no replayability at all: boring combat with very few and imbalanced abilities (auto-resolve is a savior), same events to evade hurricanes, thunderstorms, floods, and forest fires.”
  • music
    74 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its atmospheric quality and ability to enhance immersion, while others find it forgettable or even annoying after extended play. Some players highlight the soundtrack as a standout feature, noting its improvement over previous installments, while a few suggest that it can clash with gameplay rhythm. Overall, the music is generally regarded as a strong component that contributes positively to the game's experience.

    • “The music is absolutely incredible.”
    • “Thea 2's music, in my opinion, is the best component of the game; it creates a very immersive atmosphere, and I could listen to it forever!”
    • “The music score is great, filling in the background and keeping you engaged in the events unfolding.”
    • “Music starts to annoy me in half an hour or an hour of play (especially a couple of tracks).”
    • “Now I generally always play with music turned off.”
    • “The game has a few different soundtracks for the gameplay in the background, which do not give or take from the general atmosphere.”
  • atmosphere
    58 mentions Positive Neutral Negative

    The atmosphere in Thea 2 is widely praised for its rich lore, immersive storytelling, and captivating art, creating a blend of colorful and dreadful elements that enhance the gameplay experience. The music is particularly noted for its ability to deepen immersion, while the game's Slavic mythological themes contribute to a unique ambiance. However, some players feel that the atmosphere, while strong, does not quite match the predecessor, Thea 1, in certain aspects.

    • “The atmosphere, the world, the storytelling, it's very immersive.”
    • “Thea 2 is an immersive survival game with great art, atmosphere, and gameplay.”
    • “Thea2's music, in my opinion, is the best component of the game, it creates a very immersive atmosphere, and I could listen to it forever!”
    • “No atmosphere and no distinctive Slavic feel to the game.”
    • “The game has a few different soundtracks for the gameplay in the background, which do not give or take from the general atmosphere.”
    • “The lore and atmosphere is as dense as in Thea 1.”
  • optimization
    46 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting severe stuttering and lag, particularly in larger maps and mid-game scenarios. Many users noted that the game is a resource hog, poorly optimized for Unity, and struggles with performance issues, even on lower settings. While some players experienced smoother performance on Linux and appreciated ongoing developer support, the overall consensus highlights a need for substantial improvements in optimization to enhance gameplay experience.

    • “Runs smoothly even on Linux systems.”
    • “Active developers, balancing content with performance.”
    • “I really like the visual updates and the performance of the game is spot on.”
    • “The gameplay itself is awesome and addicting, but it has various annoying UI/UX issues as some others have mentioned (such as the amount of menus and clicking to do simple things) but more glaringly is the stuttering that the game suffers from at around mid-game, making it unplayable.”
    • “If I had to pick one thing I don't like about it, the game runs on Unity and is poorly optimized, meaning it's an unbelievable resource hog.”
    • “The game is unoptimized, having incredibly poor performance even though its art style is significantly degraded when compared to the first game.”
  • stability
    30 mentions Positive Neutral Negative

    The game is currently experiencing significant stability issues, with numerous bugs reported by users, including illogical gameplay elements and performance lags. While players acknowledge that it is in early access and expect bugs, they express hope for improvements through updates. Overall, the game's foundation is praised, but its current state is described as a "buggy mess."

    • “This is my favorite game from 43 years of dedicated gaming; please, Muha and EA, make it big and bug-free.”
    • “Now, be aware this game is a lot more buggy than the first.”
    • “Buggy abandoned game.”
    • “It's still very buggy at the moment.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its clever writing and hilarious character interactions, often drawing from Slavic mythology and folklore. Players appreciate the funny quests, unexpected dialogue, and quirky events that add a lighthearted touch to the immersive gameplay experience. Overall, the humor is described as fabulous, making the game not only engaging but also entertaining.

    • “The Slavic mythology setting is fascinating, the story is great, the quests are funny, and the characters are hilarious.”
    • “The dialog in quests is worth the read, as it can make it much easier to make the right choice while also featuring some of the most stupidly funny stuff you would never expect.”
    • “And the humor found throughout is fabulous!”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while it features RPG elements with unique stats and classes that allow for significant progression, some players feel it has been simplified compared to previous iterations. The atmosphere is enriched by Slavic myths, and there are various skills and abilities to explore, but many reviewers express a desire for deeper character arcs and more engaging story content. Overall, while there are positive aspects, the character development is often described as lacking depth and excitement.

    • “It has crafting and gathering, it has base building, it has RPG character development for a large party using unique stats and classes with great progression, lore-rich encounters and battles using a unique system.”
    • “Nice atmosphere of Slavic myths, nice character development; there are a lot of mods to diversify the gameplay.”
    • “The combat is different (perhaps better); the character development is simplified in terms of stats but expanded upon with a nice variety of skills and abilities (which wasn't the case in the original).”
    • “The character development is dumbed down as far as stats go but also expanded upon with a nice variety of skills and abilities (which wasn't the case in the original).”
    • “Overall, this game needs more story content, deeper character development for the gods, better population growth and management, as well as a better implementation of town expansion and growth mechanics.”
    • “Crafting is boring, building system is boring, character development is boring, card system is boring, exploration on small islands is boring.”
  • emotional
    8 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, highlighting the sadness and heartache of repeated losses, which can be particularly intense during lengthy sessions. The game balances moments of emotional depth with the necessity to detach from individual characters, emphasizing a squad-centric approach that can lead to complex feelings of attachment and loss. Overall, it evokes a range of emotions, from heart-wrenching moments to vengeful narratives.

    • “I got it with a mate, we have lost 4 over 3 hour games each in the past few days, it's so sad and heart-wrenching.”
    • “There are also great emotional moments and some really intense vengeful ones too.”
    • “Compared to other role-playing games, this one requires you to abandon emotional attachment towards each individual character at certain points, so it's probably the most squad-centric RPG there is. You might even end up with multiple squads roaming around the map.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions, resembling a mobile game experience without the typical monetization pitfalls. Users express frustration with commercial critics who prioritize advertising revenue over genuine gameplay experiences.

    • “I mean this game is basically like a mobile game without microtransactions.”
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51h Median play time
109h Average play time
23-250h Spent by most gamers
*Based on 26 analyzed playthroughs
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Frequently Asked Questions

Thea 2: The Shattering is a survival role playing game with fantasy theme.

Thea 2: The Shattering is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 109 hours playing Thea 2: The Shattering.

Thea 2: The Shattering was released on May 12, 2019.

Thea 2: The Shattering was developed by MuHa Games.

Thea 2: The Shattering has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Thea 2: The Shattering is a single player game with multiplayer and local co-op support.

Similar games include Thea: The Awakening, Across the Obelisk, Wartales, Gordian Quest, For The King and others.