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Thea 2: The Shattering

79%Game Brain Score
story, gameplay
grinding, optimization
79% User Score Based on 2,694 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

Thea 2: The Shattering is a strategic survival game set in a post-apocalyptic Slavic fantasy world. Players must lead a group of survivors, gather resources, and navigate dangerous mythological creatures to rebuild their once-great society. With a rich narrative, turn-based combat, and dynamic weather systems, Thea 2 offers a unique and immersive experience.

Thea 2: The Shattering screenshot

79%
Audience ScoreBased on 2,694 reviews
story262 positive mentions
grinding180 negative mentions

  • The game offers a unique blend of storytelling, RPG elements, and resource management, set in a rich Slavic mythology.
  • The crafting system is deep and allows for a variety of character builds and strategies, enhancing replayability.
  • The developers are responsive to community feedback and provide free DLC, showing commitment to improving the game.
  • The combat system is overly complicated and can feel tedious, leading many players to rely on auto-resolve instead of engaging manually.
  • The game can be grindy, with a slow progression that may frustrate players, especially in the early game.
  • There are significant UI issues that make navigation cumbersome, requiring excessive clicking and dragging to perform basic actions.
  • story
    872 mentions Positive Neutral Negative

    The story in "Thea 2: The Shattering" is a blend of engaging narrative and Slavic mythology, offering a rich backdrop for players as they navigate quests and events. While many players appreciate the depth and creativity of the storytelling, some criticize the quest tracking system and the overall coherence of the narrative, noting that it can feel disjointed or repetitive. Overall, the game builds on its predecessor's lore while introducing new elements, but some players feel it lacks the compelling depth and variety needed to keep the story fresh across multiple playthroughs.

    • “The game really shines during events; each one of those has a small story, and it's never obvious how to get the best outcome.”
    • “Their take on Slavic mythology is done well, and the storyline related to the gods is entertaining.”
    • “The story is rich in folklore and sets the atmosphere really well.”
    • “The story is even worse at unraveling than the first game.”
    • “The quests of the different factions are only search and destroy or deliver some resources, the storyline is pretty short and no challenge for trained characters (equipped with books and bows from early game).”
    • “The story/quests overall are harder to keep track of and the in-game quest tracker is anti-helpful.”
  • gameplay
    644 mentions Positive Neutral Negative

    The gameplay of "Thea 2: The Shattering" is a mixed bag, with many players noting its complexity and steep learning curve, particularly for newcomers. While the game introduces new mechanics and expands on the original's systems, it often feels tedious and grindy, with repetitive tasks and a convoluted user interface detracting from the overall experience. Despite these issues, some players appreciate the depth, character development, and strategic elements, suggesting that with patience and understanding of the mechanics, the game can be enjoyable and rewarding.

    • “The core gameplay is very nice; it is fun to roam around the country with your bunch of merry dudebros.”
    • “Thea 2: The Shattering is a masterful blend of 4X strategy, RPG, and survival elements that creates a unique, compelling gameplay experience.”
    • “The gameplay is very enjoyable; there's a wide variety of quests and the rewards and options you get depend on a number of factors that can change with each playthrough.”
    • “Wow... what a needlessly complex, overwrought and boring mechanic to deal with, multiplied by every single character you bring into your party.”
    • “The gameplay becomes repetitive and tedious very quickly, in large parts because the UI/UX is so terrible forcing you to do repetitive mundane tasks every turn for no apparent reason other than lazy/stupid UI design.”
    • “The mechanics are drudgery.”
  • graphics
    204 mentions Positive Neutral Negative

    The graphics in "Thea 2: The Shattering" have received mixed reviews, with many praising the improved artwork and overall aesthetic compared to its predecessor, Thea 1. While some players appreciate the beautiful character designs and detailed environments, others criticize the texture quality and performance issues, noting that the graphics, while better, do not significantly elevate the gameplay experience. Overall, the game features a blend of high-definition portraits and medium-quality 3D models, with a unique art style that draws inspiration from Slavic mythology.

    • “The game's artwork and sound design are beautifully crafted, complementing the setting and the narrative perfectly.”
    • “The graphics, at least in the 2D part, are amazing.”
    • “Graphics are awesome!”
    • “I feel like the graphics are an aggravation; hope that changes with gameplay, but for now it's a don't buy, sorry!”
    • “The game is unoptimized, having incredibly poor performance even though its art style is significantly degraded when compared to the first game.”
    • “The new art style is terrible and looks really childish, and I really, really hate the new combat system.”
  • grinding
    182 mentions Positive Neutral Negative

    The grinding aspect of Thea 2 has received mixed reviews, with many players finding it tedious and repetitive, particularly in resource gathering and crafting. While some appreciate the complexity and depth it adds to gameplay, others criticize the user interface and management systems as cumbersome, leading to a frustrating experience. Overall, the game can feel excessively grindy, especially in the later stages, though some players still find enjoyment in the lore and events that break up the monotony.

    • “The gameplay becomes repetitive and tedious very quickly, in large parts because the UI/UX is so terrible, forcing you to do repetitive mundane tasks every turn for no apparent reason other than lazy/stupid UI design.”
    • “I genuinely cannot fathom why the developers actually added such a tedious, punishing method to obtain resources into the game, especially because they actually replaced a much better, much quicker, much more convenient method!”
    • “The end game crafting grinding is just absolutely nonsensically time-consuming.”
  • replayability
    166 mentions Positive Neutral Negative

    The replayability of the game is a mixed bag, with many players praising its high potential due to diverse customization options, a wide range of gods, and procedurally generated worlds that ensure no two playthroughs are the same. However, some users express disappointment, noting that repetitive mechanics and a lack of varied events can diminish the overall replay value. Overall, while many find the game endlessly replayable and engaging, others feel it falls short compared to its predecessor.

    • “The stories and voice acting are riveting and the randomness in how the same events play out is great for replayability.”
    • “The wide pantheon of gods to choose from gives the game exceptional replayability, as well as diversity in early-late game choices.”
    • “With the variety of gods, game settings, and event RNG, the replay value is insanely high in my opinion.”
    • “But this is a failure - this game is way more boring than the first Thea, there is barely any replayability.”
    • “In addition, I believe it lowers the replayability of the game: every run looks the same, I wander in the land until I find a spot with at least 2 different tier 3 materials and coal, build my village and grind to death until I have powerful weapons and can start exploring the world again.”
    • “You start the game again and see that there is no replayability at all: boring combat with very few and imbalanced abilities (auto-resolve is a savior), same events to evade hurricanes, thunderstorms, floods, and forest fires.”
  • music
    102 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric quality and immersive orchestral score, which enhances the overall experience. However, some players find it forgettable or annoying after extended play, suggesting that while the soundtrack is generally well-crafted, it may not always align perfectly with gameplay. Overall, the music is considered a strong component of the game, contributing positively to its ambiance and engagement.

    • “The music is absolutely incredible.”
    • “Thea 2's music, in my opinion, is the best component of the game; it creates a very immersive atmosphere, and I could listen to it forever!”
    • “The music score is great, filling in the background and keeping you engaged in the events unfolding.”
    • “Music is meh, don't really remember it.”
    • “Music starts to annoy me in half an hour or an hour of play (especially a couple of tracks).”
    • “Now I generally always play with music turned off.”
  • atmosphere
    64 mentions Positive Neutral Negative

    The atmosphere in Thea 2 is widely praised for its immersive qualities, rich folklore, and engaging storytelling, which effectively builds on the foundation set by its predecessor, Thea 1. Players appreciate the game's colorful yet dreadful ambiance, enhanced by a captivating soundtrack and unique artwork that diverges from mainstream aesthetics. While some critiques mention a lack of distinct Slavic feel and occasional superficiality, the overall consensus highlights the game's ability to create a compelling and atmospheric experience that encourages exploration and replayability.

    • “The atmosphere, the world, the storytelling, it's very immersive.”
    • “Thea 2 is an immersive survival game with great art, atmosphere, and gameplay.”
    • “Thea2's music, in my opinion, is the best component of the game, it creates a very immersive atmosphere, and I could listen to it forever!”
    • “No atmosphere and no distinctive Slavic feel to the game.”
    • “The game has a few different soundtracks for the gameplay in the background, which do not give or take from the general atmosphere.”
    • “Still love the combat and atmosphere and I think they could fix it but seriously?”
  • optimization
    48 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting severe stuttering, lag, and high resource consumption, particularly on larger maps. While some users noted improvements when adjusting settings, the overall performance remains inconsistent and clunky, especially for those with lower-end systems. Despite being an indie title with active developers, many feel that the game lacks the polish and optimization expected from a more refined product.

    • “Runs smoothly even on Linux systems.”
    • “Active developers, balancing content with performance.”
    • “I really like the visual updates and the performance of the game is spot on.”
    • “The gameplay itself is awesome and addicting, but it has various annoying UI/UX issues as some others have mentioned (such as the amount of menus and clicking to do simple things) but more glaringly is the stuttering that the game suffers from at around mid-game, making it unplayable.”
    • “The game is unoptimized, having incredibly poor performance even though its art style is significantly degraded when compared to the first game.”
    • “At release, this was horrible in terms of performance.”
  • stability
    40 mentions Positive Neutral Negative

    The game is currently plagued by numerous bugs, including issues with crafting failure rates and multiplayer save glitches, leading to a frustrating experience for many players. While some appreciate the game's potential and ongoing updates, the overall consensus is that it remains a "buggy mess" in its early access state, reminiscent of its predecessor at launch. Players express hope for improvements but caution that the game's stability significantly detracts from its enjoyment.

    • “This is my favorite game from 43 years of dedicated gaming; please, Muha and EA, make it big and bug-free.”
    • “This game is buggy.”
    • “Now, be aware this game is a lot more buggy than the first.”
    • “Its still very buggy at the moment.”
  • humor
    30 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its clever writing and whimsical charm, often drawing from Slavic mythology to create hilarious quests and memorable characters. Players appreciate the unexpected comedic moments in dialogue and side quests, which enhance the overall immersive experience. The blend of dark humor and quirky events adds a unique flavor, making the game both entertaining and engaging.

    • “The Slavic mythology setting is fascinating, the story is great, the quests are funny, and the characters are hilarious.”
    • “Playing through all the design changes and occasionally coming in after a patch to find new random side quests was hilarious and fun.”
    • “The dialog in quests is worth the read, as it can lead to making the right choices while also featuring some of the most unexpectedly funny moments.”
  • character development
    18 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising its RPG elements, unique stats, and skill variety that enhance progression and lore-rich encounters. However, others feel it has been simplified in terms of stats, leading to a less engaging experience. Overall, while there are positive aspects, many players desire deeper character development and more story content to enrich the gameplay.

    • “It has crafting and gathering, it has base building, it has RPG character development for a large party using unique stats and classes with great progression, lore-rich encounters, and battles using a unique system.”
    • “Nice atmosphere of Slavic myths, nice character development; there are a lot of mods to diversify the gameplay.”
    • “The combat is different (perhaps better), the character development is simplified in terms of stats but expanded upon with a nice variety of skills and abilities (which wasn't the case in the original).”
    • “The character development is dumbed down as far as stats go but also expanded upon with a nice variety of skills and abilities (which wasn't the case in the original).”
    • “Overall, this game needs more story content, deeper character development for the gods, better population growth and management, as well as a better implementation of town expansion and growth mechanics.”
    • “Crafting is boring, building system is boring, character development is boring, card system is boring, exploration on small islands is boring.”
  • emotional
    12 mentions Positive Neutral Negative

    Players report a profound emotional experience in the game, highlighting the heart-wrenching stakes of a deadly world and the attachment formed with randomly generated characters. However, the squad-centric nature of the gameplay necessitates a detachment from individual characters at times, creating a unique emotional dynamic that can be both heartbreaking and intense. Overall, the game evokes a range of emotions, from sadness to vengeful heartbreak, making it a compelling experience.

    • “It elevates the stakes of a deadly world and fosters an emotional connection with each randomly generated character.”
    • “It was heartbreaking.”
    • “Compared to other role-playing games, this one requires you to abandon emotional attachment towards each individual character at certain points, so it's probably the most squad-centric RPG there is; you might even end up with multiple squads roaming around the map.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is perceived as lacking traditional monetization strategies, resembling a mobile game but without microtransactions, which some players appreciate. However, there is frustration towards critics who may prioritize advertising revenue over genuine feedback.

    • “I mean this game is basically like a mobile game without microtransactions.”

Buy Thea 2: The Shattering

51h Median play time
97h Average play time
23-82h Spent by most gamers
*Based on 32 analyzed playthroughs

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