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Miseria Game Cover

About Miseria

Miseria is a single player casual role playing game with horror, fantasy, economy, medieval and others themes. It was developed by Somnambulist Games and was released on August 7, 2026. It received neutral reviews from players.

DESCEND INTO THE ABYSS Venture deeper into a dark, ever descending abyss in search of your deepest desires. Your party fights automatically as you progress, striking down enemies with relentless attackscharging mana and unleashing powerful abilities. The deeper you go, the greater the danger… and the reward. GROW STRONGER Your characters gain experience through combat, allowing you to level up the…

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Games Like Miseria

Looking for games like Miseria? Here are top casual role playing recommendations with a horror, fantasy, economy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Zero Stress King: Idle Defense, Samawa Idle or Idle Pixel Fantasy.

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Reviews

57%Audience ScoreBased on 122 reviews
graphics8 positive mentions
optimization3 negative mentions

  • Strong dark fantasy, Diablo-like atmosphere with appealing art style and soundtrack.
  • Simple, satisfying incremental progression with rebirth mechanics and equipment upgrades.
  • Enjoyable for fans of idle/incremental games looking for a chill, relatively easy experience.
  • Extremely short gameplay duration with limited content and low replay value.
  • Lack of depth, customization, and meaningful player decisions; repetitive and grindy.
  • High price point not justified by the limited amount of content and gameplay.
  • gameplay

    23 mentions Positive Neutral Negative
    13% positive mentions, 74% neutral mentions, 13% negative mentions

    The gameplay is built around a straightforward, incremental upgrade loop with automatic combat that emphasizes long-term optimization but may feel simplistic or repetitive to some players. While the reborn mechanic fits well with the game's bleak theme, many reviewers felt the gameplay lacks depth, variety, and endgame content, making it feel brief and underdeveloped. There is potential for improvement through more content, balance adjustments, and added complexity to make upgrades feel more rewarding.

    • “Improving statistics, forging better equipment, gathering resources and repeatedly using reborn to gain permanent strength form a coherent gameplay cycle that complements the theme of an endless descent.”
    • “It follows the prestige structure common to incremental games, but the mechanic fits the game's themes particularly well.”
    • “Its automatic combat will not satisfy everyone, particularly players expecting traditional action gameplay, but it supports the larger emphasis on optimization and long-term advancement.”
    • “The gameplay really consists of nothing more than leveling up your characters and weapons, which is tedious more than anything else.”
    • “"Gameplay is only pressing upgrade button." Hoped that there would be more to this game.”
    • “My suggestion is to work on the gameplay balance, make it more grindy, make me work for the upgrades so they feel like an actual reward, because after the first rebirth I felt like I was in the end game.”
  • graphics

    21 mentions Positive Neutral Negative
    38% positive mentions, 57% neutral mentions, 5% negative mentions

    The game's graphics feature a highly praised, dark medieval fantasy art style strongly inspired by Diablo and Diablo 2, which many players find engaging and nostalgic. While the visuals are a key highlight and contribute to the game's unique atmosphere, the hardware requirements are moderately high, recommending GPUs like the GTX 1050 Ti to 1060 or RX 570 to 580. Overall, the aesthetic effectively complements the story and gameplay, delivering a distinctive and appealing visual experience.

    • “The characters and dark fantasy aesthetic have a lot of personality, with a strong Diablo-like atmosphere while still feeling unique.”
    • “The aesthetic is amazing; I like the old school concept of it and the whole dark medieval fantasy vibe.”
    • “The art style was very Diablo inspired and I dig it.”
    • “Its minimum hardware requirements include 8 GB of memory and graphics hardware around the GeForce GTX 1050 Ti or Radeon RX 570 level, while the recommended configuration increases memory to 16 GB and suggests approximately GTX 1060 or RX 580 class graphics.”
  • story

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The story is generally simple, straightforward, and fitting for an incremental or auto battler game, with some users finding it charming and well-presented, while others view it as generic, brief, and lacking depth. Overall, it complements the gameplay but may feel minimal or unnecessary to some players.

    • “A short, simple incremental with a surprisingly good story.”
    • “The story is simple but paints a very good picture.”
    • “Totally captures the d1 aesthetic, even down to the text and storytelling.”
    • “Bad as an incremental, bad as an autobattler, story is threadbare and extremely generic.”
    • “You do not need to make an entire slideshow where you need to click 11 times for the story; just make it into one long sentence. Also, why did you make the last upgrade cost 300 points when you only get 250 points at level 90? It forces you to restart, get to wave 20 to even get the upgrade, and then restart again. All that just wastes the player's time.”
    • “Very linear auto battler that has a pointless story instead of end game or content.”
  • atmosphere

    8 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game boasts a strong, dark fantasy atmosphere reminiscent of the original Diablo, combining a gritty, claustrophobic, and oppressive vibe with retro visuals and haunting music. This gothic aesthetic enhances the incremental progression experience, creating a unique and immersive ambiance that players highly appreciate.

    • “The atmosphere in this incremental is pretty strong - it has the gritty gothic vibe similar to games like the original Diablo - very grim, claustrophobic, and oppressive.”
    • “Miseria is a dark fantasy incremental RPG that combines the steady progression of an idle game with the atmosphere and character development of a dungeon crawler.”
    • “One of the primary pleasures of the game is soaking in the dark gothic atmosphere.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game’s optimization revolves around a clear, interconnected progression system where character growth, equipment upgrades, and exploration feed into long-term advancement and rebirth. While automated combat may not appeal to action-focused players, it effectively supports continuous optimization and motivates prolonged engagement. Notably, significant progress can be made even without active optimization, highlighting its accessible design.

    • “Seeing the party actually confront enemies helps connect numerical improvements to visible combat performance.”
    • “Experience strengthens characters, gold contributes to equipment development, equipment improves combat performance, stronger combat allows deeper exploration, and greater progress ultimately feeds into rebirth and permanent upgrades.”
    • “Its automatic combat will not satisfy everyone, particularly players expecting traditional action gameplay, but it supports the larger emphasis on optimization and long-term advancement.”
    • “I finished the game in 2 rebirths, no optimizations required, while AFK.”
    • “The concept is simple enough to understand quickly, but the repeated optimization of these systems provides the longer-term motivation.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is generally seen as tedious and overly repetitive, with some players feeling it detracts from the enjoyment and pacing of the game. However, others appreciated a balanced grind that offers a meaningful progression curve and rewarding upgrades. Improving gameplay balance to make grinding feel more purposeful and challenging could enhance the overall experience.

    • “This is extremely tedious and part of the reason why I didn't actually beat the game.”
    • “The gameplay really consists of nothing more than leveling up your characters and weapons, which is tedious more than anything else.”
    • “My suggestion is to work on the gameplay balance, make it more grindy, make me work for the upgrades so they feel like an actual reward, because after the first rebirth I felt like I was in the end game.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is widely criticized as a blatant cash grab, with many users feeling it prioritizes profit over quality, leading to disappointment and refunds despite some initial enjoyment.

    • “Cash grab, through and through.”
    • “Got the achievements and refunded, this game is so bad, cash grab scam”
    • “Cash grab at this point, but could be fun!”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music in the game is praised for enhancing the dark, retro Diablo-inspired atmosphere, contributing significantly to its immersive and interesting experience. Users find the soundtrack cool and well-suited to the game's visuals and history.

    • “+ Retro Diablo look and dark music give the game an interesting atmosphere.”
    • “9/10 for the history, visuals, and audio/soundtrack.”
    • “The music is cool.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in Miseria is notable for blending steady incremental progression with immersive dungeon crawler storytelling, creating a dark fantasy experience that deepens player engagement through evolving characters.

    • “Miseria is a dark fantasy incremental RPG that combines the steady progression of an idle game with the atmosphere and character development of a dungeon crawler.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users report significant stability issues, with frequent freezes occurring every 10 seconds for several seconds, severely impacting gameplay.

    • “I7 13 + 3070ti freezes every 10 seconds for 3-4 seconds.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers minimal replayability due to its simplistic progression system and lack of depth in features like the prestige tree, despite having appealing art.

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Play Times

5h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Miseria is a casual role playing game with horror, fantasy, economy, medieval and others themes. Common tags for Miseria include 3D, indie, automation, party-based rpg, auto battler and others.

Miseria is available on PC and Windows.

On average players spend around 5 hours playing Miseria.

Miseria was released on August 7, 2026.

Miseria was developed by Somnambulist Games.

Miseria has received neutral reviews from players. Most players liked Miseria for its graphics but disliked it for its gameplay.

Miseria is a single player game.

Similar games include Zero Stress King: Idle Defense, Samawa Idle, Idle Pixel Fantasy, Maktala: Slime Lootfest, Dragon Cliff and others.