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Miseria Game Cover

About Miseria

Miseria is a single player casual role playing game with horror, fantasy, economy, medieval and others themes. It was developed by Somnambulist Games and was released on August 7, 2026. It received neutral reviews from players.

Miseria is a dark fantasy idle incremental game in which you lead a party of damned souls through the depths of the world.

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Games Like Miseria

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Reviews

59%Audience ScoreBased on 137 reviews
graphics8 positive mentions
optimization3 negative mentions

  • Strong dark fantasy and Diablo-inspired art style and atmosphere that many players appreciated.
  • Simple and satisfying incremental progression with skill tree upgrades and equipment enhancements.
  • Fun for short play sessions, relaxing idle gameplay loop suitable for fans of incremental and auto-battler genres.
  • Extremely short game length with limited content, often completed within a few hours, leading to poor value for the price.
  • Repetitive gameplay with minimal variety in enemies, floors, characters, and upgrades; lacks meaningful build diversity or customization.
  • Tedious and time-consuming upgrade mechanics with excessive clicking and poor quality of life features, resulting in frustrating progression especially after prestiges.
  • gameplay

    25 mentions Positive Neutral Negative
    12% positive mentions, 76% neutral mentions, 12% negative mentions

    The gameplay features a straightforward, idle incremental loop focused on leveling up stats, forging equipment, and rebirth mechanics that align well with the game's theme. However, many players find it lacking in depth, variety, and meaningful progression, with repetitive mechanics that become tedious and a notably brief overall experience. There is consensus that while the foundation is solid and occasionally fun, the game would benefit significantly from expanded content, richer gameplay loops, and more engaging challenges.

    • “As far as game mechanics, be sure to read what the stats actually do because it doesn't matter whether the character is a mage or a melee—the stats are pretty much the same and they are cumulative for the whole party.”
    • “The mechanics follow the prestige structure common to incremental games, but the mechanic fits the game's themes particularly well.”
    • “Improving statistics, forging better equipment, gathering resources, and repeatedly using reborn to gain permanent strength form a coherent gameplay cycle that complements the theme of an endless descent.”
    • “The gameplay really consists of nothing more than leveling up your characters and weapons, which is tedious more than anything else.”
    • “There is no gameplay loop.”
    • “"Gameplay is only pressing upgrade button." Hoped that there would be more to this game.”
  • graphics

    21 mentions Positive Neutral Negative
    38% positive mentions, 48% neutral mentions, 14% negative mentions

    The graphics are widely praised for their strong Diablo-inspired dark fantasy aesthetic, which effectively captures a nostalgic, old-school vibe with detailed artwork and atmosphere. While the art style and visuals stand out as a major highlight, some users note that the graphical appeal may wear off after several hours. Overall, the unique and well-executed aesthetic significantly enhances the game's charm and player experience.

    • “Great art style.”
    • “Love this art style.”
    • “The aesthetic is amazing; I like the old school concept of it and the whole dark medieval fantasy vibe.”
    • “Its minimum hardware requirements include 8 GB of memory and graphics hardware around the GeForce GTX 1050 Ti or Radeon RX 570 level, while the recommended configuration increases memory to 16 GB and suggests approximately GTX 1060 or RX 580 class graphics.”
    • “Its minimum hardware requirements include 8 GB of memory and graphics hardware around the GeForce GTX 1050 Ti or Radeon RX 570 level, while the recommended configuration increases memory to 16 GB and suggests approximately GTX 1060 or RX 580 class graphics.”
    • “The artstyle captured me but after nearly 5 hours it's over.”
  • story

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The story is generally described as simple, linear, and somewhat generic, fitting the game's casual and incremental style. While some players appreciate its completeness and aesthetic appeal, others find it brief or lacking depth, with a few considering it a minor drawback compared to gameplay. Overall, the story is enjoyable but not the main highlight.

    • “A short, simple incremental with a surprisingly good story.”
    • “Good story and graphics for an incremental game.”
    • “The story is simple but paints a very good picture.”
    • “Bad as an incremental, bad as an autobattler, story is threadbare and extremely generic.”
    • “You do not need to make an entire slideshow where you need to click 11 times for the story; just make it one long sentence. Also, why is the last upgrade 300 points when you only get 250 points at level 90? It just makes you restart, get to wave 20 to even get the upgrade, and then you have to restart again. All that does is waste the player's time.”
    • “Very linear auto battler that has a pointless story instead of endgame or additional content.”
  • atmosphere

    10 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its dark, gritty, and oppressive gothic vibe reminiscent of early Diablo titles, enhanced by sprite art and fitting music. This immersive dark fantasy setting effectively blends with the incremental RPG and autobattler mechanics, creating a unique and engaging experience. Players enjoy the strong sense of mood and character development that enriches the progression throughout the game.

    • “That early Diablo look with sprites and an oppressive dark atmosphere was what initially caught my eye with this game.”
    • “The atmosphere in this incremental is pretty strong - it has the gritty gothic vibe similar to games like the original Diablo - very grim, claustrophobic and oppressive.”
    • “One of the primary pleasures of the game is soaking in the dark gothic atmosphere.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game's optimization revolves around a clear progression loop linking character growth, equipment upgrades, and combat performance, encouraging long-term advancement through repeated system refinement. While automatic combat facilitates this focus on optimization, it may not appeal to players seeking traditional action gameplay. Notably, the game can be completed with minimal active optimization, even through passive play.

    • “Seeing the party actually confront enemies helps connect numerical improvements to visible combat performance.”
    • “Experience strengthens characters, gold contributes to equipment development, equipment improves combat performance, stronger combat allows deeper exploration, and greater progress ultimately feeds into rebirth and permanent upgrades.”
    • “Its automatic combat will not satisfy everyone, particularly players expecting traditional action gameplay, but it supports the larger emphasis on optimization and long-term advancement.”
    • “I finished the game in 2 rebirths, no optimizations required, while AFK.”
    • “The concept is simple enough to understand quickly, but the repeated optimization of these systems provides the longer-term motivation.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally seen as tedious and overly repetitive, often overshadowing enjoyment and progression. While some appreciate a balanced grind with meaningful rewards and a satisfying difficulty curve, many feel the current system lacks challenge and reduces the sense of accomplishment after early milestones. Improving gameplay balance to make grinding more rewarding and engaging is a common recommendation.

    • “This is extremely tedious and part of the reason why I didn't actually beat the game.”
    • “The gameplay really consists of nothing more than leveling up your characters and weapons, which is tedious more than anything else.”
    • “My suggestion is to work on the gameplay balance, make it more grindy, make me work for the upgrades so they feel like an actual reward, because after the first rebirth I felt like I was in the end game.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The music is praised for enhancing the game's atmosphere with a dark, retro Diablo-inspired soundtrack that complements the art and story, contributing to an engaging and immersive experience.

    • “I like the art, the music, and even the story.”
    • “9/10 for the history, visuals, and audio/soundtrack.”
    • “The retro Diablo look and dark music give the game an interesting atmosphere.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of the game is widely viewed as a blatant cash grab, with users expressing strong dissatisfaction and skepticism about its value despite some noticing potential fun. Overall, it is seen as exploitative and disappointing.

    • “Cash grab, through and through.”
    • “Got the achievements and refunded, this game is so bad, cash grab scam.”
    • “It's a cash grab.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in Miseria is well-integrated, blending the steady progression typical of idle games with the immersive atmosphere of a dungeon crawler, providing a rewarding and engaging growth experience for players.

    • “Miseria is a dark fantasy incremental RPG that combines the steady progression of an idle game with the atmosphere and character development of a dungeon crawler.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users report significant stability issues, with frequent freezing every 10 seconds lasting several seconds, indicating poor performance on high-end hardware.

    • “I7 13 + 3070ti freezes every 10 sec for 3-4 secs.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers limited replayability due to its straightforward progression and a simplistic, bare-bones prestige system, despite having good art. Players find little incentive to replay once everything is maxed out.

    • “The art is really good, but the prestige tree is really bare bones, the progression is as simple as clicking everything to max, and there is almost no replay value.”
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Play Times

5h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Miseria is a casual role playing game with horror, fantasy, economy, medieval and others themes. Common tags for Miseria include 3D, indie, automation, party-based rpg, auto battler and others.

Miseria is available on PC and Windows.

On average players spend around 5 hours playing Miseria.

Miseria was released on August 7, 2026.

Miseria was developed by Somnambulist Games.

Miseria has received neutral reviews from players. Most players liked Miseria for its graphics but disliked it for its gameplay.

Miseria is a single player game.

Similar games include Samawa Idle, Zero Stress King: Idle Defense, Incredicer, Idle Pixel Fantasy, Zad Archery and others.