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Mina the Hollower

Mina the Hollower is a charming and challenging adventure that never ceased to delight and surprise in music, art, and gameplay.
Mina the Hollower Game Cover
92%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:grinding, stability
90% User Score Based on 5,841 reviews
Critic Score 95%Based on 29 reviews

Platforms

Nintendo SwitchPlaystation 5XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletMac OSPhoneNintendo Switch 2
Mina the Hollower Game Cover

About Mina the Hollower

Mina the Hollower is a single player platformer game with horror, fantasy and dark fantasy themes. It was developed by Yacht Club Games and was released on May 28, 2026. It received overwhelmingly positive reviews from critics and positive reviews from players.

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets. Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious m…

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Games Like Mina the Hollower

Looking for games like Mina the Hollower? Here are top platformer recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with ENDER LILIES: Quietus of the Knights, Hyper Light Drifter or Tearscape.

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Reviews

90%Audience ScoreBased on 5,841 reviews
gameplay511 positive mentions
grinding154 negative mentions

  • Excellent blend of classic 2D Zelda-style exploration and Souls-like combat mechanics, creating an engaging and challenging gameplay experience.
  • Beautiful pixel art and authentic Game Boy Color retro aesthetic with detailed environments, characters, and smooth animations.
  • Rich content with many secrets, diverse weapons and trinkets allowing for varied playstyles, plus a superb chiptune soundtrack enhancing the atmosphere.
  • Steep difficulty curve that is punishing in the early game, with some frustration caused by enemies' attack patterns, tough platforming sections, and inconsistent combat hitboxes.
  • Lack of a detailed, usable map makes navigation and backtracking challenging and sometimes confusing in a large interconnected world.
  • Certain design choices such as limited attack directions, forced use of specific sidearms until changing weapons at checkpoints, and punitive death mechanics can cause player frustration.
  • gameplay

    1,864 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    Mina: The Hollower features a unique burrowing mechanic that integrates traversal, combat, and puzzle-solving, offering a fresh take on top-down action-adventure gameplay. The game blends inspirations from classic Zelda, Castlevania, and Souls-like mechanics, delivering challenging and rewarding combat, diverse weapons, and deep customization through trinkets, though some players find the dodge and healing systems unintuitive or punishing. While the learning curve and lack of handholding can frustrate newcomers, the carefully designed levels, varied mechanics per area, and satisfying platforming create an engaging experience praised for its polished gameplay loop and exploration.

    • “If you grew up playing the golden era of Xbox Live Arcade indies, and have been craving that old feeling of mechanically competent gameplay, narratively engrossing story, and highly polished musical experience, all in a package that might not be the standard in terms of what the overall industry is aiming for, but keeps you coming back over and over again because of how simple to learn but tough to master it is, this game delivers it to you.”
    • “Gameplay-wise, the burrowing mechanic (comes free with being a hollower) is ingenious: it's simple, but applicable in many situations: it can be used for platforming, offensively, defensively, collecting, etc. Yacht Club has done something remarkable here; you can feel in your bones they came up with this single mechanic first and built the game and world around it instead of the opposite, which I would argue is the mark of a truly great game.”
    • “The game offers a number of 'modifiers' in the options menu that allow you to tailor your gameplay however you like, including oldschool-flavored cheats like infinite health and walking on pits, enabling gamers of all skill levels to enjoy the challenging and rewarding gameplay.”
    • “Overall, I think the game at its best is just okay, but it would have been so much better if they didn't stack up as many annoying mechanics as possible as the game went on.”
    • “After a gruelling segment dealing with poorly explained lightning mechanics and a wind hazard (everyone's favourite, she said sarcastically), and having to do it multiple times due to poor checkpoint placement, I got ambushed by the area's boss enemy, a chaser style enemy that hits hard, is constantly on your ass, and can grab you out of the ground.”
    • “Mechanics exist in the game solely for the purpose of making the player miserable.”
  • music

    1,046 mentions Positive Neutral Negative
    61% positive mentions, 38% neutral mentions, 1% negative mentions

    The music in this game, predominantly composed by Jake Kaufman with contributions from Yuzo Koshiro, is widely acclaimed as a standout feature, delivering a phenomenal, catchy, and immersive chiptune soundtrack that perfectly complements the retro-inspired pixel art and varied game environments. Players consistently praise its rich, memorable tracks that enhance the atmosphere and gameplay, with many considering it among the best video game soundtracks in recent years. While a few found some tunes less memorable or somewhat repetitive, the overwhelming consensus highlights the music as a critical factor in the game's charm and engagement.

    • “The soundtrack by Jake Kaufman (aka Virt) with guest tracks by retro legend Yuzo Koshiro is nothing short of a masterpiece.”
    • “Mina's soundtrack is an instant classic with catchy, amazing tunes that seamlessly fade in and out as you explore the vast world.”
    • “Jake Kaufman even more firmly establishes his title as the best chiptune composer of all time with this almost 100-track soundtrack, showcasing a sendup of the MSX rather than the NES, which sounds like a hardware upgrade relative to the Game Boy.”
    • “There would be times I’d put down the controller for a minute and just vibe to the music in the background.”
    • “The gameplay is excruciatingly hard, which is fine, but the music is really annoying and that's a really bad quality for a game where you replay the same section over and over.”
    • “Even though I praised music (and I do really like the ost of most areas), some sound choices are totally awful: whenever they needed 'silent/uncanny' atmosphere they run this white-noisy tune with a minor addition of ear-rape effects.”
  • story

    693 mentions Positive Neutral Negative
    29% positive mentions, 65% neutral mentions, 6% negative mentions

    The story in "Mina the Hollower" is often described as simple, predictable, and somewhat barebones, serving primarily as a backdrop for the gameplay rather than its focus. However, it features charming and memorable characters, sharp writing with moments of dark humor, and explores bleak, cynical themes that some players found intriguing and emotionally impactful, especially with its surprising and fitting ending. While not lauded for depth or complexity, the narrative and worldbuilding contribute meaningfully to the game's atmosphere and overall experience, though some wished for more character development and agency for the protagonist.

    • “Characters are all fun interesting little pieces, the writing is sharp and got genuine laughs out of me constantly and even the story for how barebones it is goes to some weird, interesting and bleak places in a fun way, the story in general is hilariously cynical and bleak which is a real standout.”
    • “The story takes some real risks, and it pays off in an ending that's unexpected, radical, and even a bit haunting.”
    • “The story really does take you on some incredible twists and turns and has so many fun side stories happening at any given time with any of the NPCs in the world.”
    • “The story is, in my opinion, the weakest aspect of the game and the biggest gripe I have with it.”
    • “I have mixed feelings about this game but I feel like it tries to put too many mechanics and different tools that don't feel fully tested and feel more annoying than cool to use. It feels like the whole game is just bloated with extra stuff that they didn't fully think about because they use certain mechanics only a few times. One of my biggest complaints is that the story and characters don't feel that fleshed out at all—specifically Mina, who ends up not saying much to vital story parts and just feels like she has a stoic face through the entire game. It just leaves me wishing they actually took time to flesh out the story and characters so that I can understand the world better and make me like the character more, but the ending just left me feeling disappointed.”
    • “The finale and ending were absolutely abysmal (for story reasons, not gameplay reasons) and it is a huge pet peeve of mine when games have bad endings.”
  • graphics

    644 mentions Positive Neutral Negative
    42% positive mentions, 56% neutral mentions, 2% negative mentions

    Mina the Hollower features a beautifully crafted pixel art style that faithfully captures the Game Boy Color Zelda aesthetic while blending in gothic and Castlevania influences, resulting in a charming and detailed retro-inspired visual experience. The graphics are praised for their vibrancy, care, and nostalgic quality, though some find the 8-bit style difficult to parse on larger screens or cluttered at times, affecting clarity during gameplay. Overall, its visuals, combined with a standout soundtrack, are regarded as a major strength that enriches the game's atmosphere despite occasional frustrations with hitbox visibility and screen composition.

    • “Pixel perfect art style combining GBC-style sprites with GBA expanded resolution and color palettes.”
    • “The visuals perfectly achieve that souped-up Game Boy Color aesthetic, and it looks really great.”
    • “Every room is carefully crafted and despite the retro Game Boy Color graphics, everything looks quite beautiful and the areas are very diverse.”
    • “Visuals were fine, but most screens felt cramped and cluttered with visual noise, especially early on.”
    • “Due to the artstyle of the game, where platforms are and what things do is extremely hard to decipher to the point where a lot of the end game platforming I'm just guessing on what to even do.”
    • “There's so much nonsense everywhere at all times that due to the retro style graphics, it becomes genuinely difficult to parse what's happening.”
  • grinding

    157 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    Grinding in this game is widely viewed as tedious and frustrating, with many players feeling forced to farm resources and upgrades to progress, which detracts from enjoyment. The repetitive combat, lengthy platforming sections, and punishing death penalties often lead to monotonous runbacks and slow pacing. While some appreciate the challenge and find ways to mitigate grind with upgrades and modifiers, the overall consensus is that grinding impedes fluid exploration and turns the gameplay into a slog rather than a rewarding experience.

    • “Challenging combat, unique and enjoyable puzzles, engaging exploration, almost no grinding.”
    • “The gameplay is challenging but not tedious, you're always taught what to do when you need it, and any time I failed I felt it was my fault and something I could overcome just by playing better instead of just hoping I got lucky or feeling I needed to leave and go grind or something.”
    • “Once you get to the next zone, difficulty spikes way up again, and if you lose your bones before you can get a few more upgrades, have fun finding a not tedious way to farm them back up.”
    • “Unfortunately, getting to that point is frustrating, repetitive, and far too dependent on farming.”
    • “Grinding is the core of this game, grind bones to level up, grind bones to buy things, grind buying things to make progress.”
    • “You either suffer through that or you grind for upgrades and neither option is fun in any way; lack of direction in where to go certainly doesn't help with feeling like you're either stuck grinding for bones or grinding your face against the pavement.”
  • humor

    110 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is widely praised for its sharp, dark, and often morbid wit, blending bleakness with genuine laughs and quirky, memorable characters. While some found the tonal balance between dark and light humor unusual or uneven, many appreciated the witty NPC interactions, absurd moments, and Yacht Club's trademark dry, irreverent style that adds charm and personality throughout the experience. Overall, the humor complements the challenging gameplay and gothic aesthetic, making for a unique and entertaining tone that resonated well with most players.

    • “Characters are all fun interesting little pieces, the writing is sharp and got genuine laughs out of me constantly and even the story for how barebones it is goes to some weird, interesting and bleak places in a fun way. The story in general is hilariously cynical and bleak which is a real standout.”
    • “It also has that patented stupid, dry, absurd, and kind of dark (at times) Yacht Club humor... but it still makes me chuckle and the game actually got a few good laughs out of me.”
    • “The humor and general wackiness made each person's recount more absurd than the last.”
    • “Not funny.”
    • “Maybe it's just not my cup of tea, but this game is so unfunny to play.”
  • replayability

    78 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    The game offers exceptional replayability through diverse weapons, trinkets, and modifiers that create varied playstyles and challenges. Features like new game plus modes, built-in randomizer, and open-ended progression enhance its longevity, appealing to both casual and hardcore players. Overall, it is highly praised for its depth and customization, making multiple playthroughs engaging and worthwhile.

    • “The five weapons add a good amount of replayability because they feel different enough, even if they’re not necessarily on the same level. Once you know the timing, the blaststrike is really effective, whereas the whip only attacks in a straight line.”
    • “The different options available in terms of weapons, sidearms, and trinkets allow for a variety of builds and add a lot of replayability to the game.”
    • “Considering how differently each weapon plays and how differently each trinket affects how you play, this game has a lot of replay value, not to mention the fact that it has a built-in randomizer that you can turn on for subsequent playthroughs, which adds a lot more replayability on top of that.”
    • “Unfortunately, the promised 'great quest' fantasy falls short due to linearity and lack of challenge, with extremely guided progression and low skill ceiling ultimately limiting replayability.”
    • “Also while there is replayability value (with ng+) for me personally it is a bit outside of the difficulty/playthrough time sweet spot that made me come back to games like Link's Awakening over and over.”
    • “I'd pick this up if you want a combat-focused 2D action game with a lot of potential replayability, if you can tolerate more than one playthrough.”
  • atmosphere

    63 mentions Positive Neutral Negative
    46% positive mentions, 49% neutral mentions, 5% negative mentions

    The game excels in creating a richly atmospheric experience that blends a dark, gothic mood with charming, retro 8-bit visuals reminiscent of classic Zelda and Metroidvania titles. Its immersive world-building, expressive pixel art, and an outstanding chiptune soundtrack work cohesively to deliver a tense, haunting, yet captivating environment that many reviewers praised for its uniqueness and depth. Overall, atmosphere is one of the game’s strongest elements, combining spooky, eerie vibes with engaging exploration and memorable characters.

    • “The atmosphere, music, pixel art, combat, and world design are phenomenal.”
    • “If you miss the gameplay loop of GBC-era Zelda games but want a darker, gothic atmosphere with tight Metroidvania exploration, buy this immediately.”
    • “The atmosphere, world-building, character design and writing are right up my alley as well.”
    • “But the game also has a very dour and surprisingly bleak atmosphere, with tragic narrative beats that stand in stark contrast to the very twee 8-bit visuals.”
    • “I am pushing through the game because I really adore the spritework and atmosphere, but I came in expecting Souls-like combat and Zelda-like mapping and found neither.”
    • “Even though I praised the music (and I do really like the OST of most areas), some sound choices are totally awful: whenever they needed 'silent/uncanny' atmosphere they run this white-noisy tune with a minor addition of ear-rape effects.”
  • emotional

    46 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express a range of emotional responses to the game, from frustration and initial difficulty to deep attachment and nostalgia, particularly for characters like Mina. While some find the story somewhat barebones or anticlimactic, many appreciate its heartfelt, gothic tone and clever twists that evoke genuine emotional moments, including sadness and joy. Overall, the game is praised as a passionate love letter to retro gaming that inspires both emotional engagement and a sense of accomplishment despite its challenging nature.

    • “10/10, got emotionally attached to a mouse with a shovel.”
    • “The whole package is just a stunning, heartfelt love letter to 8-bit videogames and, on that front, is a total success.”
    • “It had a very "gothic," satisfying ending; I guessed where certain elements were heading, but it genuinely surprised me with clever twists and emotional moments.”
  • character development

    30 mentions Positive Neutral Negative
    47% positive mentions, 43% neutral mentions, 10% negative mentions

    The game features exceptional character development highlighted by distinctive, lovingly crafted pixel art designs that blend a gothic aesthetic with charming, quirky characters. The writing and world-building effectively complement these designs, offering a rich atmosphere and balanced tone that mixes humor with darker themes. While some desire deeper insight into protagonist Mina's inner thoughts, overall the character design and development are praised for adding strong personality and engagement throughout the game.

    • “The atmosphere, world-building, character design and writing are right up my alley as well.”
    • “Edit: (possible story spoilers?) Thinking about it more, if Mina got more character development and we actually heard what she has to say about different things, most of my story issues would likely be cleared up.”
    • “Edit: (possible story spoilers?) [spoiler] Thinking about it more, if Mina got more character development and we actually heard what she has to say about different things, most of my story issues would likely be cleared up.”
    • “Ultimately, despite its sensual character designs and never-before-seen tweaks to the tried-and-true Zelda formula that Nintendo gave up on in favor of open world slop, Mina the Wallower is often just kind of annoying due to its baffling focus on single-weapon combat and mechanics that seem more like they’re trying to be clever than functional.”
    • “Not just in character design but also in events and lore.”
  • stability

    16 mentions Positive Neutral Negative
    44% positive mentions, 0% neutral mentions, 56% negative mentions

    The game generally runs smoothly and stably across various platforms, including Steam Deck, Linux, and handheld devices, with no major freezes or crashes reported by most users. However, there are occasional minor glitches, such as brief freezes in specific spots and some buggy character interactions, reflecting its early development state. Overall, stability is solid but could benefit from further polish to address these small issues.

    • “Runs great, even on Linux; probably killer on the Steam Deck or a similar handheld device.”
    • “It was also a wholly bug-free experience the whole way through for me.”
    • “The game also runs great on both my 1st gen Legion Go and even my Ayn Thor through GameNative.”
    • “I've already encountered a few glitches and features that are yet to be added.”
    • “In certain places in the same locations, the game freezes for 1 second. I've checked several times, and the game freezes in the same spots. Example: every time a red ghoul with a spear emerges from the crypt, the game freezes for 1 second.”
    • “The game feels buggy as expected for something new, with issues such as corners catching the character when walking.”
  • optimization

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    Optimization is generally praised for providing smooth and well-performing gameplay with exceptional presentation, though some users experience occasional performance drops, particularly on specific devices like the Steam Deck. While most find the game's performance solid and enjoyable, minor issues with visual optimization and occasional slowdowns suggest room for improvement through future patches.

    • “The gameplay time is worth the price, there is plenty of replay value, it is well optimized.”
    • “The game's presentation, gameplay, artistic direction, music and performance are all exceptional.”
    • “The art style is absolutely fantastic, the gameplay and performance are both silky smooth.”
    • “Poor performance in certain areas.”
    • “Perhaps this is a Steam Deck specific issue, and the performance never drops so much as to be unplayable.”
    • “I'll be hopeful that some patching will help with the performance issues and we'll see what other changes come.”
  • monetization

    7 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Users express disappointment with the game's monetization, feeling misled by advertising that promised a different experience and accessibility. They criticize the marketing for emphasizing ease and design quality while the actual gameplay feels frustrating and poorly designed. Overall, the monetization and promotional strategy appear disconnected from the game's true nature, leading to user dissatisfaction.

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Play Times

15h Median play time
21h Average play time
6-27h Spent by most gamers
*Based on 27 analyzed playthroughs
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Frequently Asked Questions

Mina the Hollower is a platformer game with horror, fantasy and dark fantasy themes. Common tags for Mina the Hollower include science, gothic, 2d, female protagonist, pixel graphics and others.

Mina the Hollower is available on Nintendo Switch, PlayStation 5, Steam Deck, Windows and others.

On average players spend around 21 hours playing Mina the Hollower.

Mina the Hollower was released on May 28, 2026.

Mina the Hollower was developed by Yacht Club Games.

Mina the Hollower has received overwhelmingly positive reviews from players and overwhelmingly positive reviews from critics. Most players liked Mina the Hollower for its gameplay but disliked it for its grinding.

Mina the Hollower is a single player game.

Similar games include ENDER LILIES: Quietus of the Knights, Hyper Light Drifter, Tearscape, MIO: Memories in Orbit, Nine Sols and others.