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Mina the Hollower

Mina the Hollower is a charming and challenging adventure that never ceased to delight and surprise in music, art, and gameplay.
Mina the Hollower Game Cover
92%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:grinding, stability
89% User Score Based on 6,106 reviews
Critic Score 95%Based on 29 reviews

Platforms

Nintendo SwitchPlaystation 5XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletMac OSPhoneNintendo Switch 2
Mina the Hollower Game Cover

About Mina the Hollower

Mina the Hollower is a single player platformer game with horror, fantasy and dark fantasy themes. It was developed by Yacht Club Games and was released on May 28, 2026. It received overwhelmingly positive reviews from critics and positive reviews from players.

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets. Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious m…

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Games Like Mina the Hollower

Looking for games like Mina the Hollower? Here are top platformer recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with ENDER LILIES: Quietus of the Knights, Hyper Light Drifter or Tearscape.

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Reviews

89%Audience ScoreBased on 6,106 reviews
gameplay545 positive mentions
grinding166 negative mentions

  • Exceptional art style and pixel art that faithfully evokes the Gameboy Color era while adding modern polish.
  • Innovative burrowing mechanic that enhances combat, platforming, and exploration with satisfying, strategic gameplay.
  • Densely packed game world full of secrets, varied biomes, challenging yet fair boss fights, and a dynamic trinket system offering diverse playstyles.
  • Engaging soundtrack composed by Jake Kaufman with notable mood-enhancing tracks.
  • Strong level and world design with interconnected areas and rewarding exploration.
  • Customizable difficulty through numerous modifiers, making the game accessible to various skill levels.
  • Writing and characters provide charm, humor, and a darker, gothic twist that complements the whimsical style.
  • Steep and punishing difficulty curve early on, which may discourage some players without the use of assist modifiers.
  • Platforming sections can feel frustrating due to imprecise controls, slippery movement, and punishing fall damage.
  • Combat limitations include attacks being restricted to four cardinal directions while enemies often attack diagonally, causing some unfairness and clunkiness.
  • Lack of a detailed and user-friendly map makes navigation and backtracking challenging and occasionally tedious.
  • Some mechanics and level design choices (such as forced weapon switching, healing system, and enemy placements) can feel unnecessarily annoying or artificial.
  • Mixed reception of story and plot, with some feeling it is predictable, tonally inconsistent, or unsatisfying especially the ending.
  • Runback mechanics and enemy placements can cause excessive repetition, frustrating player progress in some areas.
  • gameplay

    1,971 mentions Positive Neutral Negative
    28% positive mentions, 66% neutral mentions, 6% negative mentions

    Mina the Hollower offers a challenging, rewarding blend of classic Game Boy Color-era Zelda-style top-down adventure with modern Souls-like combat and progression mechanics, centered around its unique burrowing dodge mechanic. While the core gameplay is praised for its depth, tight controls, and inventive level design, many players find the healing and corpse-run systems punishing and the burrowing mechanic initially clunky, leading to a steep learning curve and moments of frustration. However, a wide variety of weapons, trinkets, and modifiers allow for extensive customization and adaptability, making the gameplay engaging and fresh once mastered.

    • “Interesting world and characters, unique and satisfying movement and awesome gameplay that kicked my ass.”
    • “The gameplay and platforming are tight and uniquely challenging due to the burrowing mechanic.”
    • “Mina the hollower thoroughly and completely captures that gameboy adventure experience, the gameplay is tough but fair.”
    • “Controls are clunky, gameplay is confusing, every enemy does a million damage to you, and it feels like the game is not on my side.”
    • “The burrowing mechanic feels awful to use as a dodge yet the game demands you use it constantly throughout every enemy encounter for the entire game.”
    • “The healing mechanic is actively hostile, requiring you to damage enemies to fill the empty part of your health bar before standing in place for several seconds to use one of a limited number of vials to try to heal yourself to that amount.”
  • music

    1,120 mentions Positive Neutral Negative
    62% positive mentions, 37% neutral mentions, 1% negative mentions

    The music in "Mina the Hollower," composed primarily by Jake Kaufman with guest tracks by Yuzo Koshiro, is widely praised as a phenomenal, catchy, and immersive chiptune soundtrack that perfectly complements the game's retro pixel art and atmospheric world. It is often described as a standout element that enhances exploration and combat, with memorable, diverse themes that evoke classic games like Castlevania and Zelda, and many players find the soundtrack compelling enough to enjoy even outside gameplay. While a few note that some tracks become repetitive or are less memorable compared to Kaufman's previous work, the overall consensus highlights the music as a major strength and key contributor to the game's charm and emotional impact.

    • “The soundtrack by Jake Kaufman (aka Virt) with guest tracks by retro legend Yuzo Koshiro is nothing short of a masterpiece.”
    • “The music is absolutely banging all of the time, and I typically dislike chiptune soundtracks, but this game does it so well I find myself listening to some of the songs on my own time.”
    • “Mina's soundtrack is an instant classic with catchy, amazing tunes that seamlessly fade in and out as you explore the vast world.”
    • “Wish I'd left it at only having listened to the game's music and never played it in the first place because the only thing this game does is make the music look bad when it's actually stellar.”
    • “This game's music genuinely carries the literal fecal material that is this game's design everywhere else.”
    • “Even though I praised music (and I do really like the ost of most areas), some sound choices are totally awful: whenever they needed 'silent/uncanny' atmosphere they run this white-noisy tune with a minor addition of ear-rape effects.”
  • story

    745 mentions Positive Neutral Negative
    29% positive mentions, 65% neutral mentions, 6% negative mentions

    The story in "Mina the Hollower" is generally seen as serviceable but predictable, with a simple, straightforward narrative that some find underdeveloped or tonal inconsistent. While the main plot and characters often lack depth and agency, the worldbuilding, side quests, and dark humor add charm and thematic interest, with the ending notably surprising and polarizing. Overall, the story complements the strong gameplay, art, and music, though it is not the game's primary draw and leaves room for expansion in future installments.

    • “The music is fantastically catchy, the pixel art is gorgeous, and the story was surprisingly bold; I ended up loving the ending so much it inspired me to go back to 100% it when I wasn't planning to otherwise.”
    • “The story really does take you on some incredible twists and turns and has so many fun side stories happening at any given time with any of the NPCs in the world.”
    • “The story is grimdark and wonderful.”
    • “The plot feels so forced that it distracts from the rest of the game.”
    • “They tried to have a more complex, RPG-esque story than Shovel Knight, but it's riddled with plot holes, contrivances to advance conflict, and worst of all, it can't pick a tone to save its life.”
    • “The finale and ending were absolutely abysmal (for story reasons, not gameplay reasons), and it is a huge pet peeve of mine when games have crap endings.”
  • graphics

    686 mentions Positive Neutral Negative
    44% positive mentions, 54% neutral mentions, 2% negative mentions

    The graphics of "Mina the Hollower" are widely praised for their beautifully crafted, gameboy color-inspired pixel art that effectively blends retro aesthetics with modern polish, creating a charming, vibrant gothic atmosphere reminiscent of classic Zelda and Castlevania titles. While the art style is considered excellent and highly detailed, some players find the limited 8-bit palette and low resolution challenging for visual clarity, especially on larger screens, occasionally leading to difficulty in parsing environmental elements. Overall, the visual presentation is a standout feature, complemented by a top-tier soundtrack, although its nostalgic style may not appeal to everyone.

    • “The pixel art style is absolute perfection and the soundtrack is just nothing short of masterfully handcrafted fun!”
    • “The graphics, audio and music are undisputedly excellent.”
    • “The art style is absolutely gorgeous, some of the best pixel art I've seen in years.”
    • “The game is full of aesthetic charm, from the retro gameboy color era look to the darker gothic Victorian setting combined with a cartoony, whimsical sense of humor, but the graphics are simple and sometimes messy, making it hard to tell what's what on screen.”
    • “Due to the art style of the game, where platforms are and what things do is extremely hard to decipher to the point where a lot of the end game platforming I'm just guessing on what to even do.”
    • “There's so much nonsense everywhere at all times that due to the retro style graphics, it becomes genuinely difficult to parse what's happening.”
  • grinding

    169 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    Grinding in the game is widely regarded as tedious and frustrating, often feeling like a mandatory slog rather than an enjoyable challenge. Many players found the currency ("bones") farming and frequent backtracking to upgrade gear and progress as detracting from the overall experience, with combat and traversal sometimes exacerbating the wearisome nature of grinding. While some note that grinding becomes more manageable with time, upgrades, or modifiers, the consensus suggests it interrupts pacing and can overshadow the game's otherwise rewarding exploration and combat elements.

    • “Challenging combat, unique and enjoyable puzzles, engaging exploration, almost no grinding.”
    • “The gameplay is challenging but not tedious, you're always taught what to do when you need it, and any time I failed I felt it was my fault and something I could overcome just by playing better instead of just hoping I got lucky or feeling I needed to leave and go grind or something.”
    • “Once you get to the next zone, the difficulty spikes way up again, and if you lose your bones before you can get a few more upgrades, have fun finding a not tedious way to farm them back up.”
    • “Grinding is the core of this game: grind bones to level up, grind bones to buy things, grind buying things to make progress.”
    • “Unfortunately, getting to that point is frustrating, repetitive, and far too dependent on farming.”
    • “You either suffer through that or you grind for upgrades and neither option is fun in any way; lack of direction in where to go certainly doesn't help with feeling like you're either stuck grinding for bones or grinding your face against the pavement.”
  • humor

    127 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is a standout blend of dark, morbid, and quirky wit that frequently elicits genuine laughs, often through its sharp writing, humorous NPC interactions, and clever twists on game tropes. While some find the tonal shifts—especially toward the end—jarring or unearned, the overall comedic style effectively complements its gothic, cartoonish world and character design, creating a unique and memorable experience. The humor is well-paced, often subtle, and enhances the game's charm despite occasional criticisms of uneven narrative execution.

    • “The writing is sharp and got genuine laughs out of me constantly; the story is hilariously cynical and bleak, which is a real standout.”
    • “The art direction is gorgeous, music is amazing, the writing is actually really good and often very funny.”
    • “The characters are perfect Yacht Club characters that toss short and funny dialog at you, giving you what you need in a quick and easy way.”
    • “Not funny.”
    • “Maybe it's just not my cup of tea, but this game is so unfunny to play.”
  • replayability

    84 mentions Positive Neutral Negative
    42% positive mentions, 54% neutral mentions, 4% negative mentions

    Replayability is a standout feature of the game, with a wide variety of weapons, trinkets, modifiers, and new game+ modes that offer diverse playstyles and challenges. The built-in randomizer and extensive customization options keep each playthrough fresh, while freedom in progression and multiple difficulty settings cater to different player preferences. Overall, these elements combine to provide a rich, highly replayable experience that appeals to both casual and hardcore players.

    • “Considering how differently each weapon plays and how differently each trinket affects how you play, this game has a lot of replay value, not to mention the fact that it has a built-in randomizer that you can turn on for subsequent playthroughs, which adds a lot more replayability on top of that.”
    • “Worth beating at least once, and if you fall in love and want to go again the game has virtually endless replay value in the same way classic Megaman games do, just an order of magnitude more of it.”
    • “Plus, with the addition of different cloaks that give you different effects and the ability to add modifiers to the game on new save files, replayability is high, and this should be a must-have in the library of any Steam gamer.”
    • “Unfortunately, the promised "great quest" fantasy falls short due to linearity and lack of challenge, with extremely guided progression and low skill ceiling ultimately limiting replayability.”
    • “Also while there is replayability value (with ng+) for me personally it is a bit outside of the difficulty / playthrough time sweet spot that made me come back to games like Link's Awakening over and over.”
    • “I did not find everything there is to find but the new game+ system adds replayability even if you don't 100% on your first playthrough.”
  • atmosphere

    68 mentions Positive Neutral Negative
    47% positive mentions, 49% neutral mentions, 4% negative mentions

    The atmosphere of the game is widely praised for its rich, dark, and gothic tone that combines retro pixel art with haunting, immersive music to create a compelling and memorable world. Reviewers highlight a unique blend of eerie, spooky vibes and nostalgic elements reminiscent of classic Zelda and Bloodborne influences, enhanced by detailed art direction and well-crafted soundtracks. This atmospheric depth greatly elevates the exploration, combat, and overall experience, making it a standout aspect despite occasional gameplay frustrations.

    • “Even with such a limited aesthetic, the atmosphere is fantastic and delightfully dark and grim.”
    • “The game is dripping with an atmosphere that only grows stronger as you delve further in.”
    • “The gameplay mechanics, the atmosphere, the art, and the music all flow together incredibly well and create a really enjoyable experience from top to bottom.”
    • “But the game also has a very dour and surprisingly bleak atmosphere, with tragic narrative beats that stand in stark contrast to the very twee 8-bit visuals.”
    • “Even though I praised the music (and I do really like the OST of most areas), some sound choices are totally awful: whenever they needed 'silent/uncanny' atmosphere they run this white-noisy tune with a minor addition of ear-rape effects.”
    • “I am pushing through the game because I really adore the spritework and atmosphere, but I came in expecting Souls-like combat and Zelda-like mapping and found neither.”
  • emotional

    49 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a range of emotional responses, from heartfelt attachment to characters and nostalgic warmth to moments of frustration due to its challenging difficulty and design choices. While its story is sometimes seen as barebones or anti-climactic, many players appreciate its surprising twists, deep lore, and melancholic yet satisfying ending that leaves a lasting impact. Overall, it blends charm, wit, and emotional depth, making for a memorable and emotionally engaging experience despite some accessibility drawbacks.

    • “It's fresh but traditional, funny, heartwarming, surprising, deep and manages to meld several genres and mechanics very successfully into something that is so much more than the sum of its parts.”
    • “I love this game, from the very beginning to the end of the game, I loved the story, the characters, and the world itself, it made me feel so nostalgic the whole time, yet experiencing it felt so new and exciting!!”
    • “It had a very 'gothic,' satisfying ending; I guessed where certain elements were heading, but it genuinely surprised me with clever twists and emotional moments.”
  • character development

    34 mentions Positive Neutral Negative
    47% positive mentions, 44% neutral mentions, 9% negative mentions

    The game features exceptional character designs praised for their artistic style, creativity, and personality, blending charming, quirky visuals with a gothic and retro aesthetic. However, while many players appreciate the characters' visual appeal and thematic presence, character development, particularly in terms of narrative depth and world-building, is generally viewed as weaker or lacking. Overall, the character design stands out strongly, even if the story and character arcs could benefit from further development.

    • “I love both her character design and arc—witty and confident yet conflicted inventor/renegade.”
    • “The atmosphere, world-building, character design, and writing are right up my alley as well.”
    • “I actually really like what they've done with many characters, but I feel like character development is pretty weak overall, primarily due to lacking wider world information.”
    • “Edit: (possible story spoilers?) Thinking about it more, if Mina got more character development and we actually heard what she has to say about different things, most of my story issues would likely be cleared up.”
    • “Ultimately, despite its sensual character designs and never-before-seen tweaks to the tried-and-true Zelda formula that Nintendo gave up on in favor of open world slop, Mina the Wallower is often just kind of annoying due to its baffling focus on single-weapon combat and mechanics that seem more like they’re trying to be clever than functional.”
  • stability

    17 mentions Positive Neutral Negative
    41% positive mentions, 0% neutral mentions, 59% negative mentions

    Stability is generally solid across multiple platforms including Steam Deck, Linux, and handheld devices, offering smooth gameplay without major freezes or lag. However, some users report occasional bugs such as freezing in specific locations, quirky glitches impacting mechanics, and minor issues affecting movement, reflecting typical early-stage game imperfections. Overall, the game performs well but still has room for polish in bug fixes and feature completion.

    • “This game runs great on both Windows and Linux.”
    • “It was also a wholly bug-free experience the whole way through for me.”
    • “Runs great, even on Linux; probably killer on the Steam Deck or a similar handheld device.”
    • “At one point the game tried to teach me a unique interaction, but it was so buggy it managed to teach me the complete opposite.”
    • “I've checked several times, and the game freezes in the same spots. For example, every time a red ghoul with a spear emerges from the crypt, the game freezes for 1 second.”
    • “After the intro section, the game exhibits modern Dark Souls-type difficulty, where the challenge lies less in timing and skill, and more in a restrained, mechanical toolset, tedious aspects like sparse restarts and backtracking, and feature-related glitches such as those involving height.”
  • optimization

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    Optimization reviews are generally positive, highlighting smooth performance and good replay value, though some users report occasional performance drops, particularly on specific devices like the Steam Deck. While the game runs well overall, certain visual and performance issues remain that may benefit from future patches.

    • “The gameplay time is worth the price, there is plenty of replay value, it is well optimized.”
    • “The game's presentation, gameplay, artistic direction, music and performance are all exceptional.”
    • “The art style is absolutely fantastic, the gameplay and performance are both silky smooth.”
    • “Poor performance in certain areas.”
    • “This is sort of where my only major issue comes in, and it more so has to do with visual performance, not graphics.”
    • “I couldn't find a 'modifier' for it in the settings though, so I think some optimizations can be made surrounding this.”
  • monetization

    8 mentions Positive Neutral Negative
    0% positive mentions, 12% neutral mentions, 88% negative mentions

    The game's monetization and advertising are criticized for misleading players by promoting it as an accessible, Zelda-like experience, while the actual gameplay is frustratingly difficult and resembles a punishing Castlevania or Soulslike style. This mismatch between marketing and game design has left many feeling disappointed and deceived.

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Play Times

15h Median play time
21h Average play time
7-27h Spent by most gamers
*Based on 27 analyzed playthroughs
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Frequently Asked Questions

Mina the Hollower is a platformer game with horror, fantasy and dark fantasy themes. Common tags for Mina the Hollower include science, gothic, 2d, female protagonist, pixel graphics and others.

Mina the Hollower is available on Nintendo Switch, PlayStation 5, Steam Deck, Windows and others.

On average players spend around 21 hours playing Mina the Hollower.

Mina the Hollower was released on May 28, 2026.

Mina the Hollower was developed by Yacht Club Games.

Mina the Hollower has received overwhelmingly positive reviews from players and overwhelmingly positive reviews from critics. Most players liked Mina the Hollower for its gameplay but disliked it for its grinding.

Mina the Hollower is a single player game.

Similar games include ENDER LILIES: Quietus of the Knights, Hyper Light Drifter, Tearscape, Nine Sols, Haiku, the Robot and others.