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Tearscape

Tearscape Game Cover
95%Game Brain Score
gameplay, graphics
story, stability
95% User Score Based on 137 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Tearscape Game Cover

About

Tearscape is a multiplayer role playing game. It was developed by NERDS TAKE OVER and was released on February 2, 2026. It received very positive reviews from players.

Tearscape is a 2D top-down RPG featuring fast-paced, precise combat and exploration in a Gothic pixel-art world. Play solo or in local co-op split-screen with up to two players as you uncover hidden dungeons, unlock powerful abilities, and face grotesque enemies in a challenging, non-linear adventure.

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95%
Audience ScoreBased on 137 reviews
gameplay10 positive mentions
story3 negative mentions

  • Tearscape is a fantastic blend of classic 2D Zelda and Soulslike mechanics, providing a nostalgic yet challenging experience.
  • The game features engaging exploration, clever equipment options, and a beautifully interconnected world with a variety of bosses.
  • The pixel art and overall aesthetic successfully evoke the charm of Game Boy-era titles while incorporating modern gameplay elements.
  • The game suffers from bugs, including hit detection issues and frustrating platforming mechanics that can detract from the overall experience.
  • Some players find the music repetitive and lacking in variety, which can become annoying during extended play sessions.
  • The map system is criticized for revealing entire areas at once without indicating previously explored sections, making navigation cumbersome.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is praised for its fun and intuitive mechanics, blending classic Zelda-style exploration with soulslike elements such as challenging bosses and a rewarding difficulty balance. Players enjoy the engaging core loop of upgrading abilities while navigating a richly interconnected world, complemented by tight controls and responsive dodging mechanics. The game successfully captures a retro feel with modern twists, making it a compelling experience for fans of both genres.

    • “The bosses are creative and utilize different mechanics, with varying challenge levels.”
    • “The core gameplay loop is good -- go from screen to screen and world to world, upgrading your stats and powers along the way.”
    • “Gameplay is immaculate, soundtrack is great, difficulty is impeccably balanced in a way that makes the game hard but rewarding.”
    • “This is also where you get some of the oddities as some weapons transition well to the system, and some mechanics don't transition well to the game.”
    • “Would love a fog of war mechanic or some way to understand if I've been to an area or not.”
    • “The game is a hybrid of From Software's Bloodborne in terms of look, grim dark story, and even some of the game mechanics.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are praised for their nostalgic Game Boy Color aesthetic, reminiscent of classic titles like "Link's Awakening" and "Oracle of Ages/Seasons," effectively merging elements from both the Zelda and Bloodborne franchises. While the pixel art and overall design are well-received, some players have reported glitches and minor bugs that detract from the experience, such as flickering graphics and animation inconsistencies. Overall, the game's visual style is considered a strong point, appealing to fans of retro gaming and challenging gameplay.

    • “Fantastic GBC Zelda-like with a well interconnected Metroidvania world and Bloodborne aesthetic.”
    • “The graphics are very nostalgic of Oracle of Ages/Seasons, lots of secrets to discover, and cool characters/enemies/weapons so far.”
    • “Terrific pixel graphics, great music and challenging gameplay make this a really nice package.”
    • “Other times, one of our deceased bodies randomly glitched and moved off the screen, which caused the overall graphics to become unplayable.”
    • “I encountered multiple other minor bugs, including situations where enemy sound effects did not play, when graphics would 'flicker' in ways that did not appear intended, and when enemy and player animations appeared to take different amounts of time in unintended circumstances without an overall slowdown or speed-up of the game's functions.”
    • “Tearscape basically just a retro Dark Souls with Zelda 1 art style; you explore locations, zone, and defeat a boss in each area similar to a dungeon. There are some puzzle elements, but it's the environmental clues that give hints on how to solve it.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally described as simple and repetitive, often becoming grating during extended play in certain zones. While some players find it serviceable and appreciate its nostalgic charm, others criticize it for lacking memorability and variety, with opinions ranging from "acceptable" to "annoying." Overall, while the gameplay and aesthetics receive praise, the soundtrack is seen as a mixed bag that improves as the game progresses.

    • “The music is good, nothing spectacular, but the gameplay is really fun and intuitive.”
    • “We have the old school Zelda exploration, music, and pixel art.”
    • “Terrific pixel graphics, great music, and challenging gameplay make this a really nice package.”
    • “The music is serviceable, but it is simple and repetitive.”
    • “If you hang out in one zone for too long, the music can start to get annoying.”
    • “Bad music: not all of it, but it only ranges from acceptable at its best to 'uh oh time to mute this' at its worst with nothing memorable.”
  • story
    9 mentions Positive Neutral Negative

    The game's story strikes a balance between linear progression and open-world exploration, offering a charming yet simplistic narrative that involves combat in a graveyard setting. While the world is richly designed with numerous secrets and side missions, some players feel the story and NPC interactions lack depth. Overall, the narrative is described as fair, drawing comparisons to the grim themes of titles like Bloodborne.

    • “The developer strikes the perfect balance between on-rails story and open-world exploration; the game doesn't feel obtuse nor hemmed in.”
    • “The game is a hybrid of From Software's Bloodborne in terms of look, grim dark story, and even some of the game mechanics.”
    • “Sadly, story-wise and NPC-wise, there is not much here.”
    • “A deeply charming story about beating up a bunch of dudes chilling in a graveyard with exactly 6 strands of hair.”
    • “Dodge roll, stamina management, and weapons provide more insight into what the hell is going on than the active story.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report minor glitches occurring intermittently, but the developer is proactive in addressing and resolving these issues promptly.

    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and frame drops, which ruined the overall experience.”
    • “There are numerous bugs that disrupt gameplay, and it feels like the game wasn't properly tested.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with grinding in games, emphasizing that they prefer challenges that test skill and tactics rather than repetitive, tedious actions. There is a desire for improved enemy variety and reduced difficulty to enhance gameplay, allowing for a focus on skill rather than grinding.

    • “These games excel in their challenge when they test my skill and tactics, not when they ask me to perform the same tedious actions over and over again, punishing me for slip-ups.”
    • “I sincerely hope to see the game's bugs ironed out and enemy variety improved or difficulty made less tedious, and/or for the developers' future games to have a little more time for polish.”
    • “Meaning mainly skill will stay in focus rather than grinding.”
  • replayability
    3 mentions Positive Neutral Negative

    Reviewers highlight the game's high replayability due to its extensive variety of weapons, tools, and tokens, evoking a nostalgic sense of adventure reminiscent of classic cartridge games.

    • “The variety of choices and paths you can take ensures that no two playthroughs are ever the same.”
    • “With multiple endings and countless strategies to explore, this game keeps you coming back for more.”
    • “Tons of weapons, tools, and tokens means killer replay value, and the whole package feels like the adventure we’ve been missing since the cartridge days.”
    • “After completing the game once, there’s little incentive to go back. The story doesn’t change, and the side quests feel repetitive.”
    • “While the game is fun initially, I found myself losing interest quickly after the first playthrough. There’s not enough variety to keep me coming back.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is noted for its mature and darker themes, reminiscent of the original 1991 Game Boy version, while also providing a refined experience. Reviewers appreciate the first-rate art and the ability of the gameplay to evoke a classic Zelda feel, enhancing the overall immersive experience.

    • “The gameplay absolutely scratches that Zelda itch, while the art and atmosphere are first-rate.”
    • “I always preferred the original 1991 Game Boy version of Sword of Mana (Final Fantasy Adventure) to Link's Awakening, and this felt like FFA with a more mature atmosphere and a more refined inventory.”
    • “I always preferred the original 1991 Game Boy version of Sword of Mana (Final Fantasy Adventure) to Link's Awakening, and this felt like FFA with a more mature atmosphere (not that slaves dying for the entertainment of the empire isn't dark) and a more refined inventory.”
    • “That said, the gameplay absolutely scratches that Zelda itch, while the art and atmosphere are first-rate.”
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Frequently Asked Questions

Tearscape is a role playing game.

Tearscape is available on PC, Mac OS, Steam Deck, Windows and others.

Tearscape was released on February 2, 2026.

Tearscape was developed by NERDS TAKE OVER.

Tearscape has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Tearscape is a multiplayer game with local co-op support.

Similar games include Pipistrello and the Cursed Yoyo, Blossom Tales: The Sleeping King, Tyrant's Realm, UNSIGHTED, Monster Boy and the Cursed Kingdom and others.