Mezmeratu
- October 29, 2020
- Celery Emblem™
A Platform-Hell adventure but with some ROGUE stuff! Discover a new world from the creator of Baobabs Mausoleum, full of surrealistic horror villages, stinky talking characters, impossible rogue platforms and... and a giant fish kidnapped inside an owl's beak. Welcome to Prosciutto Misa!
Reviews
- Fantastic visuals and art style, especially in 3D cutscenes and backgrounds.
- Great soundtrack that enhances the overall experience.
- Fun and enjoyable movement mechanics, providing a unique 'floatiness' that adds charm.
- No save feature, making it frustrating to restart from the beginning after dying or quitting.
- Short game length with little to no post-game content or replay value.
- Unfair hitboxes and poorly designed levels that can lead to frustrating deaths.
- music11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The music in the game has received mixed reviews, with some praising its great soundtrack and lively compositions reminiscent of titles like LittleBigPlanet, while others find the range from decent 8-bit tunes to subpar lo-fi tracks inconsistent. Overall, the soundtrack significantly enhances the gaming experience, contributing to an overwhelming and surreal atmosphere, though there are calls for a wider release of the original soundtrack.
“The original soundtrack is bloody spectacular as well.”
“And of course, the music was very, very good, felt alive in a similar way to how music from LBP sounds.”
“Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.”
“The music in this game ranges from decent 8-bit music to bad lo-fi music.”
“Please, Celery, I need to jam out to the songs without watching the intro over and over.”
“If you strip away the visuals and music, the game itself is like a 4/10, but as a whole experience, I would give it a solid 8-8.5/10.”
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game are widely praised for their fantastic visuals, particularly the 3D cutscenes and backgrounds, which feature a blend of trippy designs and influences from classic art styles. While some reviewers note that the gameplay may not stand out without the visuals, the overall aesthetic contributes significantly to the game's appeal, earning it high marks in the overall experience.
“Fantastic visuals, especially the 3D cutscenes and backgrounds. The art is great all the way through.”
“Visuals are brilliant with some borrowed designs from old hippy artists mixed with new concepts as well.”
“Its visuals are trippy and well done, and its storyline is off the walls bonkers.”
“If you strip away the visuals and music, the game itself is like a 4/10, but as a whole experience, I would give it a solid 8-8.5/10.”
“It also has PSX-styled graphics, and what's not to love about that?”
“The graphics feel outdated and lack the polish expected from modern games.”
- story2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The story is described as unconventional and dreamlike, with a whimsical and chaotic narrative that feels both natural and visually captivating. Reviewers appreciate its trippy visuals and the unique, off-the-wall storyline, even if the cohesion is unclear.
“The story is in tassels; I liked it. I don't know if there was meant to be a cohesive weaving through, but in a sort of dreamy way, it felt natural to be the way it was.”
“Its visuals are trippy and well done, and its storyline is off-the-walls bonkers.”
“The storyline is convoluted and hard to follow, making it difficult to stay engaged.”
“The characters lack depth, and their motivations are often unclear.”
“The plot twists feel forced and detract from the overall experience.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers highlight that the character development is enhanced by memorable levels and exceptional design, which contribute to a deeper connection with the characters and their journeys throughout the game.
“The character development in this game is truly remarkable, with each character evolving in ways that feel authentic and engaging.”
“I love how the game allows for deep character progression, making every choice feel impactful and meaningful.”
“The backstories and personal arcs of the characters are so well-crafted that I found myself emotionally invested in their journeys.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers little to no post-game content, resulting in minimal replay value for players.
“There is little to no post-game content, which severely limits the replay value.”
“The game lacks meaningful replayability, making it feel like a one-time experience.”
“Once you finish the main story, there's hardly anything to draw you back for a second playthrough.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's atmosphere is characterized by its surreal art and music, combined with level designs that parody traditional video games, creating an overwhelming and eerie experience for players.
“The art, music, and overall design create a surreal experience that feels like a parody of video games, culminating in an overwhelming and eerie atmosphere.”
“The atmosphere is incredibly immersive, drawing you into a world that feels both familiar and unsettling.”
“Every element, from the sound design to the visual aesthetics, contributes to a haunting atmosphere that lingers long after you put the game down.”
“The art and the music are so off-the-wall surreal, and the level design almost feels like a parody of video games, creating an overwhelming, eerie atmosphere.”
“The atmosphere feels disjointed and lacks cohesion, making it hard to immerse myself in the game world.”
“Despite the potential for a rich atmosphere, the execution falls flat, leaving the environment feeling lifeless and uninspired.”