- October 31, 2012
- Might and Delight
- 10h median play time
Pid
Beautiful game, with some nice puzzles, ruined by your character's inability to perform the platforming as well as you need.
Platforms
About
"Pid" is a comedic shooter game featuring single-player and local co-op modes for up to 2 players. The game follows a boy named Kurt, who is stranded on a strange planet and must use gravity beams to solve puzzles and defeat enemies to find his way home. With over 12 hours of gameplay, 22 locations, and a memorable soundtrack, "Pid" offers a unique and immersive action-adventure experience.











- Beautiful graphics and art design that create an engaging atmosphere.
- Interesting story that keeps players invested in the journey.
- Challenging gameplay that requires strategic thinking and skillful execution.
- Controls can feel sluggish and imprecise, leading to frustrating gameplay experiences.
- Difficulty spikes can be punishing, especially in later levels and boss fights.
- Checkpoint placement can be unfair, forcing players to redo large sections after dying.
- gameplay276 mentions Positive Neutral Negative
The gameplay of the game is characterized by its unique mechanics, particularly the use of gravity-altering beams, which create engaging puzzle-platforming challenges. However, many players find the controls clunky and the pacing slow, leading to frustration during gameplay, especially with the reliance on consumable items and poor checkpoint systems. While the art design and soundtrack are praised, the overall execution of the gameplay mechanics often detracts from the experience, making it a mixed bag for players.
“It's a great game with fun and unique mechanics as you solve puzzles.”
“The gameplay is great and it's a pleasure to advance in beautiful levels.”
“Pid introduces a fun mechanic of antigravity beams to the platformer genre, and even if the story is a little obtuse, it's a stunning game that is a lot of fun to navigate.”
“The gameplay felt clunky and unresponsive.”
“While they were able to create some solid mechanics to make a puzzle platformer, the lack of polish on the subtler mechanics shows through.”
“The game can get incredibly tedious and frustrating with the controls and mechanics.”