MechCorp
- August 2, 2018
- k.Song Tan
- 4h median play time
MechCorp is a single-player strategy game with around 3 hours of playtime, where you manage a mercenary mech squadron in space. Create your own tactical mech builds from 18 types and 3 base classes, and engage in turn-based combat while exploring a randomized world. Every decision is permanent, making for a challenging and unique experience, inspired by X-COM, FTL, and MechWarrior.
Reviews
- Fun, simple yet deep and complex gameplay with a clean minimal aesthetic and great music.
- Offers a nostalgic experience for fans of old 90's mech games, providing enjoyable tactical combat.
- Well-balanced mechanics that reward intelligent play, with a solid presentation and engaging resource management.
- Frequent supply shortages can lead to frustrating game endings, disrupting the overall experience.
- The game suffers from bugs and crashes, which can corrupt save files and hinder gameplay.
- Lacks depth and variety in content, making it feel repetitive and linear over time.
- story41 mentions
- 10 % positive mentions
- 83 % neutral mentions
- 7 % negative mentions
The game's story is described as short and somewhat predictable, serving primarily as a backdrop for tactical combat with mechs. While it features branching missions and a mix of scripted and random events, the narrative can be rough around the edges, with occasional errors in text and character representation. Despite these flaws, many players find the story engaging and compelling, suggesting potential for future expansions and additional content.
“But it's quite well-executed, and honestly if anything the story is more compelling than Battletech's.”
“Once that was done, I was hooked until I finished the story.”
“I like the plot and how it goes, so I really really liked it; I got the peaceful ending, by the way.”
“The story wasn't very detailed; it was more of an excuse to make mechs fight, but that worked for me.”
“The story text can be a little rough at times, with incorrect names or character portraits appearing a few times over the course of the game.”
“Short and predictable story, but still worth a spin.”
- gameplay34 mentions
- 18 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The gameplay is generally well-received, featuring solid mechanics, RPG elements, and turn-based battles reminiscent of classic mech games. While it offers a fun experience with intuitive controls and minimal bugs, some players feel it lacks depth and strategic variety for more experienced gamers. Overall, it provides an enjoyable experience, though the rogue-like elements and hit rate inconsistencies may deter certain players.
“Still, the gameplay is solid, and it's worth the price certainly, even when not on sale.”
“Fun gameplay with RPG elements and nice RTS combat.”
“Its a very neat game, with great polish and fantastic gameplay.”
“The motive behind my thumbs down is that I tracked my hit rate across the hour of gameplay - and it is more than 10% below the indicated chance when I hover over the enemy.”
“Strategic: not enough in-game mechanics, combinations, mutations, ability additions that keep the intermediate and expert player coming back for more.”
“There are many bugs that need to be ironed out for solid gameplay.”
- graphics24 mentions
- 42 % positive mentions
- 42 % neutral mentions
- 17 % negative mentions
The graphics of the game are generally described as clean and minimalistic, with well-designed mechs and clear visuals, though some users note they are basic and occasionally suffer from graphical bugs. Customization options for mechs add a unique touch, and while the overall presentation is pleasant, the graphics may not impress those seeking high-end visuals. Despite these shortcomings, many players find the graphics adequate for the gameplay experience.
“Presentation: its layouts, easy controls, colors, and graphics all give a nice clean presentation.”
“Graphics: mechs are well designed, nice animated portraits of crews, and clear turn-based mechanics.”
“Graphics are fairly decent, allowing for some customization of mechs with colors.”
“Frequent persistent graphical bugs require saving and reloading.”
“Graphics are pretty basic but adequate.”
“The graphics are very basic, but you are able to customize them and they give the game a unique feel.”
- music12 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for its soothing and enjoyable quality, featuring a pleasant synthy sci-fi soundtrack that complements the clean, minimal aesthetic. Reviewers appreciate how the music enhances the overall experience, making the combat engaging and accessible, despite the game's low-budget production.
“The music is enjoyable, the artwork pleasant and simple, and most importantly the combat is fairly easy to get into.”
“The soundtrack is quite soothing and well done.”
“Has nice, synthy sci-fi music soundtrack.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's replayability is a mixed bag; while some players appreciate the strategic depth and variety that encourages multiple playthroughs, others criticize its short length and lack of content, leading to limited replay value. Suggestions for improvement include adding more diverse mechs and upgrades to enhance the experience. Overall, opinions vary significantly on the game's replayability.
“A lot of replay value here.”
“The simplicity of the UI and the complexity/variation of strategies required to progress make this very replayable and enjoyable.”
“I've spent the same amount on games that have lasted me 10x the duration and had way more replayability; simply adding more exotic and rare mechs/upgrades to acquire would go a long way.”
“Sadly, it is too short, there is too little to do and it has little to no replayability.”
“I've spent the same amount on games that have lasted me 10 times the duration and had way more replayability; simply adding more exotic and rare mechs/upgrades to acquire would go a long way.”
“Sadly, it is too short, there is too little to do and it has little to no replayability.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally tolerate grinding in games, especially when it involves RNG elements; however, many express frustration with the imbalance in hit rates, where AI units often have significantly higher accuracy compared to player characters.
“Honestly, I do not mind a grindy RNG, but too many games have this problem where AI units hit at 80% and player hit is around 60%.”