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Space Rogue Game Cover

About

Space Rogue is a single player real-time strategy game with a science fiction theme. It was developed by Red Beat and was released on September 14, 2016. It received mostly positive reviews from both critics and players.

Take on the role of a spaceship captain. Explore new worlds, and engage in intense ship-to-ship battles. Develop unique battle tactics, upgrade your ship, and recruit crew members as you fight for peace or piracy.

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61%
Audience ScoreBased on 266 reviews
gameplay13 positive mentions
story5 negative mentions

  • Gameplay similar to FTL with added freedom to explore without the pressure of a pursuing enemy or fuel concerns.
  • Improved graphics and music that create a pleasant and atmospheric experience.
  • Customization options including difficulty settings, crew leveling, ship upgrades, and multiple campaign scenarios offer good replayability.
  • Game-breaking bugs, including crashes, freezes, and glitches that can corrupt save files and block progress.
  • Some gameplay systems, such as mining and combat mechanics, are frustrating or unbalanced and can affect enjoyment.
  • Lack of polish and depth compared to FTL, including limited crew customization, repetitive events, and missing key features like door control and power management.
  • gameplay
    81 mentions Positive Neutral Negative

    The gameplay in this game closely mirrors FTL's core mechanics, featuring node jumping, random events, ship combat, and crew management, but with a more forgiving pace and a focus on grinding rather than urgency. While some appreciate the customization options, deeper mechanics, and improved graphics, many reviews criticize bugs, oversimplifications, less impactful tactical elements, and occasional clunky execution, leading to mixed impressions on whether it innovates or merely imitates FTL. Overall, it offers a familiar but sometimes flawed experience with notable depth for fans willing to overlook its rough edges.

    • “Same gameplay of jumping through nodes, encountering random events, fighting ships in pausable real-time combat, etc. Unlike FTL, where you have to cross your fingers and hope for random luck, here all you need is perseverance.”
    • “Boasting better graphics, random battles/encounters, more forgiving gameplay, and almost all the hardcore turn-based gameplay that we have come to know and love from FTL.”
    • “Highly customizable difficulty is what I really liked in this game - you can adjust gameplay to your playstyle, competing for more ending scores and satisfaction.”
    • “The removal of urgency turns the gameplay toward grinding.”
    • “Unfortunately the gameplay mechanics are where it falls flat.”
    • “Balancing the minor new features the game adds, oversimplifications in other areas negatively impact the gameplay, making Space Rogue an unnecessary tribute.”
  • story
    79 mentions Positive Neutral Negative

    The story is composed of a few main quest lines with light, sci-fi themes and some variation depending on chosen scenarios, offering more relaxed exploration compared to similar games like FTL. However, the narrative is often seen as shallow, repetitive, and limited in content, with repetitive mission grinding and few engaging random events, leaving players wanting more depth, variety, and meaningful endgame goals. While mission creation tools and progression through unlocking ships and storylines add some replayability, the lack of developer support for community content and a sense of an unfinished game hold back the overall story experience.

    • “The 3 missions already existing are really well written.”
    • “The game has more content than FTL in my opinion since there are multiple main quest lines you can choose when creating a game, and multiple ships to unlock and play through with when you level up.”
    • “To help with re-playability you also unlock more scenarios as you level up, where FTL always have the same main quest (get to the last sector and kill the boss), there are several different ones to choose from (once they are unlocked).”
    • “Then I realized how much repetition I would have had to endure to get to the next story bit and decided to move on.”
    • “I'm only level 6 right now and to cap it off, I have to replay the same main story line again because the next doesn't unlock till level 8.”
    • “The system is the same but it lacks the actual story/goal and it is dumbed down a lot when it comes to complexity and tactics.”
  • graphics
    78 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as a significant improvement over FTL, offering brighter, more polished, and colorful visuals with a 3D/isometric style that many find appealing. While some appreciate the enhanced aesthetic and customization, others feel the more complex graphics occasionally obscure gameplay clarity or introduce bugs. Overall, the visuals receive positive remarks, but some players prefer FTL's simpler, pixel-art charm and feel the graphical upgrade comes at a cost to gameplay and clarity.

    • “Nice art, nice graphics (a perfect solution for those of us who love FTL but are not fans of pixel art graphics), nicely balanced, good ship variety, etc.”
    • “Graphics are nicer and more well rounded, bright and crisp.”
    • “The graphics and the player interface are far superior.”
    • “Or graphic bugs that literally corrupt your playthrough, causing you to have to start a new game.”
    • “It is a bad looking game with inferior graphics.”
    • “Filled with game-breaking glitches and for some reason major lag even though the graphics are nothing but cartoonish.”
  • stability
    36 mentions Positive Neutral Negative

    The game suffers from frequent and severe stability issues, including crashes, freezes, corrupted saves, and game-breaking bugs that often halt progress and frustrate players. Despite some content promise, these persistent technical problems make the game largely unplayable and unreliable in its current state.

    • “Unfortunately, the game has game-breaking bugs: often combat crashes and freezes, and your run is over.”
    • “The best thing is that stupid autosave (the only way to save) saves game only after it freezes, so if you try to reload, the game automatically crashes (yes, every time you have to start a new game and lose your ship and crew).”
    • “Stay away from this buggy, unstable joke of a game unless you enjoy losing hours of progress over crappy coding.”
  • music
    28 mentions Positive Neutral Negative

    The game's music is generally described as chill, ambient, and fitting for the space exploration theme, with some users appreciating its unique, low-fi, and soothing qualities. However, it is often seen as less memorable or impactful compared to the acclaimed FTL soundtrack by Ben Prunty, with a few finding it repetitive or generic. Overall, the soundtrack is a positive aspect that enhances the atmosphere, even if it doesn't stand out as exceptional.

    • “The presentation is great and the music is awesome.”
    • “Soundtrack also impressed me and really added to the atmosphere.”
    • “I'm also a sucker for low-fi, so I really loved visuals and soundtrack which provided that unique and relaxing atmosphere.”
    • “The music (at least the initial title music) is repetitive and annoying.”
    • “Music is generic and boring.”
    • “A slightly standard FTL clone that has music that sounds like it came from a porno.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is notably extensive and can feel tedious, with repetitive battles and a lack of urgency leading to more stat-focused play rather than strategic depth. While the leveling and unlock system offers some satisfaction, limited randomness, few play style options, and a tedious upgrade process contribute to a grind-heavy experience, especially in later stages.

    • “The resemblance to FTL is uncanny, which is why I initially grabbed it, but somehow it manages to be more grindy than FTL.”
    • “It feels more like grinding for better stats than strategy, and the complete lack of time pressure means the most optimal tactic is just to do everything in every sector.”
    • “The breaking up of the game into different missions does help rebalance the game a lot but later stages can still feel a little grindy as you still need to score enough tritanium and the mining mini game is still a little frustratingly random.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers high replayability through its versatile perk system, diverse ship types, random events, and missions, allowing players to experiment with different playstyles and strategies. The inclusion of a sandbox mode further enhances personalization, making each playthrough unique and engaging for fans of the genre.

    • “The perk system allows for a lot of replayability - you can spend hours combining perks that improve one aspect but reduce another, building new playstyles around it.”
    • “Great fun with lots of replayability, featuring various random events, different ship types, and missions.”
    • “Replayability from the streams I saw is endless; also, the sandbox mode is perfect for specifying all kinds of options to get a very personalized experience.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere is praised for its smooth blend of retro 1950s style with fitting soundtracks, dialogues, and ship designs that create a unique, relaxing vibe. While some found the atmosphere less complex and missing interactive elements like energy management or manual door control, the visuals and music effectively enhance the game's mood and thematic feel.

    • “Someone can argue about the last point, but Space Rogue made it very smooth with transition of 1950s atmosphere - soundtracks, dialogues, ship designs which look like cars from previous century - pretty neat, if you can feel it.”
    • “I'm also a sucker for low-fi, so I really loved the visuals and soundtrack which provided that unique and relaxing atmosphere.”
    • “Soundtrack also impressed me and really added to the atmosphere.”
    • “Missing complexity: you cannot vent atmosphere to extinguish fires; no systems like ship doors, cameras, and no energy management. These little details that FTL had worked great and are absent here.”
    • “Also, there's no manual door control, so you can't defeat boarders by flushing the atmosphere.”
    • “Can't say they are perfect all around, especially planet and some ship designs, but it's roughly okay, fitting the atmosphere of the game pretty well.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is currently inconsistent, with users reporting choppy performance and occasional bugs affecting gameplay, such as unresponsive units and graphical issues. While performance streamlining and bug fixes are needed, players see potential for improvement through future updates.

    • “Also performance streamlining and bug fixing.”
    • “Ftl fan so I hope this can get an update on performance and this game has great potential.”
    • “Choppy performance/optimization.”
    • “There are still a few bugs such as when specialized engineers don't appear (could be graphical) to be improving the performance of an area, or occasionally getting stuck on the map not being able to move.”
    • “I'm having performance issues.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor shines through its quirky random events and amusing penalties, adding a playful and entertaining twist to the gameplay. Fans appreciate the creative and fun ways challenges unfold, enhancing the overall engaging experience.

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70%Critics’ scoreBased on 1 critic reviews
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23h Median play time
29h Average play time
15-55h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Space Rogue is a real-time strategy game with science fiction theme.

Space Rogue is available on PC, Mac OS and Windows.

On average players spend around 29 hours playing Space Rogue.

Space Rogue was released on September 14, 2016.

Space Rogue was developed by Red Beat.

Space Rogue has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Space Rogue is a single player game.

Similar games include Trigon: Space Story, Shortest Trip to Earth, Distant Star: Revenant Fleet, Deep Sky Derelicts, Cosmonautica and others.