- October 1, 2019
- Connor Sherlock
Marginalia
Platforms
About
"Marginalia" is a single-player horror simulation game that takes you on a chilling journey to Kestlebrook, a remote valley where history intertwines with the uncanny present. Following a mysterious letter, you venture into the dark forest armed only with a map and a sense of unease. The game is praised for its stark, stylized visuals and dense atmosphere, creating a rich, cinematic experience that pays homage to classic horror films. Immerse yourself in an intriguing story filled with eldritch underpinnings and prepared to be both captivated and terrified.

- The game features a captivating atmosphere with excellent visual and sound design, creating a sense of dread and immersion.
- The story is intriguing and unfolds in a unique way, enhancing the overall experience of the walking simulator.
- Players appreciate the meditative and introspective nature of the game, making it a worthwhile experience for fans of atmospheric storytelling.
- The gameplay is overly simplistic, primarily consisting of walking with little to no interactivity, which may lead to feelings of tedium.
- The audio mixing is problematic, making it difficult to hear the narration over the background music, which detracts from the storytelling experience.
- The map is too large and can lead to aimless wandering, causing frustration as players search for the next narrative point.
story
34 mentions Positive Neutral NegativeThe story in the game is described as interesting yet somewhat vague and poorly conveyed, often requiring players to walk long distances to uncover narrative elements. While the atmosphere, visuals, and sound design enhance the experience, many reviewers found the plot to be unoriginal and lacking in depth, with some elements feeling unresolved. Overall, the game offers a unique walking simulator experience that may appeal to fans of atmospheric storytelling, despite its narrative shortcomings.
“The atmosphere is phenomenal, music is great, and the story is interesting.”
“A walking game that really captures the magic and atmosphere of walking in the woods; and a narrated subtle horror story interestingly written about a missing story writer.”
“The music reminds me of 'Stranger Things' and it steadily increases the tension slowly throughout the game and ramps up as you near the climax; the story kept me engaged all the way to the end.”
“I thought the story would be more developed, but it felt kind of unresolved and ambiguous in a slightly unsatisfying way.”
“The story is poorly told.”
“The music is eerie but the story itself is rather dull and you don't know where you're going for half of the map.”