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Magicbook AutoBattler Game Cover

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Magicbook AutoBattler is a single player casual role playing game. It was developed by JXGameStudio and was released on January 13, 2025. It received positive reviews from players.

Join us>>> discord: This is a non-traditional Auto Battler strategy game that incorporates Roguelite, in which the player will be faced with choices over and over again, so please utilize the resources in your hands wisely, form your squad, and obtain victory and rewards in one after another sound battle ...... In the adventure of the magic book, players will obtain a variety of wea…

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82%
Audience ScoreBased on 67 reviews
replayability4 positive mentions
graphics3 negative mentions

  • Charming aesthetic and cute art style that enhances the overall experience.
  • Addictive gameplay with good customization and replay value, making it enjoyable for long sessions.
  • Frequent updates from developers based on player feedback, showing commitment to improving the game.
  • Poor UI design and localization issues that can hinder the user experience.
  • Lack of quality of life features, such as retaining weapon selection between runs and unclear stat explanations.
  • Repetitive gameplay loops and a feeling of being too automatic, which can make the game tedious at times.
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics are characterized by a charming and cute aesthetic that many players appreciate, contributing to its likability and infinite replayability. However, some users feel that the visuals lean too much towards a mobile-game style, which may detract from the overall experience for certain players.

    • “Love the aesthetic and gameplay loop.”
    • “Visuals are just too mobile-gamey for me.”
    • “The game has infinite replayability and likable graphics.”
    • “Visuals are cute and varied.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay of this auto battler is polarizing; while some players find the simple and addictive mechanics enjoyable, others criticize it for being tedious and repetitive, with excessive clicking and minimal strategic variation in upgrades. The user interface and overall design are also noted as lacking polish, contributing to a sense of laziness in execution.

    • “Love the aesthetic and gameplay loop.”
    • “This is what I can expect from an autobattler; the gameplay is simple yet addictive.”
    • “I love auto battlers, but this one feels pretty tedious due to some repetitive gameplay loops that require lots of clicking.”
    • “Feels very lazily slapped together with very odd and bad UI and gameplay elements.”
    • “I love auto battlers, but this one feels pretty tedious due to some repetitive gameplay loops that require lots of clicking.”
  • story
    6 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its repetitive structure, as missions and shop items occupy the same space, leading to frustration when players must reroll to find missions. This design choice detracts from the narrative experience, making it feel less engaging and more like a chore.

    • “Missions use the same real estate as the shop, which makes the gameplay feel repetitive.”
    • “The shop can be full of missions or items, forcing you to reroll until you get a mission, which disrupts the flow of the game.”
    • “The overlap between missions and shop items creates a frustrating experience, as it limits player choices.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally criticized for being repetitive and unremarkable, with many users expressing dissatisfaction and suggesting that it detracts from the overall experience. While some acknowledge that it is not the primary concern, the consensus is that the soundtrack fails to impress.

    • “The music is repetitive and boring.”
    • “The music is really lacking; it feels dull and uninspired.”
    • “The sound design needs improvement; I wish there was a better selection of music.”
  • replayability
    4 mentions Positive Neutral Negative

    Players highlight the game's strong replayability, noting its good customization options and appealing graphics, which contribute to an engaging experience that can be enjoyed repeatedly.

    • “The game has infinite replayability and likable graphics.”
    • “Good customization and replay value.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, citing repetitive gameplay loops that necessitate excessive clicking, which detracts from the overall enjoyment of the auto battler experience.

    • “I love auto battlers, but this one feels pretty tedious due to some repetitive gameplay loops that require lots of clicking.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Magicbook AutoBattler is a casual role playing game.

Magicbook AutoBattler is available on PC and Windows.

On average players spend around 3 hours playing Magicbook AutoBattler.

Magicbook AutoBattler was released on January 13, 2025.

Magicbook AutoBattler was developed by JXGameStudio.

Magicbook AutoBattler has received positive reviews from players. Most players liked this game for its replayability but disliked it for its graphics.

Magicbook AutoBattler is a single player game.