- September 27, 2018
- S-Game
Mad Crown
Platforms
About
Mad Crown is a roguelike RPG set in a post-apocalyptic dieselpunk world. As an explorer, you are in search of the legendary crown. Make use of limited resources and meticulous tactics to battle an eerie enemy through the procedurally generated dungeons of a mutated world.








- The game offers a fun and challenging experience, especially for fans of Darkest Dungeon and similar titles.
- It features decent music and a quirky art style that adds to the overall atmosphere.
- The crafting and equipment mechanics are engaging, allowing for a variety of playstyles.
- The game suffers from slow pacing midway through the story and lacks depth compared to other titles in the genre.
- Many game mechanics are poorly explained, and the translation issues can lead to confusion.
- Combat can feel random and frustrating due to high miss chances and minimal tactical choices.
gameplay
16 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating the atmospheric elements and interesting bestiary, while others criticize the lack of clear explanations for mechanics and the reliance on multiplayer for equipment recovery after death. Comparisons to "Darkest Dungeon" highlight both similarities and perceived flaws, particularly in combat dynamics that seem to favor enemies over players. Overall, while the game offers engaging dungeon experiences, its mechanics may frustrate players due to their obscurity and design choices.
“The gameplay looks a lot like Darkest Dungeon, but it has some tweaks here and there.”
“Je trouve ça dommage parce que le jeu est magnifique, le bestiaire très intéressant et le gameplay dans le donjon prenant (bien que trop couloir) ainsi que l'OST au poil.”
“Good OST (really good), good atmosphere, but the gameplay is not what I've expected in definitive.”
“The biggest no-no is that the game mechanics are never fully explained.”
“For gameplay, it's like somebody looked at all the worst parts of Darkest Dungeon and ported them into a whole new game.”
“I'm not saying that a very low-threat kind of combat system can't work, but enemies hit their attacks just fine, and there's a certain mechanic that makes missing way more of a downside to the player than the AI.”