- June 3, 2019
- LLC Blini Games
- 11h median play time
Lovecraft's Untold Stories
Platforms
About
"Lovecraft's Untold Stories" is a rogue-lite action game based on the horror stories of H.P. Lovecraft. Players explore randomly generated levels filled with cultists and monsters from the Mythos, improving weapons and gear, solving puzzles, and uncovering clues to defeat the Great Old Ones. The game features multiple characters, each with their own investigations and unique levels.
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- The game features well-crafted pixel art and a captivating atmosphere that immerses players in the Lovecraftian theme.
- The gameplay offers a mix of exploration, combat, and lore, with various characters that have unique abilities and playstyles.
- The inclusion of mini-events and choices adds depth to the narrative, allowing players to engage with the story and its elements.
- The game can be excessively difficult, with some encounters feeling unfair due to overwhelming enemy numbers and status effects.
- There are issues with controls and hit detection, making combat feel clunky and frustrating at times.
- The lack of a save feature and the need to restart levels upon death can lead to a tedious experience, especially for players with limited time.
gameplay
202 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with some praising its fun and challenging mechanics, diverse character abilities, and engaging Lovecraftian themes, while others criticize it for being overly punishing, repetitive, and clunky. Players noted issues with the aiming mechanics, the frustrating sanity system, and the lack of meaningful progression, leading to a tedious experience. Overall, while the game has solid core mechanics and artistic appeal, many feel it falls short in execution and balance, detracting from the overall enjoyment.
“Top-notch pixel art, fun and challenging gameplay, exquisite Lovecraftian lore, and tons of content!”
“The gameplay is great, as it provides several different characters with different traits and abilities, different weapons, and unique items to be used for different scenarios, ultimately creating a great, dumb-fun run-and-gun experience.”
“The core gameplay mechanics are solid, and the content is definitely not lacking.”
“Enemies get way too spongy (played on normal difficulty), some items are almost required, else you die way too quick, levels are way too big and gameplay becomes really repetitive.”
“Very punishing gameplay where everything that can kill you, will, and everything that can't, will still find a way to.”
“This game is designed with that annoying mindset of trying to create something 'difficult' that they veer into the territory of doing things to annoy the player and make them not want to interact with any of the game's mechanics or systems.”