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Lost in the Dungeon

Lost in the Dungeon Game Cover
55%Game Brain Score
gameplay, graphics
grinding, music
55% User Score Based on 86 reviews

Platforms

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Lost in the Dungeon Game Cover

About

Lost in the Dungeon is a single player casual role playing game. It was developed by Eggon Srl and was released on March 12, 2018. It received neutral reviews from players.

"Lost in the Dungeon" is a turn-based roguelike game with pixel art graphics. The player controls a party of adventurers, exploring procedurally generated dungeons and fighting monsters in tactical combat. Permanent death and permissive save system make each run unique and challenging.

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55%
Audience ScoreBased on 86 reviews
gameplay8 positive mentions
grinding24 negative mentions

  • The game offers a simple yet engaging gameplay loop that is enjoyable for casual players, especially those who like to multitask while gaming.
  • The art style and graphics are well-received, contributing to a pleasant visual experience.
  • There is a strong sense of progression and strategy involved in deck building and managing resources, making it rewarding for players who invest time into it.
  • The game suffers from a lack of balance and polish, leading to frustrating gameplay experiences, particularly with RNG elements and difficulty spikes.
  • Progression can feel excessively grindy, with players often needing to repeat content to gather necessary resources and items.
  • The absence of a comprehensive tutorial and tooltips makes it difficult for players to understand game mechanics, leading to confusion and frustration.
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay is characterized by a straightforward loop that appeals to casual players, with enjoyable card-equipment combinations and a mix of fun and challenge. However, many users noted issues with unclear mechanics, a lack of effective tutorials, and a grinding nature that can hinder progression, particularly in the early stages. While the game features interesting mechanics and artwork, the overall experience is marred by balance problems and a need for better explanations of gameplay elements.

    • “The straightforward gameplay loop, the urge of trying new card-equipment combos, and the fact that you can play while listening/watching something else make this game perfect for a casual and/or ADHD player.”
    • “Overall, a very enjoyable gameplay loop with a good mix of fun and challenge.”
    • “This game is very original; it has interesting mechanics and appears to be very smooth.”
    • “There are some spots where I felt like I had a difficult time progressing, and it has a mechanic to leave a dungeon when you want to get away with randomized loot in chests, with the caveat that you have to begin the dungeon again from the start the next time.”
    • “Game mechanics are unclear.”
    • “The actual gameplay is unfortunately also plagued by a few issues.”
  • grinding
    24 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, often requiring players to engage in mindless battles for minimal rewards. While some players find it manageable or even enjoyable when multitasking, many express frustration over the excessive grind needed to progress, with gameplay heavily reliant on farming for gear and experience. Overall, the grinding is seen as a core element of the game, but it detracts from the overall experience for a significant number of players.

    • “This game is slow and grindy.”
    • “When it advertises 'grinding,' it really means it: go have thirty lousy fights so you can get a pittance of XP and gold so you can have thirty more lousy fights. Somewhere at the end of that progression may be something good, but why crawl through broken glass to find it?”
    • “I had high hopes that this may be similar or sort of like 'Slay the Spire'... but no, instead it is a grindy nightmare.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, featuring beautiful artwork and a unique art style that enhances the overall experience. While some players note the simplicity and repetitiveness in certain visuals, the UI is functional and easy to navigate. Overall, the graphics are considered pleasant and well-optimized, contributing positively to the gameplay.

    • “The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made.”
    • “Art style is unique and interesting.”
    • “All the graphics are very well done and pleasant to see.”
    • “The graphics, even for a deckbuilder, are ultra simple, with a few repetitive art scenes and not much else.”
    • “The graphic style is easy on the eyes, but it lacks depth and variety.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players praising the quality of the soundtrack, particularly the tavern music. However, many users express frustration over the lack of options to separately control music and sound effects, as well as the absence of a clear volume adjustment menu. Overall, while the music enhances the gaming experience, the limitations in audio settings detract from user satisfaction.

    • “I love the soundtrack of the tavern too.”
    • “The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made.”
    • “All work fine, good music and a lot of fun for a very nice small price.”
    • “You can't disable music and leave only sound effects, nor vice versa.”
    • “There is no clear options menu where you could adjust the volume of the game; you can only turn off the sounds after the tutorial. During the tutorial, you have to listen to blaring music and sounds. Yes, you could go to the Windows volume mixer, but this slider should be in the options.”
    • “Things like no separate music and effect sound bars.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is minimal and often feels incomplete, with an open ending that suggests potential future chapters that may never arrive. Players note that the narrative is not the main focus, as the gameplay mechanics and combat take precedence, leaving little room for plot development or significant story elements. Overall, the experience is more about engaging with the game mechanics than following a cohesive narrative.

    • “I needed 17 hours to beat Lilith and I think the story is over now, but I'm not sure, 'cause I expected a dragon to be the end boss...”
    • “The game combines an unfair combat system, low risk losses, good art, and the slimmest bones of a story, creating a fun 1-2 session experience for people who like being challenged.”
    • “One last thing: the comics are really nice, but don't expect a suitable ending, as the story was left kind of open to fit more chapters that never came.”
    • “Don't play it for a story, though, it's not that type of game.”
    • “There are very few items and approximately zero plot points.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game offers limited replayability after completing the fourth level, but players can enhance their experience by experimenting with different decks and equipment. The inclusion of two additional classes adds some value, contributing to a moderate level of replayability, though opinions vary on its overall extent.

    • “It has replay value if you want to try to beat dungeons with different decks and equipment.”
    • “The price tag is reasonable, and there are two more classes to choose from, adding to the replayability.”
    • “High replayability.”
    • “Having finished the 4th level, there is very little replayability, but it was a fun ride.”
    • “The price tag is accordingly, and there are 2 more classes to choose from, but replayability is also somewhat limited.”
    • “It has some replay value if you want to try to beat dungeons with different decks and equipment.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game appears to be inconsistent; while some users report good performance and graphics even on older hardware, others note that as an early access title, it lacks optimization and has not yet addressed player feedback.

    • “Nice graphics and well-optimized even on my old notebook.”
    • “I would expect what I see here, as an early access game that hasn't been optimized, nor implemented feedback changes.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs and a frustrating grinding design. Players have reported losing progress due to login failures after extended playtime, highlighting a lack of reliability in the game's performance.

    • “But after spending a bunch of hours trying to grind through this awfulness, the game started getting buggy, the login stopped working, and I lost all my progress.”
    • “This game is not only buggy, but by design is grinding.”
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19h Median play time
31h Average play time
15-80h Spent by most gamers
*Based on 4 analyzed playthroughs
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Lost in the Dungeon is a casual role playing game.

Lost in the Dungeon is available on PC, Mac OS, Windows and Linux.

On average players spend around 31 hours playing Lost in the Dungeon.

Lost in the Dungeon was released on March 12, 2018.

Lost in the Dungeon was developed by Eggon Srl.

Lost in the Dungeon has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Lost in the Dungeon is a single player game.

Similar games include Fate Hunters, Monster Slayers, Crowntakers, Solitairica, Card Quest and others.