- March 12, 2018
- Eggon Srl
- 19h median play time
Lost in the Dungeon
Platforms
About
"Lost in the Dungeon" is a turn-based roguelike game with pixel art graphics. The player controls a party of adventurers, exploring procedurally generated dungeons and fighting monsters in tactical combat. Permanent death and permissive save system make each run unique and challenging.










- The game offers a fun and addictive gameplay loop, encouraging players to experiment with different card and equipment combinations.
- It is accessible on low-end PCs, making it easy to play casually while multitasking.
- The art style and graphics are well-received, contributing to an enjoyable visual experience.
- The game suffers from slow progression and grindy mechanics, leading to repetitive gameplay and frustration.
- There is a lack of balance in the game, with some enemy combinations being nearly unbeatable and many cards/items feeling impractical.
- The absence of a proper tutorial and tooltips makes it difficult for players to understand game mechanics and strategies.
- gameplay29 mentions Positive Neutral Negative
The gameplay is characterized by a straightforward loop that appeals to casual players, with enjoyable card-equipment combinations and a mix of fun and challenge. However, many users noted issues with unclear mechanics, a lack of effective tutorials, and a grinding nature that can hinder progression, particularly in the early stages. While the game features interesting mechanics and artwork, the overall experience is marred by balance problems and a steep learning curve that may frustrate players.
“The straightforward gameplay loop, the urge of trying new card-equipment combos, and the fact that you can play while listening/watching something else make this game perfect for a casual and/or ADHD player.”
“Overall, a very enjoyable gameplay loop with a good mix of fun and challenge.”
“This game is very original; it has interesting mechanics and appears to be very smooth.”
“There are some spots where I felt like I had a difficult time progressing, and it has a mechanic to leave a dungeon when you want to get away with randomized loot in chests, with the caveat that you have to begin the dungeon again from the start the next time.”
“Game mechanics are unclear, and there is very little explanation of game mechanics.”
“The overall feel leaves much to be desired, and don't expect any wide changes, as the problem with the 'feel' lies in the core game mechanic.”