"Lost in the Dungeon" is a turn-based roguelike game with pixel art graphics. The player controls a party of adventurers, exploring procedurally generated dungeons and fighting monsters in tactical combat. Permanent death and permissive save system make each run unique and challenging.
The game offers a fun and addictive gameplay loop, encouraging players to experiment with different card and equipment combinations.
It is accessible on low-end PCs, making it easy to play casually while multitasking.
The art style and graphics are well-received, contributing to an enjoyable visual experience.
The game suffers from slow progression and grindy mechanics, leading to repetitive gameplay and frustration.
There is a lack of balance in the game, with some enemy combinations being nearly unbeatable and many cards/items feeling impractical.
The absence of a proper tutorial and tooltips makes it difficult for players to understand game mechanics and strategies.
gameplay
29 mentions Positive Neutral Negative
28%
62%
10%
The gameplay is characterized by a straightforward loop that appeals to casual players, with enjoyable card-equipment combinations and a mix of fun and challenge. However, many users noted issues with unclear mechanics, a lack of effective tutorials, and a grinding nature that can hinder progression, particularly in the early stages. While the game features interesting mechanics and artwork, the overall experience is marred by balance problems and a steep learning curve that may frustrate players.
“The straightforward gameplay loop, the urge of trying new card-equipment combos, and the fact that you can play while listening/watching something else make this game perfect for a casual and/or ADHD player.”
“Overall, a very enjoyable gameplay loop with a good mix of fun and challenge.”
“This game is very original; it has interesting mechanics and appears to be very smooth.”
“There are some spots where I felt like I had a difficult time progressing, and it has a mechanic to leave a dungeon when you want to get away with randomized loot in chests, with the caveat that you have to begin the dungeon again from the start the next time.”
“Game mechanics are unclear, and there is very little explanation of game mechanics.”
“The overall feel leaves much to be desired, and don't expect any wide changes, as the problem with the 'feel' lies in the core game mechanic.”
grinding
24 mentions Positive Neutral Negative
100%
The game's grinding mechanics are widely criticized for being tedious and repetitive, often requiring players to engage in mindless battles for minimal rewards. While some players find the grinding manageable or even enjoyable when multitasking, many express frustration over the lack of meaningful progression and the unintuitive navigation that exacerbates the grind. Overall, the gameplay heavily revolves around grinding, which may deter those who dislike this aspect.
“This game is slow and grindy.”
“It just feels boring and very grindy.”
“When it advertises 'grinding,' it really means it: go have thirty lousy fights so you can get a pittance of XP and gold so you can have thirty more lousy fights. Somewhere at the end of that progression may be something good, but why crawl through broken glass to find it?”
graphics
11 mentions Positive Neutral Negative
82%
18%
The graphics of the game are generally well-received, featuring beautiful artwork and a unique art style that enhances the overall experience. While some players note the simplicity and repetitiveness of certain visuals, the UI is functional and easy to navigate. Overall, the graphics are considered pleasant and well-optimized, contributing positively to the gameplay.
“The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made.”
“Art style is unique and interesting.”
“All the graphics are very well done and pleasant to see.”
“The graphics, even for a deckbuilder, are ultra simple, with a few repetitive art scenes and not much else.”
“The graphic style is easy on the eyes, but it lacks depth and variety.”
music
9 mentions Positive Neutral Negative
33%
34%
33%
The music in the game is generally well-received, with players praising the quality of the soundtrack, particularly the tavern music. However, many users express frustration over the lack of options to separately control music and sound effects, as well as the absence of a clear volume adjustment menu. Overall, while the music enhances the gaming experience, the limitations in audio settings detract from user satisfaction.
“I love the soundtrack of the tavern too.”
“The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made.”
“All work fine, good music and a lot of fun for a very nice small price.”
“You can't disable music and leave only sound effects, nor vice versa.”
“There is no clear options menu where you could adjust the volume of the game; you can only turn off the sounds after the tutorial. During the tutorial, you have to listen to blaring music and sounds. Yes, you could go to the Windows volume mixer, but this slider should be in the options.”
“Things like no separate music and effect sound bars.”
story
8 mentions Positive Neutral Negative
25%
37%
38%
The game's story is largely underdeveloped, with many players noting an open-ended conclusion that suggests potential for future chapters that may never arrive. While the art and combat mechanics are appreciated, the narrative lacks depth and significant plot points, making it less of a focal point for players. Overall, the experience is more about gameplay mechanics than a compelling story.
“I needed 17 hours to beat Lilith and I think the story is over now, but I'm not sure, 'cause I expected a dragon to be the end boss...”
“The game combines an unfair combat system, low risk losses, good art, and the slimmest bones of a story, creating a fun 1-2 session experience for people who like being challenged.”
“One last thing: the comics are really nice, but don't expect a suitable ending, as the story was left kind of open to fit more chapters that never came.”
“Don't play it for a story, though, it's not that type of game.”
“There are very few items and approximately zero plot points.”
replayability
4 mentions Positive Neutral Negative
75%
75%
Overall, the game offers moderate to high replayability, particularly for players interested in experimenting with different decks and equipment to conquer dungeons. While some users note limited replay value after completing certain levels, the inclusion of additional classes enhances the potential for varied gameplay experiences.
“It has replay value if you want to try to beat dungeons with different decks and equipment.”
“The price tag is reasonable, and there are two more classes to choose from, adding to the replayability.”
“High replayability.”
“Having finished the 4th level, there is very little replayability, but it was a fun ride.”
“The price tag is accordingly, and there are 2 more classes to choose from, but replayability is also somewhat limited.”
“It has some replay value if you want to try to beat dungeons with different decks and equipment.”
optimization
3 mentions Positive Neutral Negative
33%
34%
33%
The optimization of the game appears to be inconsistent; while some users report good performance and graphics even on older hardware, others note that as an early access title, it lacks optimization and has not yet addressed player feedback.
“Nice graphics and well-optimized even on my old notebook.”
“I would expect what I see here, as an early access game that hasn't been optimized, nor implemented feedback changes.”
stability
2 mentions Positive Neutral Negative
100%
The game suffers from significant stability issues, including frequent bugs and login failures that can result in lost progress, making the grinding experience even more frustrating for players.
“This game is not only buggy, but by design is grinding.”
“After spending a bunch of hours trying to grind through this awfulness, the game started getting buggy, the login stopped working, and I lost all my progress.”