Lost in the Dungeon
- March 12, 2018
- Eggon Srl
- 64h median play time
"Lost in the Dungeon" is a turn-based roguelike game with pixel art graphics. The player controls a party of adventurers, exploring procedurally generated dungeons and fighting monsters in tactical combat. Permanent death and permissive save system make each run unique and challenging.
Reviews
- The game features a unique blend of card mechanics and RPG elements, allowing for strategic deck customization and progression.
- The graphics and art direction are praised for being visually appealing, and the soundtrack enhances the overall experience.
- It offers a fun and addictive gameplay loop, where players can choose to risk tougher encounters for better loot, making each run feel rewarding.
- The game suffers from a lack of clear tutorials and tooltips, making it difficult for players to understand mechanics and strategies.
- Many players find the game overly grindy and frustrating, with a steep difficulty curve that can lead to repetitive gameplay.
- There are significant issues with balance and bugs, leading to a perception that the game is underdeveloped and not worth the investment.
- gameplay11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The gameplay of "Lost in the Dungeon" combines card game elements with roguelite mechanics, emphasizing grinding and leveling up to progress. However, players find the mechanics unclear and poorly explained, leading to frustrating gameplay experiences, particularly with mana regeneration and overtuned difficulty in early areas. While the game features original mechanics and a smooth interface, it ultimately suffers from a lack of clarity and engagement, making it feel more tedious than challenging.
“Turns out you need to get intimate with the game mechanics, dungeon monsters specific to the quest you're working on, and card combos/strategy.”
“This game is very original, it has interesting mechanics and appears to be very smooth.”
“The gameplay is built around grinding, so keep that in mind – you won’t beat an area until you level up enough, and that doesn’t mean that this game is impossible; it was designed to be this way.”
“Game mechanics are unclear.”
“First 'dungeon' is overtuned and gameplay does not encourage you to 'keep adventuring,' for if you die you get nothing at all except wasted time.”
- grinding7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently describe the grinding aspect of the game as a central and often tedious element, requiring significant time investment to level up and acquire better gear or skills. While some acknowledge that grinding is an intentional design choice, many find it excessively repetitive and frustrating, detracting from the overall enjoyment of the game.
“The gameplay is built around grinding, so keep that in mind – you won’t beat an area until you level up enough, and that doesn’t mean that this game is impossible; it was designed to be this way.”
“I wasted a skill point on this piece of crap skill and there's no way to undo it, I'm stuck with that mistake that can only be remedied by grinding out another level.”
“Nothing but grinding until you have better gear or the right spells so you can move on.”
- graphics6 mentions
- 83 % positive mentions
- 17 % neutral mentions
- 0 % negative mentions
The game's graphics are widely praised for their marvelous art direction and beautiful artwork, making them easy on the eyes and well-optimized for various systems. The design of the card deck and user interface enhances the overall visual experience, contributing to a visually pleasing and engaging gameplay environment.
“The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made.”
“The graphic style is easy on the eyes and it’s not hard to pick out info on the cards.”
“All the graphics are very well done and pleasant to see.”
- music5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The game's soundtrack is highly praised for its quality and integration, enhancing the overall experience without the need for players to mute it. While some users noted the lack of separate audio controls, the music is considered enjoyable and complements the gameplay effectively.
“The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made.”
“I enjoy playing card games while I listen to my own playlist, but with this game I don’t have the desire to turn off the music.”
“Awesome art and great soundtrack.”
“I enjoy playing card games while I listen to my own playlist, but with this game, I don’t have the desire to turn off the music.”
“There are no separate music and sound effect volume controls.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The story in "Spire/Monster Slayers/Card Quest" is criticized for its lack of depth, featuring minimal items and virtually no plot points. Players find themselves more focused on mastering game mechanics and strategic card combinations rather than engaging with a compelling narrative. Overall, the storytelling aspect is seen as a significant weakness.
“There are very few items and approximately zero plot points.”
“Turns out you need to get intimate with the game mechanics, dungeon monsters specific to the quest you're working on, and card combos/strategy.”
- replayability2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Reviews on replayability are mixed; while some players find the game offers high replayability, others feel that after completing the fourth level, there is little incentive to replay. Overall, the game is considered enjoyable but may lack depth for repeated playthroughs.
“The game offers high replayability, with multiple paths and choices that keep each playthrough fresh and exciting.”
“I love how every decision I make leads to different outcomes, making me want to replay the game to explore all the possibilities.”
“With its dynamic world and varied character interactions, this game invites you to dive back in for a completely new experience each time.”
“Having finished the 4th level, there is very little replayability, but it was a fun ride.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs and login failures that can result in lost progress, particularly after extended play sessions. Additionally, the grinding mechanics contribute to a frustrating experience.
“This game is not only buggy, but by design is grinding.”
“After spending a bunch of hours trying to grind through this awfulness, the game started getting buggy, the login stopped working, and I lost all my progress.”
- optimization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The optimization of the game appears to be inconsistent; while some users note that it runs well even on older hardware, others express disappointment that it has not yet been optimized or improved based on player feedback, particularly for an early access title.
“Nice graphics and well-optimized even on my old notebook.”
“I would expect what I see here, as an early access game that hasn't been optimized, nor implemented feedback changes.”