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Lost Flame Game Cover

About Lost Flame

Lost Flame is a single player role playing game. It was developed by Bartosz Bojarowski and was released on March 28, 2026. It received overwhelmingly positive reviews from players.

Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, discover its history or ignore it and focus on the gameplay itself.

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Games Like Lost Flame

Looking for games like Lost Flame? Here are top role playing recommendations, selected from player-similarity data — start with Jupiter Hell, Rogue Empire or Sands of Aura.

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Reviews

98%Audience ScoreBased on 150 reviews
gameplay12 positive mentions
grinding3 negative mentions

  • Combat system is deep, tactical, and unique with stamina management, telegraphed enemy attacks, and weapon-specific moves, elevating traditional roguelike gameplay.
  • Rich itemization with many unique and build-defining equipment, creating varied runs and strong replayability.
  • Atmospheric and immersive worldbuilding supported by well-crafted sound design, music, voice acting, and a Souls-like vibe in a traditional roguelike format.
  • Save system deletes progress on loading and requires manual saving to retain progress; this has caused frustration due to lost runs and crashes.
  • User interface and quality-of-life features need improvement: clunky inventory management, lack of clear item or stat display, and awkward controller support.
  • Enemy summoning mechanics can overwhelm players, causing tedious and unbalanced combat encounters that limit tactical options.
  • gameplay

    27 mentions Positive Neutral Negative
    44% positive mentions, 45% neutral mentions, 11% negative mentions

    The gameplay offers deep, strategic, and engaging turn-based combat with diverse builds, innovative mechanics, and a fresh take on traditional roguelikes, blending old-school charm with modern design. While combat is satisfying and skill-based with clever enemy telegraphs, some frustrating balance elements like item destruction and a steep learning curve without easy mode hinder the overall experience. Despite minor flaws, it provides extensive content, tactical depth, and rewarding variety that will appeal to fans of the genre.

    • “The combat mechanics are a big step up from bump attacks, with tons of interesting enemies to use them on, and pretty diverse builds to change up each run.”
    • “Core gameplay is grid-based and turn-based, but the turns use float continuous time rather than integer-based turns, creating far more gameplay depth and a lack of the usual boring predictability of the turn-based 'I punch you, you punch me' variety.”
    • “It has very unique and interesting mechanics: skill-based weapons with different skill sets per weapon type, and telegraphed enemy attacks where you can see the enemy's attack area and evade it, requiring learning enemy patterns.”
    • “If this is a balance mechanic to stop players becoming fantasy Batman with an arsenal of solutions to problems, then personally I'd rather the balance was done via fewer items dropping in general - rather than having to account for the risk of enemies that can passively destroy your items.”
    • “Lost Flame would benefit greatly from an easy mode like Qud's town checkpoints to facilitate learning the game mechanics while lowering the early game repetition.”
    • “I did find some gameplay areas of improvement:”
  • graphics

    15 mentions Positive Neutral Negative
    27% positive mentions, 53% neutral mentions, 20% negative mentions

    The graphics feature a minimalist, retro-inspired art style that is both charming and carefully crafted, with clean, readable visuals and smooth animations. While simple, the design is effective and fitting for the game's unique aesthetic and atmosphere, though some users note occasional visibility issues in certain areas like the inventory. Overall, the graphics complement the gameplay well and contribute to an engaging and immersive experience.

    • “Mix a contemporary easy to pick up roguelike with Dark Souls, add an intriguing universe, good graphics (I love the sprite designs), and to top it off excellent sound design, and you might have the perfect roguelike I was looking for.”
    • “I adore the sleek icon-style graphics, clean UI, simple but slick animations, and of course the meaty turn-based tactical gameplay.”
    • “The visuals and effects are simple, but you can tell they’ve been carefully crafted.”
    • “Cons: the art style is very minimalistic.”
    • “Graphics are monochrome and pleasing although they are sometimes really difficult to see for example in the inventory.”
    • “The graphic itself is simplistic, but smooth and great.”
  • atmosphere

    7 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The game delivers a richly immersive and atmospheric experience that captures the essence of a Souls-like world, blending dark, lethal vibes with distinct worldbuilding. Its polished presentation and thoughtful design create a compelling turn-based roguelike that feels both nostalgic and modern. Overall, the atmosphere is praised for being intense, intriguing, and deeply engaging.

    • “Love the atmosphere, very Dark Souls while also successfully doing its own worldbuilding.”
    • “The game's immersive atmosphere and fluent combat do an exceptionally solid job of emulating the feel and atmosphere of a Souls-like.”
    • “Very fun and atmospheric roguelike with retro feel but all the right modern sensibilities, a wonderful example of tough but fair.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The music in the game is praised for being moody, un-intrusive, and fitting the overall theme, accompanied by fitting sound effects and voiceovers. It effectively complements the atmosphere, especially with its pleasantly pensive and sometimes sad tones. Overall, the audio design, including music and voice work, is a standout aspect.

    • “The music is moody and un-intrusive - pleasantly pensive, I'd say!”
    • “Attacks, ambiences, soundtracks, and even voiceovers all fit the same theme.”
    • “Great music and voice work as well.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally kept minimal by the developers to maintain a good pace, but some players still find repeated runs and certain tasks tedious, which can diminish the satisfaction of beating the game.

    • “Really enjoyed my first run but it became tedious after repeated runs and beating the game did not feel good.”
    • “Then, you have to open the window again to throw another item; it gets very tedious very quickly.”
  • story

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The story is praised for being interesting and challenging, with an engaging map, but some users feel there is a lack of clear plot direction and limited options for side quests or removing curses.

    • “Love the map and the story, interesting and difficult.”
    • “Not enough ways to remove curses or go on little side quests to fix it.”
    • “I've only played for 3 hours but I am unaware of a story or plot involved.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is subtle and situational, with amusing moments like accidentally drinking a potion of fire twice and numerical values featuring exaggerated, hilarious ranges.

    • “It was pretty funny accidentally drinking a potion of fire twice in a row.”
    • “Numerical values also have hilariously large ranges.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers high replayability thanks to its classless progression system, diverse biomes, and well-designed structure. Recent updates have significantly enhanced its depth and replay value.

    • “The classless progression, varied biomes, and overall structure of the game make for a lot of replayability.”
    • “The amount of depth and replayability after the latest updates is incredible.”
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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Lost Flame is a role playing game. Common tags for Lost Flame include turn-based, indie, traditional roguelike, pixel graphics, roguelike and others.

Lost Flame is available on PC, Windows and Linux.

On average players spend around 3 hours playing Lost Flame.

Lost Flame was released on March 28, 2026.

Lost Flame was developed by Bartosz Bojarowski.

Lost Flame has received overwhelmingly positive reviews from players. Most players liked Lost Flame for its gameplay but disliked it for its grinding.

Lost Flame is a single player game.

Similar games include Jupiter Hell, Rogue Empire, Sands of Aura, Zorbus, Urtuk: The Desolation and others.