- August 2, 2019
- Bartosz Bojarowski
Lost Flame
Platforms
About
"Lost Flame" is a modern roguelike game with unique turn-based combat, set in the ruined kingdom of Hiraeth. Explore procedurally generated content, fight against legendary warriors, and dodge enemy attacks with strategic movement. The game features big and unique enemies with diverse traits and abilities, and a variety of weapons to discover. Permadeath and challenging combat make for a true roguelike experience.
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- An innovative and engaging blend of traditional roguelike mechanics with a Dark Souls-inspired atmosphere, offering deep and satisfying combat.
- The game features a variety of unique weapons and enemy types, encouraging strategic gameplay and exploration, with a strong emphasis on positioning and movement.
- Active development and frequent updates from the developer, along with a responsive community, enhance the overall experience and promise future improvements.
- The game can be extremely difficult, especially for newcomers, with some players feeling that it can be unfair at times.
- There are technical issues, such as crashes and bugs, particularly related to inventory management and world generation, which can disrupt gameplay.
- Lack of features like item selling and character customization options may leave some players feeling limited in their progression and inventory management.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is praised for its innovative mechanics, combining traditional roguelike elements with a semi-open world and engaging turn-based tactical combat. Players appreciate the skill-based weapon system and the ability to anticipate enemy attacks, likening the experience to a "soulsborne" game in a top-down format. While the game offers a satisfying and immersive experience with extensive replayability, some reviewers noted areas for improvement in the moment-to-moment gameplay dynamics.
“Fantastic roguelike with a semi-open world and some really clever mechanics.”
“It has very unique and interesting mechanics: skill-based weapons (where different types of weapons have different skill sets) and telegraphed enemy attacks (where you can see the area of enemy attack and evade it, so you need to learn how enemies attack).”
“The melee system is brilliant, and engaging melee gameplay is not something that I have seen often in this genre.”
“For me, the gameplay feels like a 'soulsborne' game, converted to a traditional top-down roguelike (e.g. pixel dungeon, brogue, dcss).”
“I did find some gameplay areas of improvement:”
“Moment to moment gameplay is more involved since you can step out of many attacks and multi-tile enemies add a lot of interesting decisions to combat.”