Locked Up
- March 31, 2022
- Coyote's Corpse
"Locked Up" is a kinetic visual novel set in 2007, following Snezhana on her annual mushroom hunting trip in the woods with her dog, Ayda. The game is non-interactive, with the narrative told in the first person and no choices to be made. The story takes a mysterious turn as Snezhana explores an unknown area, and players can expect to experience a growing sense of fear and loneliness alongside the protagonist.
Reviews
- The game features a gripping and suspenseful story that effectively engages players, especially animal lovers.
- The atmosphere and art style enhance the unsettling nature of the narrative, making it a memorable experience.
- It successfully depicts themes of anxiety and the bond between a pet and its owner, resonating with many players.
- The game is quite short, leaving players wanting more content and a longer story experience.
- There are issues with the achievement system, which is currently broken, affecting the overall gameplay experience.
- The ending can be confusing and lacks clarity, leaving some players unsatisfied with the resolution.
- story12 mentions
- 58 % positive mentions
- 17 % neutral mentions
- 25 % negative mentions
The story is a short yet gripping horror narrative that effectively builds suspense and emotional depth, particularly through the protagonist's bond with her dog. While many players enjoyed the atmosphere and creepy elements, there is a consensus that the story feels incomplete, with a desire for more content and clarity, especially regarding the ending and character motivations. Overall, it offers an engaging experience but leaves players wanting a longer, more developed storyline.
“But it is a short horror story, with great suspense and just a bit of heart.”
“It's a very gripping story.”
“The art and music did a good job at immersing me in the story and enhancing that feeling of anticipating something dreadful.”
“Sad that the story is so short. I expected it to be longer. I mean, I enjoyed it a lot since I don't play story games, but I'd rather have more chapters to it. The developers should make the game longer. I would like to enjoy more content. The ending was confusing to me; I didn't understand who those guys and that woman were. The main character's curse was unclear, and then the game just ended when they got killed.”
“Sad that the story is so short. I expected it to be longer. I mean, I enjoyed it a lot since I don't play story games, but I'd rather have more chapters to it. The developers should make the game longer. I would like to enjoy more content. The ending was confusing to me; I didn't understand who those guys and that woman were. The main character's curse was unclear, and then the game just ended when they got killed.”
“Uhhh, a little creepy story.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its ability to create an immersive and eerie atmosphere, effectively enhancing the storytelling and building anticipation throughout the experience. Overall, the soundtrack is considered well-crafted and integral to the game's emotional impact.
“Everything but the end was amazing and creepy; well made and a great soundtrack.”
“The art and music did a good job at immersing me in the story and enhancing that feeling of anticipating something dreadful.”
- graphics1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The graphics of the visual novel are characterized by a striking black and white aesthetic that effectively enhances its unsettling psychological horror theme. This minimalist approach contributes to the overall atmosphere, drawing players deeper into the experience.
“It's a short psychological horror kinetic visual novel, with a focus on black and white graphics to really hone in on the unsettling nature of this visual novel.”
“The graphics are incredibly simplistic, making it hard to immerse myself in the game.”
“The character models look outdated and lack detail, which detracts from the overall experience.”
“The environments feel bland and uninspired, failing to create the atmosphere the game aims for.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is generally praised for its engaging story, though some players feel it is somewhat diminished by a rushed ending and the absence of expected choice mechanics.
“The atmosphere is incredibly immersive, drawing you into the world and making every moment feel significant.”
“I was captivated by the haunting atmosphere; it perfectly complemented the storyline and kept me on the edge of my seat.”
“The game's atmosphere is rich and detailed, creating a sense of place that enhances the overall experience.”