Life of a Mercenary Game Cover
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"Life of a Mercenary" is a 338,000 word interactive fantasy novel where you lead a mercenary company in a medieval world. Your choices determine your reputation and success, as you fight for honor or gold and uncover hidden quests and endings. A unique combat and leveling system, checkpoint saves, and war campaigns add depth to this text-based adventure.

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Reviews

49%
Audience ScoreBased on 11 reviews
story3 negative mentions
  • The game features a decent and engaging story with nuanced characters and suspenseful situations.
  • There is a significant amount of content and quality writing, making it better than many other text-based games.
  • Fans of interactive novels may find this game enjoyable, as it offers a good reading experience despite some gameplay issues.
  • The choices in the game often feel limited and can lead to a sense of being railroaded, with many outcomes feeling predetermined.
  • Gameplay mechanics are inconsistent, with certain stats being far more useful than others, leading to unbalanced experiences.
  • The pacing can be slow, with excessive clicking through text and a lack of meaningful choices, making it feel like a slog at times.
  • story6 mentions

    The story is generally considered decent and enjoyable, with character interactions enhancing the plot beyond its average premise. While it features some unique elements, it doesn't stand out significantly from other games in the genre. Overall, it is well-crafted but not the primary highlight of the game.

    • “A lot of detail and time was put into the story.”
    • “Nothing really sets this story apart from most of the others you'll run into here, but it's by no means a bad game either.”
    • “Contrary to my expectations, the story didn’t shine the most in the action scenes.”
    • “It was the character interactions that lifted the plot from a little above average to truly enjoyable.”
  • gameplay3 mentions

    Gameplay is characterized by a trial-and-error approach, where players must make strategic choices, often leading to death and subsequent retries with different character profiles. However, inconsistencies in skill distribution and scenario setups can detract from the overall experience.

    • “At best for these scenarios, you have to make your best choice, die in order to see how the scenario is set up, try again with a different character profile that better suits what you experienced the first time, and hope that the developer keeps the scenario gameplay intact and not have a fresh tree of death waiting for your new character.”
    • “In this second run, I realized the skill distribution is not the only inconsistent aspect of the gameplay.”
  • graphics1 mentions

    The graphics have been described as decent but feature unusual design choices that may not appeal to everyone.

    • “Decent and fun little story, but the graphics choices are very strange.”
    • “The graphics look outdated and lack detail, making the game feel less immersive.”
    • “I was disappointed by the graphics; they seem rushed and poorly designed.”
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