Dead In Vinland
- April 12, 2018
- G4F Records
- 5h median play time
"Dead In Vinland" is a single-player mystery role-playing game that offers an intriguing story, spectacular game mechanics, outstanding graphics, and perfect music. Players lead a Viking family in their quest for survival on a mysterious island, managing their physical and mental health, exploring, and interacting with other characters. The game features deep survival management simulation, is challenging with high difficulty, and offers exceptional replayability through three different game modes.
Reviews
- Engaging story with interesting characters and character interactions.
- Challenging gameplay that requires strategic planning and resource management.
- Beautiful art style and immersive atmosphere.
- Heavy reliance on RNG can lead to frustrating experiences and repeated failures.
- Combat system lacks depth and can feel tedious over time.
- Repetitive gameplay and dialogue can diminish the overall experience.
- story230 mentions
- 31 % positive mentions
- 64 % neutral mentions
- 4 % negative mentions
The game's story is a mixed bag, with some players praising its intriguing setup, character depth, and engaging plot twists, while others criticize it for being poorly executed, repetitive, or filled with modern tropes that clash with the setting. Many appreciate the character interactions and the emotional weight of the narrative, but some feel that the story can become tedious or overshadowed by gameplay mechanics. Overall, while the story has its strengths, it often struggles with pacing and coherence, leading to a varied reception among players.
“It is intriguing, it has a great setup, characters, and plot twists.”
“The story is rich and interesting, artwork and graphics are beautiful, and the music!”
“The story unfolds between all of the characters in your party on a nightly basis, generally involving a dialogue of 20-30 lines.”
“The story is solid enough, and the dialogue with characters is actually really great and funny; some of the characters are a hoot.”
“Story-wise, the concept is something I think I could get on board with, in theory; yet in practice it is poorly written: the plot feels forced, and the characters are stereotyped; moreover, they are bad stereotypes that do not feel like they fit the Viking theme.”
“My main issues are that combat becomes very tiresome after a while, the characters' dialogue and storylines feel too modern considering the Viking setting, and the endgame is so dull and repetitive that I've never been able to bring myself to finish it.”
- gameplay123 mentions
- 37 % positive mentions
- 58 % neutral mentions
- 5 % negative mentions
The gameplay of "Dead in Vinland" is characterized by its engaging survival mechanics, resource management, and character interactions, offering a mix of depth and replayability. While many players appreciate the intricate systems and the balance between exploration and storytelling, some criticize the repetitive nature of tasks and the reliance on RNG, which can detract from the overall experience. Overall, the game presents a solid foundation with room for improvement, particularly in pacing and variety as it progresses.
“Really great survival game with deep gameplay mechanics.”
“The combat, exploration, and resource management mechanics synergize beautifully, and the pacing hits the sweet spot where I always felt like my village was on the edge of collapse without feeling like it was hopeless.”
“The core gameplay of village building and resource gathering works very well and offers a lot of variety in character options while still having unique flavor to the characters, which I appreciate.”
“My two complaints are that the post-game narrative conclusion didn't really fit with a lot of the character decisions made during gameplay and that while there are a lot of side characters to explore, the main story overshadows the side stories to the point where it feels like replaying the game to discover those characters is a bit of a slog.”
“But despite the great art, I find that the gameplay itself is shallow and gets boring quickly.”
“The gameplay mechanic to place the family members on different tasks each day is very tedious and gets boring quickly.”
- graphics63 mentions
- 52 % positive mentions
- 43 % neutral mentions
- 5 % negative mentions
The graphics of the game have received a mixed but generally positive reception, with many praising the beautiful and unique art style, particularly its polished 2D visuals and character designs. While some users noted that the graphics can feel simplistic or reminiscent of older games, the overall aesthetic and atmosphere are considered engaging and well-suited to the gameplay. The user interface is also highlighted as user-friendly, enhancing the visual experience despite some criticisms regarding its functionality.
“The graphics are just stunning - I have never seen such a beautiful 2D game in my life!”
“The art style is gorgeous and the music is nice, but those two nuggets of goodness are eclipsed by the massive turdstorm comprised of the rest of the game.”
“Fantastic graphics with lots of personality and a very friendly UI have really hooked me.”
“I also found the graphics so minimalistic that there's no sense of an actual world you're interacting with; all you do is fill bars and check boxes.”
“Well, the graphics are okay, a bit above flash games quality.”
“Also, I wasn't that thrilled with the camp graphics and felt that they had been made in the age of 640x480 graphics with only one or two things per screen.”
- grinding32 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
Players generally find the grinding aspect of the game to be tedious and frustrating, particularly in the late stages where resource management and combat become monotonous. Many reviews highlight that the repetitive nature of tasks and the clunky mechanics detract from the overall experience, making it feel like a chore rather than an engaging challenge. While some appreciate the game's story and mechanics, the overwhelming grind often leads to a loss of enjoyment.
“You'll need a second life for grinding.”
“The gameplay mechanic to place the family members on different tasks each day is very tedious and gets boring quickly.”
“You reach a point where you are just grinding for stats so you can beat the events, and the diminishing returns to leveling turn the game into a grindy, RNG quagmire.”
“First of all, this game is so unbelievably grindy that it becomes boring eventually.”
- music29 mentions
- 76 % positive mentions
- 14 % neutral mentions
- 10 % negative mentions
The music in the game receives mixed reviews, with some praising the soundtrack as amazing and enjoyable, while others feel it falls short of expectations, describing it as repetitive or merely functional. While many appreciate the authentic and relaxing tunes that complement the game's atmosphere, a significant number of players express disappointment, suggesting that the music could have been more memorable or impactful. Overall, the soundtrack is seen as a highlight by some, but a missed opportunity by others.
“Great design, lots of cool ideas, great music and characters.”
“I love the soundtrack so much that I listen to it on Spotify.”
“The story mode is awesome, as are the artwork and the music.”
“The music will most likely get on your nerves within the first hour or so, and the other sound effects are super basic.”
“The music is fine, but quickly becomes repetitive.”
“The music is okay, but it feels like a missed opportunity to have an awesome soundtrack.”
- replayability28 mentions
- 46 % positive mentions
- 43 % neutral mentions
- 11 % negative mentions
The game's replayability is a mixed bag, with many players praising its high replay value due to customizable settings, randomization of events and maps, and engaging storytelling that allows for varied outcomes. However, some users express disappointment, citing a lack of significant changes in subsequent playthroughs and a steep learning curve that can lead to repetitive experiences. Overall, while there are elements that enhance replayability, opinions vary widely, with some rating it as excellent and others as lacking.
“An incredible game with incredible systems and a lot of replay value, both in its storytelling and exploration mechanics.”
“There is a ton of replay value as you are faced with multiple options in different segments of the game that affect your outcome from relationships, resources, danger, and evolution of the game flow.”
“Dead in Vinland is a beautiful game with very interesting characters and a ton of replayability, based on whom you find and how you will approach the game.”
“This game becomes boring too fast and has 0 replayability.”
“Replayability of this game is not really there as the same things will happen in the same areas; the randomness occurs on where on the map they will be found.”
“Once you get to the final destination, there is little replay value.”
- character development10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
Character development in the game is a mixed bag, with some players praising its depth and variety, particularly in relation to party dynamics and romance options, while others criticize it for being poorly implemented and ultimately irrelevant to gameplay. The inclusion of DLC has been noted to enhance character arcs, but overall, the execution remains inconsistent, leading to a lack of engagement for some players.
“It feels like a mish-mash of survival micromanagement with ample character development and a nice story to keep you invested.”
“For being made by an indie studio, the game is quite well-done and the character development is quite good, even without the 'norse side stories' DLC.”
“Character development has been greatly improved too.”
“But the poor implementation of combat, character development, and the insane amount of luck involved just makes the game one of the worst of its kind.”
“A sin of game design - renders all your choices in character development irrelevant - counterproductive, actually.”
“-character development (especially with norms side story dlc)”
- humor9 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, featuring polished and engaging dialogue with memorable characters that often deliver genuinely funny moments, particularly through clever use of runes and cultural references. However, some players criticize the humor for veering into poorly executed jokes and anachronisms that clash with the game's setting, leading to a perception of predictable stereotypes and juvenile humor. Overall, while there are highlights in the character interactions and storyline, the humor may not resonate with everyone due to its inconsistent quality.
“The story is solid enough, and the dialogue with characters is actually really great and funny; some of the characters are a hoot.”
“Funny dialogue with vikings alone does it for me.”
“Hilarious use of runes quite often.”
- atmosphere6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's atmosphere is praised for its rich lore, engaging character interactions, and impressive graphics, which effectively convey a convincing Viking folklore setting. However, some players find certain character interactions annoying, while a diverse range of humor helps maintain a lighter tone amidst the more serious elements. Overall, the atmosphere is described as immersive and well-crafted.
“It's a wonderfully atmospheric game with a nice sprinkling of lore and dialogue.”
“The graphics are done well and the atmosphere is also impressive.”
“Character design, atmosphere, and Viking folklore are convincing.”
“Character interactions define the atmosphere of the game, and that part is just simply annoying.”
“The graphics are done well, but the atmosphere feels lacking.”
“The atmosphere is inconsistent and fails to immerse the player.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the characters, highlighting the game's ability to evoke feelings that are rare in modern gaming. However, some users feel that the experience could be enhanced with more randomness in gameplay elements.
“This game makes me feel emotionally connected with the characters, and I realized that not many games can do this anymore after a lifetime of playing video games.”
“There are jobs, skills, and emotional levels of colonists that must be managed.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is characterized by some minor bugs and glitches, which the developers are actively addressing with hotfixes. While these issues can lead to occasional repetition in gameplay, they do not significantly detract from the overall experience.
“As for gameplay, since it's still relatively new, there are some bugs and glitches here and there, but I'm sure the developers will fix it as there have already been some hotfixes released, and I believe they will add some fun things in the near future.”
“While somewhat buggy, and at times more repetitive than is really necessary, Dead in Vinland is a solid and fun improvement to the already great Dead in Bermuda.”
“No other major glitches were noticed other than if you beat up the villain, the villain claims they won.”
- optimization2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
Overall, players find the game's optimization to be effective, with well-performing mechanics that enhance the survival management experience. However, some feel that the gameplay could benefit from a shorter duration, as repetitive tasks emerge after optimizing crew and management.
“The gameplay is a bit long; it could have been shorter since after optimizing your crew and management, you keep doing similar tasks.”
“Nice survival management, a pretty interesting plot, and proper performance of all mechanics gave me a lot of fun.”
“I believe the gameplay is a bit long; it could have been shorter since after you optimize your crew and management, you keep doing similar things.”
“The optimization process feels tedious and repetitive, making it hard to stay engaged with the game.”
“After spending time optimizing my team, I found that the gameplay didn't significantly change, leading to a lack of excitement.”