- April 12, 2018
- G4F Records
- 5h median play time
Dead In Vinland
Platforms
About
"Dead In Vinland" is a single-player mystery role-playing game that offers an intriguing story, spectacular game mechanics, outstanding graphics, and perfect music. Players lead a Viking family in their quest for survival on a mysterious island, managing their physical and mental health, exploring, and interacting with other characters. The game features deep survival management simulation, is challenging with high difficulty, and offers exceptional replayability through three different game modes.
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- Engaging story with interesting characters and character interactions.
- Challenging gameplay that requires strategic planning and resource management.
- Beautiful art style and immersive atmosphere.
- Heavy reliance on RNG can lead to frustrating experiences and repeated failures.
- Combat system lacks depth and can feel tedious over time.
- Repetitive gameplay and dialogue can diminish the overall experience.
story
230 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players praising its intriguing setup, character depth, and engaging plot twists, while others criticize it for being poorly executed, repetitive, or filled with modern tropes that clash with the setting. Many appreciate the character interactions and the emotional weight of the narrative, but some feel that the story can become tedious or overshadowed by gameplay mechanics. Overall, while the story has its strengths, it often struggles with pacing and coherence, leading to a varied reception among players.
“It is intriguing, it has a great setup, characters, and plot twists.”
“The story is rich and interesting, artwork and graphics are beautiful, and the music!”
“The story unfolds between all of the characters in your party on a nightly basis, generally involving a dialogue of 20-30 lines.”
“The story is solid enough, and the dialogue with characters is actually really great and funny; some of the characters are a hoot.”
“Story-wise, the concept is something I think I could get on board with, in theory; yet in practice it is poorly written: the plot feels forced, and the characters are stereotyped; moreover, they are bad stereotypes that do not feel like they fit the Viking theme.”
“My main issues are that combat becomes very tiresome after a while, the characters' dialogue and storylines feel too modern considering the Viking setting, and the endgame is so dull and repetitive that I've never been able to bring myself to finish it.”