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LET IT DIE: INFERNO Game Cover

About LET IT DIE: INFERNO

LET IT DIE: INFERNO is a single player and multiplayer survival hack and slash game with a post-apocalyptic theme. It was developed by SUPERTRICK GAMES, Inc. and was released on December 3, 2025. It received neutral reviews from players.

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Looking for games like LET IT DIE: INFERNO? Here are top survival hack and slash recommendations with a post-apocalyptic focus, selected from player-similarity data — start with Hyper Light Breaker, LET IT DIE or THE CUBE, SAVE US.

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Reviews

45%Audience ScoreBased on 359 reviews
gameplay29 positive mentions
monetization6 negative mentions

  • The game offers a unique and stylish art direction with surreal and bizarre designs, creating a memorable and distinctive atmosphere.
  • The combat system is tactical, satisfying, and rewarding mastery with mechanics such as blocking, counterattacks, and weapon synergies.
  • The recent additions of PvE modes and co-op (duos) have improved the gameplay experience, allowing players to enjoy exploring with less forced PvP.
  • The roguelike structure provides addictive progression and challenging gameplay that encourages repeated runs and experimentation with different loadouts.
  • Developers are responsive and continue to improve the game with patches, balancing, and adding new content and modes.
  • The game has a compelling narrative with interesting characters and environmental storytelling that deepens the worldbuilding.
  • Monetization is mostly cosmetic or convenience-based, with no major pay-to-win advantages affecting core gameplay for most players.
  • Performance and optimization issues are prevalent, with frequent crashes, input lag, and poor frame rates even on high-end PCs.
  • The game features a punishing progression system with seasonal resets that wipe most player progress except for cosmetics and purchases, undermining long-term motivation.
  • The combat feels clunky to some players, with floaty controls, lack of lock-on in combat, and enemy AI that can feel unfair or cheat by reading player inputs.
  • The PvP aspects are divisive and often frustrating, with a small player base leading to dead PvP modes and some players experiencing ganking or instant deaths.
  • The content is limited at launch, with repetitive maps, low enemy variety, and a shallow crafting/blueprint system that stifles build diversity and experimentation.
  • Monetization includes paid character unlocks, blueprint slots, and healing items, which some view as aggressive or pay-to-win elements in a full-priced game.
  • The game departs significantly from the original Let It Die in gameplay, progression, tone, and style, disappointing many longtime fans expecting a true sequel.
  • AI-generated assets and voice acting have caused controversy and dissatisfaction among the community.
  • gameplay

    137 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    The gameplay receives mixed feedback, with some praising the strategic character and equipment upgrades, deliberate combat mechanics, and extraction-style loop that offers depth and challenge. However, many criticize it for feeling clunky, slow, and less engaging than the original, noting repetitive enemy encounters, poor balance, technical issues, and intrusive monetization that hinder long-term appeal. While fans of the original may appreciate familiar elements, the shift towards extraction and PvPvE mechanics has divided the community, making the gameplay feel less satisfying and less replayable for some.

    • “The balance between punishment and reward keeps the gameplay loop compelling and encourages players to continue pushing deeper into the game's dangerous world.”
    • “Players can collect materials, improve equipment, unlock new capabilities, and utilize unique character mechanics that add depth to each run.”
    • “The core gameplay loop is addictive, the PvE is good and you need to get good to progress; once you understand the game, the loop feels rewarding and every time you die you can only blame yourself.”
    • “Runs poorly, feels cheap and the gameplay loop is dull.”
    • “The combat mechanics are extremely basic and the enemies are pretty boring.”
    • “The gameplay is where everything falls apart.”
  • music

    65 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    The music in the game receives mixed feedback, with many praising its quality, atmosphere, and eclectic style that complements the visuals and world-building, while others find it repetitive, uninspiring, or lacking the memorable uniqueness of the original soundtrack. Though AI was used in some aspects, most tracks were human-produced, and there is hope for more varied content and a soundtrack release. Overall, the music is considered a strong point by many, but some fans miss the depth and scare-factor present in the original game's score.

    • “I love the whacky style and Japanese humor and much like the original you have a base to chill at and a radio playing in the background with banging Japanese music.”
    • “The DNA is all there - the vibes are right, the art is a fever dream, the music is fantastic.”
    • “The combination of dark and whimsy atmosphere and amazing soundtrack is unmatched.”
    • “But then it flops in a game with AI-generated music, super boring to play with no real feeling, I am getting better and the frustration to have to start again.”
    • “Yes, the AI is bad and as a big Akira Yamaoka fan (I buy everything he works on) I'm quite disappointed in the soundtrack while in matches.”
    • “The main menu music, the hub music, the game music (which will change slightly as the timer gets lower) I turned this off after 2 hours when I realized it would not get better, this was also the point I looked at the game on Steam and realized what had happened.”
  • graphics

    55 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The game's graphics receive praise for their unique, surreal, and colorful art style, creative environmental design, and expressive characters, showcasing a distinctive blend of horror, gore, and whimsy. However, performance issues such as inconsistent frame rates and occasional eye strain detract from the experience, while some fans feel the visuals lack the original's darker, grungier charm despite improved polish. Overall, the graphics are impressive and atmospheric, but opinions are mixed due to technical drawbacks and stylistic departures from the original.

    • “Instead of relying solely on grim darkness, the game embraces a bizarre and colorful aesthetic filled with surreal designs and strange environmental details.”
    • “Mind-blowing combinations of gore and horrific demons, religious symbolism, kawaii consumerism, and the beauty of nature all mashed together into a unique aesthetic.”
    • “The graphics and the setting are creative and beautiful.”
    • “Also, this runs horribly even on low graphics, and I can play other 2025 games higher than this. I don't know why it can't get a consistent 60 frames on the lowest settings; I'm lucky if I get a consistent 30.”
    • “The graphics are a downgrade somehow as well.”
    • “The graphics seem to hurt my eyes sometimes.”
  • story

    51 mentions Positive Neutral Negative
    16% positive mentions, 78% neutral mentions, 6% negative mentions

    The game's story employs indirect, environmental storytelling and requires players to actively engage with missions and exploration to uncover lore, creating a challenging and skill-based narrative experience. However, frequent seasonal resets erase story progress, which frustrates players who prefer a continuous unfolding narrative, and some feel it lacks the depth and cohesion of the original. While the story introduces intriguing characters and themes, its pacing and emphasis on PvP elements may limit appeal for those seeking more traditional or uninterrupted storytelling.

    • “The story of the original blurred the line between fiction and reality, deliberately hiding lore and letting the characters speak for themselves.”
    • “The game's narrative takes a more indirect approach, relying on environmental storytelling, mysterious lore, and eccentric characters to build intrigue.”
    • “While the story is not presented in a traditional cinematic fashion, the setting contains enough mystery to motivate exploration and encourage players to piece together the larger picture themselves.”
    • “There is no unfolding story to the same quality as the Let It Die original, which was shut down.”
    • “If that sounds boring, wait until you see how every single thing gets reset after a season's up; even the story starts over too.”
    • “Inferno has a severe lack of content, and the story feels paced way too fast because you complete it just by extracting 6 times in a row, once on each map.”
  • monetization

    46 mentions Positive Neutral Negative
    7% positive mentions, 80% neutral mentions, 13% negative mentions

    Monetization in the game is widely criticized for being aggressive and reminiscent of pay-to-win tactics, especially problematic given the title's upfront cost compared to its free-to-play predecessor. While some argue microtransactions are mostly cosmetic or avoidable, many players feel the grind is designed to push purchases and that the monetization negatively impacts gameplay balance and player trust. Overall, the monetization approach has left a bitter impression, with calls for fairer, less intrusive methods from the developers.

    • “The microtransactions are not 'pay to win' as you may have heard.”
    • “Microtransactions are also mainly cosmetic. Yes, there's a shop to get some gear with the paid currency, but there's no point in it since there's a shop right next to it selling about the same stuff for the regular currency instead. It's far from pay to win in my opinion.”
    • “Now the big one, microtransactions: purely cosmetic only. There is no amount of money you could throw at the game to get better gear; the only way you do that is by going down to different floors. Those who say there are things you can buy that give you an advantage are lying.”
    • “Unfortunately, it's riddled with egregious microtransactions.”
    • “The grind is excessive to the point of absurdity, clearly designed to push players toward monetization rather than reward effort or skill.”
    • “Looking past the AI usage (ugh) in the art and voice acting, the game suffers in its core gameplay and pushes microtransactions (death metal currency) towards the user in so many different areas that is quite criminal for a $32.50 CAD (base) game.”
  • optimization

    33 mentions Positive Neutral Negative
    21% positive mentions, 43% neutral mentions, 36% negative mentions

    The game suffers from widespread poor optimization across various platforms, with many users experiencing lag, stuttering, and performance issues even on high-end hardware. Lack of features like DLSS and inconsistent performance compared to previous titles further hamper the experience, making the game feel unpolished and less enjoyable. While some report acceptable performance on mid-range systems, overall optimization is regarded as a significant drawback needing urgent improvement.

    • “More impressively, it remains smooth and playable on an i5-10300h with a GTX 1660 Ti, earning a respectable 7/10 optimization score on that system.”
    • “Performance was flawless on the primary system and remained smooth on the GTX 1660 Ti laptop, although lower-end optimization still has room for improvement.”
    • “* appears to have good optimization.”
    • “Instead of, again, building on what the first game did great and continuing that philosophy, this game just runs worse with less content, because the optimization is terrible and there's not much to do.”
    • “The performance is once again an absolute disaster.”
    • “Holy cow - I don't care about the AI stuff so I'll get to the choose within the first few minutes of playing the game is horrendously optimized, cut scenes lag, weird controls, (story interesting, similar depth to Made in Abyss) they are going to have to do some godly optimizing and perhaps focus on the PvE aspect to draw in their core fans who don't want to do the PvP stuff, it should be a separate option 'hell core PvP' with different story for extra replayability and no PvE items just PvP items.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is seen as tedious and monotonous, with many players frustrated by heavy grind mechanics, permanent loot loss, and lack of meaningful progression. While some appreciate in-game grinding for gear and tower climbing, the experience is often marred by RNG and pay-to-win elements, detracting from overall enjoyment. Fans of the series also express disappointment over a shift toward PvP focus instead of building on rewarding grinding systems.

    • “If all your progress is going to get reset in a few months, then what's the point of grinding?”
    • “Upgrades are very grindy.”
    • “Grinding in a game for loot that can be lost permanently.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely appreciated for its dark, surreal, and quirky style, often blending bizarre characters and over-the-top elements that inject levity into a brutal world. Fans of Suda51's distinct Japanese humor and offbeat tone will find it especially enjoyable, though its unconventional and sometimes twisted comedic approach may not appeal to everyone. Overall, the humor complements the game's strange, hostile atmosphere, adding charm and a memorable personality.

    • “Returning fans will appreciate the presence of familiar elements, including the iconic Uncle Death, whose bizarre personality continues to inject humor into an otherwise brutal world.”
    • “I love the wacky style and Japanese humor, and much like the original, you have a base to chill at and a radio playing in the background with great Japanese music.”
    • “The aesthetics and music alone in the original are enough to retain someone because it feels so out of place, but fits together so well paired with the crazy voice lines, combat, gore, etc. I remember playing when it first came out and thought things looked and were so over the top, it was hilariously sweet.”
  • atmosphere

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The atmosphere is widely praised for its distinctive art direction, memorable visuals, and a unique blend of dark whimsy and vibrant color, greatly enhancing the overall experience. The soundtrack complements this atmosphere, creating an engaging and rewarding exploration environment. However, some feel the repetitive map and underlying gameplay choices prevent the atmosphere from fully realizing the game's potential.

    • “The art direction successfully creates an atmosphere that is memorable and distinctive, making exploration rewarding even when players are not actively engaged in combat.”
    • “The combination of dark and whimsical atmosphere and amazing soundtrack is unmatched.”
    • “Took a little getting used to, but I love the music, and the atmosphere is so bright and colorful compared to Let It Die.”
    • “The atmosphere hints at a far better game buried underneath layers of bad decisions.”
    • “It's alright, don't expect anything like Let It Die. It's kinda fun, clunky, but the atmosphere doesn't make up for it. I don't know how the game is going to turn out with time. I played a few games and felt like I did most of it. There's a lot of progression through bodies and everything, but the map is always the same, which is underwhelming.”
    • “Graphics are nice compared to the last, but I'm here for the vibes, the atmosphere, the experience. (Implying the atmosphere may not meet expectations.)”
  • replayability

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability in the game is seen as promising due to multiple characters and potential long-term engagement, though many users feel more playable characters, areas, and content are needed to strengthen it. Some praise the variety in character specialization and gameplay depth, while optimization issues and a lack of PvE focus are noted as drawbacks that may hinder replay value. Overall, the game shows good potential but requires further development to fully realize its replayability.

    • “There is a ton of replayability here, with different characters to run, each specializing in unique skills and weapon brands, adding depth and variety to gameplay.”
    • “Its inclusion gives the game enormous potential for replayability and long-term engagement.”
    • “It’s got some replayability value.”
    • “The game's biggest weakness is its need for more content and stronger long-term replayability.”
    • “Need more playable characters and playable areas.”
    • “Holy cow - I don't care about the AI stuff, but the game's horrendous optimization, cutscene lag, and weird controls hurt the experience. They need to focus on PvE to attract core fans who dislike PvP. Adding a separate 'hell core PvP' mode with a different story could enhance replayability.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is poor, with frequent glitches and lag caused by server issues leading to frustrating deaths and buggy movement. Additionally, the extraction mode suffers from freezes during the death summary screen, especially when alt-tabbing, requiring forced restarts.

    • “The multiplayer component suffers from frequent glitches caused by server ping issues, leading to lag and unfair deaths.”
    • “They completely gutted the original mechanics for a tactical extraction mode riddled with anxiety-inducing stress and buggy movements.”
    • “When you die in an extraction, if you alt-tab during the summary menu, the game freezes and requires a forced restart.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers intense, adrenaline-pumping moments typical of extraction genres, but with shorter matches and fewer equipment slots, making deaths less emotionally devastating. While some players miss the deeper emotional impact of the first game, the streamlined experience maintains excitement without prolonged frustration.

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Play Times

17h Median play time
163h Average play time
4-150h Spent by most gamers
*Based on 7 analyzed playthroughs
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LET IT DIE: INFERNO is a survival hack and slash game with post-apocalyptic theme. Common tags for LET IT DIE: INFERNO include 3D, dark humor, third person, roguelike, action roguelike and others.

LET IT DIE: INFERNO is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 163 hours playing LET IT DIE: INFERNO.

LET IT DIE: INFERNO was released on December 3, 2025.

LET IT DIE: INFERNO was developed by SUPERTRICK GAMES, Inc..

LET IT DIE: INFERNO has received neutral reviews from players. Most players liked LET IT DIE: INFERNO for its gameplay but disliked it for its monetization.

LET IT DIE: INFERNO is a single player game with multiplayer and local co-op support.

Similar games include Hyper Light Breaker, LET IT DIE, THE CUBE, SAVE US, SYNDUALITY Echo of Ada, HAWKEN REBORN and others.