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LET IT DIE: INFERNO Game Cover

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LET IT DIE: INFERNO is a single player and multiplayer action game. It was developed by SUPERTRICK GAMES, Inc. and was released on December 3, 2025. It received neutral reviews from players.

LET IT DIE: INFERNO is a roguelike action game featuring seasonal resets where players climb a deadly tower, facing brutal enemies and unpredictable challenges. Progress, inventory, and ranks reset each season, but purchased items and currencies carry over, encouraging strategic growth. Customize your character with various body types and gear to survive the infernal climb.

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45%
Audience ScoreBased on 302 reviews
gameplay23 positive mentions
monetization5 negative mentions

  • The game features vibrant visuals and a unique art style that captures the essence of the original Let It Die.
  • The combat system, while different, introduces new mechanics like guard breaks and rage attacks, adding depth to encounters.
  • The game offers a mix of PvPvE gameplay, allowing for interesting player interactions and a sense of unpredictability.
  • The game lacks the charm and depth of the original Let It Die, with many players feeling disappointed by the shift to an extraction format.
  • Combat feels clunky and unrefined, with issues like input reading from enemies and a lack of a lock-on feature leading to frustrating encounters.
  • The monetization model is criticized for being predatory, with essential features and characters locked behind paywalls, detracting from the overall experience.
  • gameplay
    107 mentions Positive Neutral Negative

    The gameplay of "Let It Die: Inferno" has received mixed reviews, with many players noting a significant departure from the original game's mechanics. While some appreciate the new extraction gameplay and find it enjoyable, others criticize it for being slow, clunky, and lacking the depth and engaging progression of its predecessor. Overall, the game seems to struggle with balancing its PvPvE elements and maintaining a satisfying gameplay loop, leading to a divided player base on its merits.

    • “The gameplay loop is satisfying, and the combat overall is definitely better and more complex than the first game.”
    • “The core gameplay loop is addictive, the PvE is good and you need to get good to progress; once you understand the game, the loop feels rewarding and every time you die you can only blame yourself.”
    • “Let it die: inferno delivers what a sequel should deliver: better mechanics, stronger performance, expanded systems, and a deeper world, all while honoring the tone and style of the original game.”
    • “Combat is clunky, gameplay is slow.”
    • “The gameplay loop gets boring rather quickly once you get the hang of it.”
    • “The gameplay is where everything falls apart.”
  • music
    62 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising its energetic and stylish tracks that fit well within the game's aesthetic, while others criticize it for being repetitive and lacking the variety of the original "Let It Die." Many players express a desire for more music options and a radio function to enhance the experience, highlighting the potential for future updates to improve the soundtrack. Overall, while the music has its fans, it seems to fall short of the high expectations set by its predecessor.

    • “The hub is cozy, the music is solid, and the game plays from front to back for a $25 exchange.”
    • “The combination of dark and whimsical atmosphere and amazing soundtrack is unmatched.”
    • “Even within the first hour, the music sets a strong vibe: energetic, stylish, and atmospheric.”
    • “That being said, I was really hoping the music would be better considering the original had like 100 unique tracks!”
    • “Music: the music is awful and repetitive.”
    • “The main menu music, the hub music, the game music (which will change slightly as the timer gets lower) I turned this off after 2 hours when I realized it would not get better.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful environmental artwork, unique character designs, and overall aesthetic, which maintains a punk-horror vibe. However, performance issues, such as lag and inconsistent frame rates, detract from the experience, leading some to feel that the visuals do not compensate for gameplay shortcomings. While the art style is appreciated, there is a sentiment that it lacks the charm and depth of the original "Let It Die."

    • “The biggest praise I can give this game over the first is the visuals.”
    • “The UE5 performance can be improved, but the graphical quality is awesome.”
    • “Textures, lighting, and performance are all improved without betraying the iconic 'Let It Die' art style.”
    • “The only positive I can give this game is that it gave me a renewed appreciation for the 2016 game I was obsessed with as a teen. However, this runs horribly even on low graphics, and I can play other 2025 games at higher settings than this. I don't know why it can't get a consistent 60 frames on the lowest settings; I'm lucky if I get a consistent 30.”
    • “The graphics seem to hurt my eyes sometimes.”
    • “The graphics are a downgrade somehow.”
  • monetization
    39 mentions Positive Neutral Negative

    The monetization in this game has drawn mixed reviews, with many players criticizing its aggressive microtransaction model, especially given the game's price tag. While some argue that the microtransactions are primarily cosmetic and do not impact gameplay, others feel that the system is predatory and designed to push players toward spending money. Overall, the monetization practices have left a bitter taste for many, leading to concerns about fairness and long-term support from the developers.

    • “Don't get me started on the monetization; I've seen it and I know it's dumb, but I don't feel like while I'm playing that I ever have to interact with it or use it in any way.”
    • “Microtransactions are mainly cosmetic; yes, there's a shop to get some gear with the paid currency, but there's no point in it since there's a shop right next to it selling about the same stuff for the regular currency instead. It's far from pay-to-win in my opinion.”
    • “The monetization can flat out be ignored because of its irrelevance.”
    • “The grind is excessive to the point of absurdity, clearly designed to push players toward monetization rather than reward effort or skill.”
    • “The monetization is a little aggressive considering this is not free like the prior game; I would have expected the ability to at least earn a little premium currency via the game, but after several matches, I haven't seen a way to do that.”
    • “The fact it cost me $25 and on top of that had the gall to try and sell me microtransactions as well is absurd.”
  • story
    38 mentions Positive Neutral Negative

    The game's story is intricately tied to gameplay mechanics, requiring players to progress through missions to unlock narrative elements, which some find engaging while others see as a limitation. Players appreciate the character development and humor, noting that the story evolves with each reset and offers new content, but some criticize the pacing and the forced resets that can disrupt immersion. Overall, while the story has depth and intrigue, it is heavily reliant on the extraction gameplay, which may not appeal to everyone.

    • “Even early on, the story feels more engaging and intentional than its predecessor.”
    • “I’m genuinely excited to continue playing, experience the full story, and finish this review because so far, I’m absolutely in love with this game.”
    • “The game story is well written; each character has life breathed into them, which is a first for the series.”
    • “Inferno has a severe lack of content, and the story feels paced way too fast because you complete it just by extracting 6 times in a row: once on each map.”
    • “And calling it a story is kind of overreaching.”
  • optimization
    34 mentions Positive Neutral Negative

    Overall, the game's optimization has received significant criticism, with many players reporting poor performance even on high-end hardware like the RTX 3080 and RX 7900 XTX. Issues such as lag, stuttering, and lack of DLSS support have been highlighted, leading to a frustrating experience, particularly in PvP scenarios. While some users noted decent performance on lower-end systems, the general consensus is that the game requires substantial optimization improvements to meet player expectations.

    • “The graphics are good and I had no performance issues on medium settings.”
    • “Textures, lighting, and performance are all improved without betraying the iconic Let It Die art style.”
    • “On the i5-10300h with a GTX 1660 Ti, the game still plays smoothly, earning a solid 7/10 for optimization.”
    • “Optimization for this game is kinda bad; I have a 3080 and it makes my system sound like a jet turbine even on medium settings.”
    • “Performance is rough, which is not good for a PvP-focused game.”
    • “The performance is once again an absolute disaster.”
  • grinding
    15 mentions Positive Neutral Negative

    Reviews indicate that the grinding mechanics in the game are often seen as tedious and monotonous, detracting from the overall enjoyment. While some players appreciate the potential for in-game progression without excessive grinding, many express frustration over the reliance on RNG and the lack of meaningful target farming. Overall, the grinding experience is criticized for being overly burdensome and not rewarding enough, overshadowing the game's positive aspects.

    • “Honestly, it’s disappointing that we didn’t get a proper sequel that builds on the original game without the heavy grinding and pay-to-win elements.”
    • “Overall, Let It Die: Inferno has potential, but it’s buried under harsh balancing, grindy mechanics, and monetization that gets in the way of the fun.”
    • “But all of it is still just RNG; there is no uniqueness, no target farming, nothing like that.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is described as quirky and over-the-top, blending Japanese comedic elements with a darkly humorous atmosphere that enhances the overall experience. While some find it amusing and fitting with the game's aesthetic, others feel it lacks depth and can be hit-or-miss. Overall, the humor contributes to a unique, if polarizing, adventure that resonates with fans of Suda51's style.

    • “I love the wacky style and Japanese humor, and much like the original, you have a base to chill at and a radio playing in the background with banging Japanese music.”
    • “The aesthetics and music alone in the original are enough to retain someone because it feels so out of place, but fits together so well paired with the crazy voice lines, combat, gore, etc. I remember playing when it first came out and thought things looked and were so over the top, it was hilariously sweet.”
    • “The atmosphere is pure 'Let It Die'—strange, stylish, unsettling, and darkly humorous but amplified.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of the game is a standout feature, blending dark whimsy with vibrant visuals and an engaging soundtrack that sets a strong, energetic vibe. While some players find the repetitive map design underwhelming, the overall aesthetic and thematic elements create a unique and immersive experience reminiscent of the "let it die" series. Despite some clunky gameplay, the atmosphere compensates, making it enjoyable for fans of roguelites and thematic depth.

    • “The combination of dark and whimsical atmosphere and amazing soundtrack is unmatched.”
    • “Even within the first hour, the music sets a strong vibe: energetic, stylish, and atmospheric.”
    • “The atmosphere hints at a far better game buried underneath layers of bad decisions.”
    • “I mean, it's alright, don't expect anything like 'Let It Die'. It's kind of fun, clunky, but the atmosphere makes up for it. I don't know how the game is going to turn out over time; I played a few games and felt like I did most of it. Obviously, there is a lot of progression through bodies and everything, but the map is always the same, which is underwhelming.”
    • “The atmosphere is pure 'Let It Die': strange, stylish, unsettling, and darkly humorous but amplified.”
  • replayability
    4 mentions Positive Neutral Negative

    Players note that the game offers significant replayability through various playable characters and areas, although some express a desire for more options. While the starting character is often considered the best, the unique abilities of other characters add depth to gameplay. However, concerns about optimization and the balance between PvE and PvP content may affect long-term engagement for some players.

    • “There is a ton of replayability here, with different characters to run, even though you have to pay to get them.”
    • “It should be a separate option 'Hell Core PvP' with a different story for extra replayability.”
    • “Need more playable characters and playable areas.”
    • “The potential for replayability and long-term engagement just skyrocketed.”
    • “Holy cow - I don't care about the AI stuff, so I'll get to the choose within the first few minutes of playing the game is horrendously optimized. Cut scenes lag, weird controls. They are going to have to do some godly optimizing and perhaps focus on the PvE aspect to draw in their core fans who don't want to do the PvP stuff. It should be a separate option 'Hell Core PvP' with a different story for extra replayability and no PvE items, just PvP items.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting frequent glitches, lag due to server issues, and frustrating multiplayer experiences. Players also experience game freezes when alt-tabbing during critical moments, necessitating a forced restart. Overall, the stability issues significantly detract from the gameplay experience.

    • “The multiplayer component is frustrating; the PvP is obnoxious, and the game glitches frequently due to pinging servers, leading to lag and cheap deaths.”
    • “They completely overhauled the original mechanics for a tactical extraction, resulting in anxiety-inducing stress and buggy movements.”
    • “When you die in an extraction and view the summary menu, I've noticed that if you alt-tab at all during it, your game freezes and requires a forced quit and restart.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the emotional intensity of the game, noting that the short 15-minute exploration limit and the high stakes of losing equipment create a thrilling yet less devastating experience when dying. This balance allows for adrenaline-pumping matches without the overwhelming heartbreak often associated with longer gameplay sessions.

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22h Median play time
190h Average play time
4-150h Spent by most gamers
*Based on 6 analyzed playthroughs
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LET IT DIE: INFERNO is a action game.

LET IT DIE: INFERNO is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 190 hours playing LET IT DIE: INFERNO.

LET IT DIE: INFERNO was released on December 3, 2025.

LET IT DIE: INFERNO was developed by SUPERTRICK GAMES, Inc..

LET IT DIE: INFERNO has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

LET IT DIE: INFERNO is a single player game with multiplayer and local co-op support.

Similar games include Game of Thrones: Kingsroad, SYNDUALITY Echo of Ada, Wo Long: Fallen Dynasty, Eldegarde, KurtzPel and others.