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LET IT DIE

Let it Live is wild, free, brutal and bloody combat.
LET IT DIE Game Cover
72%Game Brain Score
gameplay, music
grinding, monetization
76% User Score Based on 3,044 reviews
Critic Score 75%Based on 13 reviews

Platforms

PCPlaystation 5Playstation 4WindowsPlayStation
LET IT DIE Game Cover

About

LET IT DIE is a single player and multiplayer hack and slash game with horror and comedy themes. It was developed by SUPERTRICK GAMES, Inc. and was released on September 26, 2018. It received mostly positive reviews from both critics and players.

LET IT DIE is a hyper-violent hack-and-slash action experience with roguelike elements. Fight your way to the top in this free-to-play collaborative creation brought to you by Grasshopper Manufacture and GungHo Online Entertainment America.

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76%
Audience ScoreBased on 3,044 reviews
gameplay159 positive mentions
grinding459 negative mentions

  • Unique and stylish punk aesthetic with creative weapon and armor designs.
  • Addictive and challenging gameplay with rewarding progression and diverse combat mechanics.
  • Excellent soundtrack featuring a variety of Japanese rock and metal artists enhancing the atmosphere.
  • Heavy grind especially after mid-game floors requiring extensive farming and repeated runs.
  • Clunky and unintuitive controls, especially on PC without a controller, with problematic keybindings.
  • Predatory free-to-play model with pay-to-win elements that pressure players to purchase premium currency for revives, storage expansion, and convenience.
  • gameplay
    475 mentions Positive Neutral Negative

    Let It Die offers a challenging and addictive gameplay loop blending souls-like combat with roguelike elements, featuring a dark, quirky style and unique mechanics that reward strategic play. While the core combat and progression systems are engaging, many players find it clunky with awkward controls, repetitive grinding, and a steep learning curve. The experience is often marred by aggressive free-to-play microtransactions and pay-to-win elements, which, although not mandatory, can impact pacing and enjoyment, especially in later stages.

    • “If you give it a chance, the gameplay loop will entertain you for hours.”
    • “It's got a downright addictive gameplay loop of going into the tower, gathering as many resources as you can, using those to upgrade your gear, and using that to push higher and higher.”
    • “The character design is original and flawless, the tutorials and information are easy to understand and fun to read/watch, the gameplay mechanics are engaging and strategic, the kills are satisfyingly brutal and the dialogue is unique and quite hilarious.”
    • “But it is ruined by mtx and stiff gameplay.”
    • “I had to spend a good 25 minutes remapping literally every single key to get something resembling normal gameplay controls.”
    • “The first few areas lure you into thinking it's a souls-like with a few adjustments, but the janky, sticky combat mechanics become a huge problem around floor 11 where they start spamming you with a bunch of enemies while others are sniping you from a distance.”
  • grinding
    462 mentions Positive Neutral Negative

    The game is heavily grind-focused, especially after the first 20 floors, requiring extensive farming for materials, gear upgrades, and blueprints to progress. While some players find the grinding satisfying and rewarding, many describe it as tedious, repetitive, and sometimes frustrating, with sharp difficulty spikes encouraging prolonged resource gathering or spending money to skip grind. Overall, it's suited for players who enjoy challenging, grind-heavy gameplay loops, but may deter those who dislike long, repetitive farming or pay-to-progress mechanics.

    • “Getting the final boss takes an unfun amount of grinding.”
    • “The grind becomes tedious, but it's fun in its own way.”
    • “The rng behind drop rates is soul crushing; you may farm for months for a single decal, needing multiple pieces for each upgrade across many tiers, making material farming extremely time-consuming.”
  • music
    249 mentions Positive Neutral Negative

    The music in "Let It Die" is widely praised as a standout feature, featuring an extensive and diverse soundtrack with over 100 original tracks from various artists, including Akira Yamaoka. Its eclectic mix of genres, from Japanese rock and metal to atmospheric pieces, significantly enhances the game's unique aesthetic and vibe, often described as a primary reason players enjoy and return to the game. The in-game radio and soundtrack are considered phenomenal and integral to the overall immersive and memorable experience.

    • “An in-game radio with selectable stations, track select, and the option to have music play while you are climbing the tower. The soundtrack features dozens of tracks, many by professional bands, some produced specially for this game. The music is awesome and varied, with over 100 original bangers across genres, creating a phenomenal atmosphere and vibe.”
    • “The game has an amazing soundtrack, possibly one of the best I have ever heard. It includes collaborations with over 100 different artists, including Akira Yamaoka, known for the Silent Hill series. The soundtrack is a major draw, giving the game a unique identity and elevating the entire experience. Many players recommend playing the game just for the music alone.”
    • “The music and art style are very unique and probably the highlight of the game. The soundtrack is top-notch, featuring a wide selection of Japanese rock, punk, heavy metal, death metal, and more from real bands. The radio soundtrack has an extensive collection that players often enjoy, and the music carries you through the game’s challenging tower climbs, making the gameplay more enjoyable and atmospheric.”
    • “It's only available when you're doing nothing in the lobby, otherwise you have generic gloomy background music.”
    • “I love the music that plays for uncle death and I love him as a character, but I dislike the regular music. If you had his music playing all the time, I'd happily play the game.”
    • “The praised soundtrack is only audible in the waiting room, which is the place where you will spend the least time at.”
  • graphics
    230 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique, dark, and punk-inspired art style, which is often considered the standout feature and a key appeal despite some technical shortcomings. While the visuals are described as stylistically bold and fitting the game's atmosphere, many note that the graphics are somewhat outdated, with occasional texture issues, janky animations, and a lower fidelity reminiscent of older generation titles. Overall, the aesthetic creativity and atmosphere are highly valued, making the graphics a strong point despite not being cutting-edge.

    • “Picked this game up because the visuals reminded me of Dorohedoro (manga by Q Hayashida/anime on Netflix) and was not disappointed.”
    • “The game's art style is a wild, psychedelic trip through a deranged fever dream.”
    • “The visuals are a triumph of gory grindhouse camp weirdness.”
    • “The graphics are equal to that of 20 years ago.”
    • “The graphics are subpar and muddy, but I'm not really about graphics.”
    • “The graphics look like an early Xbox 360 title.”
  • story
    229 mentions Positive Neutral Negative

    The story in this game is generally described as quirky, chaotic, and minimal, with an emphasis on atmosphere and humor rather than deep narrative depth. While some players appreciate its wacky tone, unique characters, and occasional lore revealed through collectibles, many find the plot sparse, repetitive, and largely sidelined by grind-heavy gameplay, with the main story ending around floor 40 and limited progression beyond that. Overall, the story serves more as a backdrop to the challenging gameplay and is not the primary draw for most players.

    • “Story and world building, Japanese voice acting makes you feel like you are the main character of some anime.”
    • “Extremely fun story with plot twists if you haven't looked it up.”
    • “The story is really good for a free to play.”
    • “The "story/lore" killed the immersion for me.”
    • “The story just ends for many of the aspects of Let It Die: first boss story, 100 floors story (end after 41), Uncle Death's story (just ends or never actually begins).”
    • “Sadly this game's story potential is totally wasted.”
  • monetization
    135 mentions Positive Neutral Negative

    Monetization in the game is heavily centered on microtransactions that some players find intrusive, grind-enforcing, and occasionally predatory, with many feeling essential for smoother progression or convenience. While the game is free-to-play and allows for full completion without spending, the grind can be punishing, and some features, especially at higher levels, heavily incentivize purchases. However, a portion of players view the monetization as optional and manageable if patience is applied, though the ongoing presence of microtransactions significantly impacts the overall experience for many.

    • “It's free to play with in-game purchases such as subscriptions and single purchase items like 'death metals' (in-game currency) and item packs (weapons, armor, misc.). These purchases are convenience-based, not pay-to-win.”
    • “Microtransactions exist to ease the grind but are totally optional. You can progress without paying, though paying can speed things up or offer instant revives.”
    • “The monetization may appear pay-to-win at first, but after a few hours you realize everything you can buy can be earned in-game with some effort. The game also rewards freemium currency through login bonuses.”
    • “The online servers will be going down later this year, and microtransactions have been disabled... which isn't a big deal on its own, but more importantly, all in-game sources of the premium currency were also disabled. These limited sources were absolutely essential to upgrading your base's item storage to a usable size for free players, and with them and the microtransactions removed, there's no way for a new player to access these essential upgrades until the offline mode patch/DLC is released.”
    • “Turns out that I was playing during a limited time event and endgame progress is actually locked behind even more microtransactions than I ever dreamed of.”
    • “Worst monetization you will ever see in a game.”
  • humor
    90 mentions Positive Neutral Negative

    The humor in this game is characterized by a dark, irreverent, and often bizarre tone that mixes morbid, gothic, and wacky elements, appealing especially to fans of Suda51's trademark style. Many players find the quirky characters, offbeat dialogue, and oddball scenarios amusing and charming, though the humor can be polarizing, occasionally veering into cringey or overly strange territory. Overall, the humor adds a unique, sometimes unsettling layer that complements the game's gritty, violent world and rogue-like gameplay.

    • “But I'll keep it simple: Let It Die is a bizarre, often darkly humorous horror anime-ish rogue-like.”
    • “Despite its violence, Let It Die has a dark sense of humor that adds an unexpected layer of charm to its nightmarish world.”
    • “The character design is original and flawless, the tutorials and information are easy to understand and fun to read/watch, the gameplay mechanics are engaging and strategic, the kills are satisfyingly brutal, and the dialogue is unique and quite hilarious.”
  • optimization
    56 mentions Positive Neutral Negative

    The game's optimization is highly inconsistent, with some users praising smooth performance and low system requirements, while many report severe stuttering, long loading times, and crashes, especially on PC without a controller. Keyboard and mouse setups often suffer from input and performance issues that are frequently resolved by using a gamepad. Overall, despite good graphics and potential, the title struggles with significant optimization problems affecting playability on many systems.

    • “Good graphics, well-optimized.”
    • “Even with an ancient GTX 650, it still looks good and runs smoothly on low settings at 1080p.”
    • “Performance: runs even better than on my PS4, all I had to do was make an exception in the firewall and bam, game loads up and runs like a dream, even handles alt+tabbing just fine.”
    • “Unplayable, unoptimized, lag-stutter mess.”
    • “On top of that, it is poorly optimized so anyone who tries to play it on a low-end PC and sometimes mid-tier PC will encounter crashes and errors.”
    • “Not optimized for PC, hard stutter every 6 or so seconds.”
  • atmosphere
    52 mentions Positive Neutral Negative

    "Let It Die" is widely praised for its unique, gritty, and dark atmosphere, blending eerie, post-apocalyptic, and Japanese punk aesthetics with influences from Silent Hill and 80's arcade culture. The game's standout soundtrack, often composed by Akira Yamaoka, significantly enhances its moody, immersive vibe, while quirky characters like Uncle Death add a distinct personality. Despite its grind-heavy gameplay, the cohesive and multi-layered atmosphere remains a key highlight that many players find captivating and addictive.

    • “It has vibes of 80's arcade culture, thematic elements from The Matrix, and qualities of Silent Hill, including liminal space and even Silent Hill composer Akira Yamaoka himself contributing to Let It Die's atmospheric and creepy music tracks.”
    • “The atmosphere, the soundtrack, the character designs—just everything is such pure, morbid art.”
    • “While its combat is a fairly generic dodge-and-swing style Soulslike, it offers a bleak, oppressive yet humorous atmosphere that is reinforced by an extremely restrictive durability system which provides risk and reward.”
    • “It may be the style and the atmosphere, but there are games providing those in heaps while simultaneously entertaining you with something else besides grinding.”
    • “While its combat is the fairly generic dodge and swing style soulslike, it does have decently better execution than most of the souls knockoffs and experiments (not always well) with an extremely restrictive durability system that offers risk and reward, sometimes to the detriment of players' enjoyment but never to the detriment of the game's bleak, oppressive yet humorous atmosphere.”
    • “Tldr: it's a solid dungeon-crawler with all the charm and atmosphere of a grasshopper game, but the bad parts get worse as you progress.”
  • stability
    16 mentions Positive Neutral Negative

    Stability is mixed, with many users reporting frequent glitches, buggy hit-boxes, and menu freezes that sometimes require restarting the game. While the game generally runs smoothly on decent hardware, issues like large patch downloads causing system freezes and incompatibility with Windows 7 have been noted. Overall, gameplay performance is good but marred by persistent bugs and occasional crashes.

    • “For me, the game runs great, even with everything maxed. It does use about 7-8 GB of RAM though with ultra textures, so be ready for that.”
    • “Loving the game, runs great on my PC with a 1060 using a controller and it's super smooth.”
    • “Runs great.”
    • “Downloading an 8GB patch consumes over 30GB of system disk space (even when games are on a different drive) and freezes the entire OS, with almost no CPU usage; something definitely went wrong with the coding.”
    • “This game is buggy as hell.”
    • “The game frequently freezes in menus, forcing a reboot, despite running well otherwise.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers varying replayability depending on player preferences, with unique storylines, diverse tasks, and frequent updates enhancing replay value. While some find it highly replayable and challenging, others feel it lacks replay value. Overall, it appeals especially to fans of grind-heavy, character-building RPGs with unforgiving mechanics.

    • “The storyline is unique, and the various tasks you can do give the game a lot of replay value.”
    • “If you are into grindy roleplaying games, character building games with high replayability, challenging and relatively unforgiving mechanics, this might be for you.”
    • “The game has no replay value, even though that is the point of the game.”
    • “The gameplay is fun but unforgiving, the graphics are stylized but brutal, and the replay value is exactly what you make of it.”
    • “There is, so to say, 'replayability' with the game still being updated (which is always a nice plus) and daily missions together with normal missions that can be taken over and over again.”
  • character development
    8 mentions Positive Neutral Negative

    Character development and design are widely praised for their originality, unique style, and engaging dark humor, contributing significantly to the game's distinctive atmosphere. While some find the character designs exceptional and memorable, a few consider them less exciting but appreciate customization options. Overall, the characters effectively complement the game's art, gameplay, and narrative tone.

    • “The character design is original and flawless, the tutorials and information are easy to understand and fun to read/watch, the gameplay mechanics are engaging and strategic, the kills are satisfyingly brutal and the dialogue is unique and quite hilarious.”
    • “That said, character design and overall style are one of a kind.”
    • “The atmosphere, the soundtrack, the character designs, just everything is such pure, morbid art.”
    • “It's got quirky dark humor, an art style that reminds me of Borderlands, and fairly boring character design with the addendum that you can deck your characters out in all kinds of armor and weaponry.”
  • emotional
    3 mentions Positive Neutral Negative

    Users express frustration and confusion with the game's emotional impact, describing it as puzzling and provoking feelings of anger and sadness, particularly over challenging or unfair in-game encounters.

    • “It makes me want to cry over dying to a level 10 hater with claws.”
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53h Median play time
76h Average play time
18-120h Spent by most gamers
*Based on 26 analyzed playthroughs
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Frequently Asked Questions

LET IT DIE is a hack and slash game with horror and comedy themes.

LET IT DIE is available on PC, PlayStation 5, PlayStation 4, Windows and others.

On average players spend around 76 hours playing LET IT DIE.

LET IT DIE was released on September 26, 2018.

LET IT DIE was developed by SUPERTRICK GAMES, Inc..

LET IT DIE has received mostly positive reviews from both players and critics. Most players liked LET IT DIE for its gameplay but disliked it for its grinding.

LET IT DIE is a single player game with multiplayer support.

Similar games include Aura Kingdom, Spiral Knights, Eternium, Kritika:REBOOT, Once Human and others.