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Lamia's Game Room Game Cover

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Lamia's Game Room is a single player casual turn-based strategy game with a horror theme. It was developed by Digital Crafter and was released on February 16, 2016. It received neutral reviews from players.

You are brought into a room by a mysterious woman named Lamia and forced to play games with people from different backgrounds. You will learn the story as the game progresses. Find out your opponents' weakness during conversations, in order to defeat them. Winning is the only way to leave the room...

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52%
Audience ScoreBased on 87 reviews
graphics12 positive mentions
story10 negative mentions

  • The game features interesting characters and a unique blend of card-based gameplay with a moody, dialogue-driven mystery.
  • The art style and atmosphere are well-received, creating a gothic and unsettling ambiance that enhances the experience.
  • It's easy to learn and accessible for players of all skill levels, making it a fun and casual way to pass the time.
  • The gameplay heavily relies on luck, which can lead to frustrating experiences, especially in later rounds where the AI seems to cheat.
  • The English translation is poor, filled with typos and grammatical errors that detract from the overall narrative experience.
  • The story is relatively short and lacks depth, leaving many questions unanswered and some players feeling unsatisfied with the resolution.
  • story
    79 mentions Positive Neutral Negative

    The story in "Lamia's Game Room" is a mixed bag, with some players appreciating its intriguing atmosphere and narrative potential, while others criticize its execution, including poor translation and a lack of depth. While the game effectively uses its simple mechanics to support a darker narrative, many feel it leaves much to be desired in terms of coherence and resolution. Overall, it appeals primarily to those who prioritize storytelling over gameplay mechanics, despite its flaws.

    • “Each victory advances the story incrementally, maintaining a steady rhythm that balances gameplay with exposition.”
    • “As the story progresses, curiosity becomes a key motivator, as players are encouraged to learn more about Lamia herself and the circumstances that led everyone into the room.”
    • “The art is great, it has a creepy atmosphere, and you genuinely want to know more about the story.”
    • “The game has the hint of a story, drowning under really bad translation, a scanty vocabulary, and various spelling mistakes.”
    • “The story is awkward and cringeworthy, the English translation is terrible, and more often than not, the artwork is not pretty.”
    • “Spoiler alert, if you manage to brave through 11 short but boring matches, your big reward is a 'to be continued' screen as the game ends without even trying to explain anything about the plot it pretends to have.”
  • gameplay
    37 mentions Positive Neutral Negative

    The gameplay of "Lamia’s Game Room" is primarily card-based, resembling a simplified version of Old Maid, with a focus on luck rather than strategy. While the game effectively uses its mechanics to support a narrative-driven experience, many players find the gameplay repetitive and lacking depth, often criticizing its reliance on chance and simplistic interactions. Despite its atmospheric storytelling, the gameplay may not appeal to those seeking more intricate mechanics or replayability, making it a mixed experience overall.

    • “Lamia’s game room is a small but distinctive indie experience that blends card-based gameplay with a moody, dialogue-driven mystery, creating an atmosphere that feels more theatrical than mechanical.”
    • “Between games, dialogue unfolds that slowly reveals fragments of character motivations, fears, and secrets, encouraging players to pay attention not only to the mechanics of winning but also to what is said and left unsaid.”
    • “This structure gives the game a strong sense of identity, as it uses conversation and atmosphere to add weight to otherwise simple gameplay interactions.”
    • “For players seeking intricate strategy or long-term deck-building depth, the gameplay may feel limited, but for those invested in story and mood, it functions effectively as a narrative vehicle.”
    • “The gameplay is overly simplified and heavily depends on plain luck sometimes.”
    • “The gameplay had no depth to it whatsoever; using a strategy based on character tells, I was able to win every time except for two, making the gameplay so boring.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, featuring a gothic, minimalist aesthetic that some players appreciate, particularly in the character and card artwork. However, the mobile version suffers from low-quality, simplistic 2D graphics with no customization options, while the PC version is criticized for not meeting the visual standards expected by gamers, despite some nice art elements. Overall, while the art style has its fans, many reviews highlight a lack of polish and technical execution.

    • “Visually, Lamia’s game room adopts a gothic, minimalist aesthetic that reinforces its mysterious tone.”
    • “The game, considering the low price tag, has nice artworks, especially for the cards.”
    • “Nice anime style graphics.”
    • “There's no option to change the resolution for the mobile app or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low-quality mobile phone graphics.”
    • “The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere, with a mix of relaxing and creepy elements that complement the gameplay. However, some players found the repetitive nature of the music tracks to be a drawback, as it detracted from immersion and became monotonous over time. Overall, while the soundtrack is noted for its quality and fitting ambiance, the limited variety in tracks can lead to a less engaging experience.

    • “Sound design and music further enhance this atmosphere, using restrained audio elements to build tension without overwhelming the player or distracting from dialogue.”
    • “The music was very good and matched the type of game this is.”
    • “The art and the soundtrack are very nice, as well as the game's atmosphere.”
    • “One thing that got on my nerves was the one music track that plays over, and over, and over.”
    • “This game lacks immersion; the music cycles a lot.”
    • “With looping music and a trial-and-error, very basic RNG core mechanic, it just overstays its welcome even with such a low playtime to beat.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of Lamia's game room is characterized by a distinctive blend of moody, theatrical elements and a dark, gothic aesthetic, enhanced by effective sound design and music that build tension. While the art and ambiance are generally praised for their creepiness and intrigue, the experience is somewhat marred by poor writing and translation, which detracts from the overall immersion. Despite these flaws, the game successfully creates a memorable atmosphere that invites players to engage with its narrative.

    • “Lamia’s game room is a small but distinctive indie experience that blends card-based gameplay with a moody, dialogue-driven mystery, creating an atmosphere that feels more theatrical than mechanical.”
    • “Sound design and music further enhance this atmosphere, using restrained audio elements to build tension without overwhelming the player or distracting from dialogue.”
    • “The art is great, it has a creepy atmosphere, and you genuinely want to know more about the story.”
    • “This is a nice looking game, with a decent atmosphere spoiled by an extremely bad English translation, given the gameplay in between the story sections is fairly simplistic, basically being old maid with a very limited bluffing/tells system, that is fairly crippling.”
    • “Lamia's game room is a quirky take on the classic old maid card game with a dark, gothic atmosphere reminiscent of the Danganronpa series.”
    • “Creepy, unsettling atmosphere and music.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to a clunky interface and lengthy animations that extend gameplay beyond the desired duration. This can lead to frustration, especially during endgame scenarios where low win rates necessitate multiple retries for progress. While the game is enjoyable, the repetitive nature of grinding can become tiresome over time.

    • “The interface can get clunky when selecting cards, and having to wait for animations can be tedious, sometimes stretching the game longer than the 10-minute mark, which gets old.”
    • “This can make the endgame tedious, as the player's low win rate will require more than a few retries to progress.”
    • “It's fun, but it does get tedious after a while.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of poorly executed English and a lighthearted take on traditional card games, likening it to a humorous twist on "Old Maid." Players anticipated a more sophisticated comedic experience, such as witty banter from a demonic host, but found the humor to be more simplistic and reliant on the game's awkward writing.

    • “Old maid with bad to humorous Jengrish.”
    • “'Gothic style horror mystery card game' is a funny way to say 'glorified version of Old Maid plus badly written visual novel.'”
    • “I was expecting some sort of intricate double Fanucci with the demonic host laughing and quipping when the players screwed up, building tension before each elimination.”
  • monetization
    3 mentions Positive Neutral Negative

    Many users perceive the monetization strategy as a quick cash grab, indicating dissatisfaction with the game's approach to generating revenue.

    • “For me, this seems like a quick cash grab.”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls.”
  • replayability
    2 mentions Positive Neutral Negative

    The reviews indicate that "Lamia's Game Room" offers limited replayability, as it focuses more on storytelling and atmosphere rather than mechanical depth. This design choice has led to a mixed response, with some players feeling that the game lacks sufficient incentives for repeated playthroughs.

    • “The mixed response highlights the fact that Lamia’s Game Room is not designed to appeal to everyone; it prioritizes storytelling and mood over mechanical depth or replayability.”
    • “It doesn't really have a lot of replay value to it.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Lamia's Game Room is a casual turn-based strategy game with horror theme.

Lamia's Game Room is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Lamia's Game Room.

Lamia's Game Room was released on February 16, 2016.

Lamia's Game Room was developed by Digital Crafter.

Lamia's Game Room has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

Lamia's Game Room is a single player game.

Similar games include Soul Gambler, Dear RED: Extended, Belladonna, Just Ignore Them, Sixtieth Kilometer and others.