TAIKU MANSION
- February 13, 2017
- KITATUS
Taiku Mansion is a first-person puzzle game where you play as a cat-like creature named Kitatus. Explore the mysterious mansion, solve puzzles, and uncover the secrets of your past while avoiding the shadowy creatures that lurk within. With a unique art style and challenging gameplay, Taiku Mansion offers a memorable experience for puzzle game enthusiasts.
Reviews
- The game provides a nostalgic experience reminiscent of classic puzzle games, evoking feelings of nostalgia for older gamers.
- Some players found joy and hope through the game, helping them cope with personal struggles and providing a brief escape from reality.
- The game is easy to complete for achievement hunters, offering a quick way to earn achievements in a short amount of time.
- The game is incredibly short, with most players reporting completion times of around 15 minutes, making it feel unworthy of its price.
- Many puzzles are poorly designed and lack clear hints, leading to frustration and reliance on external guides to complete the game.
- The graphics and overall presentation are subpar, with pixelated visuals and a simplistic interface that do not meet modern gaming standards.
- graphics10 mentions
- 0 % positive mentions
- 70 % neutral mentions
- 30 % negative mentions
The graphics of the game have been widely criticized for their simplistic and lackluster 2D art assets, which offer little improvement even when resolution settings are adjusted. Many reviewers find the visuals to be outdated and reminiscent of early text-based adventure games, with a mediocre presentation that fails to engage players. Additionally, the user interface is described as basic and poorly integrated, further detracting from the overall visual experience.
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“While the artwork itself might be considered passable, the visual presentation here is negligible; it might as well be a slideshow or a YouTube video.”
“Pac-Man, Space Invaders, and Asteroids had more advanced animation and visuals than this game does.”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for its simplistic and outdated design, resembling a browser game with 2D static images and pixelated graphics. Players find the puzzles illogical and overly challenging, leading to a frustrating experience with minimal actual gameplay time.
“Taiku Mansion is reminiscent of some of these text-based adventure games from the old days that had pixelated graphics and a rather simple approach to gameplay.”
“For gameplay purposes, the user interface for this game is mostly just 2D static images, making it feel like a browser game.”
“Puzzles that don't make any sense and maybe 6 minutes of actual gameplay time, if that.”
“The graphics were terrible (pixelated), and the gameplay was solely focused on solving puzzles that require an unreasonable level of skill to complete successfully.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The music in the game is generally appreciated for its relaxing qualities, providing a soothing experience for players. However, a specific music-based puzzle has been criticized for poor design, as it requires players to rely on external resources to solve it.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“One of the puzzles is music-based, which meant I had to watch a video of someone else doing it.”
“That music puzzle is stupid and bad game design.”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's story is perceived as lacking depth and engagement, with some players finding it uninteresting and overly simplistic. While it attempts to convey a moral about perseverance, many feel it fails to deliver a compelling narrative that captivates the audience.
“The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Hardly a success story; gamers just weren't all that interested in the game.”
“No real story, no graphics, and way too easy quests.”