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Kijutsu Rider Game Cover

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Kijutsu Rider is a single player hack and slash game with anime, post-apocalyptic and science fiction themes. It was developed by OmegaMechAnimations and was released on April 2, 2026. It received neutral reviews from players.

Kijutsu Rider is a fast paced third person hack and slash anime styled action game where you play as one of five unstoppable heroes, carve your way through waves of monstrous enemies, take down the black cross conglomerate and save the world.

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51%
Audience ScoreBased on 85 reviews
gameplay12 positive mentions
stability7 negative mentions

  • Combat is fast, flashy, and stylish with satisfying counterattack moments and a good sense of momentum.
  • Character designs, animations, and art direction are unique, appealing, and capture the tokusatsu and Kamen Rider spirit well.
  • Developer shows strong passion with quick responses to bug reports and quality-of-life improvement requests, signaling good potential for future updates.
  • The game suffers from numerous technical issues including camera sensitivity problems, inconsistent hit detection, frequent bugs (such as clipping out of arenas and stuck enemies), and unpolished menus.
  • Gameplay balance is off with enemies often feeling like damage sponges, frustrating high difficulty spikes especially in early boss fights, and lackluster or underpowered transformation mechanics.
  • Poor tutorial and unclear mechanics lead to confusion about combat inputs, parrying, and special moves; audio mixing issues cause voice lines to be drowned out and music to loop awkwardly or abruptly stop.
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay is visually stylish and has exciting concepts, especially during boss battles and super moves, but it suffers from poor polish, unclear mechanics, and balancing issues. Many players find combat repetitive, with enemies often feeling like damage sponges, while tutorials and UI lack clarity, making it hard to grasp key mechanics. Despite its unpolished state and technical glitches, the core gameplay has potential but requires significant refinement and better feedback systems to be truly enjoyable.

    • “Some really cool implementation of mechanics.”
    • “The character designs and the overall gameplay are really cool, especially after you get access to super moves.”
    • “Yes it is janky, yes it is very unpolished, but the core gameplay is absolutely phenomenal.”
    • “The gameplay is very confusing at first and the visuals are a little muddy.”
    • “Game mechanic info isn't easy to get, you get a tutorial where you learn about how your attacks interact with certain icons and telegraphs but not all of them.”
    • “The ideas/concepts are cool but the moves are pretty boring and the gameplay is too, with the combat being just spamming the same two attack buttons while dashing for the most part; a skill system would be a better fit instead of just right and left clicking. Also, the continue/retry buttons when you die don't even work properly.”
  • music
    28 mentions Positive Neutral Negative

    The music adds energy and complements the gameplay, but suffers from poor mixing, overly loud volume by default, abrupt stops and restarts, and a lack of variety, leading to repetitiveness and occasional jarring moments. Users express a desire for more diverse tracks and better sound balancing, especially to avoid music overpowering voice acting and sound effects. Overall, while appreciated, the soundtrack and audio design need refinement for smoother, less intrusive integration.

    • “The soundtrack is a good touch and adds a lot of energy to the gameplay.”
    • “The graphics and music, chef's kiss.”
    • “The combat is cool and fun with the visuals and the music, and for a one-man project I think it's very impressive.”
    • “The music was often so loud it drowned out the voice acting and hit sounds, making the audio mix unbalanced and frustrating.”
    • “The music constantly stops and starts abruptly instead of playing out and looping smoothly, which was very jarring and bothersome.”
    • “The game basically has a single music track that loops endlessly, even over dialogue and cutscenes, leading to a repetitive and grating experience.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with praise for the unique, colorful art style and character designs, but criticism targets muddy visuals, inconsistent shading, and frequent graphical glitches. Many users find technical options limited or malfunctioning, and some express a preference for a more cohesive art style or improved visual clarity. Despite these flaws, the visuals are generally seen as having strong potential that could be enhanced through updates and better optimization.

    • “The designs of the areas and their aesthetics are fun and different, each tying in well with the boss of the stage.”
    • “The art style is great and very fun, reminding me of the 2000s.”
    • “I've always been a fan of Kamen Rider and I adore the visuals and play style.”
    • “Graphical issues and glitches are in abundance here; the game doesn't always look the prettiest. Some of the technical options, such as anti-aliasing, don't configure properly.”
    • “The graphics settings are confusing: adjusting by range of numbers instead of typical low-default-high is weird, and sometimes changes don't save when returning to the menu.”
    • “The shading choice leads to everything looking way too dark, supposedly to catch a comic book aesthetic, but it makes the visuals ugly and obscures character designs.”
  • story
    11 mentions Positive Neutral Negative

    The story is generally seen as simple, somewhat silly, and lacking depth, often resembling a straightforward Saturday morning cartoon plot with minimal context between levels. While the character interactions and art style receive some positive notes, many players find the narrative underdeveloped and overshadowed by technical issues and weak tutorials. Overall, the story adds a bit of charm but does not significantly enhance the gameplay experience.

    • “The story is quite simple while having some charm.”
    • “It's a very Saturday morning cartoon kind of story where our rambunctious group of 'heroes' go to defeat the villain that is running amok.”
    • “I do think the story, or what little I've seen of it, is a bit silly in a good way.”
    • “To say there is much of a story is a bit of a stretch.”
    • “The game transitions you from level to level with little to no context story-wise as to the next scenario and the current tutorial is too brief and doesn't provide the player with enough information to effectively play the game.”
    • “Grammatical errors galore, the tutorial stage largely consists of the enemy just standing in one spot, it got really repetitive really quickly, there seems to be absolutely no depth of story or gameplay.”
  • stability
    7 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs, graphical glitches, and technical problems like unresponsive settings and enemy clipping. The first boss encounter is particularly problematic, being both overly difficult and glitchy, often resulting in frustrating gameplay. While the game shows strong potential and appealing art, it requires substantial bug fixes and polish to improve overall stability.

    • “At its worst, it is a buggy mess.”
    • “I experienced glitches where enemies and I got stuck in or behind walls, characters glitched in cutscenes, and after dying to the first boss, continuing made me a hitbox I couldn't move or die with; the first boss also felt like it came too soon.”
    • “Buggy tutorial text, sound with wrong accompaniment, and graphics that sometimes just don't exist made the initial campaign experience very disappointing.”
  • character development
    5 mentions Positive Neutral Negative

    The character development is praised for its striking and well-crafted designs, dynamic animations, and thoughtful art direction. Players appreciate the attention to detail in cut-ins, special moves, and overall visual presentation, reflecting the developers' passion and care for the characters.

    • “The character designs and the art direction.”
    • “The character design, the cut-ins that happen during break and punish, and the zig zag dash when you hold down are all awesome.”
    • “The game devs clearly love toku and it shows with the cutscenes, character design and animations.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is characterized by campy, heartfelt writing that appeals to fans of the genre, with some genuinely funny moments like the sewer level intro, though not all jokes resonate equally with everyone.

    • “I want to be clear, the dev has a lot of heart and love for the genre, and the writing is pretty campy and funny.”
    • “I did find some of it genuinely funny, like the intro to the sewer level, but not all of it lands for me personally.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is considered tedious due to the high enemy health, making battles feel repetitive and time-consuming despite the frequent encounters.

    • “The game is so tedious.”
    • “The spamming and amount of enemies wouldn't be so annoyingly tedious if those enemies didn't have so much health.”
  • optimization
    1 mentions Positive Neutral Negative

    The game requires significant optimization improvements, including better performance and smoother gameplay. Users also note the need for UI enhancements and addressing difficulty spikes to improve the overall experience.

    • “Needs a lot of polishing and fixes, mainly optimization, the UI, and other gameplay tweaks such as the 1st boss difficulty spike, the special moves not being evident in the tutorial, and other issues mentioned in the reviews.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization is well-balanced and does not come across as a quick cash grab, distinguishing it from many other recent titles.

  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability has improved significantly after three patches, making it much more enjoyable to play again.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional experience is largely negative, with users feeling frustrated and disappointed due to technical issues like buggy tutorials, sound mismatches, and missing graphics, which detract from the intended immersion and mood.

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Kijutsu Rider is a hack and slash game with anime, post-apocalyptic and science fiction themes.

Kijutsu Rider is available on PC and Windows.

Kijutsu Rider was released on April 2, 2026.

Kijutsu Rider was developed by OmegaMechAnimations.

Kijutsu Rider has received neutral reviews from players. Most players liked Kijutsu Rider for its gameplay but disliked it for its story.

Kijutsu Rider is a single player game.

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