- December 4, 2015
- Lazy Monday Games
- 3h median play time
Reveal the Deep
Platforms
About
"Reveal the Deep" is an underwater exploration and survival game. The player controls a submersible vehicle, navigating the ocean depths, discovering wrecks, and encountering marine life. Resources must be managed carefully to maintain the sub's power and life support. The game features a dynamic day-night cycle and weather system, adding another layer of challenge to the immersive underwater experience.
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- Great atmosphere and sound design that creates a tense and immersive experience.
- Interesting story revealed through notes and diary entries, keeping players engaged.
- Unique light mechanic that alters the environment, adding depth to puzzles.
- No save feature during chapters, requiring players to complete them in one sitting.
- Controls can be clunky and imprecise, leading to frustrating moments.
- Short length of the game (around 1.5 to 2 hours) may leave players wanting more.
atmosphere
692 mentions Positive Neutral NegativeThe atmosphere of "Reveal the Deep" is widely praised for its eerie and immersive qualities, effectively utilizing sound design and lighting to create a sense of dread and isolation in an underwater setting. Players appreciate the game's ability to evoke tension and suspense, often comparing it favorably to more expensive titles despite its simple pixel art style. However, some reviewers note that the lack of variety in sound and gameplay can lead to repetitiveness, detracting from the overall experience.
“The atmosphere in this game is fantastic with the sound deserving special mention.”
“The sound design is also fantastic and is probably the real star of the show, it builds the atmosphere perfectly and really makes you feel like you are in an undersea wreck.”
“The atmosphere is great as you move through rooms with only your light providing some illumination: not knowing what might be lurking a few feet from you can get genuinely unsettling when you consider the great sound design.”
“With all due respect, this isn't the type of game I want to spend time exploring and sinking in the atmosphere for too long.”
“The map is completely made up of ninety degree angles, and while it likely expedited the time requirement to make the game, it massively detracts from the atmosphere because it feels like a rushed indie developer created map and not a real ship.”
“I think this game runs into the same problem many other horror titles do - too much time is spent on crafting a tense atmosphere and not enough time goes into making the game any fun to actually play.”