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Into the Dread is a survival horror game inspired by the PSX era. You decided that exploring an abandoned sewer would be fun. Of course, something went wrong, and you were trapped in it. Explore the sewer, find various supplies and deal with the terrifying monsters in it. Features: Setting inspired by PSX era. Survival Horror inspired by iconic games. Solve puzzles to progress through the s…

  • PC
  • Windows

Reviews

33%
Audience ScoreBased on 11 reviews
story3 negative mentions
  • The game successfully evokes nostalgia with its art direction and gameplay mechanics reminiscent of classic survival horror titles like Resident Evil and Silent Hill.
  • The controls are fluid and responsive, with a well-implemented quick-turn feature that enhances the gameplay experience.
  • Despite its shortcomings, the game offers a fun and challenging experience for fans of the genre, especially those who appreciate the homage to old-school survival horror.
  • The lack of a map makes navigation through the maze-like sewers frustrating, leading to frequent disorientation and backtracking.
  • The game suffers from technical issues, such as broken door animations and a non-functional saving system, which can detract from the overall experience.
  • The pacing is inconsistent, with a lack of engaging story progression or escalating tension, resulting in a repetitive gameplay experience.
  • story5 mentions

    The story in the game is considered negligible and lacks the depth and engagement found in similar titles, with many players noting that it does not enhance the gameplay experience. The absence of a compelling narrative or significant exploration detracts from overall enjoyment, making it clear that players should not expect a strong story element.

    • “The story is negligible, and yes, like others have said, the lack of a map does hurt this game a bit.”
    • “So, don't go there expecting the same level of storytelling seen in similar titles, because you won't find it.”
    • “The story isn’t that important.”
  • gameplay4 mentions

    The gameplay is characterized by a classic survival horror approach that encourages strategic enemy dispatching in the absence of a map, adding a fresh twist to the experience. While some may view this style as merely a means to an end, it resonates well with fans of traditional gameplay mechanics, making it a worthwhile investment for those seeking a nostalgic experience.

    • “Issues aside, I think it is well worth the asking price for anyone looking for that classic survival horror gameplay.”
    • “For one, it is a subjective matter: some people may see it merely as a pretext to further the gameplay (which is acceptable).”
    • “I want to start off this review by saying I really like the old-fashioned type of gameplay this game has to offer.”
    • “That said, knowing that I wouldn't have a map going into it resulted in strategically dispatching enemies to serve as breadcrumbs within the maze, which actually made for a sort of fresh approach to your typical survival horror gameplay.”
  • graphics3 mentions

    The graphics are intentionally designed to evoke nostalgia, featuring deliberate imperfections like texture warping and a scanline filter that mimic the limitations of earlier gaming generations. While this retro aesthetic captures a sense of nostalgia, some reviewers feel that simply replicating past styles isn't sufficient for modern gaming standards.

    • “In fact, it's even complemented with deliberate graphical 'imperfections' reminiscent of the technical limitations from that time, such as texture warping, a scanline filter, and possibly some dithering (or an attempt at it).”
    • “Being a carbon copy of a nostalgic memory, only in terms of graphics, is not enough.”
    • “Graphics are purposefully blocky, mimicking the visual style typical of a few generations ago.”
  • music2 mentions

    The game is criticized for its lack of music, featuring only a repetitive static sound that contributes to a dull experience, particularly during exploration. This absence of a soundtrack makes gameplay feel monotonous and unengaging.

    • “The game features no music, just a repetitive static sound.”
    • “Besides the poor movement when using a controller, the only feedback I could add is the lack of any soundtrack, as walking around the sewers looking for items was just plain and a bit boring.”
  • atmosphere1 mentions

    The atmosphere is characterized by a sense of decay and claustrophobia, effectively enhancing the game's overall experience, though it may not evoke a constant feeling of fear.

    • “Although it doesn't instill the same level of perpetual fear as the aforementioned pillar, it remains serviceable and contributes to the overall atmosphere of decay and claustrophobia.”
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