Organ Quarter
- October 19, 2017
- Outer Brain Studios
- 8h median play time
"Organ Quarter" is a first-person shooter game set in a dystopian, virus-infested city. Players must fight their way through hordes of infected enemies while searching for the source of the outbreak and their own survival. The game features a unique organ harvesting mechanic, allowing players to remove and use the organs of defeated enemies as weapons or resources. With a dark atmosphere and challenging gameplay, "Organ Quarter" offers a fresh take on the survival horror genre.
Reviews
- Organ Quarter captures the essence of classic survival horror games like Silent Hill, providing a deeply immersive and atmospheric experience.
- The game features excellent sound design and a haunting soundtrack that enhances the sense of dread and tension throughout gameplay.
- The manual map system and resource management mechanics add depth to the gameplay, making exploration and item management feel rewarding and engaging.
- The graphics are somewhat dated, which may detract from the experience for players expecting modern visuals.
- Some gameplay mechanics, such as the movement system and interactions with objects, can feel clunky and may disrupt immersion.
- The game can be short, with some players completing it in around 4-6 hours, leading to concerns about replayability and overall value.
- graphics90 mentions
- 16 % positive mentions
- 70 % neutral mentions
- 14 % negative mentions
The graphics of the game have received mixed reviews, with many players noting their low resolution and outdated style reminiscent of PS1/PS2 era visuals. While some criticize the graphics as basic and lacking polish, others appreciate how the aesthetic contributes to the game's eerie atmosphere and nostalgic feel, enhancing the overall horror experience. Overall, the graphics may not meet modern standards, but they effectively support the game's immersive qualities in VR.
“The actual graphics in terms of resolution might not be the 'standard' in today's account, but the actual design of the world is eerie and fascinating at the same time.”
“Some may consider the PS2/Xbox 360 looking graphics ugly to look at, but once you're inside in VR, you see how this art style is terrifyingly beautiful.”
“While some of the graphics aren't technically stunning, they do an amazing job of setting the vibe.”
“This is an outdated early VR game from 2017 with very low-res graphics and confusing gameplay.”
“The graphics are mediocre (if not bad) with low-res textures, jagged edges everywhere (anti-aliasing does nothing), and blurry and shimmering visuals all over the place.”
“Graphics are horrible, monster sounds are from a 90's radio station, animations are stiff, and the combat is incredibly dull and unsatisfying.”
- atmosphere70 mentions
- 54 % positive mentions
- 41 % neutral mentions
- 4 % negative mentions
The atmosphere of the game is widely praised for its immersive and eerie qualities, reminiscent of classic survival horror titles like Silent Hill. Reviewers highlight the effective use of sound design and music, which enhance the sense of dread and tension throughout the gameplay. Despite some dated graphics, the overall ambiance, combined with psychological horror elements and a lack of jump scares, creates a uniquely unsettling experience that captivates players.
“The atmosphere is amazing too...you can almost feel the fear of the protagonist as he stumbles through dark alleyways and dilapidated movie theatres inching closer to a dark fate!”
“The atmosphere in this game is astonishing.”
“The atmosphere, pacing, and level design make this one of the most immersive and splendid VR experiences out there.”
“The atmosphere was thick and heavy and really brought you into the world.”
“There are no jump scares (unless you didn't see an enemy and it surprised you), the horror comes from the eerie atmosphere, creepy monsters, soundtrack, and sound design.”
“This game vibes like a beautiful love letter to the early Silent Hills and Cronenberg films with mysterious surreality and atmosphere.”
- music52 mentions
- 52 % positive mentions
- 42 % neutral mentions
- 6 % negative mentions
The music in the game has received widespread acclaim for its ability to enhance the atmosphere, with many reviewers noting its eerie, haunting quality that evokes a sense of dread reminiscent of classic horror titles like Silent Hill. The soundtrack is described as top-notch, featuring a mix of ambient sounds and synthy creepiness that perfectly complements the game's unsettling environments and gameplay. While some players found the music occasionally too loud, the overall consensus is that it significantly contributes to the game's immersive and chilling experience.
“And the music is top notch, it complements this game's atmosphere perfectly with tracks such as 'aquaductofglass' and 'paleviolet' giving a sense of dread that I've never felt before when exploring these environments.”
“The soundtrack is excellent in this and nails the Silent Hill vibe.”
“The music is a wondrous kind of synthy creepiness.”
“The game has little to no audio/settings. I really wanted to fix how loud the music could be, but I guess the devs' intention was to force people to be uncomfortable with the creepy vibe and have loud, unsettling music sometimes.”
“The music was a little loud at times, causing other noises and sounds to be almost unheard.”
“Beyond that, the game's soundtrack is atmospheric and oppressive.”
- gameplay51 mentions
- 6 % positive mentions
- 86 % neutral mentions
- 8 % negative mentions
The gameplay of this industrial-horror survival game draws heavily from classic titles like Silent Hill, featuring a mix of combat, puzzles, and atmospheric tension. While some mechanics feel dated, such as simplified reloading and limited interactions, the game successfully creates a chilling experience with its unique settings and immersive soundtrack. However, players may find the combat too easy and the overall mechanics somewhat clunky, which detracts from the potential for deeper engagement.
“Freaky industrial-horror survival game that takes inspiration from the likes of Silent Hill, with interesting mechanics and interactions.”
“With the gameplay elements of the very first Silent Hill (weapons/puzzles/survival horror) and the atmosphere, music, and old graphical feel that Cry of Fear had done so well, this game is amazing.”
“It manages to keep the gameplay and environments varied enough to keep you going and kept that anxiety and fear of what might be around you and what might be next.”
“This is an outdated early VR game from 2017 with very low-res graphics and confusing gameplay.”
“Being from 2017, this game does have some outdated VR mechanics, such as one button press reloads, one button press weapon switch, and touch the railing of stairs to go up/down stairs.”
“The mechanics are clunky and the game can barely cope with a rise in terrain of an inch.”
- story51 mentions
- 25 % positive mentions
- 67 % neutral mentions
- 8 % negative mentions
The story in this VR game is often described as convoluted and vague, leaving players confused about its connections and conclusions. While some appreciate the atmospheric and mysterious elements reminiscent of Silent Hill, many feel that the narrative lacks depth and coherence, with limited lore and poorly designed text that hinders understanding. Overall, the story serves as a passable framework for gameplay, but it could benefit from further development and clarity.
“The story is pretty interesting and mysterious.”
“The atmosphere, the found story, the few human characters... this is an exceptional game that should be experienced.”
“Although I found the story difficult to follow at times due to the poor design choice of not giving subtitles to paper documents found around the game, I understood very little of it.”
“The story makes no sense, and the environments are kind of wasted by the lack of good sound design that Silent Hill had.”
“I don't get the story at all; the 'movie' file seems to be corrupted, and verifying the cache didn't fix it. But that didn't stop me from enjoying the content while wondering what is wrong with this town and whether the main character was dead, insane, or both since the intro.”
“Although I found the story difficult to follow at times due to the poor design choice of not giving subtitles to paper documents found around the game (they were impossible to read without them), I probably ended up missing 70% of the story as I could not read them at all.”
- stability5 mentions
- 20 % positive mentions
- 0 % neutral mentions
- 80 % negative mentions
The game's stability is generally criticized for being buggy, with players encountering issues such as getting stuck, glitches in puzzles, and problems with item retrieval. While some users report that the game runs well overall, the frequent bugs and need to reload saves detract from the experience.
“It runs great, save for a few minor hiccups towards the middle section of the game, and the graphics, while somewhat lower in quality, definitely set a nice mood.”
“Unfortunately, it's a little buggy, with one instance of me needing to reload my last save because I got stuck.”
“The game is extremely buggy (for example: if you drop an item, you won't be able to take it back), clunky, graphics are horrible and extremely simplistic.”
“There are a few glitches with the puzzles, making me have to reboot the game from a previous save.”
- optimization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Overall, the game's optimization is mixed; while the primitive graphics allow for decent performance on lower-end hardware, certain areas, particularly the outdoor city, suffer from significant framerate drops and glitches, impacting the overall experience.
“The organ quarter is a bit primitive, with 90s-era graphics, but the simpler graphics translate to high performance at high resolution in VR.”
“Performance is impressive; thanks to the PS2-like graphics, I can see this working very well with a lower graphics card too!”
“The controls are kind of glitchy and stuttering.”
“The most interesting place, the 'outdoor' city area, also happens to be the most poorly optimized, which causes a ton of framerate dips even with a 1080.”
“Performance - because of the PS2-like graphics, I can see this working very well with a lower graphics card too!”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a strong emotional impact from the game, highlighting its eerie atmosphere, unique monsters, and haunting soundtrack that evoke feelings of loneliness and nostalgia. Many express a deep connection to the game, with some stating it moved them to tears upon completion, indicating a powerful narrative and immersive experience.
“The eerie feeling of being completely alone, the bizarre monsters, the wonderful and spooky soundtrack, the puzzles, the unfamiliar gunplay, the environment, all of it made me feel right at home.”
“This game is the only game to make me want to cry after beating it. Good job on that; I really hope for some kind of expansion. I would gladly pay more for that.”
- replayability3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Overall, the game offers limited replayability, particularly at full price, with players suggesting that additional features like infinite ammo or humorous costumes could enhance its longevity. While it successfully captures a nostalgic horror atmosphere, the gameplay length and moderate difficulty do not encourage repeated playthroughs. Many feel it is more worthwhile to purchase during a sale.
“While there might not be much replay value at full price, it's definitely worth it on sale.”
“The $25 price makes me wish it had more replay value, like an infinite ammo mode or an option to make the monsters wear silly costumes.”
“Might not be much replay value for full price, but definitely worth it on sale.”
“The $25 price also makes me wish it had more replay value, like an infinite ammo mode or an option to make the monsters wear silly costumes, that sort of thing.”
“Good length for a VR game but not much replayability; moderate-easy difficulty: I died 2 times during boss fights while learning to beat them with strictly limited resources (can't do anything without ammo).”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its absurd and playful scenarios, such as engaging with puzzles through unconventional means like "glory holes," which adds a comedic twist to the gameplay. Players also find the boss character particularly amusing, contributing to the overall lighthearted tone of the experience.
“I had to get down on my knees and look through multiple glory holes to do a puzzle... (funny, not really a con)”
“The boss was hilariously funny! =)”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
While the character designs are noted as interesting, the overall character development is hindered by subpar animations, which detracts from the depth and engagement of the characters.
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be surprisingly enjoyable, often viewing it as a neat and engaging experience rather than a tedious chore.