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Outbreak

60%Game Brain Score
gameplay, story
music, character development
60% User Score Based on 192 reviews

Platforms

NSNintendo SwitchPCPCP4Playstation 4P5Playstation 5WinWindowsXOXbox OneXSXXbox Series X|SLinLinuxPlaPlayStationXboxXbox

About

Outbreak is a horror shooter game that offers both single-player and multiplayer modes, with a focus on local co-op play for up to 2 players in split screen. The game features a chilling atmosphere and a desperate struggle to escape a city overrun by the undead while managing a limited inventory. A single-player demo is available, allowing players to try the Tutorial and the first part of the Captive Nightmares scenario.

Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
Outbreak screenshot
+7

60%
Audience ScoreBased on 192 reviews
gameplay6 positive mentions
music3 negative mentions

  • The game captures the nostalgic feel of classic Resident Evil games, providing a challenging survival horror experience.
  • It features multiple game modes, including a campaign and multiplayer co-op, which enhances replayability and fun with friends.
  • The developer is actively engaged with the community, addressing feedback and implementing updates to improve the game.
  • The controls are clunky and unintuitive, making gameplay frustrating, especially for those unfamiliar with tank controls.
  • Inventory management is overly restrictive, with limited slots that can hinder progress and enjoyment.
  • The game suffers from pacing issues, with slow movement and a lack of dynamic gameplay elements that can lead to boredom.
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players criticizing the control scheme and repetitive mechanics that detract from the overall experience. While some appreciate the challenging puzzles and multiplayer scenarios, others find the gameplay frustrating and lacking in originality, often comparing it unfavorably to classic titles like Resident Evil. Overall, the game struggles with poor execution of its mechanics and a lack of engaging content, leading to a lackluster experience for many players.

    • “Lots of puzzles and challenging gameplay.”
    • “Outbreak is a decent attempt at recreating the gameplay and feel of a classic Resident Evil style game.”
    • “Now the game has been beefed up dramatically with more content: new gameplay features, more polish, more (and better!) control schemes, new characters, new enemies, new everything!”
    • “The control scheme is poorly made; even though you can choose from a few options, the sounds and a lot of elements are straight copies from Resident Evil, but the gameplay itself is quite horrible.”
    • “I bought the game for $3.99 during the Steam summer sale 2017, and that still feels like too much for the amount of frustrating gameplay I experienced while playing solo.”
    • “Gameplay elements are recycled, the storyline is weak, the characters are anonymous and lack personality, and the setting is a generic post-apocalyptic city with little to no background or explanation. Overall, the content is very limited, and the gameplay is flawed, repetitive, and lackluster.”
  • story
    44 mentions Positive Neutral Negative

    The game's story is criticized for being underwhelming and fragmented, with essential narrative elements locked behind higher difficulty levels that require cooperative play to access. Players can uncover the backstory through scattered articles and memos, but many feel that the lack of character development and a cohesive plot detracts from the overall experience. While some scenarios offer a more focused narrative, the gameplay mechanics and limited exploration opportunities hinder immersion and enjoyment.

    • “After finishing the regular chapters, you can jump into a series of story-driven scenarios which are great.”
    • “This game's story mode is an homage to the old-school Resident Evil games, where ammo counts, characters handle a bit sluggishly, inventory space is limited, supplies are dwindling, and the map is sprawling.”
    • “Nightmares mode focuses on specific character-oriented scenarios, presenting the player with a more story-driven narrative than the semi-random generated style of the main campaign.”
    • “The game's story is found by reading articles and memos found across the game, but the only way to hear the full story is to play through at the hardest difficulty the game has to offer, which would likely require a dedicated group of friends to play through it cooperatively.”
    • “Having the story gated behind coop-required higher difficulties, having a control scheme that doesn't make sense for a top-down action game, endlessly spawning streams of zombies that are far more annoying to deal with than they are unsettling or scary... it's just too much.”
    • “This game isn't very fun outside of goofy antics, the gameplay is pretty terrible and leaves a lot to be desired, the story is barebones and underwhelming, and the game looks awful (no joke I could probably re-make half of these in MS Paint and make them look better).”
  • graphics
    30 mentions Positive Neutral Negative

    The graphics of the game are generally considered simplistic and lacking polish, with many reviewers noting that the character designs clash with the retro pixel environments, resembling placeholder art. While the game offers a unique atmosphere, it suffers from a lack of dynamic effects and animations, which detracts from the overall visual experience. Despite being developed by a single person and priced under $10, many hope for future improvements to enhance the graphical quality.

    • “But what it lacks in stunning visuals, it certainly makes up for in an atmosphere oozing with character.”
    • “The graphics are simple but gory in an old school top-down game way.”
    • “Graphically speaking, this is not a AAA title.”
    • “It is not without its faults, however - the top-down perspective is intuitive but removes a lot of potential tension from the game. While I am not a stickler for graphics, the sprites in this game feel very much like placeholders and need some serious work. There is nothing wrong with 2D, and in fact, it can often be more versatile and impactful for small games like this, but the 2D in this game is shoddy at best, which ends up making the game far less interesting visually than it could be.”
    • “Graphically, the game is barely sufficient. The pixel-style retro environments are decent enough, but the characters players impersonate do not match the same graphical style. They look like they've been made with MS Paint and stand out in a way that makes them feel alien to the game's world.”
    • “For the rest of the graphics, there are no dynamic shadows, no modern light effects (the flashlight is literally a sprite with high brightness spawned at a fixed distance from the player), there is no shading of anything, and no animations for doors opening or closing; they simply disappear. Enemies also do not have animations besides walking; they look like animated mannequins that rotate around the axis of their square hitbox.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for being dark, foreboding, and immersive, effectively enhancing the sense of challenge and survival. While it may lack stunning visuals, it compensates with a rich, character-driven environment that keeps players engaged and on edge. Overall, the atmosphere is described as convincing and integral to the game's entertaining experience, especially when played with friends.

    • “The atmosphere is dark and foreboding, and there are bits and pieces of people who couldn't escape or survive all over the place, reminding you just how close you are to ending up the same way.”
    • “If you want to challenge yourself with a dire atmosphere and grim chances of survival, Outbreak delivers that experience perfectly.”
    • “But what it lacks in stunning visuals, it certainly makes up for in an atmosphere oozing with character.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality, but players note that the overall experience can feel quiet at times, suggesting the addition of a background soundtrack to enhance engagement.

    • “The music in this game is great, however.”
    • “The game is pretty quiet most of the time; I suggest adding a background soundtrack.”
    • “The lack of music makes the game feel empty and unengaging.”
    • “Without any music, the atmosphere feels dull and lifeless.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in Resident Evil Outbreak is notable for its exploration of interpersonal relationships and personal motivations among characters, revealing deeper emotional connections by the game's conclusion. In contrast, another game mentioned lacks significant character growth, with the most notable aspect being a character's hairstyle, while customization options provide a fresh way for players to express individuality. Overall, the depth of character development varies significantly between the two titles.

    • “The ability to personalize yourself with flashlight/laser/character colors is a nice way to differentiate yourself more, and the character designs themselves are refreshing after getting to know Resident Evil's characters so well.”
    • “In Resident Evil Outbreak, you found out things about the characters, and even by the end of the game realized some of them had feelings for one another, some of them had things they wanted to prove, etc. In this game, the most character development we found was that 'Alexia' has a hairstyle that looks extremely close to a facehugger from the movie Aliens.”
    • “The ability to personalize yourself with flashlight/laser/character colors is a nice way to differentiate yourself more, and the character designs themselves are refreshing after getting to know RE:O's characters so well.”
  • stability
    2 mentions Positive Neutral Negative

    The game features many elements reminiscent of Resident Evil Outbreak, contributing to its potential appeal; however, persistent bugs and glitches significantly detract from the overall experience, rendering it unenjoyable in its current state.

    • “The game has most of the elements of Resident Evil Outbreak, which makes it great, but the current bugs, glitches, and other issues make it unenjoyable in its current state.”
    • “The game has most of the elements of Resident Evil Outbreak, which makes it great, but the current bugs, glitches, and other issues make it unenjoyable in its current state.”

Buy Outbreak

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 2 analyzed playthroughs

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