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Crow Country

Crow Country manages to escape the trap of becoming game dev fan art. It’s tasteful with its homage and manages to strike it out on its own by doing something new.
Crow Country Game Cover
89%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:grinding, optimization
98% User Score Based on 6,080 reviews
Critic Score 78%Based on 8 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStation
Crow Country Game Cover

About Crow Country

Crow Country is a single player survival role playing shooter game with horror, mystery and violence themes. It was developed by SFBGames and was released on May 9, 2024. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Buy Crow Country on PlayStation Store. An atmospheric, PS1 era-inspired survival horror.

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Games Like Crow Country

Looking for games like Crow Country? Here are top survival role playing shooter recommendations with a horror, mystery and violence focus, selected from player-similarity data — start with Tormented Souls, Nightmare of Decay or Hollowbody.

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Reviews

98%Audience ScoreBased on 6,080 reviews
story1k positive mentions
grinding22 negative mentions

  • Exceptional homage to classic survival horror games with a nostalgic PS1-era aesthetic and immersive atmosphere.
  • Engaging puzzles and an intriguing storyline with memorable characters and satisfying narrative twists.
  • Polished gameplay combining modern controls with classic survival horror elements, offering multiple difficulty modes and replayability.
  • Well-crafted environments with detailed interconnected maps encouraging exploration and secret discovery.
  • The audio design, including a memorable soundtrack and sound effects, enhances the eerie yet sometimes playful tone of the game.
  • Accessible for newcomers to the survival horror genre with options to disable combat and a helpful hint system.
  • Combat controls can feel clunky or awkward, especially aiming and camera angles, making some fights frustrating.
  • Some puzzles are overly easy, occasionally spoiled by hints, while a few specific puzzles are considered poorly designed or obtuse.
  • Enemy and trap respawning in previously cleared areas can disrupt pacing and cause annoyance during backtracking.
  • Short gameplay length might leave some players wanting more content or deeper story development.
  • Certain design choices, such as inability to rebind keys, film grain effects, or interface notification duration, may detract from the experience for some players.
  • Lack of inventory management and weapon variety can reduce tension and strategic depth compared to classic titles.
  • story

    1,996 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    Crow Country delivers a compelling, well-paced story that artfully combines classic survival horror tropes with fresh twists and a dark, intriguing mystery set in an abandoned amusement park. The narrative is enriched by environmental storytelling, collectible notes, and engaging characters, providing an immersive experience that balances horror, humor, and thoughtful themes without overwhelming complexity. While some find the plot predictable or somewhat simple, most praise its execution, depth, and satisfying conclusion, making it a standout element alongside its atmospheric visuals and puzzles.

    • “The story is excellent, with a great deal of the story fleshed out in notes and environmental storytelling, and the dialogue contains plenty of great "in-jokes" and moments of appreciated comedic breaks from all the tension, while still delivering a great story.”
    • “The story progresses so consistently and stays interesting from start to finish, not only is the gameplay and exploration fun but I found myself not being able to put it down for hours just to find out more about the story and its characters.”
    • “Crow country is a great game, both in the art direction and story.”
    • “I didn't bother mentioning it, but the story is extremely easy to predict and I could already see what the big twists were going to be a mile away.”
    • “Sadly, this applies to the plot as well; interesting set-up aside, it has very few surprises, belaboring the reveal of a plot twist that it also practically spells out for you at least five times on the way there, and even with a pretty big cast is lacking in emotional, thought-provoking or otherwise memorable narrative moments.”
    • “The story is basically FNAF (edit: just finished the game, the story isn't FNAF, it's way more boring, simple, anticlimactic and linear), gameplay of Resident Evil, and atmosphere is like what a toddler's idea of Silent Hill is.”
  • graphics

    1,185 mentions Positive Neutral Negative
    40% positive mentions, 59% neutral mentions, 1% negative mentions

    Crow Country's graphics receive widespread praise for their distinctive retro aesthetic, effectively blending PS1-era low-poly visuals reminiscent of Final Fantasy 7 with survival horror influences from Resident Evil and Silent Hill. The art style is celebrated for its charming, nostalgic appeal, detailed environments, and atmospheric design that enhance the eerie theme park setting while maintaining a unique identity. While some note visibility and camera angle issues typical of retro graphics, the overall graphical presentation, including animations and sound design, significantly contributes to the game's immersive and compelling horror experience.

    • “This game has a great graphical style very reminiscent of PS1 era games and it plays similar to the Resident Evils/Silent Hills of back in the day too.”
    • “An immaculately executed set of ideas that hearkens back to PS1 survival horror games while also building its own identity with a good twist on how the camera, well thought out puzzles and gunplay work and an artstyle that captures the early CGI look and adds to the creepiness of the setting.”
    • “It wears its retro inspirations proudly, channeling the look and feel of early PlayStation-era horror titles like Resident Evil and Silent Hill while applying modern lighting and texture techniques that give the world a crisp yet haunting aesthetic.”
    • “The graphics also started to wear on me as it was just such a throwback to the PS1 era that should just be buried and forgotten.”
    • “Only downside is the graphics are kinda grainy and hurts the eyes.”
    • “Most notably the 'dollhouse' aesthetic combined with the theme park setting work very well together, but the graphics and camera angle can sometimes be frustrating to work around with threats pursuing you and traps in blind spots.”
  • gameplay

    861 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    Crow Country's gameplay is a polished and enjoyable homage to classic PS1-era survival horror, blending elements from Resident Evil and Silent Hill with modern quality-of-life improvements like optional tank controls and intuitive puzzles. While combat can feel clunky and less challenging, with simple enemy mechanics and generous resources, the exploration, puzzle-solving, and atmospheric design create a compelling, smooth experience that balances nostalgia with accessibility. Overall, it offers a satisfying gameplay loop filled with clever puzzles, strategic resource management, and a unique aesthetic that appeals to both genre veterans and newcomers.

    • “This is a genuinely thoughtfully designed game with some of the best interconnected level design I've ever encountered in a survival horror game and some pretty good - albeit simple - combat mechanics.”
    • “The gameplay is heavily reminiscent of old school survival horror but with modern day concessions such as vending machines that give you a limited amount of supplies when you're low making it impossible to get stuck, save points that don't take limited consumables, a control scheme that uses the analog stick (though you can play with tank controls if you want! which is very cool), a map that keeps track of where the points of interest are for you.”
    • “The gameplay loop and style is so reminiscent of classic survival horror games like Resident Evil and Silent Hill, while still remaining familiar enough to games releasing today.”
    • “Faced with the prospect of having to redo 3 hours of gameplay but more annoying this time because I can't just clear out every enemy I see means that I end up having no desire to actually finish the game.”
    • “I sped through most of the dialogue just to get a feel for the actual gameplay before deciding if I wanted to keep playing, since a lot of survival horror games are hit or miss when it comes to the actual gameplay, but after trying to deal with the aiming and the camera, I despise the way it feels.”
    • “Janky mechanics, an excess of puzzles, and map navigation, along with enemies and traps, making the gameplay experience somewhat frustrating.”
  • atmosphere

    777 mentions Positive Neutral Negative
    62% positive mentions, 38% neutral mentions, 0% negative mentions

    The game excels in creating a consistently immersive and atmospheric experience, effectively blending eerie, creepy, and nostalgic vibes reminiscent of classic PS1-era survival horror titles like Resident Evil and Silent Hill. Its unique low-poly aesthetic, haunting soundtrack, detailed environments, and subtle audio design work harmoniously to evoke tension and dread without relying heavily on jump scares. Overall, the atmosphere is widely praised as the game's strongest aspect, combining unsettling horror elements with moments of humor and charm to deliver a memorable and engaging mood throughout.

    • “Crow Country is a masterclass in atmosphere and tension, reminiscent of the classic survival horror games I grew up with on the PS1.”
    • “The atmosphere is perfect, and even though it often plays as Silent Hill pastiche, the borrowings from retro survival horror are carefully selected to leave out the infuriating bad design while keeping the underlying suspense.”
    • “The game has great storytelling that captures your attention from the start, it has a great atmosphere and both the action and puzzle-solving parts feel fun and fair.”
    • “It's a horror game without a single drop of atmosphere.”
    • “Not many jumpscares, creepy atmosphere does very well setting up the tension!”
    • “The atmosphere is a mix of campy and creepy and gives the game an identity all its own.”
  • music

    516 mentions Positive Neutral Negative
    58% positive mentions, 41% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its atmospheric, eerie, and nostalgic qualities, effectively enhancing the survival horror vibe reminiscent of classic titles like Resident Evil and Silent Hill. Composed by Ockeroid, the soundtrack skillfully balances haunting ambient tracks with memorable safe room themes, creating an immersive and emotionally engaging experience that many players found captivating enough to enjoy outside the game itself. Overall, the music is considered a standout feature that significantly contributes to the game's mood, atmosphere, and storytelling.

    • “The soundtrack is equally reminiscent of RE1-2-3, with an eerie but also comforting chiptune, taking the design philosophy of the old greats in giving nearly every single area its own soundtrack, and by extension a personality of its own that helps frame every scene, just another of the many cherries on top of this generously frosted cake.”
    • “The soundtrack and sound design are a compliment to everything on offer.”
    • “The sound design and music is absolutely fantastic; consisting of save room melodies, eerie carnival tunes, and unsettling sounds of humming machinery and groaning metal.”
    • “The music, while appropriately sounding of the era, is mostly forgettable, save for the "save room" music which you will pick up on right away as a safe space where you can relax; fine work on this song.”
    • “I think the only negative I can put into this review is that I really couldn't play with the sound too high, as the music that plays when a monster has noticed you was pretty grating to me.”
    • “However, the music/noises in the basement section cause real physical damage to the player; I suggest muting that part.”
  • replayability

    183 mentions Positive Neutral Negative
    34% positive mentions, 63% neutral mentions, 3% negative mentions

    The game offers a solid replayability experience typical of classic survival horror titles, with multiple difficulty levels, ranking systems, unlockable items, and secrets that encourage additional playthroughs beyond its relatively short 4-8 hour length. While some reviewers note limited long-term replay value due to a single ending and fixed puzzles, most praise the incentives like new game+ modes, challenge runs, and collectible hunts that provide meaningful reasons to revisit the game multiple times. Overall, it balances a concise, memorable core experience with enough extras and challenges to satisfy fans seeking replayability.

    • “My first playthrough took me roughly 6 hours and upon completion you are awarded with goodies and activities to use and complete in your next playthrough, so the replay value is there.”
    • “This lovingly crafted experience has a ton of replayability with a new game plus, tons of secrets to find and weapons to unlock!”
    • “Having done an A rank playthrough, an S rank playthrough using my B and A rank unlocks, crow quest as well as having plans to play the murder of crows mode, the game has a nice handful of things to do after completing the game if you're the type who likes replayability.”
    • “I've enjoyed it enough to play through it three times, but I do have to admit it doesn't have much replayability as all puzzles and codes remain the same.”
    • “The secrets and extra items are all worth getting, but don't add much replay value beyond 2-3 more playthroughs.”
    • “Outside of that, there's not a whole lot of replay value since there is only one ending and there doesn't seem to be a random element to spice up future playthroughs (like enemies moving between areas or a stalker-type enemy, for example).”
  • humor

    180 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game skillfully balances humor with its darker, horror elements, featuring witty, charming characters—especially the protagonist Mara—whose sarcastic remarks and quirky dialogue add levity without undermining the suspense. Reviews praise its clever, well-placed humor that complements the spooky atmosphere, blending nostalgic references, meta-jokes, and self-awareness to create an engaging, often funny survival horror experience. Overall, the humor is described as charming, well-timed, and integral to the game's unique tone and appeal.

    • “The funny one liners Mara drops during inconveniences, the atmosphere, the music, the story, everything is done so well.”
    • “The game’s writing is superb; there’s plenty of creepy moments, genuinely funny moments at other times; I loved the story and all the characters you encounter from start to finish.”
    • “Her sarcastic remarks during gameplay are hilarious and suggest that the game creator has a keen awareness of the genre and its sometimes absurd obstacles.”
    • “I'm apologizing for being this unfunny.”
    • “Not funny, don't do that, gives me Kyrandia potion recipe vibes and we are past that.”
  • emotional

    58 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a uniquely emotional experience by blending nostalgic survival horror elements with heartfelt storytelling, memorable characters, and atmospheric tension. Players often describe feeling a mix of warmth, unease, and genuine emotional impact, including moments that made them cry, while the game's nostalgic design and thoughtful writing evoke childhood memories and classic horror vibes. Its balance of charm, darkness, and evocative narrative creates a refreshing, emotionally resonant journey that stands out in the genre.

    • “This game, while having a much darker tone on the surface, had more wholesome and funny moments, especially Mara; she feels like a real person in this messed up situation, and others do similar things too, except for the giga chad Tolman — that dude was on a whole another level of greatness.”
    • “The writing is restrained but evocative, letting the setting and atmosphere carry much of the emotional weight.”
    • “That game had a good deeper message and actually made me feel a bit gross with myself after the credits rolled (and during the game), which is a hallmark of a good horror/war story.”
  • grinding

    28 mentions Positive Neutral Negative
    11% positive mentions, 10% neutral mentions, 79% negative mentions

    Grinding in the game is often described as tedious, particularly due to scarce resources that force extensive searching and repetitive trap disarming. However, backtracking and puzzles generally avoid feeling overly grindy, with some design choices streamlining progression and reducing frustration compared to classic survival horror titles. Overall, while certain combat and navigation elements can drag, the experience balances retro challenge without excessive or punishing grinding.

    • “The puzzles were fine, not really tedious or painful.”
    • “Really enjoyed the backtracking as well, it's not tedious.”
    • “The puzzles were good and I felt like the progression from one area to the next was not tedious.”
    • “The resources in this game are so scarce that most of the time spent in this game feels like you're searching every corner of every room for heals, antidotes, and ammo, which is just so tedious.”
    • “Along with that at a certain point traps are going to start spawning in rooms (and in rooms you've been to several times before!) which was honestly just tedious to deal with.”
    • “Trap disarming and avoiding baddies can get monotonous and tedious instead of fun at times.”
  • character development

    27 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    Character development in the game is mixed; while some characters feature well-developed, overlapping stories, others feel purposeless and underutilized. The character designs receive consistent praise for their charming, nostalgic, and whimsical style inspired by PS1-era and JRPG aesthetics, effectively balancing cuteness with unsettling elements that enhance the game's eerie atmosphere. However, opinions vary, with a few finding certain designs less fitting or detracting from the experience.

    • “❓ Character development is really hit & miss; some characters are developed well with multiple woven stories overlapping, but your story and some NPCs have zero purpose in the game.”
    • “Not only is the experience so immersive (don't let the character design fool you!), but the story they convey to the player is deeper than I could ever ask.”
    • “The color palettes and character design are so nostalgic and comforting until the horror settles in, transforming whimsical and charming elements into something scary and hard to look at as the story progresses.”
    • “Character development is really hit & miss; some are developed really well with multiple woven stories overlapping, but your story and some of the NPCs you meet have zero purpose in the game.”
    • “Either way, the bad character design takes this game from a 9 to a 4.”
    • “The character designs have an obvious look to them, but only twice in the game do they have the chance to get in front of the camera.”
  • stability

    14 mentions Positive Neutral Negative
    57% positive mentions, 0% neutral mentions, 43% negative mentions

    The game generally runs smoothly and stably across platforms, including the Steam Deck, with solid performance and minimal bugs or glitches. However, some users report occasional issues like character freezing during shooting, minor graphical glitches, and a few bugs related to achievements and audio when not focused. Overall, stability is strong and reliable for most players.

    • “Highly recommended - looks and runs great on Steam Deck as well.”
    • “Runs great on Steam Deck.”
    • “Plays great, runs great on Steam Deck.”
    • “First, it freezes the character for 2–3 minutes every time you shoot, allowing monsters to crawl over and kill you.”
    • “A few funny graphical glitches occurred, such as when Mara opened a door with her left hand by wrapping it around her right hip. Additionally, when playing in fullscreen, the game's audio does not behave properly if the window is out of focus.”
    • “The S-rank achievement is a bit buggy and difficult to unlock.”
  • optimization

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The game is well optimized, running smoothly on a wide range of PCs without performance issues or bugs, and doesn't require day-one patches. While it lacks advanced optimization settings for lower-end GPUs and is primarily optimized for controllers, overall performance remains solid and stable. Replay-oriented features further enhance the experience without compromising optimization.

    • “This game can run on any PC out there, delivering excellent performance.”
    • “Performance was solid throughout with no bugs or glitches encountered.”
    • “Can't sing enough praises of this game—fun gameplay, great mix of puzzles, and a fire aesthetic that will make any Silent Hill/horror fan happy—highly recommend this one; never ran into any issues as the game is well optimized!”
    • “I wish there were better optimization options to play the game - I didn't play it with the best GPU, so I wish there was a way to turn off the noise filter or better adjust the settings for lower-end PCs.”
    • “I'd say the biggest drawback to this game is that it's optimized for controllers.”
    • “No intruding cut scenes, no day one performance patch.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization aspect frustrating due to intrusive ads disrupting gameplay, such as automatic targeting issues triggered by ads. While there's acknowledgment of potential improvements, the ad experience currently detracts from smooth and enjoyable gameplay.

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Play Times

8h Median play time
8h Average play time
5-10h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

Crow Country is a survival role playing shooter game with horror, mystery and violence themes. Common tags for Crow Country include indie, trading, psychological, exploration, third person and others.

Crow Country is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 8 hours playing Crow Country.

Crow Country was released on May 9, 2024.

Crow Country was developed by SFBGames.

Crow Country has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Crow Country for its story but disliked it for its grinding.

Crow Country is a single player game.

Similar games include Tormented Souls, Nightmare of Decay, Hollowbody, Fear the Spotlight, Alisa and others.