- March 15, 2005
- Darkworks
- 7h median play time
Cold Fear
Platforms
About
"Cold Fear" is a single-player horror shooter game with a good story, solid gameplay, and impressive visuals and sound. As Coast Guard veteran Tom Hansen, you investigate a distress signal from a Russian whaler in the Arctic, where you uncover gruesome and terrifying secrets. The game boasts an exceptional atmosphere, with a relentless sense of fear and unease throughout.
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- The graphics hold up well for a 2005 game, with a successful color palette that fits the setting and atmosphere.
- The control scheme allows for a unique blend of dynamic fixed cameras and over-the-shoulder gameplay, providing an interesting experience.
- The setting on a whaling ship creates a strong sense of isolation and tension, enhanced by environmental hazards like waves and traps.
- The lack of enemy variety, with only six types of enemies throughout the game, detracts from the overall experience.
- The story is generic and filled with plot holes, leaving many character arcs unresolved and unsatisfying.
- The game lacks a map, making navigation confusing and leading to frustrating backtracking.
story
140 mentions Positive Neutral NegativeThe story of the game is generally considered generic and filled with clichés, featuring notable plot holes and a lack of character development. While some players appreciate the atmosphere and the backstory revealed through collectible notes, many criticize the narrative for being rushed, poorly executed, and reminiscent of better titles like Resident Evil. Overall, the story serves as a basic framework for gameplay rather than a compelling narrative experience.
“The story, level design, monsters, and ammo conservation are somewhat similar to Resident Evil, but it is more like a simple third-person shooter with a sci-fi story.”
“Despite being a highly derivative story about a genetic experiment gone wrong, the relationship between characters is interesting, and the story is neat and simple.”
“The notes are well implemented, and they drive the story and reveal critical information about weapons, environmental objects, and enemies.”
“The story is rather generic, with notable flaws and plot holes that are hard to ignore if we pay even minimal attention.”
“One of the most notable flaws in the game's story is that some details that are important during the first half of the game have not been explored, explained, or sustained towards the end.”
“The characters and story are pretty shallow and generic, so don't expect to see any innovations or special elements in the game.”