Incident Commander Game Cover
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In "Incident Commander," players take on the role of the incident commander, deploying and coordinating teams from various organizations to tackle crises in a small town. The light-hearted game features real-time operations and supports up to four players, with a tutorial and nine scenarios testing skills in dealing with various emergencies. Achieve success while keeping an eye on the public safety and incident budget.

  • Mac OS
  • PC
  • Windows

Reviews

56%
Audience ScoreBased on 134 reviews
story4 positive mentions
grinding4 negative mentions
  • The game has a great concept and shows a lot of potential, especially as a learning tool for emergency response.
  • The visuals are appealing, and the game can be fun, particularly in multiplayer mode.
  • There is a decent variety of units and scenarios, which can provide an enjoyable experience for a few hours.
  • The game suffers from a lack of content, with very few scenarios and a short campaign that can be completed in under three hours.
  • Micromanagement is excessive, making gameplay tedious and frustrating, especially without proper controls or AI assistance.
  • The game appears to have been abandoned by the developers, with little to no updates or new content since its release.
  • gameplay30 mentions

    The gameplay has been criticized for its excessive micromanagement and unintuitive mechanics, making it feel unrewarding and cumbersome. Players express frustration over the lack of updates and the limited content, with many suggesting that automation features could enhance the experience. Overall, while the game has potential, its current state leaves much to be desired, especially in comparison to similar titles.

    • “Assigning an operations section chief that can automate the tiny micromanaging features would be a realistic and gameplay-saving mechanic, allowing you, the incident commander, to focus on strategy rather than tactics.”
    • “The gameplay for that goes like this: [insert gameplay description here].”
    • “It's a bit of a shock that may add to gameplay, to be sure, but it did not seem to help when you don't have the chance to understand what you are doing before you can even affect anything happening in the scenario.”
    • “The game fails here as the scenarios and objectives in many ways are more realistic than that of the emergency series, but the game's mechanics are too unwieldy to allow for any praise.”
    • “Too much micromanagement for gameplay.”
    • “Unfortunately, the 4 total missions (including tutorial), and their approximately 60 minutes of gameplay do not justify $20.”
  • story30 mentions

    The game's story is primarily mission-driven, with players expressing a desire for more diverse scenarios beyond the current limited missions. While the existing missions are enjoyable and provide a decent challenge, the overall content is seen as insufficient, with only a few missions available and a lack of freeplay mode, leading to concerns about the game's value for its price. Players are hopeful for future updates and additional missions to enhance the experience.

    • “I enjoyed the current missions, and I am sure I will enjoy the future missions to come.”
    • “I did the train fire and the school/hostage scenarios, and felt adequately challenged to complete the missions with as few casualties as possible.”
    • “After playing a couple of years ago and enjoying the game, I came back to try the game with the new flood mission and to see what other improvements had been made.”
    • “With only 4-5 missions and no freeplay mode, this is a game killer in my opinion.”
    • “Unfortunately, the 4 total missions (including tutorial), and their approximately 60 minutes of gameplay do not justify $20.”
    • “I don't think the price fits the current gameplay status, as there's only 3 missions currently.”
  • graphics18 mentions

    The game's graphics are likened to a Roblox style, reminiscent of the Emergency series, and are generally praised for their appealing art style and good visuals. Players report that even on low graphics settings, the game remains visually engaging and functional, though there are limited options in the menu for adjusting graphics and no sound settings available. Overall, the graphics contribute positively to the gaming experience.

    • “Firstly, I think the concept of the game is great and I love the art style.”
    • “I ran low graphics and the game still looked great.”
    • “It is trying to be like the Emergency series but in Roblox-style graphics.”
    • “I'm sure high graphics allows for more details, but I still felt I could easily tell what I was clicking on when working around different objects, buildings, and walls.”
    • “- Not enough options in the menu (there are no sound options, only graphic options 'high' or 'low').”
  • grinding4 mentions

    Players find the grinding aspect of the game to be excessively tedious due to frustrating controls that lack the ability to queue actions, making repetitive tasks feel unnecessarily burdensome and detracting from the overall experience.

    • “There is no way to queue these actions, and when this is the case for every action, the game is unbearably tedious.”
    • “It would be a nice and detailed game, but it feels like the controls are intentionally annoying and uncomfortably tedious to use.”
  • music4 mentions

    Currently, the game lacks substantial music, with voiceovers that evoke a Microsoft Sam-like quality. However, this is generally viewed as a minor issue given the game's early development stage.

    • “♬ music ♬”
    • “♬ music ♬”
    • “There's no real 'music' at this time, and the voices used remind me of Microsoft Sam, but it's not a real problem considering the early development stage of the game.”
  • optimization4 mentions

    Overall, users report no performance issues with the game, but they express a desire for improved indicators to better reflect scores or performance metrics.

    • “No problems with performance.”
    • “No issues regarding optimization.”
    • “The game runs smoothly without any performance hiccups.”
    • “Needs a better indicator on score or performance.”
  • stability3 mentions

    The stability of the game has been criticized for being buggy and lacking essential features, such as a comprehensive tutorial, which contributes to a frustrating user experience.

    • “It's too basic, lacks a good tutorial, and is buggy.”
  • replayability2 mentions

    The game offers a fun experience but can be completed in about an hour, leading to limited replayability. Players generally feel that there isn't much incentive to revisit the game after finishing it.

    • “It's fun, but you can beat it in an hour, and there isn't much replay value.”
    • “It's fun, but you can beat it in an hour, and there isn't much replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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