- July 16, 2020
- BreakAway Games
- 3h median play time
Incident Commander
Platforms
About
In "Incident Commander," players take on the role of the incident commander, deploying and coordinating teams from various organizations to tackle crises in a small town. The light-hearted game features real-time operations and supports up to four players, with a tutorial and nine scenarios testing skills in dealing with various emergencies. Achieve success while keeping an eye on the public safety and incident budget.











- The game has a great concept and shows a lot of potential, especially as a learning tool for emergency response.
- The visuals are appealing, and the game can be fun, particularly in multiplayer mode.
- There is a decent variety of units and scenarios, which can provide an enjoyable experience for a few hours.
- The game suffers from a lack of content, with very few scenarios and a short campaign that can be completed in under three hours.
- Micromanagement is excessive, making gameplay tedious and frustrating, especially without proper controls or AI assistance.
- The game appears to have been abandoned by the developers, with little to no updates or new content since its release.
gameplay
30 mentions Positive Neutral NegativeThe gameplay has been criticized for its excessive micromanagement and unintuitive mechanics, making it feel unrewarding and cumbersome. Players express frustration over the lack of updates and the limited content, with many suggesting that automation features could enhance the experience. Overall, while the game has potential, its current state leaves much to be desired, especially in comparison to similar titles.
“Assigning an operations section chief that can automate the tiny micromanaging features would be a realistic and gameplay-saving mechanic, allowing you, the incident commander, to focus on strategy rather than tactics.”
“The gameplay for that goes like this: [insert gameplay description here].”
“It's a bit of a shock that may add to gameplay, to be sure, but it did not seem to help when you don't have the chance to understand what you are doing before you can even affect anything happening in the scenario.”
“The game fails here as the scenarios and objectives in many ways are more realistic than that of the emergency series, but the game's mechanics are too unwieldy to allow for any praise.”
“Too much micromanagement for gameplay.”
“Unfortunately, the 4 total missions (including tutorial), and their approximately 60 minutes of gameplay do not justify $20.”