- July 26, 2022
- Actual Nerds
- 5h median play time
The Tarnishing of Juxtia
Platforms
About
In "The Tarnishing of Juxtia," a Souls-inspired 2D action RPG, players engage in challenging combat with an Energy Rush system, battling corrupt saints, ancient war machines, and more across 15 unique environments. The game features a hauntingly beautiful score, a variety of equipment and abilities, and daunting bosses in a dark fantasy world.
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- The pixel art and overall visual design are stunning, creating a beautiful and immersive world.
- The combat system encourages aggressive play, rewarding players for chaining attacks and maintaining momentum.
- Boss fights are challenging and well-designed, providing a satisfying experience for players who enjoy difficult encounters.
- The character movement feels slow and clunky, making navigation and combat less fluid than desired.
- The game lacks depth in its weapon variety, with many weapons feeling underwhelming or impractical in combat.
- The story and lore are generic and fail to engage players, lacking the depth and intrigue found in other titles in the genre.
gameplay
98 mentions Positive Neutral NegativeThe gameplay of *The Tarnishing of Juxtia* is a blend of challenging souls-like mechanics and metroidvania elements, offering a mix of rewarding combat and frustrating design choices. Players appreciate the fluidity and variety in combat, though some criticize the clunky dodging mechanics and interruptions from story segments that disrupt gameplay flow. Overall, while the game presents engaging mechanics and beautiful visuals, it requires adaptation to its unique style, which may not appeal to everyone.
“The gameplay leans on the hard side; mistiming your actions in combat is disastrous!”
“The Tarnishing of Juxtia is a metroidvania game that perfects the mechanics of a souls game.”
“The player has a lot of agency and variety in what and how to use; it's meaningful as it changes the way you play the game, both visually and mechanically.”
“The gameplay is clunky.”
“The dodging mechanic in this game is one of the worst I've dealt with in a 2D sidescroller; it covers a short distance and has such a small iframe that you end up taking damage before or after the dodge nine times out of ten.”
“Sadly, I expect more from video games, especially when they claim to focus on gameplay.”