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Idols of Ash Game Cover

About Idols of Ash

Idols of Ash is a single player platformer game with horror, fantasy and dark fantasy themes. It was developed by Leafy Games and was released on April 9, 2026. It received overwhelmingly positive reviews from players.

Descend thousands of meters into a dark and ancient place. You are being hunted. Features First-person physics-based climbing system with a grappling hook Hunted by a huge monster in an ancient mega-structure Unlockable difficulty modes including additional content Atmospheric visuals and audio Approximately 20-40 minutes to complete on Normal

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Looking for games like Idols of Ash? Here are top platformer recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with Lorn's Lure, FALLSTRUKTUR or BETON BRUTAL.

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Reviews

98%Audience ScoreBased on 2,049 reviews
gameplay278 positive mentions
grinding4 negative mentions

  • Excellent and satisfying grappling hook mechanics that feel intuitive and polished.
  • Strong atmosphere and sound design that creates genuine tension and immersive horror experience.
  • Good replayability with multiple challenging modes, inverted maps, and sandbox customization.
  • Fair pricing offering a great value for a short but impactful game.
  • Successful blend of simple gameplay with emotional, cryptic storytelling and mysterious worldbuilding.
  • Main criticism is the game’s short length, with a 30-60 minute normal mode playthrough being common.
  • Some players find the level design includes dead ends and large empty spaces that can waste player time and cause frustration.
  • The grappling hook can feel inconsistent or fussy at times, with occasional unexpected misses or physics quirks.
  • Difficulty spikes sharply in later modes, especially on the First Kiln map, leading to tedious trial and error and frustration for some players.
  • The monster centipede’s speed and threat level feels unbalanced in normal modes, sometimes too slow to pose a real challenge while very punishing in harder modes.
  • gameplay

    526 mentions Positive Neutral Negative
    53% positive mentions, 46% neutral mentions, 1% negative mentions

    The gameplay of this game centers on a highly praised, satisfying, and polished grappling hook mechanic that enables fluid, skillful traversal through a massive descent while evading a menacing centipede. Despite its simplicity—primarily running, jumping, and grappling—the mechanics offer a challenging but fair learning curve, encouraging mastery and risk-taking, creating intense, tense, and addictive experiences. While the base game is short, multiple difficulty modes and challenges add replayability, and many reviewers express strong desire for expanded content or a larger game built around these deep, enjoyable mechanics.

    • “The grappling hook mechanics are very well polished and incredibly satisfying, creating a very rewarding experience as you gain more familiarity with it.”
    • “The mechanics are very easy to learn, but difficult to master, providing a fun experience for any skill level.”
    • “Great idea, cool mechanics.”
    • “But the mechanics feel detached, the centipede is more annoying than scary.”
    • “But I just can't leave it a positive review, with the problems that currently exist with the gameplay.”
    • “The reliance on a single core mechanic means that variety is limited, and the experience can begin to feel repetitive once players become familiar with its systems.”
  • atmosphere

    172 mentions Positive Neutral Negative
    67% positive mentions, 31% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised for its immersive, oppressive, and tension-filled design, enhanced by minimalist sound design, eerie visuals, and a chilling monster presence. Reviewers highlight its unique blend of horror and platforming that creates a suspenseful, anxiety-inducing experience despite its short length. Overall, the atmosphere is considered the standout feature, effectively conveying dread, curiosity, and immersion through carefully crafted audiovisual and environmental storytelling elements.

    • “With its cheap price, there was a lot more content than I expected. The gameplay is focused on a simple but very satisfying grappling hook as you descend down to uncover a mystery while being chased by a giant centipede. The gameplay is challenging while the atmosphere is really good with only your breathing, the echoes of your actions, and the chattering of what is following after you.”
    • “The atmosphere is oppressive perfection—dim torchlight, echoing stone, that perfect lo-fi dread that makes every distant sound feel personal.”
    • “The atmosphere and sound design are top-notch. They really went out of their way to put the most skin-crawling sounds for that bug.”
    • “The atmosphere is vaguely unsettling at all times and threatens to distract from the task at hand (not losing a fight to gravity).”
    • “I get it's an indie game and it's like 4 bucks, but idk 20 mins of game time (a 6th of which is meaningless cutscenes since they slow you to a crawl so you can totally feel the atmosphere after your long journey) feels more like a dollar at best.”
    • “The actual climbs can be made in only a handful of minutes if you're quick and know what you're doing, but the atmosphere is just stupendous.”
  • story

    156 mentions Positive Neutral Negative
    30% positive mentions, 68% neutral mentions, 2% negative mentions

    The story is generally described as short, simple, and somewhat ambiguous, often delivered through environmental storytelling and fragmented clues. While not deeply complex, it effectively creates a melancholic, atmospheric, and emotionally resonant experience that complements the gameplay. Many players appreciate its bittersweet tone and intriguing lore but wish for a longer, more expansive narrative to better explore the world and themes.

    • “The story is simple yet powerful, and the atmosphere is surreal.”
    • “The story is delivered beautifully and I just loved every minute of it.”
    • “Speaking of the kilns, this game's story, although simple, is really unique and captivating, and it's something you'll have fun piecing together yourself.”
    • “The story is very basic; it gives me a reason to go down, but not much else (liked the ending though).”
    • “The story itself is okay, but the length is atrociously short.”
    • “What there is of story here doesn't really do anything for me, oh boy at the end of this long journey there's just uh, a lady?”
  • graphics

    95 mentions Positive Neutral Negative
    44% positive mentions, 53% neutral mentions, 3% negative mentions

    The graphics of the game are widely praised for their distinctive retro, PS1-style, low-poly pixelated aesthetic that effectively enhances its eerie, oppressive atmosphere. Reviewers appreciate the minimalistic visual style as a deliberate artistic choice that complements the gameplay and horror elements, evoking a nostalgic yet unsettling vibe similar to classics like Shadow of the Colossus. While some note the simplicity or "crusty" nature of the graphics, it is generally seen as a strength that adds to the game's immersive and unique experience rather than detracts from it.

    • “The atmosphere was dreary and perfect, the sound design was simple but kept you in the atmosphere (centipede crawling, chewing off your grappling hook, the rope tightening after a heavy drop), and the PS1 styled pixelated graphics further add to the immersion by making you feel as if you were diving down a dusty catacomb with no proper sense of direction.”
    • “The atmosphere is amazing and the low poly graphics add wonderfully to it.”
    • “The graphics enhance the atmosphere, and that atmosphere is oppressive and unique.”
    • “The graphics are indeed minimal, but I guess you are here because of that.”
    • “Furthermore, there's little to draw attention during gameplay, and the world didn't strike me as particularly aesthetically pleasing.”
    • “My only gripe with this game, and this is an entirely personal preference, is the pixelation aesthetic it's got going on.”
  • replayability

    65 mentions Positive Neutral Negative
    40% positive mentions, 55% neutral mentions, 5% negative mentions

    Though the game is relatively short, it offers surprisingly strong replayability through multiple unlockable modes, challenge maps, and varied ways to navigate levels. Its satisfying gameplay loop, speed-running potential, and additional modes like sandbox enhance its lasting appeal, making it well worth the low price. Some reviewers note that more user-generated content or expanded maps could further boost replay value.

    • “I've already found a ton of replayability by jumping back in, trying to reach the bottom as fast as possible, avoiding that evil-ass centipede, and messing around in sandbox mode.”
    • “Furthermore, you eventually unlock 4 additional modes plus sandbox, which add plenty of replayability to keep you coming back to the abyss.”
    • “The game is very replayable due to the satisfying gameplay loop, and there are about a million ways to descend even with just one map.”
    • “Good for beating the game once, bad for replayability and course correction.”
    • “Excellent gameplay, design and horror elements, but little replayability.”
    • “For what little content is available, there is a birth of replay value.”
  • music

    28 mentions Positive Neutral Negative
    43% positive mentions, 46% neutral mentions, 11% negative mentions

    The music and sound design effectively enhance the game's eerie and immersive atmosphere, often using sparse or ambient sounds rather than a constant soundtrack to build tension. Players appreciate the subtle, haunting audio cues that complement the visuals and gameplay, creating a unique tone of isolation and suspense. While some desire more varied or additional music, the minimalist approach is widely praised for fitting the game's vision and mood.

    • “And a non-insignificant amount of my hours on the game are just leaving the title screen open for the music.”
    • “The music, the level design, the bugs, all of it was amazing.”
    • “Beautiful game with beautiful soundtrack & visuals.”
    • “If this was a game made by a large studio, then there would probably be music that played whenever the centipede got closer, and maybe a quick time event when it attacked.”
    • “The only thing I'd like to see added is just more, and maybe some ambient music for these long climbs.”
    • “I do wish the music were more varied or for the lore scenes and whatnot, but for the price you'll have a very fun (if this is your type of game) experience!”
  • emotional

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a powerful emotional experience, with many players finding its storytelling deeply touching and heartfelt, evoking strong feelings such as fear and sadness. Its narrative draws comparisons to iconic emotional journeys like Shadow of the Colossus, combining intense moments with wholesome and sometimes somber themes. Overall, it effectively creates a memorable and impactful emotional connection.

    • “Surprisingly touching storytelling; in multiple ways, it reminded me of how Shadow of the Colossus treats their story.”
    • “Literally made me cry in under an hour.”
    • “The game has a little heartfelt narrative as well, which ties the experience nicely together.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is a blend of intentional dark comedy and emergent, player-created funny moments, often arising from physics exploits and unexpected enemy behaviors. While some scripted jokes can feel annoying, the overall tone is entertaining and adds to the adrenaline-fueled experience, making it enjoyable both in solo play and watching streamers react humorously. The humor, combined with challenging gameplay, is widely appreciated and considered a key part of its charm.

    • “It calls itself a horror game, but most of my first playthrough was spent genuinely laughing and having a fantastic time exploiting the physics to launch myself through.”
    • “Made me laugh with glee as I created cinematic moments myself, and not some QTE or video.”
    • “The dark humor emerges when you nail a flawless section only for the centipede to round a corner like it’s been waiting for you to get cocky.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game generally runs smoothly on low-end hardware due to its low-detail, low-polygon design, resulting in modest performance requirements. However, some users report occasional significant FPS drops and poorly optimized elements, indicating optimization is inconsistent.

    • “Fun, tense, cheap, and runs smoothly on a potato.”
    • “The game isn't demanding performance-wise.”
    • “From experience, it runs well on a decent laptop due to low polygon models and buildings which reduce performance requirements.”
    • “There is nothing in this game but terribly optimized walls that are purely polygons.”
    • “Overrated unoptimized slop.”
    • “The game is quite interesting, though what I didn't see is the complaints about optimization, as my game dropped to a very low FPS at some points.”
  • stability

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game generally runs smoothly with solid movement mechanics and minimal glitches. A few physics-related issues affect the grappling hook's function and map design, but these are rare and do not significantly impact gameplay. Overall, the stability is strong, including good performance on the Steam Deck.

    • “Movement felt really good with no glitches.”
    • “Also runs great on Steam Deck!”
    • “Short and sweet game, the mechanics are robust with no glitches from what I could find and a lot cleaner feeling than I expected.”
    • “The grappling hook randomly doesn't grab anything (I assume due to physics glitches) and all the ash kilns are destroyed in normal mode for me (unless there's just a small amount not destroyed and I missed them), so nightmare mode is barely different.”
    • “But there were actual glitches (still only 2) where parts of the map would have one piece of a slanted wall and then farther down they would put a second piece inside of it, making the grapple sometimes grapple onto the sides of walls.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often seen as tedious due to the need to repeatedly redo sections to reach challenging parts, with some levels feeling especially repetitive. Players feel the lack of effective checkpoints and saving options increases this tedium, impacting overall enjoyment. Incorporating more frequent save points is suggested to improve quality of life and reduce frustration.

    • “Redoing sections to get back to harder parts is tedious.”
    • “The first kiln level is a little bit too tedious.”
    • “The saving mechanic is problematic; saving should be at both ash altars and per region, otherwise the game becomes too repetitive and tedious when losing.”
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Play Times

7h Median play time
6h Average play time
4-8h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Idols of Ash is a platformer game with horror, fantasy and dark fantasy themes. Common tags for Idols of Ash include first-person, 3D, indie, exploration, atmospheric and others.

Idols of Ash is available on PC, Mac OS, Windows and Linux.

On average players spend around 6 hours playing Idols of Ash.

Idols of Ash was released on April 9, 2026.

Idols of Ash was developed by Leafy Games.

Idols of Ash has received overwhelmingly positive reviews from players. Most players liked Idols of Ash for its gameplay but disliked it for its optimization.

Idols of Ash is a single player game.

Similar games include Lorn's Lure, FALLSTRUKTUR, BETON BRUTAL, Project Earth, Refunct and others.