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Idols of Ash Game Cover

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Idols of Ash is a single player platformer game with horror, fantasy and dark fantasy themes. It was developed by Leafy Games and was released on April 9, 2026. It received overwhelmingly positive reviews from players.

Descend thousands of meters into a dark and ancient place. You are being hunted. Features First-person physics-based climbing system with a grappling hook Hunted by a huge monster in an ancient mega-structure Unlockable difficulty modes including additional content Atmospheric visuals and audio Approximately 20-40 minutes to complete on Normal

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98%
Audience ScoreBased on 1,235 reviews
gameplay182 positive mentions
optimization3 negative mentions

  • Incredibly satisfying and polished grappling hook mechanics with realistic rope physics that offer a high skill ceiling and rewarding gameplay.
  • Atmospheric and immersive horror experience with excellent sound design and a constant sense of tension due to the pursued giant centipede.
  • Good value for price with multiple challenge modes and replayability beyond the short main campaign.
  • The core gameplay is quite short, with main story mode typically completed in around 30-45 minutes, leaving players wanting more content or longer levels.
  • Some challenges, particularly First Kiln and its inverted version, are brutally difficult and potentially frustrating due to limited checkpoints and occasional imprecise grapple interactions.
  • Certain inconsistencies and bugs with the grappling hook physics and fall damage can disrupt gameplay flow and cause player frustration.
  • gameplay
    339 mentions Positive Neutral Negative

    The gameplay is centered around a highly satisfying and polished grappling hook mechanic that is easy to learn but challenging to master, offering fluid, skillful, and dynamic traversal. Coupled with an intense, pressure-driven chase from a terrifying monster, the simple mechanics create engaging tension and replayability despite the game’s relatively short length. Overall, it’s a focused, addictive experience praised for its unique blend of horror and movement-based gameplay.

    • “The grappling mechanic is super satisfying, fluid, and feels nice with a great physics system that rewards mastering swing and momentum.”
    • “The gameplay loop is simple to play but has loads of little tricks to uncover, creating a challenging yet addictive experience.”
    • “Idols of Ash offers a unique descending gameplay with a focused, intuitive grapple hook mechanic combined with a terrifying enemy that builds high tension and urgency.”
    • “The reliance on a single core mechanic means that variety is limited, and the experience can begin to feel repetitive once players become familiar with its systems.”
    • “While I understand the game is meant to be a short story-based experience, I can't help but notice how wasted the mechanics are due to the lack of an "endless mode."”
    • “My only big gripe with this game is that the hook mechanics make it more frustrating than challenging when doing the first kiln challenge maps.”
  • atmosphere
    99 mentions Positive Neutral Negative

    The game excels in creating a tense, immersive atmosphere characterized by oppressive, eerie environments, minimalistic sound design, and a creepy stalking monster that heightens anxiety without relying on jump scares. Its gloomy, desolate art style and carefully crafted level design evoke a sense of isolation and dread, enhancing the player's emotional engagement throughout the descent. Overall, reviewers praise the atmosphere as a standout element that complements the smooth, challenging gameplay, making it a memorable indie experience despite its short length.

    • “The atmosphere is oppressive perfection—dim torchlight, echoing stone, that perfect lo-fi dread that makes every distant sound feel personal.”
    • “All 15ish lines are well written, all 5ish sound effects are atmospheric and unsettling, the one enemy is fantastically creepy, the lighting and map geometry is stark in a way that builds tone and directs focus very well.”
    • “The atmosphere is incredible, emphasized by having no soundtrack and only the noises of your descent.”
    • “I get it's an indie game and it's like 4 bucks, but 20 minutes of gameplay (a sixth of which is meaningless cutscenes that slow you to a crawl) makes it hard to fully feel the atmosphere after your long journey.”
    • “The atmosphere and light lore found in the world are perfect for establishing an uneasy feeling, but the level design makes the chamber feel sickeningly empty and claustrophobic at the same time, which some may find off-putting.”
    • “The actual climbs can be made in only a handful of minutes if you're quick and know what you're doing, but the atmosphere is just stupendous, which may emphasize how short and shallow some gameplay segments feel.”
  • story
    85 mentions Positive Neutral Negative

    The story is generally described as short, cryptic, and lightly told, offering a haunting and emotionally resonant narrative that complements the gameplay without overwhelming it. Many appreciate its atmospheric and unique tone, though some wish for a deeper, more expansive storyline and additional lore. Overall, the story serves as a brief but captivating backdrop that encourages player interpretation while enhancing the game's tension and mood.

    • “The story is simple yet powerful, and the atmosphere is surreal.”
    • “Speaking of the kilns, this game's story, although simple, is really unique and captivating, and it's something you'll have fun piecing together yourself.”
    • “The story was interesting, as you dive deeper, you get more clues... once you make it to the bottom, you get the ending, but I liked it; each spot giving you another clue. As you plunge, you get glimpses of memories and the reason why you are descending.”
    • “The main story length is the big issue.”
    • “The story itself is okay, but the length is atrociously short.”
    • “After finishing all the stages I expected more story but got nothing.”
  • graphics
    64 mentions Positive Neutral Negative

    The game features retro, PS1-style pixelated graphics that many find charming and atmospheric, effectively enhancing its eerie and desolate vibe. While the visuals are simple and low-poly, they cohesively support the gameplay and horror elements, drawing favorable comparisons to classics like Shadow of the Colossus. Some users noted occasional lag or a desire for graphic options, but overall the distinct, minimalistic art style is praised for its contribution to immersion and mood.

    • “The graphical style reminds me heavily of Shadow of the Colossus, which definitely struck a really good chord with me, since SotC is my favorite childhood game.”
    • “The atmosphere was dreary and perfect; the sound design was simple but kept you immersed (centipede crawling, chewing off your grappling hook, the rope tightening after a heavy drop), and the PS1 styled pixelated graphics further add to the immersion by making you feel as if you were diving down a dusty catacomb with no proper sense of direction.”
    • “The ps1-looking graphics and the dark environment give it an oddly cozy vibe while the massive centipede keeps the atmosphere tense, which is very interesting.”
    • “I hope the game gets an update that fixes the lag or gives more options to change graphics.”
    • “Furthermore, there's little to draw attention during gameplay, and the world didn't strike me as particularly aesthetically pleasing.”
    • “My only gripe with this game, and this is an entirely personal preference, is the pixelation aesthetic it's got going on.”
  • replayability
    41 mentions Positive Neutral Negative

    The game is praised for its high replayability despite being short, with multiple unlockable modes and challenges that keep players engaged. Its satisfying gameplay loop, varied paths, and escalating difficulty contribute to lasting appeal, making it a great value for its price. Some reviewers suggest additional features or content could further enhance replay value, but overall it offers a focused, fun, and replayable experience.

    • “Furthermore, you eventually unlock 4 additional modes plus sandbox, which add plenty of replayability to keep you coming back to the abyss.”
    • “The game is very replayable due to the satisfying gameplay loop, and there are about a million ways to descend even with just one map.”
    • “While short, it delivers a focused and intense experience with strong replayability thanks to sequentially unlocking difficulty modes.”
    • “For what little content is available, there is a birth of replay value.”
    • “For one, I feel like it's replayable enough and making the game longer could maybe make it feel frustrating; on the other hand, you could add more obstacles or spice up the difficulty way more with another segment.”
    • “Would love to see more playable maps; the mechanics are just so fun :)”
  • music
    20 mentions Positive Neutral Negative

    The game's music is minimalistic or often absent, intentionally creating an eerie, tense atmosphere that highlights ambient sounds like footsteps and creature movements, enhancing the horror experience. While some players appreciate the stark silence and sparse soundtrack for immersion, others desire more varied or additional music during certain moments to complement the storytelling. Overall, the sound design effectively supports the game's mood, though opinions vary on the balance between silence and music.

    • “The lack of music is a great choice, making those creepy steps stand out in the middle of the deafening silence.”
    • “No flashy graphics, no soundtrack, just the sparse sound effects of your hookshot or the scuttling of many legs behind you, all echoing around the cavern, all helping add to the vibe.”
    • “Beautiful game with beautiful soundtrack & visuals.”
    • “If this was a game made by a large studio, there would probably be music that played whenever the centipede got closer, and maybe a quick time event when it attacked.”
    • “The only thing I'd like to see added is just more music, and maybe some ambient music for these long climbs.”
    • “The game has zero soundtrack to further emphasize the eeriness of the place while allowing us to hear when the centipede draws closer.”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor, highlighted by dark comedic moments and quirky character designs, adds a lively and entertaining layer to the intense gameplay. Players appreciate the blend of adrenaline-fueled challenges with amusing situations, making the experience both funny and engaging. Overall, the humor resonates well, especially in social or streaming contexts.

    • “The dark humor emerges when you nail a flawless section only for the centipede to round a corner like it’s been waiting for you to get cocky.”
    • “I first came across the game on a streamer’s channel, and aside from his hilarious swearing every time he died, I was drawn in by both the gameplay and its simple pixel-art style.”
    • “Overall, it's funny, challenging, and well executed.”
  • emotional
    7 mentions Positive Neutral Negative

    The game delivers a surprisingly heartfelt and emotional story that deeply resonates with players, evoking genuine fear, sadness, and touching themes. Despite a minimalistic narrative, its emotional impact is powerful and enhances the overall experience.

    • “What I wasn't prepared for was the other half of the equation I'm also a big fan of - the emotional story.”
    • “The game has a little heartfelt narrative as well, which ties the experience nicely together.”
    • “Literally made me cry in under an hour.”
  • stability
    5 mentions Positive Neutral Negative

    The game generally runs smoothly with well-functioning movement and robust mechanics, showing minimal glitches. Some rare physics issues affect the grappling hook's functionality and minor map inconsistencies, but overall stability is strong, including on the Steam Deck.

    • “Movement felt really good with no glitches.”
    • “Also runs great on Steam Deck!”
    • “The mechanics are robust with no glitches from what I could find and a lot cleaner feeling than I expected.”
    • “The grappling hook randomly doesn't grab anything (I assume due to physics glitches), and all the ash kilns are destroyed in normal mode for me (unless there's just a small amount not destroyed and I missed them), so nightmare mode is barely different.”
    • “There were actual glitches (still only 2) where parts of the map would have one piece of a slanted wall and then farther down they would put a second piece inside of it, making the grapple sometimes grapple onto the sides of walls.”
  • optimization
    3 mentions Positive Neutral Negative

    The game suffers from poor optimization, with polygon-heavy environments causing significant FPS drops and a generally unpolished performance experience.

    • “There is nothing in this game but terribly optimized walls that are purely polygons.”
    • “Overrated unoptimized slop.”
    • “The game is quite interesting, though what I didn't see are the complaints about optimization, as my game dropped to very low FPS at some points.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is generally engaging but can become tedious, especially in certain early levels. The lack of flexible saving or checkpoint options leads to repetitive gameplay, which some players find diminishes the fun by increasing frustration. Incorporating more frequent save points could improve the overall experience and reduce grind-related tedium.

    • “The first kiln level is a little bit too tedious.”
    • “It's not more difficult, it is more tedious, and checkpoints are a quality of life feature that exist to save the player wasted time of redoing the exact same things over and over, something which should generally be standard.”
    • “The saving mechanic should be both at the ash altars and also per region; otherwise, the game becomes too repetitive when losing and makes grinding more tedious than fun.”
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7h Median play time
8h Average play time
7-12h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Idols of Ash is a platformer game with horror, fantasy and dark fantasy themes.

Idols of Ash is available on PC, Mac OS, Windows and Linux.

On average players spend around 8 hours playing Idols of Ash.

Idols of Ash was released on April 9, 2026.

Idols of Ash was developed by Leafy Games.

Idols of Ash has received overwhelmingly positive reviews from players. Most players liked Idols of Ash for its gameplay but disliked it for its optimization.

Idols of Ash is a single player game.

Similar games include Lorn's Lure, FALLSTRUKTUR, Project Earth, Valley, A Story About My Uncle and others.