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Idols of Ash Game Cover

About

Idols of Ash is a single player platformer game with horror, fantasy and dark fantasy themes. It was developed by Leafy Games and was released on April 9, 2026. It received overwhelmingly positive reviews from players.

Descend thousands of meters into a dark and ancient place. You are being hunted. Features First-person physics-based climbing system with a grappling hook Hunted by a huge monster in an ancient mega-structure Unlockable difficulty modes including additional content Atmospheric visuals and audio Approximately 20-40 minutes to complete on Normal

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98%Audience ScoreBased on 1,537 reviews
gameplay217 positive mentions
grinding3 negative mentions

  • Excellent and satisfying grappling hook mechanics with a high skill ceiling and intuitive physics.
  • Strongly atmospheric with immersive sound design and minimalistic horror, inducing real tension without cheap jump scares.
  • Affordable price for a quality experience with multiple modes, good replayability, and challenge maps beyond the main story.
  • The base game is very short, taking roughly 20-40 minutes to complete, leaving some players wanting more content or length.
  • Some challenge modes can feel frustrating and punishing due to limited checkpoints and occasional grapple inconsistencies.
  • Level design includes some dead ends and large open areas with limited rewards, and a few players report minor bugs and occasional control issues.
  • gameplay

    404 mentions Positive Neutral Negative

    The gameplay centers on a highly polished, intuitive grappling hook mechanic combined with climbing and descending through challenging levels while evading a menacing centipede enemy, creating a tense yet rewarding experience. Simple to learn but with a high skill ceiling, the mechanics deliver satisfying momentum-based traversal that is both addictive and engaging, though some players note the game’s short length and desire additional content or modes. Overall, it is praised for its fluid controls, balanced difficulty, and how effectively the core mechanics foster a compelling gameplay loop infused with horror and atmospheric tension.

    • “The grappling hook and fall velocity mechanics are some of the best I have ever seen in a video game.”
    • “Great gameplay loop, massive superstructure with tons of alternate paths downward.”
    • “The mechanics of the grappling hook are flawless, and the tension created by the sound design and simplistic enemy are perfect.”
    • “My only big gripe with this game is that the hook mechanics make it more frustrating than challenging when doing the first kiln challenge maps.”
    • “While I understand the game is meant to be a short story-based experience, I can't help but notice how wasted the mechanics are due to the lack of an "endless mode."”
    • “It took a little bit to get used to the physics of the game and the grapple-hook gameplay, but once you get that down and learn to take a breath, the parkour itself is manageable.”
  • atmosphere

    121 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, tense, and eerie qualities, blending mystery, dread, and beauty through effective sound design, visuals, and a claustrophobic setting. Its minimalist aesthetic, reminiscent of titles like Shadow of the Colossus and Amnesia, alongside a relentless stalking creature, creates a uniquely unsettling but compelling experience that enhances the core gameplay loop. Overall, the atmosphere is recognized as a standout feature that significantly elevates the game’s horror and exploration elements.

    • “Incredibly engrossing atmosphere and aesthetic that manages to be mysterious, meditative, and tense all at once.”
    • “The atmosphere is oppressive perfection—dim torchlight, echoing stone, that perfect lo-fi dread that makes every distant sound feel personal.”
    • “The atmosphere and sound design is great; they really went out of their way to put the most skin-crawling sounds for that bug.”
    • “The atmosphere is vaguely unsettling at all times and threatens to distract from the task at hand (not losing a fight to gravity).”
    • “I get it's an indie game and it's like 4 bucks, but idk 20 mins of gametime (a 6th of which is meaningless cutscenes since they slow you to a crawl so you can totally feel the atmosphere after your long journey) feels more like a dollar at best.”
    • “The atmosphere and light lore found in the world is perfect for establishing that uneasy feeling, and the level design somehow makes the chamber feel sickeningly empty and claustrophobic at the same time.”
  • story

    113 mentions Positive Neutral Negative

    The story is generally described as brief, cryptic, and melancholic, delivering a bittersweet and emotionally resonant narrative through fragmented clues and environmental storytelling. While the plot is minimal and open to interpretation, players appreciate its integration with gameplay and atmosphere, though many wish for a longer, more expanded narrative. Overall, the story effectively complements the game's mechanics without overwhelming the pacing, providing a compelling yet concise experience.

    • “The story is simple yet powerful, and the atmosphere is surreal.”
    • “The story takes you to an ancient, unfathomably deep structure in the ground, where you have to go to the absolute bottom.”
    • “The story is delivered beautifully and I just loved every minute of it.”
    • “The story itself is okay, but the length is atrociously short.”
    • “After finishing all the stages, I expected more story but got nothing.”
    • “There's a story being hinted at but it's only ever hinted at and nothing is explicitly explained.”
  • graphics

    77 mentions Positive Neutral Negative

    The game's graphics feature a distinctive low-fidelity, PS1-inspired pixelated art style that effectively creates a mysterious, eerie, and immersive atmosphere reminiscent of classics like Shadow of the Colossus. While some describe the visuals as crusty or retro, this aesthetic is widely praised for enhancing tension and complementing the haunting world design, making the simple, nostalgic graphics a perfect fit rather than a drawback. Overall, the blend of crude visuals, thoughtful level design, and sound effects contributes to a unique and compelling horror experience.

    • “Incredibly engrossing atmosphere and aesthetic that manages to be mysterious, meditative and tense all at once.”
    • “The atmosphere was dreary and perfect; the sound design was simple but kept you in the atmosphere (centipede crawling, chewing off your grappling hook, the rope tightening after a heavy drop), and the PS1-styled pixelated graphics further add to the immersion by making you feel as if you were diving down a dusty catacomb with no proper sense of direction.”
    • “Besides that, I love the graphics; animations are good as well as sound design, the map is very labyrinthine and surreal (reminds me a lot of Shadow of the Colossus, well, the whole game), the centipede monster is so well designed it's actually creepy.”
    • “Horror: non-existent, crusty art style and ominous world aside.”
    • “Furthermore, there's little to draw attention during gameplay, and the world didn't strike me as particularly aesthetically pleasing.”
    • “My only gripe with this game, and this is an entirely personal preference, is the pixelation aesthetic it's got going on.”
  • replayability

    51 mentions Positive Neutral Negative

    The game offers strong replayability through multiple unlockable modes, challenge maps, and varied route options, making each playthrough engaging despite its short length. Users appreciate the value and fun of revisiting the game, with some noting potential for even greater replay through user-generated content or added obstacles. Overall, it delivers a satisfying and replayable experience, especially given its low price.

    • “Very fun and surprising amount of content and replayability for $3.”
    • “The game is very replayable due to the satisfying gameplay loop, and there are about a million ways to descend even with just one map.”
    • “Furthermore, you eventually unlock 4 additional modes plus sandbox which add plenty of replayability to keep you coming back to the abyss.”
    • “Excellent gameplay, design and horror elements, but little replayability.”
    • “For what little content is available, there is a birth of replay value.”
    • “I played it for about an hour and a half and beat the normal and nightmare difficulty, but as you complete these modes, it'll unlock new ones, so there is a little replayability.”
  • music

    23 mentions Positive Neutral Negative

    The game's music and sound design effectively enhance its eerie, suspenseful atmosphere by using minimal or no soundtrack, emphasizing ambient sounds and the monster's movements to build tension. While some players wish for more varied or ambient music during longer segments, the sparse soundscape is generally praised for reinforcing isolation and anxiety. Overall, the music complements the game's clear vision and horror elements, creating an immersive experience without overwhelming the atmosphere.

    • “The lack of music is a great choice, making those creepy steps stand out in the middle of the deafening silence.”
    • “No flashy graphics, no soundtrack, just the sparse sound effects of your hookshot or the scuttling of many legs behind you, all echoing around the cavern, all helping add to the vibe.”
    • “The music is great; I love the horror aspect and the story it tells.”
    • “If this was a game made by a large studio, there would probably be music that played whenever the centipede got closer, and maybe a quick time event when it attacked.”
    • “The only thing I'd like to see added is more music, maybe some ambient tracks for the long climbs.”
    • “I do wish the music were more varied, especially for the lore scenes and other moments, but for the price, it's still a fun experience.”
  • emotional

    10 mentions Positive Neutral Negative

    The game delivers a powerful emotional experience with a mix of heartfelt narrative and intense moments, evoking feelings ranging from fear to deep sadness. Its touching story and themes resonate strongly, often leaving players moved and even in tears. The emotional impact is both genuine and memorable, enhanced by the game's design and mechanics.

    • “What I wasn't prepared for was the other half of the equation I'm also a big fan of - emotional story.”
    • “The game has a little heartfelt narrative as well, which ties the experience nicely together.”
    • “Literally made me cry in under an hour.”
  • humor

    8 mentions Positive Neutral Negative

    The humor in the game is characterized by dark, situational comedy and amusing moments tied to gameplay challenges, such as unexpected enemy tactics. Players and streamers appreciate the lightheartedness and funny elements, which blend well with the adrenaline-filled, challenging experience. Overall, the humor adds charm without overpowering the game's core mechanics.

    • “The dark humor emerges when you nail a flawless section only for the centipede to round a corner like it’s been waiting for you to get cocky.”
    • “This game is really funny and worth the time to play it; the story is nice but most important is the adrenaline rush I get from this game. Please make more games like this.”
    • “Overall, it's funny, challenging, and well executed.”
  • optimization

    7 mentions Positive Neutral Negative

    The game's optimization is mixed: while it generally runs well on decent laptops due to low-detail, low-polygon models, some users report performance drops and poorly optimized elements like polygon-heavy walls that can cause low FPS.

    • “The game isn't demanding performance-wise.”
    • “It runs well on a decent laptop due to low polygon models and buildings, which reduces the requirements for good performance.”
    • “Performance is good with relatively low system demands.”
    • “There is nothing in this game but terribly optimized walls that are purely polygons.”
    • “Overrated unoptimized slop.”
    • “The game is quite interesting, though I noticed significant drops to very low FPS at some points.”
  • stability

    5 mentions Positive Neutral Negative

    The game generally offers smooth and stable movement with minimal glitches, providing a robust and clean gameplay experience. Minor physics-related issues occur occasionally, such as the grappling hook failing to latch or rare map glitches affecting grappling. Overall, stability is strong, and the game runs well even on the Steam Deck.

    • “Movement felt really good with no glitches.”
    • “Also runs great on Steam Deck!”
    • “The mechanics are robust with no glitches from what I could find and a lot cleaner feeling than I expected.”
    • “The grappling hook randomly doesn't grab anything (I assume due to physics glitches) and all the ash kilns are destroyed in normal mode for me (unless there's just a small amount not destroyed and I missed them), so nightmare mode is barely different.”
    • “But there were actual glitches (still only 2) where parts of the map would have one piece of a slanted wall and then farther down they would put a second piece inside of it, making the grapple sometimes grapple onto the sides of walls.”
  • grinding

    3 mentions Positive Neutral Negative

    Users find the grinding aspect fun but sometimes tedious, particularly in early levels. While not overly difficult, the repetitive nature is made more frustrating by saving mechanics that don't allow enough checkpoints, leading to wasted time replaying the same sections. Improved checkpoint placement would enhance the quality of life and reduce tedium.

    • “The first kiln level is a little bit too tedious.”
    • “Grinding is not more difficult, it is more tedious. Checkpoints are a quality of life feature that save the player wasted time of redoing the exact same things over and over, which should generally be standard!”
    • “Saving should be both at the ash altars and also per region; otherwise, the game is too repetitive when losing, making it more tedious than fun.”
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7h Median play time
8h Average play time
7-12h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Idols of Ash is a platformer game with horror, fantasy and dark fantasy themes.

Idols of Ash is available on PC, Mac OS, Windows and Linux.

On average players spend around 8 hours playing Idols of Ash.

Idols of Ash was released on April 9, 2026.

Idols of Ash was developed by Leafy Games.

Idols of Ash has received overwhelmingly positive reviews from players. Most players liked Idols of Ash for its gameplay but disliked it for its optimization.

Idols of Ash is a single player game.

Similar games include Lorn's Lure, FALLSTRUKTUR, Project Earth, BETON BRUTAL, Grimhook and others.