- October 24, 2022
- Whiteboard Games
I See Red
Platforms
About
"I See Red" is a single-player, psychological horror game where you uncover the dark secrets of a secluded village. As the game progresses, your character's perception changes, leading to a gripping and suspenseful experience. With a heavy emphasis on story and exploration, this game will keep you on the edge of your seat.











- The grappling hook mechanic adds depth to the gameplay and is enjoyable to use.
- The game features a unique visual style with a striking monochrome and red color scheme that enhances clarity during chaotic combat.
- The soundtrack is engaging and complements the fast-paced, action-packed gameplay.
- The game suffers from repetitive level design, as the layouts do not change, leading to a lack of variety in gameplay.
- The controls can feel imprecise at times, particularly with the grappling hook often targeting the wrong objects, which can lead to frustrating deaths.
- There are issues with the user interface, including a lack of essential information like health and weapon status, making it difficult to track gameplay progress.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced, action-packed mechanics that reward quick reflexes and strategic decision-making, featuring a unique grapple and hook system. Players appreciate the minimalist visual storytelling and distinctive black-and-white art style, which enhances gameplay clarity. While the core mechanics are engaging and reminiscent of popular roguelikes, some users note issues with targeting and overall satisfaction, suggesting a mix of strong potential and areas for improvement.
“The gameplay loop consists of going through different ships (areas) and collecting different buffs/modifiers.”
“So yeah, an incredibly fun game with action-packed, blood-soaked, adrenaline-pumping and very addicting gameplay juxtaposed with a touching, minimalist story, great visuals and excellent music.”
“The gameplay has frenetic twin-stick action moments, and the game rewards you for quick reactions like good weapon switches, timely dodging, special kills, etc.”
“Outside of item descriptions, there is no dialogue and barely any text during gameplay; it's pure visual storytelling.”
“Game play is fast and unforgiving but not unfair or limited with stupid mechanics that do nothing but inhibit the fun of playing; however, the trade-off is the increased challenge since you have no excuse.”
“Gameplay - the first thing that springs to mind is similar top-down roguelikes like Hades or Curse of the Dead Gods, and it does play similarly to some extent.”