OTXO Game Cover
OTXO is a must-play title for fans of movies like John Wick who love tons of action and violence. With great pixelated graphics, a huge assortment of weapons to use, and mysteries to solve, OTXO has a huge amount of replayability!
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"OTXO is a single-player shooter game with top-down perspective and roguelite elements, featuring an interesting plot and ingenious mechanics. You play as the protagonist on a mission to find your lost love in a mysterious mansion filled with deadly enemies. The game boasts fantastic graphics, splendid soundtrack, and high replayability, offering a massive variety of guns, abilities, and rooms in every run."

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Play​Station

Reviews

80%
Audience ScoreBased on 2,914 reviews
music343 positive mentions
grinding18 negative mentions
  • Fast-paced, addictive gameplay that captures the essence of Hotline Miami while introducing new mechanics like bullet time and health bars.
  • Incredible soundtrack that enhances the overall experience and keeps players engaged.
  • Unique roguelike elements with a variety of weapons and upgrades that allow for different playstyles and strategies.
  • Repetitive gameplay due to limited enemy variety and level design, which can lead to a feeling of monotony over time.
  • Boss fights can feel tedious and unbalanced, often requiring excessive time to defeat without providing a satisfying challenge.
  • Visual clarity issues with the monochrome art style can make it difficult to distinguish between enemies, weapons, and environmental hazards.
  • music736 mentions

    The music in the game has received widespread acclaim for its energetic and engaging soundtrack, often compared to the iconic scores of "Hotline Miami." While many players praise the soundtrack as a standout feature that enhances the gameplay experience, some note that its limited variety can lead to repetitiveness, especially during prolonged play sessions. Overall, the music is described as a driving force that complements the fast-paced action, making it a significant highlight of the game.

    • “When this game clicks, and you don't even stop for one second between clearing rooms, meanwhile one of the best game soundtracks is playing, with the punchiest gun sounds.”
    • “The soundtrack is so unfathomably good that it 100% deserves its vinyl printing.”
    • “The music is sick and the pace is breakneck, can't recommend it enough.”
    • “The repetition of the soundtrack due to you dying again, again and again will make you resent the music very fast.”
    • “The soundtrack has only a handful of songs and they get repetitive quickly.”
    • “However, the dull visuals, inconsistent artstyle, uninteresting and short plot, poor balance, lacking soundtrack diversity, small pool of floor designs, painfully linear gameplay and many other nitpicks I'd rather keep to myself, well, they really hurt the replayability and objective quality of the game, as well as its artistic, non-surface value.”
  • gameplay672 mentions

    The gameplay of "otxo" is characterized by its fast-paced, adrenaline-fueled action reminiscent of "Hotline Miami," enhanced by new mechanics like bullet time and a health bar that allow for more aggressive play. While many players appreciate the addictive core loop and the variety of weapons and abilities, some criticize the reliance on RNG for weapon unlocks and the repetitiveness of levels, which can overshadow the fun. Overall, the game is praised for its stylish presentation and engaging mechanics, though it may not fully satisfy those seeking a deep roguelike experience.

    • “The gameplay is incredibly fast-paced, violent and stimulating and the vast arsenal of guns is a treat to play with.”
    • “The gameplay loop is really fun though and the beats are pumping.”
    • “The core gameplay feel is much like hotline miami: equal parts tactical planning and twitchy clutch maneuver, plus the occasional spray-and-pray.”
    • “There is a fun game in here, but the punishing difficulty, totally broken economics, lack of enemy variety, repetitive levels, and lackluster story completely overshadow the gameplay.”
    • “Slow, repetitive grind: the game's grind feels slow and the gameplay quite repetitive.”
    • “The main problem with this game is how much it forces you to rely on the focus (bullet time) mechanic.”
  • story199 mentions

    The story in this game has received mixed reviews, with many players finding it lackluster and simplistic compared to its predecessor, Hotline Miami. While some appreciate the minimalistic and mysterious narrative elements, others criticize the writing as cliché and unengaging, feeling that it serves merely as a backdrop to the gameplay rather than a compelling experience. Overall, the story is often described as forgettable, with a few intriguing aspects that fail to fully captivate players.

    • “The story is a light presence, but it's always there, and from the people you meet, to the drinks you buy, to the collectibles you find, and even to taking a breather to fish for some extra coin; the mansion and its denizens are teeming with life that brushes the fur of a greater narrative beneath the thunderous roar of the weapons and visceral stains of red upon the tile floors.”
    • “While taking second place to the gameplay, the world and story are very intriguing, and there are still secrets in there to find.”
    • “The story is really simple but ominous; this is essentially Hotline Miami if it was about a mansion.”
    • “The story is nonsense.”
    • “There is a fun game in here, but the punishing difficulty, totally broken economics, lack of enemy variety, repetitive levels, and lackluster story completely overshadow the gameplay.”
    • “I was sold the game as the Hotline Miami successor, but it just lacks the charm the other title has: the story is on the nose, characters are uninteresting, the art style is bland, and there sometimes isn't any music playing.”
  • graphics169 mentions

    The graphics of the game feature a striking monochrome and red aesthetic that some players find visually appealing, while others criticize it for lacking clarity and making navigation difficult during intense gameplay. Although the art style is often described as unique and fitting for the game's tone, it can lead to a dull and repetitive visual experience, especially when compared to the vibrant environments of similar titles like Hotline Miami. Overall, while the graphics have their charm and contribute to the game's atmosphere, they may detract from gameplay clarity and enjoyment for some players.

    • “The end result is a remarkable experience, lined by a distinct 'red-accented monochrome' art style and a truly vicious soundtrack (composed by the one-man studio behind the game! Yes, all of this was made by one person!).”
    • “The graphical design is phenomenal - it's not 8K ultra HD texture extravaganza, closer to pixel art, really, but the art direction is solid, and while the screen can get busy I've never had an issue telling apart the types of enemies or what kind of weapon they were toting.”
    • “This game absolutely ripples with style and is immediately captivating right out of the gate; I cannot commend the dev enough for throwing together his weight and unique aesthetic into this project.”
    • “The monochrome visuals resulted in a very dull and samey-looking environment, which was a lot of the appeal I felt with Hotline Miami where each level had a distinct color palette that made them immediately recognizable even beyond the level design.”
    • “The only thing I really consider a downside is the almost-greyscale art style.”
    • “Some gripes I have: the black, blood red, and white aesthetic is uncompromising, to the game design's detriment.”
  • replayability93 mentions

    The game's replayability is a mixed bag, with some players praising its variety of unlockables, customizable difficulty, and procedural generation that keeps the experience fresh, while others criticize it for feeling repetitive and lacking substantial content after initial runs. Many reviews highlight the fun gameplay and engaging mechanics, but also note that certain design choices and limitations can hinder long-term replay value. Overall, while some find it highly replayable, others feel it falls short of the expectations set by its roguelike genre.

    • “Amazing OST, amazing gameplay, and tons of little secrets and tricks; tons of replayability.”
    • “Great gameplay, music, and a lot of replayability.”
    • “The game is extremely replayable and has a bunch of easter eggs and a lot to keep me coming back.”
    • “The game is old and by playing it you realize it has quite the amount of jank (picking up weapons is a chore, the enemy AI sometimes just stops working properly and doors are busted beyond repair) and, aside from S ranking all levels, there’s only so much in terms of replayability.”
    • “It's decent, but feels very light on content and thus replayability.”
    • “However, the dull visuals, inconsistent art style, uninteresting and short plot, poor balance, lacking soundtrack diversity, small pool of floor designs, painfully linear gameplay and many other nitpicks I'd rather keep to myself, well, they really hurt the replayability and objective quality of the game, as well as its artistic, non-surface value.”
  • grinding24 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the ability to reroll enemy locations and farm for upgrades, many feel that the repetitive nature of grinding can become tedious and frustrating, especially when trying to progress through levels. The gunplay and roguelite mechanics are praised, but the overall grind can detract from the enjoyment, leading to fatigue and a desire for more engaging gameplay options, such as an infinite mode without bosses.

    • “The gunplay is solid, the drinks (obligatory roguelike power-ups) are fun to synergize and not too grindy to unlock.”
    • “You'll need a second life for grinding.”
    • “It's pretty fun, but my god is it tedious. Some would say that's the whole point, but it's genuinely tiring to play this thing at some point, and the novelty of boss fights dies out after you kill the inbred basilisk.”
    • “It's good, but it lacks essentials like an infinite mode without bosses, and it's pretty tedious to play this thing without wanting to chuck your mouse away because you got killed by that frustrating boss or enemy that you just don't want to deal with.”
    • “In my opinion, the roguelike aspect brings the experience down a little, since going through the first levels to get a run going can be a little tedious if you just want to fight bosses.”
  • atmosphere18 mentions

    The atmosphere of the game is characterized by its effective use of black and white visuals, creating a mysterious dreamscape that enhances the overall experience. While the music complements the aesthetic well, some players feel that the limited exploration and brief story detract from the immersive quality, making it less memorable. Overall, the atmosphere is praised for its mood-setting elements, though it may not fully engage players due to its brevity and lack of depth.

    • “The music is great and fits right in with the game's atmosphere and its overall John Wick aesthetics.”
    • “Huge fan of the gameplay, music, and atmosphere.”
    • “Good atmosphere and music.”
    • “Regarding atmosphere, otxo does well creating a world of mystery and leaving little to nothing for the player to explore. There are diary entries, occasional dialogue, and gachapon machines that can give you minor lore details, but that's it. You're supposed to feel like you're stuck in a dreamscape in which time doesn't seem to go on and people never leave, but that concept falls short when you realize you can finish the story in less than 40 minutes. When push comes to shove, the story is very well put together; it's just not interesting enough to not be forgettable.”
    • “I know that the plot here is not much important, but for me, it really sets some mood and atmosphere.”
    • “- Speaking of sound, I believe adding a chill tune after finishing the enemies in a room would add to the atmosphere.”
  • humor16 mentions

    The humor in the game is characterized by its absurdity and chaotic gameplay, with players finding laughter in the intense firefights and reckless strategies involving in-game drinks. The combination of pulse-pounding music, over-the-top violence, and quirky elements, such as amusing character names and sound effects, contributes to a lighthearted and entertaining experience. Overall, the game successfully blends humor with action, making it a standout indie title.

    • “And the rush of it all—there really is a rush—has made me laugh out loud after clearing a level.”
    • “It's hilarious to think that a top-down indie title that largely flew under the radar of nearly everybody does a better job of giving the sense of an intense firefight than games with far larger budgets.”
    • “The pulse-pounding music mixed with the heavy, loud bullets flying constantly keeps me laughing maniacally (especially when you start using some broken strategies within the game involving the drinks), constantly running in rooms, not caring about my own safety, having blood splatter everywhere in every room, and I have around a 10% win rate being this careless.”
  • stability10 mentions

    The game's stability is characterized by occasional bugs and jankiness, particularly with enemy AI and certain gameplay mechanics, which can detract from the overall experience. However, it performs well on the Steam Deck, with smooth controls and good performance noted by users. While not fundamentally broken, the presence of inconsistencies and rare upgrades may hinder enjoyment.

    • “The game runs great on the Steam Deck; as of now, there are no Steam Deck indicators, but the controls and performance are excellent.”
    • “The game performs exceptionally well on the Steam Deck, providing a smooth experience despite the lack of specific indicators.”
    • “I'm impressed with how stable the game is on the Steam Deck; the controls are responsive and the performance is top-notch.”
    • “Long sight-lines you get sniped from, buggy enemy AI that is inconsistent. Getting close to anything is a death sentence because the enemies run literal circles around you.”
    • “Most of the fun or effective upgrades are either buggy or are too uncommon to really enjoy.”
    • “The game is a bit janky/buggy at times. Vaulting over tables never seems useful, and corpse ragdolls sometimes spin around getting stuck on each other.”
  • optimization9 mentions

    The game's optimization is highly praised, with players noting smooth performance and effective controls, particularly on the Steam Deck. The mechanics are described as well-tuned, allowing for a more rewarding gameplay experience where player actions directly influence outcomes, contrasting with less forgiving systems in similar games. Overall, the visuals and gameplay run efficiently, contributing to an engaging experience.

    • “Also must mention that it does run great on Deck; as of the time I'm writing this, there are no Steam Deck indicators, but the controls and performance run great.”
    • “Think Hotline Miami but with more aggressive and intelligent enemies, more guns, and more optimized mechanics.”
    • “It makes it feel like your successes and failures are the result of your cumulative performance rather than Hotline's system where you can perfectly clear a room only to get instakilled by an offscreen straggler that you missed.”
  • emotional6 mentions

    Players report a mix of intense emotions while engaging with the game, highlighting a sense of energy and excitement driven by the fast-paced gameplay and dynamic soundtrack. However, this exhilaration can quickly turn to disorientation and frustration, leading some to feel overwhelmed and even nauseous, prompting them to consider refunds after unsuccessful attempts. Overall, the emotional experience is characterized by a rollercoaster of highs and lows, reflecting the game's demanding pace.

    • “Between the extremely quick-paced gameplay, the punchy sound effects, and excellent soundtrack, never has a roguelike made me feel so energetic before.”
    • “The spas-12 makes me feel things without touching.”
    • “This constant fast-slow-fast-slow made me feel more disoriented than anything else.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

9hMedian play time
45hAverage play time
4-106hSpent by most gamers
*Based on 10 analyzed playthroughs

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