- October 16, 2023
- CC ARTS
- 9h median play time
EMPTY SHELL
Platforms
About
In "Empty Shell," players enter a mysterious Japanese facility for a so-called "recovery operation." Armed with stealth and combat skills, they'll face unknown dangers and a labyrinthine environment. The game promises a suspenseful, atmospheric experience, with careful planning and strategy key to survival.
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- The game features a unique and immersive art style that enhances the horror atmosphere, reminiscent of old surveillance footage.
- Gameplay is engaging with solid mechanics, allowing for strategic resource management and a satisfying combat experience.
- The game offers a compelling story with interesting lore, encouraging exploration and discovery through notes and environmental storytelling.
- The inventory management system can be frustrating due to limited slots, making it difficult to carry essential items.
- Some players find the difficulty spikes and enemy balance to be unfair, particularly in later levels where resource scarcity can lead to frustrating deaths.
- Visual effects like pixelation and scanlines can hinder gameplay clarity, making it hard to distinguish enemies and navigate environments.
graphics
72 mentions Positive Neutral NegativeThe game's graphics feature a unique black-and-white aesthetic enhanced by a CCTV scanline filter, which effectively contributes to its tense atmosphere. While many players appreciate the retro, minimalist art style for its immersive qualities, some find the visual effects, such as blurriness and clutter, can hinder gameplay and visibility. Overall, the visuals are polarizing; they are praised for their creativity and atmosphere but criticized for potentially causing discomfort and confusion during play.
“The aesthetic of black and white only + filter makes it seem like we're watching through a CCTV or a satellite.”
“The black and white aesthetic tied with the old CRT filter gives the game's atmosphere a great boost in the 'unnerving' department.”
“Absolutely adore the style and visuals, and the audio design is very well done and very well implemented; the environment groans and distant screams keep you guessing, anxious, and slow-moving with weapon raised.”
“Though visuals get old quite fast as you dedicate most of your mental resources trying to see what's around you (bridges blend with surrounding water and feel like a corridor of invisible walls more than anything), a flashlight would be not just a lifesaver but simply a logical thing inside the game's universe.”
“I actually like games with pixel graphics, but due to the monochromatic look of this game I have problems recognizing certain things at all.”
“My main gripe with it is its art direction/graphics: I think I understood what the dev tried to do with it, but I had to turn off most options, like the filter and shaking, and play the game at its most barebones, otherwise I risked getting a migraine.”