- October 16, 2023
- CC Arts
- 9h median play time
EMPTY SHELL
Platforms
About
In "Empty Shell," players enter a mysterious Japanese facility for a so-called "recovery operation." Armed with stealth and combat skills, they'll face unknown dangers and a labyrinthine environment. The game promises a suspenseful, atmospheric experience, with careful planning and strategy key to survival.




- The game features a unique art style and atmosphere that effectively enhances the horror experience.
- Gameplay is engaging with solid mechanics for both gunplay and melee combat, providing a satisfying challenge.
- The roguelite elements and resource management create a tense and immersive experience, encouraging strategic decision-making.
- The inventory management system is limited, making it frustrating to manage items and resources during gameplay.
- Some players find the difficulty spikes and enemy balance to be unfair, leading to frustrating deaths and progress loss.
- Visual effects, such as pixelation and scanlines, can hinder gameplay clarity and make it difficult to identify enemies.
graphics
144 mentions Positive Neutral NegativeThe game's graphics feature a unique black-and-white aesthetic with a CCTV scanline effect that enhances its horror atmosphere, though opinions on this style vary. While many players appreciate the retro, lo-fi visuals for their immersive qualities, some find them disorienting and challenging for gameplay, particularly in terms of visibility and enemy recognition. Overall, the art style is praised for its creativity and ability to evoke tension, but it may not appeal to everyone, and players can adjust visual settings to improve their experience.
“The aesthetic of black and white only + filter makes it seem like we're watching through a CCTV or a satellite.”
“The black and white aesthetic tied with the old CRT filter gives the game's atmosphere a great boost in the 'unnerving' department.”
“Absolutely adore the style and visuals and the audio design is very well done and very well implemented, the environment groans and distant screams keeps you guessing, anxious and slow moving with weapon raised.”
“Though visuals get old quite fast as you dedicate most of your mental resources trying to see what's around you (bridges blend with surrounding water and feel like a corridor of invisible walls more than anything), a flashlight would be not just a lifesaver but simply a logical thing inside the game's universe.”
“My main gripe with it is its art direction/graphics: I think I understood what the dev tried to do with it, but I had to turn off most options, like the filter and shaking, and play the game at its most barebones; otherwise, I risked getting a migraine.”
“The visuals are making it difficult to focus and find things, although I know that was a design choice.”