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House of Necrosis is a single player tactical role playing game with horror and mystery themes. It was developed by Warkus and was released on October 6, 2025. It received very positive reviews from players.

House of Necrosis is a turn-based horror RPG, inspired by the early 3D Survival Horror games of the 90s. A special forces team went missing while investigating bizarre murder cases in an old mansion near the forest. You were sent to discover why. House of Necrosis is in active development, so be sure to add it to follow for updates! [A HORRIFYING RPG] Level up your character and upgrade …

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94%Audience ScoreBased on 495 reviews
gameplay43 positive mentions
grinding35 negative mentions

  • Excellent nostalgic PS1-era graphics and sound that perfectly capture Resident Evil and other classic survival horror atmospheres.
  • Deep and rewarding gameplay loop combining Mystery Dungeon-style roguelike mechanics with strategic resource management and tactical combat.
  • Strong replayability with meaningful meta progression through equipment leveling, spells, and inventory upgrades, plus multiple dungeons and post-game content.
  • Steep and sometimes punishing difficulty curve that can lead to frustrating loss of all carried gear upon death, making progress feel grind-heavy for some players.
  • Limited enemy variety and somewhat repetitive dungeon layouts with mostly rectangular rooms and lacking environmental diversity.
  • Inventory management can feel cumbersome due to limited space and inability to split item stacks, and some controls or UI elements (e.g., spell casting menu) need quality of life improvements.
  • gameplay

    127 mentions Positive Neutral Negative

    The gameplay is a compelling blend of roguelike mystery dungeon mechanics and survival horror elements, featuring a tight, addictive loop that balances risk and reward with item management and dungeon exploration. Its simple yet deep turn-based system, combined with procedurally generated challenges, unique boss fights, and a nostalgic PS1 aesthetic, creates a tense but fair experience that encourages strategic play and repeated runs. While some find the grind and difficulty tuning uneven, the overall gameplay is praised for its depth, variety, and satisfying fusion of genres.

    • “The game has a classic retro style I love and a great gameplay loop with a ton of weapons, items, armor, and spell variety that keeps things fresh and provides tools to tackle various situations.”
    • “The core gameplay loop revolves around extracting from a run before risking death, losing items, creating a tense and addictive experience that blends survival horror and mystery dungeon mechanics well.”
    • “Every boss fight was incredibly unique and very rewarding when figuring out their mechanics, adding depth and challenge to the gameplay.”
    • “The game explains almost nothing else, leaving you to test and figure out every mechanic on your own.”
    • “I wouldn't mind this in a game with a more complex gameplay loop but this boils down to another three hours of melee button mashing... it's just a grind fest, one I find very endearing but one I will allow my time to end with gracefully, rather than playing past the point of boredom.”
    • “I think this game has the sauce but currently is overtuned in a few deeply unpleasant ways (enemy spawn rates, enemy HP scaling, expectations of leveled up gear instead of leveled up gear being upside) and a few mechanics that are very feelbad but without the "I found a way to outplay them and/or utilize them to my advantage" twist that makes Shiren real special.”
  • graphics

    101 mentions Positive Neutral Negative

    The game's graphics masterfully recreate the nostalgic PS1-era aesthetic with low-poly, pixelated visuals, wobbly polygons, and CRT-style shaders, evoking classic survival horror titles like Resident Evil and Parasite Eve. This authentic retro style contributes significantly to the game's eerie atmosphere and charm, though some note it may not suit modern screens perfectly or appeal to those not fond of old-school graphics. Overall, the visuals are widely praised for their faithful homage and ability to enhance the immersive, suspenseful gameplay experience.

    • “The low poly aesthetic of the PS1 era was captured so accurately; this game looks great with CRT-style shaders, just like a real PS1 game emulation.”
    • “Solid PS1-style graphics (complete with wobbly polygons and texture warping, too!), appropriately crunchy SFX and music, gameplay that gets to the point, and enough content for 50+ hours of playtime.”
    • “The main selling point is the presentation—nearly everything from the story, graphics, character designs, areas you explore and even tank controls in the safe zones feel very much like Resident Evil 1 on the original PSX, and somehow this style combined with mystery dungeon gameplay works really well.”
    • “Dude copied Resident Evil, FF7 spells, and horrible graphics.”
    • “The old-school visuals kind of detract from the horror element, but it's hard to make turn based fear.”
    • “- Some people might not like the aesthetics.”
  • grinding

    36 mentions Positive Neutral Negative

    Grinding is a core and sometimes necessary part of progression, with players often farming lower floors for items, spells, and gear to survive tougher challenges. While some find the grind fun and addictive, others feel it becomes tedious, repetitive, and occasionally unfair, especially as difficulty spikes and item loss punishes failure. Overall, grinding appeals to fans of the genre but may feel slow and frustrating without balance improvements.

    • “Then the game starts to shift from fun to chore and turns pretty unforgiving, unfair, and tedious, probably due to the creator's lack of experience.”
    • “Running low on supplies but not wanting to warp back to base and have to do those 14 levels all over again to get to the boss, I pushed on but died... now I not only have to redo those levels, I lost most of my best gear. It's not difficult, just tedious and all about time investment.”
    • “The game is real fun at the beginning and the creator is responsive, but after needing to buy the ashes for 300k gold it gets really grindy, which took a lot of the fun away, plus dying and having to buy them again is time-consuming even with spells to ease the grind.”
  • story

    26 mentions Positive Neutral Negative

    The story is minimal and serves mostly as a backdrop to the mystery dungeon gameplay, often described as light, restrained, or even barely present. While some find it effective in setting a mysterious tone and homage to classic Resident Evil, most agree the game’s true strength lies in its gameplay and atmosphere rather than narrative depth. Players express a desire for more story content, characters, and lore to enhance engagement beyond the core dungeon-crawling experience.

    • “It's a mystery dungeon game more than it is a Resident Evil game, and that means clearing the main dungeon and the game's story is essentially just the tutorial for special rules dungeons unlocked in the post-game, but the 14 hours it took me to complete the story the first time was still totally fulfilling in its own right.”
    • “Story that sets the right notes of mystery while mostly staying out of the way of the gameplay.”
    • “The main selling point is the presentation - nearly everything from the story, graphics, character designs, areas you explore and even tank controls in the safe zones feel very much like Resident Evil 1 on the original PSX and somehow this style combined with mystery dungeon gameplay works really well.”
    • “The story is barely there and the soundtrack could use a few more tracks, but otherwise worth your money.”
    • “It's a mystery dungeon game more than it is a Resident Evil game, meaning clearing the main dungeon and the game's story is essentially just the tutorial for special rules dungeons unlocked in the post-game.”
    • “There isn't much story, as it kind of blends into the background.”
  • music

    25 mentions Positive Neutral Negative

    The music in the game effectively creates a tense, atmospheric, and nostalgic PS1-style horror vibe, contributing significantly to the overall mood and experience. While generally praised for fitting the survival horror theme and enhancing gameplay tension, some users find the soundtrack somewhat limited or bland and would appreciate more variety or ambient tracks to deepen the horror aesthetic. Overall, the music is functional, evocative, and complements the game's tone, but there's room for a richer, more memorable score.

    • “Music and sound design is just perfect.”
    • “The gorgeous PS1 style models, the simple but deeply evocative music, the tension of the gameplay as you weigh your odds and push your luck forging into new territory, the stakes growing ever higher as you go on, it all makes for such a magical and tense journey that captures the nature of survival horror and mystery dungeons very very well.”
    • “Even though the combat is turn-based, the game somehow manages to keep this unnerving atmosphere with its limited visibility and excellent use of ambient music.”
    • “My only negative of hpn is that the music is a little on the dull end; even some more ambient tracks could've gone a long way to furthering the horror aesthetic hpn has going for it.”
    • “I wish it had a better OST themed more around Resident Evil.”
    • “Music is somewhat bland, but effective.”
  • atmosphere

    16 mentions Positive Neutral Negative

    The game excels in creating a tense, nostalgic atmosphere reminiscent of classic PS1 horror titles like Resident Evil, enhanced by limited visibility and a compelling ambient soundtrack. This strong, eerie mood significantly contributes to player engagement and complements the addictive roguelike gameplay. Despite some pacing issues in certain levels, the art direction and audio design deliver a consistently immersive and unsettling experience.

    • “Nostalgic PS1-era visuals; nails the creepy atmosphere of classics like Resident Evil and Parasite Eve.”
    • “Even though the combat is turn-based, the game somehow manages to keep an unnerving atmosphere with its limited visibility and excellent use of ambient music.”
    • “The game is so freaking tense because of the music, atmosphere, and sheer threat of losing all your items on death.”
  • replayability

    10 mentions Positive Neutral Negative

    The game offers solid replayability through its core mechanics, spell collection, and roguelike elements, encouraging multiple playthroughs to achieve 100%. However, the post-game content is somewhat limited, leaving players hoping for more endgame builds, enemies, and areas to extend replay value further.

    • “Would have loved to see more endgame builds, enemies, and areas because the core mechanics have a lot of replayability.”
    • “It took me 6 hours to beat over a few days, but the game is very enjoyable and replayable even after reaching the end.”
    • “I also love the spell system, and hunting for all the spells will offer a lot of replayability for me!”
    • “I am hoping for updates in the future, as once you have completed it, the replayability becomes a bit limited.”
    • “I do have one complaint, however, and that's the lack of post-game replayability.”
    • “I suspect the game isn't too big, but definitely has some replay value in the various spells you can collect from enemies that can be used from run to run.”
  • humor

    9 mentions Positive Neutral Negative

    The humor in the game is both intentional and unintentional, combining charming retro art and animations with quirky sound effects and overpowered spells that add a playful, lighthearted touch. Players appreciate the nostalgic, sometimes funny tank controls and amusing enemy behaviors, which enhance the overall experience and bring a unique comedic charm to the survival horror RPG blend.

    • “The retro art style and animations are very cute and I never get tired of pressing C and looking at the enemy in front of me and then making a funny noise like a skeleton or a zombie.”
    • “Some of the spells are also hilariously overpowered, which is somewhat balanced (but not really) by the fact that you can only use each spell once per run.”
    • “Unintentional humor (at least for me) when you look around in first person; it's especially funny to see the standing zombies hunched over in the distance like 'I give up...'”
  • character development

    2 mentions Positive Neutral Negative

    Character development is praised for its phenomenal design, with player, enemy, and NPC models contributing to a charming presentation inspired by the PS1 Resident Evil aesthetic. The combination of this nostalgic style and engaging gameplay enhances the characters' appeal and overall immersion.

  • emotional

    1 mentions Positive Neutral Negative

    Players appreciate the game's emotionally engaging experience, highlighting its challenging yet rewarding journey that continuously tests decision-making. The developer's responsiveness to feedback and ongoing content updates deepen the emotional connection, offering both casual and dedicated players a compelling, sometimes heartbreaking adventure.

    • “The developer listens to community feedback and has carefully added more and more content and balance tweaks to give an exciting and difficult base experience to casual players, and considerably more hours for players looking to sink their teeth into a fun, grindy, sometimes heartbreaking journey that will never stop testing your decision making and attention.”
  • optimization

    1 mentions Positive Neutral Negative

    The game heavily emphasizes fine-tuning and small improvements, making optimization a central and engaging part of the gameplay experience.

    • “The gameplay is all about tiny optimizations.”
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32h Median play time
31h Average play time
12-51h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

House of Necrosis is a tactical role playing game with horror and mystery themes.

House of Necrosis is available on PC, Steam Deck, Windows, Linux and others.

On average players spend around 31 hours playing House of Necrosis.

House of Necrosis was released on October 6, 2025.

House of Necrosis was developed by Warkus.

House of Necrosis has received very positive reviews from players. Most players liked House of Necrosis for its gameplay but disliked it for its grinding.

House of Necrosis is a single player game.

Similar games include SULFUR, Jupiter Hell, Tangledeep, Tyrant's Realm, UnderMine and others.