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House of Necrosis is a single player role playing game with a horror theme. It was developed by Warkus and was released on October 6, 2025. It received very positive reviews from players.

"House of Necrosis " is a Mystery Dungeon-style RPG that pays homage to 32-bit Survival Horror classics. In this demo, players must navigate the ever-changing halls of a haunted mansion, leveling up their character and upgrading weapons to survive. The full game promises additional areas, items, monsters, and dangers. Fans of classic horror games and roguelike RPGs may find this demo worth a try.

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95%
Audience ScoreBased on 447 reviews
gameplay38 positive mentions
grinding35 negative mentions

  • Addictive gameplay loop that keeps players engaged and encourages exploration.
  • Charming PS1-inspired graphics and sound design that evoke nostalgia for classic survival horror games.
  • Variety of items and spells that allow for creative strategies and builds, enhancing replayability.
  • Difficulty spikes can be jarring, making early levels feel grindy and frustrating.
  • Some mechanics, like item re-rolling costs, can feel punishing and limit experimentation.
  • Lack of permanent progression for character levels can lead to repetitive gameplay in later dungeons.
  • gameplay
    111 mentions Positive Neutral Negative

    The gameplay of "House of Necrosis" is widely praised for its addictive loop, combining elements of survival horror and mystery dungeon mechanics, reminiscent of classic PS1 titles. Players appreciate the engaging mechanics, unique enemy interactions, and the tension created by the risk/reward system, although some note a grindy nature and a desire for more content and complexity in later stages. Overall, the game successfully merges nostalgic aesthetics with fun, challenging gameplay, making it a strong recommendation for fans of both genres.

    • “The gameplay loop is addictive, the models and worldspaces are really precious and adorable (I love the PS1 aesthetic and the really cute tank controls in the mansion) and the character design (player, enemies, and the couple of NPCs) are phenomenal.”
    • “The gameplay is shockingly fun and actually makes you think, none of that brain-dead stuff modern games have been dishing out.”
    • “The gorgeous PS1 style models, the simple but deeply evocative music, the tension of the gameplay as you weigh your odds and push your luck forging into new territory, the stakes growing ever higher as you go on, it all makes for such a magical and tense journey that captures the nature of survival horror and mystery dungeons very well.”
    • “Gameplay-wise, House of Necrosis is much more similar to Pokémon Mystery Dungeon and Shiren the Wanderer than it is to Resident Evil or Alone in the Dark, as the horror aspect of the game is more so used for visual aesthetics.”
    • “I wouldn't mind this in a game with a more complex gameplay loop, but this boils down to another three hours of melee button mashing... it's just a grind fest, one I find very endearing but one I will allow my time to end with gracefully, rather than playing past the point of boredom.”
    • “The addition of the extraction mechanic similar to Sulfur makes this finished version a fair bit less RNG dependent and ball-busting than that original prototype, which is a good thing, but it also makes it feel a bit more grindy which might turn off some players.”
  • graphics
    86 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and nostalgic PS1 aesthetic, reminiscent of classic survival horror titles like Resident Evil. Reviewers appreciate the pixelated visuals, cute character designs, and the overall homage to 90s gaming, which enhances the exploration and gameplay experience. While some note that the retro style may detract from the horror elements, the visuals are generally seen as a perfect fit for the game's mechanics and atmosphere.

    • “The gameplay loop is addictive, the models and worldspaces are really precious and adorable (I love the PS1 aesthetic and the really cute tank controls in the mansion) and the character design (player, enemies, and the couple of NPCs) are phenomenal.”
    • “The main selling point is the presentation - nearly everything from the story, graphics, character designs, areas you explore and even tank controls in the safe zones feel very much like Resident Evil 1 on the original PSX and somehow this style combined with mystery dungeon gameplay works really well.”
    • “The graphics hit that nostalgic sweet spot, I’m zoomin’.”
    • “The old school visuals kind of detract from the horror element, but it's hard to make turn-based fear.”
    • “Dude copied Resident Evil, Final Fantasy 7 spells, and has horrible graphics.”
    • “Some people might not like the aesthetics.”
  • grinding
    36 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag; while it offers a satisfying progression system that encourages players to farm for items and gear, many find it tedious and repetitive, especially when forced to revisit earlier levels after dying. Some players appreciate the challenge and the need for strategic grinding, while others feel it detracts from the overall enjoyment, particularly as the difficulty curve becomes steep and the grind feels excessive. Overall, the game captures the essence of the genre but may require patience and a willingness to engage in repetitive tasks to fully enjoy the experience.

    • “Reducing the weapon and armor drop rate to 1/8 while increasing the average quality would significantly improve the flow of the game. Constantly juggling items every few steps becomes tiresome, especially when optimal play requires it if you're not grinding.”
    • “Grinding in this game feels rewarding, as each level gained brings a sense of accomplishment and progression.”
    • “The grind is balanced well, allowing players to feel a sense of achievement without it becoming overly tedious.”
    • “It makes for a mostly boring, tedious combat experience, with only the occasional 'oh crap' moment to break things up.”
    • “Running low on supplies but not wanting to warp back to base and have to do those 14 levels all over again to get to the boss presumably on level 15 or 20, I pushed on, but died... and so now I not only have to do those levels again, I lost most of my gear... I wouldn't say it's difficult, it's just tedious; it's just about putting in the time investment.”
    • “The game is fun, if not a bit grindy, which takes a lot of the fun away from me, plus the fact I died and have to go and buy them again takes a lot of time even with the spells to make the grind easier.”
  • music
    23 mentions Positive Neutral Negative

    The music and sound design in the game are generally praised for creating an atmospheric and nostalgic vibe, effectively complementing the PS1-style graphics and enhancing the tension of gameplay. While some players find the soundtrack somewhat bland or lacking in memorability, others appreciate its ability to evoke feelings of nostalgia and contribute to the overall horror aesthetic. Overall, the music is seen as functional and fitting, with a few standout tracks that enhance the immersive experience.

    • “From the actual low poly models, to the texture jitter, interface, sounds, and music, it all results in an atmospheric and nostalgic vibe.”
    • “The gorgeous PS1 style models, the simple but deeply evocative music, the tension of the gameplay as you weigh your odds and push your luck forging into new territory, the stakes growing ever higher as you go on, it all makes for such a magical and tense journey that captures the nature of survival horror and mystery dungeons very well.”
    • “Musically, it's all so creepy, and perfectly fitting the messed-up situation the main character has found herself in.”
    • “My only negative of the game is that the music is a little on the dull end; even some more ambient tracks could've gone a long way to furthering the horror aesthetic it has going for it.”
    • “The music is somewhat bland, but effective.”
    • “The music from the gameplay video also didn't match the mood I had been craving from my own speculations.”
  • story
    22 mentions Positive Neutral Negative

    The game's story is minimal and often feels secondary to the gameplay, which focuses on dungeon diving rather than character development or intricate plotlines. While the homage to classic PS1 titles is appreciated, many players express a desire for deeper storytelling and more engaging narrative elements. Overall, the game prioritizes gameplay over story, resulting in a fun experience but leaving some players wanting more narrative depth.

    • “The main selling point is the presentation - nearly everything from the story, graphics, character designs, areas you explore, and even tank controls in the safe zones feel very much like Resident Evil 1 on the original PSX, and somehow this style combined with mystery dungeon gameplay works really well.”
    • “It is genuinely fantastic (even if the story could have been a little more...anything? I liked the homage aspect of it, but I do think the game could have been elevated further with a bit more depth to the storytelling).”
    • “From what I understand, the developer is still working on the game, so hopefully we will see more story and lore to add flavor to the game.”
    • “No story to speak of but good survival horror ambience.”
    • “I do wish there was a little more layered on top of the game in terms of NPCs, story progression, and endings.”
    • “All in all my only real complaint is that I just wanted more; I want the game to have more creatures, more story, more items, everything. I hope to see it expanded a bit.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive horror elements, enhanced by effective ambient music and art direction, creating a tense and engaging experience. Players appreciate the combination of solid gameplay and a captivating atmosphere, which keeps them intrigued throughout their runs. Despite some concerns about gameplay balance, the overall aesthetic and nostalgic feel contribute to a compelling atmosphere that resonates with fans of the genre.

    • “Even though the combat is turn-based, the game somehow manages to keep this unnerving atmosphere with its limited visibility and excellent use of ambient music.”
    • “What keeps you intrigued on each run is mostly the atmosphere and soundtrack.”
    • “The atmosphere here is just a treat, especially with such a timely October release, and the gameplay is solid too.”
    • “Both atmosphere and gameplay are at their peak, but it feels unbalanced when it comes to the courtyard levels, and it is tedious when you lose all your items and have to farm floors 1-4.”
    • “The game is so tense because of the music, atmosphere, and sheer threat of losing all your items on death.”
    • “The music and atmosphere are thick for how constrained the budget is, and there's a genuinely clever idea in having bosses do these big telegraphed AOE attacks---their fights feel dynamic in a way the moment-to-moment gameplay doesn't.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, players find the game enjoyable and replayable due to its core mechanics, spell system, and rogue-like elements, which encourage multiple playthroughs. However, some users express a desire for more endgame content and post-game activities, as the replayability may feel limited after completing the main storyline. Collecting spells and aiming for 100% completion are highlighted as key factors that enhance replay value.

    • “It took me 6 hours to beat over a few days, but the game is very enjoyable and replayable even after reaching the end.”
    • “I also love the spell system, and hunting for all the spells will offer a lot of replayability for me!”
    • “I am hoping for updates in the future, as once you have completed it, the replayability becomes a bit limited.”
    • “I suspect much of the replayability will come from trying to reach 100%.”
    • “I do have one complaint, however, and that's the lack of post-game replayability.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is characterized by its charming retro art style and animations, which evoke a sense of nostalgia while providing comedic moments, such as the amusing sounds made by enemies and the quirky behavior of NPCs. Players find the blend of survival horror elements with turn-based mechanics to be both funny and engaging, with overpowered spells and intentional awkward controls adding to the overall comedic experience. Overall, the game is praised for its delightful humor that enhances the gameplay and makes it a worthwhile experience.

    • “The retro art style and animations are very cute, and I never get tired of pressing 'C' and looking at the enemy in front of me, then making a funny noise like a skeleton or a zombie.”
    • “The fact that it had to take God himself to rip my cold, bloody, necrosis-filled hands off of this Resident Evil mystery dungeon game is really funny, and I highly recommend this game for anyone looking to scratch their PS1-styled horror game itch this Halloween!”
    • “Unintentional humor (at least for me) when you look around in first person; it's especially funny to see the standing zombies hunched over in the distance like 'I give up...'”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted through exceptional character design and a nostalgic presentation that evokes the charm of classic titles like Resident Evil 1. The combination of engaging gameplay mechanics and a visually appealing aesthetic enhances the overall experience, making the characters and their interactions memorable.

    • “The gameplay loop is addictive, the models and worldspaces are really precious and adorable. I love the PS1 aesthetic and the really cute tank controls in the mansion, and the character design (player, enemies, and the couple of NPCs) is phenomenal.”
    • “The main selling point is the presentation - nearly everything from the story, graphics, character designs, areas you explore, and even tank controls in the safe zones feel very much like Resident Evil 1 on the original PSX. This style, combined with mystery dungeon gameplay, works really well.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on an emotional level.”
    • “I found the character arcs to be predictable and uninspired, leaving me wanting more complexity and growth throughout the story.”
    • “Despite the interesting premise, the characters don't evolve in meaningful ways, which detracts from the overall experience.”
  • optimization
    3 mentions Positive Neutral Negative

    Players highlight that the gameplay focuses heavily on making small, strategic optimizations, which are crucial for success in the game.

    • “Every decision feels impactful, as even the smallest tweaks can lead to significant improvements.”
    • “The game encourages players to refine their strategies, making optimization a core part of the experience.”
    • “The gameplay is all about tiny optimizations.”
    • “The game suffers from severe performance issues that ruin the experience.”
    • “I constantly find myself frustrated by the lack of optimization, leading to long loading times and lag.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game, highlighting its ability to create a challenging and sometimes heartbreaking experience that tests decision-making skills. The developer's responsiveness to community feedback enhances this emotional journey, offering both casual players and those seeking a more immersive grind a rewarding experience.

    • “The developer listens to community feedback and has carefully added more and more content and balance tweaks to give an exciting and challenging experience to casual players, while also providing considerably more hours for those looking to immerse themselves in a fun, grindy, and sometimes heartbreaking journey that will continually test your decision-making and attention.”
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32h Median play time
25h Average play time
10-32h Spent by most gamers
*Based on 3 analyzed playthroughs
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House of Necrosis is a role playing game with horror theme.

House of Necrosis is available on PC, Steam Deck, Windows, Linux and others.

On average players spend around 25 hours playing House of Necrosis.

House of Necrosis was released on October 6, 2025.

House of Necrosis was developed by Warkus.

House of Necrosis has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

House of Necrosis is a single player game.

Similar games include Halls of Torment, Lunacid, SULFUR, Tyrant's Realm, Ring of Pain and others.