Horror in the Asylum Game Cover
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"Horror in the Asylum" is a first-person survival horror game set in an abandoned mental institution. Players must navigate through the labyrinthine facility, avoiding monsters and solving puzzles to uncover the dark secrets within. With a focus on atmosphere and exploration, the game aims to deliver a tense and immersive experience.

Reviews

23%
Audience ScoreBased on 21 reviews
emotional1 positive mentions
gameplay2 negative mentions
  • The game has a strong atmosphere and minimalistic musical score that can create a terrifying experience.
  • Some players found the game enjoyable and appreciated its concept, stating it has a unique storytelling element.
  • The game may appeal to those who enjoy jump scares and memorizing levels.
  • The controls are poorly designed, with low sensitivity and no option to rebind keys, making gameplay frustrating.
  • There are no checkpoints or save features, forcing players to restart from the beginning after every death, which can be tedious.
  • Many players criticized the game as an asset flip with a lack of meaningful puzzles and a boring storyline.
  • story4 mentions

    The game's story is criticized for being virtually nonexistent, with players describing it as a tedious experience lacking depth and coherence. While some appreciate the unsettling atmosphere that evokes a sense of distrust in one's mind, the overall narrative is overshadowed by poor level design and frustrating gameplay mechanics.

    • “This game creates the feeling that you cannot trust your mind, and that's intimate storytelling.”
    • “The story is deeply immersive, drawing you into a world filled with suspense and psychological tension.”
    • “The narrative unfolds in a way that keeps you guessing, making every twist and turn feel impactful.”
    • “The music is repetitious, the level layouts are boring, there's no real story, the 'challenge' is faux and made up by removing any and all save features, and overall the only thing that 'Horror in the Asylum' has going for it is the fact that it does have decent optimization.”
    • “I would hold off on buying this game unless you like your money to be wasted and enjoy playing tedious games that have no tutorials, horribly designed levels, terrible storylines, clueless NPC opponents, and awful puzzles that you can't make heads or tails of, and for goodness' sake, no checkpoint or saving system!”
    • “This is the 'difficulty' factor of horror in the asylum, and it makes the entire game one big trial-and-error mission.”
  • gameplay3 mentions

    The gameplay has been criticized for frequent crashes and poor level loading, leading to a frustrating experience. Additionally, users have noted that the controls and overall design are lacking, contributing to a negative impression of the game's mechanics.

    • “Throughout the first part of the game, I experienced horrible gameplay, with levels failing to load and the game crashing every time I tried to play.”
    • “The overall gameplay and controls were not well designed.”
  • music2 mentions

    The music in the game is noted for its strong atmospheric presence, with a minimalist score that effectively enhances the horror experience. However, some users find it repetitious and feel that it does not compensate for other shortcomings, such as uninspired level design and a lack of narrative depth.

    • “The music is repetitious, the level layouts are boring, there's no real story, the 'challenge' is faux and made up by removing any and all save features, and overall the only thing that horror in the asylum has going for it is the fact that it does have decent optimization.”
    • “The strong atmosphere, the musical score, so terrifying precisely because of its minimalism.”
  • optimization2 mentions

    Overall, the game is noted for its decent optimization, allowing for smooth performance. However, the interface design lacks coherence, as it requires both a controller and keyboard/mouse for navigation, indicating room for improvement in user experience.

    • “The only thing that 'Horror in the Asylum' has going for it is the fact that it does have decent optimization.”
    • “You are almost forced to play the game with a controller, but you still need a keyboard and mouse to select choices for a new game or any options, so the design of the interface felt like it was not really optimized as far as it could be when the option was given.”
  • grinding1 mentions

    Reviews indicate that the grinding aspect of the game is heavily criticized, with players finding it tedious and frustrating due to poorly designed levels, lack of tutorials, and no checkpoints or saving systems. This has led to a perception that the game wastes players' time and lacks engaging content.

    • “I would hold off on buying this game unless you enjoy wasting your money on tedious gameplay with no tutorials, poorly designed levels, terrible storylines, clueless NPC opponents, and awful puzzles that make no sense. And for goodness' sake, there's no checkpoint or saving system!”
    • “The grinding in this game is mind-numbing and feels like a chore rather than an enjoyable experience. It takes away from the fun and makes progress feel painfully slow.”
    • “I found the grinding to be excessively repetitive and frustrating. It feels like the game is just trying to stretch out playtime without adding any real value or enjoyment.”
  • atmosphere1 mentions

    The atmosphere is highly praised for its strong presence, enhanced by a minimalist musical score that effectively creates a terrifying experience.

    • “The strong atmosphere and the musical score are so terrifying, precisely because of their minimalism.”
    • “The game immerses you in a hauntingly beautiful world that feels alive and filled with tension.”
    • “Every sound and visual detail contributes to an overwhelming sense of dread that keeps you on edge.”
    • “The strong atmosphere and musical score are terrifying, precisely because of their minimalism.”
    • “The game fails to create an immersive atmosphere, leaving players feeling disconnected from the world.”
    • “Despite the potential for a rich atmosphere, the environments feel bland and uninspired.”
  • emotional1 mentions

    Players report that the game evokes a strong sense of emotional disorientation, leaving them feeling unbalanced and questioning their perceptions throughout the experience.

    • “It made me feel totally unbalanced and unsure of my perceptions.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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