- December 9, 2021
- Housemade Inc.
- 65h median play time
Stuck In Time
Platforms
About
"Stuck In Time" is a single-player, narrative-driven adventure game where you must help trapped souls move on from the mysterious house they inhabit. Utilize time manipulation abilities to solve puzzles, uncover secrets, and interact with the house's enigmatic inhabitants. With its unique gameplay and intriguing storyline, "Stuck In Time" offers a memorable and immersive gaming experience.
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- Unique gameplay that combines idle mechanics with exploration and puzzle-solving.
- Satisfying progression as actions become easier with familiarity, allowing for deeper exploration.
- Charming pixel art and engaging story elements that unfold as you progress.
- Clunky UI and lack of quality of life features make managing long action lists tedious.
- Game can feel grindy, especially in the early stages, with slow progression and repetitive tasks.
- Frequent crashes and save file issues can lead to frustration and loss of progress.
gameplay
292 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a unique blend of idle mechanics and programming-style puzzles, allowing players to optimize their actions and explore a richly developed world. While many players appreciate the innovative mechanics and engaging core loop, some express concerns about the pacing, UI/UX issues, and a lack of depth in certain gameplay elements. Overall, it offers a compelling experience for fans of idle games and those who enjoy strategic planning, though it may require patience to fully appreciate its intricacies.
“A really neat central mechanic here, it's an interesting mix of a programming puzzle game and an idle/incremental.”
“Great balance of game mechanics (optimizing loops) and exploration (discovering the story).”
“The looping mechanic is well thought out; the world develops as your character explores and completes tasks, enabling new approaches to old problems and progression to happen somewhat organically.”
“Not a fleshed out set of features or gameplay loop, seems rushed.”
“The gameplay loop is just too unvaried for the amount of effort you need to put in.”
“Gameplay is non-existent; I'm a software engineer in real life and I understand that the game is trying to teach kids programming.”