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Home Behind 2

Home Behind 2 Game Cover
78%Game Brain Score
story, gameplay
grinding, stability
78% User Score Based on 408 reviews

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Home Behind 2 Game Cover

About

Home Behind 2 is a single player role playing game. It was developed by TPP Studio and was released on February 16, 2022. It received mostly positive reviews from players.

"Home Behind 2" is a survival simulation game that follows the story of a refugee fleeing their war-torn country. The player must manage resources, make decisions, and navigate through various challenges to reach safety. With improved graphics and new characters, this sequel offers an engaging and thought-provoking experience, shedding light on the struggles of refugees around the world.

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78%
Audience ScoreBased on 408 reviews
story38 positive mentions
grinding10 negative mentions

  • The game features an addictive gameplay loop with a mix of resource management, base building, and auto-battler mechanics, reminiscent of Darkest Dungeon.
  • It offers a variety of classes, weapons, and crafting options, allowing for diverse strategies and character customization.
  • The art style and soundtrack are praised for enhancing the overall experience, making it visually appealing and engaging.
  • The dialogue and writing are often criticized as excessive, childish, and poorly translated, detracting from the overall narrative experience.
  • Combat is primarily automated, leading to a lack of strategic depth and making it feel more like a mobile game than a traditional RPG.
  • Many players report issues with difficulty scaling, bugs, and unbalanced fights, which can lead to frustrating gameplay experiences.
  • story
    170 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it interesting and nuanced, particularly in its political themes and character backstories, while others criticize the dialogue and writing as weak and repetitive. It features a traditional action hero narrative with choices and sacrifices, but many feel that the story is overshadowed by gameplay mechanics and lacks depth. Overall, while the setting and premise are compelling, the execution leaves much to be desired, making it a decent but flawed experience for those seeking a strong narrative.

    • “The story is made up of small rogue adventures where you encounter minor NPCs and world-build, offering players many choices and sacrifices.”
    • “The game's presentation is crisp and stylized with a distinctive art style, a soundtrack that feels at home in the setting, and a story that is surprisingly nuanced and impactful.”
    • “The story follows a young female radical who has come back to her birth country to overthrow the dictatorial government there, with two supporting characters being a (not CIA) agent operating in the region and a local tribesman who has lost everything.”
    • “It's just that the writing and story elements were so unbearably bad, and there was a lot of it.”
    • “If you're here for the story and the dialogs, well, it's not that good.”
    • “Honestly the combat isn't that bad, it's just the awful story and wall of text dialogue you have to go through.”
  • gameplay
    90 mentions Positive Neutral Negative

    The gameplay is characterized by an addictive loop of hit-and-run combat, looting, and base building, though it suffers from repetitiveness and a lack of clarity in mechanics. While many players appreciate the depth and complexity reminiscent of games like Darkest Dungeon, others find the core mechanics boring and overly familiar. Overall, the game offers solid replay value and enjoyable squad optimization, but may not appeal to those seeking fast-paced action or a well-explained tutorial experience.

    • “Gameplay loop of hit & run combat, looting & base building is surprisingly addictive.”
    • “Addictive game loop and mechanics (hence my 1110 hours played).”
    • “However, this game is rather complex in its mechanics and how things link into each other; think Darkest Dungeon, for example. There is a lot that goes into this game, but it is also very rewarding when everything pays out in the end.”
    • “Core gameplay is boring and repetitive.”
    • “It has tons of mechanic bloat and upgrades that ultimately are uninteresting when the core gameplay is effectively an auto battler.”
    • “Hundreds of guns offer nothing in gameplay changes because they lack any real mechanical differences, making them more of a fan service to gun collectors.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the nostalgic and desolate vibe of the soundtrack in the trailer and title screen, while others criticize the in-game tracks for being too lighthearted and mismatched with the game's setting. Although there are mentions of a good soundtrack and effective sound effects, many players feel that the music lacks cohesion and depth, detracting from the overall experience. Overall, while some aspects of the music are appreciated, significant improvements are needed to align it better with the game's tone and narrative.

    • “The game's presentation is crisp and stylized with a distinctive art style, a soundtrack that feels at home in the setting, and a story that is surprisingly nuanced and impactful.”
    • “Needless to mention the nice soundtrack and chilling narrator soundbites and one-liners...”
    • “Home Behind 2 is graphically appealing, the music is diversified (while some tracks just don't fit into the setting), and the sound effects create the right mood for this kind of setting.”
    • “For one, the soundtrack is terrible.”
    • “The music in the trailer and the title screen is good and gives off a kind of nostalgic, desolate vibe to it, but then the in-game music turns into these happy-jumpy, country-like or generic rock tracks that just feel too lighthearted and out of tune for the setting of the game and the story.”
    • “Home Behind 2 has a nice setting and style, but sometimes feels more like a mobile game, maybe because crucial aspects like the music and the writing make it feel lighter and dumber than it could/should be.”
  • graphics
    26 mentions Positive Neutral Negative

    The game's graphics are praised for their unique and stylized art style, which enhances the overall presentation and immerses players in its setting. While some users note a lack of updates and a familiarity with the art style across other games, the diversity in character and item designs is appreciated. Overall, the visuals are described as polished and appealing, contributing positively to the gameplay experience.

    • “The game's presentation is crisp and stylized with a distinctive art style, a soundtrack that feels at home in the setting, and a story that is surprisingly nuanced and impactful.”
    • “Super well polished, the art style is great, zero bugs.”
    • “The story of war and the reasons people fight is very present and interesting, while the often beautiful graphics give the whole thing an adventurous, 'Indiana Jones' kind of flair so things don't get too gritty.”
    • “The artwork is a style I am all too familiar with as it plagues hundreds of games on Steam.”
    • “The amount of graphics done for weapons, items, and characters is quite abundant and shows a real passion for diversity, even if it's mostly in vain.”
    • “An Excel spreadsheet is more graphically stunning than this.”
  • replayability
    16 mentions Positive Neutral Negative

    The game offers significant replayability through its restart currency, which allows players to unlock better starting characters and items, and features randomized maps with multiple difficulty levels. However, some players find the endgame lacking due to limited character customization options and the inability to modify gear stats, which can lead to a sense of monotony. Overall, the combination of gameplay mechanics and regular updates contributes to a strong replay value.

    • “I think the game is fun and interesting, and has a lot of replay value with its restart currency which can buy better starting characters and items.”
    • “+tons of replay value with constant updates.”
    • “If you're here for the gameplay, the replay value and the rogue-like aspect of the game, you should try it.”
    • “With four levels of difficulty, there is a lot of replayability on the randomized maps.”
  • grinding
    10 mentions Positive Neutral Negative

    The grinding aspect of the game is often criticized for being tedious and heavily reliant on RNG, making it feel repetitive, especially during mid to late game. Players report that after extensive hours of grinding, the lack of meaningful build refinement and the monotonous exploration missions can lead to a sense of fatigue, detracting from the overall enjoyment.

    • “Basically, the game doesn't give you much ability to refine builds, and what ability there is is very tedious or very RNG dependent.”
    • “Secondly, it's very grindy and can dull your senses a bit because of the repetitive nature of the exploration missions.”
    • “I would have liked to play more, but this tedious aspect of the game just sank it for me.”
  • stability
    10 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability with no reported bugs, crashes, or freezes, providing a smooth gameplay experience. However, some users suggest improvements such as enabling save options during missions and addressing AI difficulty issues to enhance enjoyment further. Despite these suggestions, the game's solid performance is a notable highlight.

    • “This game is translated, fun, not buggy, and has choices so you are never stuck with luck on a run.”
    • “The devs need to give an option to disable the splash screen, enable save during missions, and reload save from the main screen or fix the glitches, bugs, and poor/random AI difficulty or AI cheating. Just enabling the saves is the far easier and more reasonable option so people can actually enjoy playing the game when it messes up.”
    • “Rogue-like or rogue-lite only works if the game has no bugs, glitches, or AI cheats.”
    • “The game is solid with no glitches or crashes for me.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is described as immersive and effectively sets the mood for the story, though some players feel that the writing only partially succeeds in maintaining this atmosphere, especially when dialogue is skipped for gameplay. While fans of darker themes may appreciate the ambiance, others may find it less appealing.

    • “The atmosphere and scenery are quite immersive and set the mood for the story.”
    • “The atmosphere and scenery are quite immersive and set the mood for the story.”
    • “The writing tries and partially achieves giving you atmosphere to your journey, until you start skipping dialogue to get to actual gameplay.”
    • “You like Darkest Dungeon but don't like the dark atmosphere and monsters?”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of grim, bitter, and dark elements, often found in the tooltips, which provide memorable moments. Additionally, the use of broken English and quirky callsigns for characters adds to the comedic charm, resulting in some standout humorous gems.

    • “The main story aims too high sometimes, but reading tooltips rewards you with more than one moment that hits the fine line between grim, bitter, and dark humor.”
    • “Hilarious broken English and random callsigns for characters combined create some amazing gems.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its touching and reasonable story, which resonates deeply with players.

    • “The story is incredibly touching and resonates deeply with the players.”
    • “The emotional depth of the narrative leaves a lasting impact.”
    • “The characters' journeys evoke a range of feelings that make the experience unforgettable.”
  • character development
    2 mentions Positive Neutral Negative

    Users express a desire for deeper character development, specifically suggesting the inclusion of evolutions or abilities that can be enhanced over time. This indicates a demand for more dynamic and engaging growth mechanics within the characters.

    • “I would like to see more in terms of character development, maybe including evolutions or abilities you can grow.”
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883h Median play time
655h Average play time
200-1110h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Home Behind 2 is a role playing game.

Home Behind 2 is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 655 hours playing Home Behind 2.

Home Behind 2 was released on February 16, 2022.

Home Behind 2 was developed by TPP Studio.

Home Behind 2 has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Home Behind 2 is a single player game.

Similar games include Dead Age, Star Renegades, Urtuk: The Desolation, Gordian Quest, Grim Quest and others.