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Home Behind Game Cover

About Home Behind

Home Behind is a single player survival role playing game. It was developed by TPP Studio and was released on June 2, 2016. It received neutral reviews from players.

In Home Behind, you take on the role of a refugee cast out from your homeland by a band of rebels. Your home and the peace you enjoyed has been destroyed, and your family has disappeared. Can you survive the struggle, famine, and sickness to make it to the safety of Europe?

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Looking for games like Home Behind? Here are top survival role playing recommendations, selected from player-similarity data — start with Skyhill, Dead Age or Crowntakers.

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Reviews

53%Audience ScoreBased on 246 reviews
gameplay18 positive mentions
replayability4 negative mentions

  • Unique narrative that explores the human cost of war and displacement with emotional depth.
  • Engaging and challenging tactical RPG gameplay blended with survival and crafting elements.
  • High replay value with multiple classes, random events, and unlockable upgrades.
  • Many incomplete, poor, or untranslated texts leading to confusing story and dialogue.
  • Combat and gameplay mechanics are repetitive, simplistic, and sometimes buggy or clunky.
  • Heavy reliance on random luck (RNG) which can frustrate players and cause unbalanced difficulty.
  • gameplay

    65 mentions Positive Neutral Negative
    28% positive mentions, 54% neutral mentions, 18% negative mentions

    The gameplay of Home Behind is characterized by simple, tactical turn-based combat mixed with survival and resource management elements, but many find it repetitive, lacking depth, and poorly explained. While the crafting system and narrative add some value, the overall gameplay loop is often criticized as dull, with limited variety and frustrating mechanics that diminish player engagement over time. Quality-of-life issues, translation problems, and a heavy reliance on luck further detract from the experience.

    • “Gameplay in Home Behind revolves around tactical combat that blends turn-based strategy with survival management elements.”
    • “The combat mechanics themselves are solid and satisfying, emphasizing positioning, cover, and the unique abilities of each character.”
    • “The gameplay itself is wonderful and charmingly simple with a crafting system that really has you doubting what you absolutely have to leave behind.”
    • “I forgot how repetitive the gameplay is, how little there is to do, and how little your decisions matter.”
    • “Combat mechanics make little sense without enough explanation - as well as other mechanics.”
    • “Here, you lose all progress, meaning one stroke of bad luck could cost you 1-2 hours of gameplay, and with almost everything being a roll of the dice, you can be sure you'll get unlucky eventually.”
  • story

    59 mentions Positive Neutral Negative
    27% positive mentions, 63% neutral mentions, 10% negative mentions

    The story in "Home Behind" tackles complex, emotionally charged themes of war, survival, and social collapse, offering a morally nuanced and thought-provoking narrative that resonates with players seeking depth. However, reception is mixed due to issues like uneven pacing, occasional poor translation, basic or shallow plot elements, and frustrating delivery that some feel undermines the story’s potential impact. While praised for its thematic ambition and engaging side characters, the storytelling style and execution may not fully satisfy those accustomed to more polished, character-driven narratives.

    • “Set against the backdrop of a civil war-torn country, Home Behind challenges players to manage a group of refugees struggling to find safety, resources, and purpose, making it a standout title for those seeking a story-driven, morally complex tactical experience.”
    • “The story does not shy away from difficult topics, including violence, loss, and the breakdown of social structures, delivering an emotionally resonant and often sobering experience.”
    • “The game’s pacing alternates between intense combat sequences and quieter moments of exploration and interaction, giving players time to absorb the story and develop attachments to their companions.”
    • “The story sucks.”
    • “All over with a very lame story, which is told by annoying NPCs that you can’t skip.”
    • “The story/beginning doesn't make much sense, you wake up with a crow taking your arm off but it was a dream and everything is fine.”
  • music

    21 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    The music in the game offers a generally atmospheric and well-designed soundtrack that enhances the emotional and visual experience, but many users criticize the repetitive tunes and the lack of separate audio controls for music and effects. Additionally, the incongruent upbeat or country-rock combat music often conflicts with the game's serious themes, detracting from immersion.

    • “The sound design complements the visuals well, with an atmospheric soundtrack that underscores the emotional weight of the story and immersive effects that bring the world to life.”
    • “Sound: 3.5 wonderful instrumental background music.”
    • “Second, because the art and the music are nice.”
    • “The music and effects share the same audio channel, with no option to lower the music volume independently.”
    • “The game's soundtrack is essentially the same tune repeated constantly, which becomes repetitive and boring very quickly at normal or full volume.”
    • “The music is inappropriate for the game's somber theme, being too upbeat and happy for a story about a character who has lost everything.”
  • graphics

    20 mentions Positive Neutral Negative
    25% positive mentions, 60% neutral mentions, 15% negative mentions

    The game’s graphics feature a nostalgic and effective pixel art style that suits its emotional and bleak narrative tone, with clean and colorful artwork enhancing various atmospheres. While some users praise the 2D art for its charm and design, others find the graphics simple or poorly executed, noting occasional inconsistencies that detract from the overall experience. Overall, the visuals are generally appreciated for their style and contribution to storytelling, despite mixed opinions on their quality.

    • “Visually, Home Behind employs a pixel art style that is both nostalgic and effective in conveying the bleak yet hopeful tone of the narrative.”
    • “Graphics: 4 from the beautiful oasis, to the dusty homestead, and even the bloody remains of a family torn to bits by wolves.”
    • “Every atmosphere is well drawn in clean colorful artwork.”
    • “Its graphics are poorly made.”
    • “What is even worse, it is wrapped up in these happy-looking visuals.”
    • “What totally ruins the whole concept of this graphic are some contradictions in many assets of the game, for example the 'story' or the bad dialogues.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 37% neutral mentions, 36% negative mentions

    Replayability in the game receives mixed feedback, with some praising its variety through random generation, unique events, and a profession system that adds depth, resulting in high replay value. However, others find the implementation lacking, feeling that restarting from scratch or repetitive random elements diminish the overall incentive to replay. Overall, replayability shines when players appreciate the randomness and varied builds, but may feel tedious for those seeking more meaningful progression.

    • “Basic survival game with lots to collect, unlocking new starting traits/jobs, adding to the replay value.”
    • “Profession system is a lot of fun to mix things up and there's definitely some solid replay value if you aren't too heartbroken.”
    • “The game offers replayability to a whole new level; not only is it fun to play, but every playthrough is different with new and unique random events occurring, no new game will ever be the same as the previous one.”
    • “A lovely idea, but it's poorly implemented and there's little replay value.”
    • “The game puts a lot of weight on replayability, but the experience of restarting everything from scratch is just kinda lame.”
    • “- The replayability from 'randomly generated' just means you'll encounter the exact same content repeatedly.”
    • “Replay value relies heavily on random generation which doesn't add much variety.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Home Behind is a deeply emotional tactical RPG that powerfully explores the human cost of war and displacement through its gripping story and well-developed characters. Its atmospheric sound design and immersive gameplay enhance the sobering and heartfelt experience, making it a unique blend of tactical combat and resource management with strong emotional impact.

    • “Home Behind is a gripping and emotionally charged tactical RPG that delves deep into the human cost of war and displacement.”
    • “The story does not shy away from difficult topics, including violence, loss, and the breakdown of social structures, delivering an emotionally resonant and often sobering experience.”
    • “Its exploration of war’s impact on ordinary people, combined with its blend of resource management and tactical combat, offers a unique and emotionally engaging experience.”
  • stability

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent and severe bugs that disrupt gameplay, including random language glitches and buggy combat mechanics. These issues often hinder progress and create a frustrating, unpolished experience despite the game's potential.

    • “Full of bugs and glitches, many of which I have experienced are either game-breaking or severely hindering.”
    • “It's buggy as all hell in that your character is just flailing around and there's no telling if you're doing any damage or just seizing at the opponent.”
    • “3) The game is buggy, about once every two minutes there would be dialogue or something else that was suddenly in an Asian script and that's not the only thing.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features a notably grindy aspect, requiring multiple playthroughs—often 35 or more—to achieve certain goals, with some RNG elements adding to the challenge. The grind is especially eased by the endless mode DLC, but overall, many players find the repetitive encounters tedious.

    • “Some achievements are very grindy and are easier to achieve with the Endless Mode DLC.”
    • “Lodging spawns randomly in the last section of the map in numbers from 3 to 7, so you will have to beat the game anywhere between 3 to 7 times with an intelligent build; very grindy.”
    • “A very grindy game that involves a bit of RNG.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often unintentional and stems from quirky elements like country-rock combat music, oddly translated dialogue, and amusingly chaotic text. While some players find these moments entertaining, the lack of voice acting limits the comedic impact. Overall, the humor is more accidental than crafted, resulting in a mix of amusing and awkward scenes.

    • “The country-rock music during combat is hilarious!”
    • “The game features a wealth of things you can craft that will be useful, but the cooked items are hilarious.”
    • “Rushed editing, untranslated speech bubbles, punctuation chaos, and misspellings gave way to oddly hilarious scenes where you’re watching Chinese dialogue escape the lips of generic Muslim terrorists and you’re just like… what did I sign up for?”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    Character development is thoughtfully executed, providing depth to party members through engaging backstories, dialogues, and moral dilemmas that influence the story. Character designs are distinct and visually varied, though some choices in color palette and style have received mixed reactions. Overall, the characters feel unique and well-integrated into the narrative.

    • “Character development is handled with care, giving depth to each party member through personal backstories, dialogues, and moral dilemmas that impact the unfolding events.”
    • “Character designs are all decently done with enough attention to give each of them their own unique looks.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is praised for its cohesive blend of atmospheric soundtrack and immersive sound effects that enhance the emotional depth and bring the world to life, complemented by clean, colorful artwork that reinforces the overall style.

    • “The sound design complements the visuals well, with an atmospheric soundtrack that underscores the emotional weight of the story and immersive effects that bring the world to life.”
    • “I love the overall style and atmosphere.”
    • “Every atmosphere is well drawn in clean, colorful artwork.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization approach unobtrusive, noting that subtle splash screen ads for upcoming projects and add-ons are acceptable without detracting from the experience.

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Play Times

10h Median play time
7h Average play time
2-12h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Home Behind is a survival role playing game. Common tags for Home Behind include turn-based, indie, trading, roguelite, 2d and others.

Home Behind is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 7 hours playing Home Behind.

Home Behind was released on June 2, 2016.

Home Behind was developed by TPP Studio.

Home Behind has received neutral reviews from players. Most players liked Home Behind for its gameplay but disliked it for its music.

Home Behind is a single player game.

Similar games include Skyhill, Dead Age, Crowntakers, Home Behind 2, Dead In Bermuda and others.