- June 3, 2016
- TPP Studio
- 10h median play time
Home Behind
Platforms
About
Home Behind is a survival game where you play as a refugee forced to flee your home and travel 1500 kilometers to safety in Europe. With randomly generated events and experiences, you must manage your mood, nutrition, and water levels while avoiding disease and hardship. Unlock 15 different jobs, each with unique starting skills and items, to help you survive in your epic journey to be reunited with your daughter.
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- The game has an interesting premise and attempts to tackle serious themes related to war and survival.
- Crafting and resource management elements provide some depth to the gameplay.
- The art style and music create an engaging atmosphere, making it enjoyable for casual play.
- The gameplay is overly reliant on random number generation, leading to frustrating experiences and a lack of meaningful strategy.
- Many parts of the game are poorly translated, with significant text remaining in Chinese, which detracts from the overall experience.
- Combat mechanics are clunky and unresponsive, making battles feel tedious and unengaging.
gameplay
58 mentions Positive Neutral NegativeThe gameplay has been widely criticized for its repetitiveness and lack of depth, with many reviewers noting that it feels simplistic and reminiscent of mobile or browser games. While some appreciate the crafting system and find the mechanics charming, the overall experience is marred by poor explanations of game mechanics, quality of life issues, and a reliance on luck, leading to frustration and a sense of monotony. Despite some redeeming qualities, the gameplay ultimately fails to engage players for extended periods.
“The gameplay itself is wonderful and charmingly simple with a crafting system that really has you doubting what you absolutely have to leave behind.”
“Don’t get me wrong, the controls work perfectly with the gameplay mechanics we have here.”
“The gameplay is solid.”
“I forgot how repetitive the gameplay is, how little there is to do, and how little your decisions matter.”
“The gameplay is boring, repetitive point & click, with limited options.”
“There's so little gameplay or even interactions that make a whole lot of sense ... there's just not a lot here.”