- February 3, 2016
- M. Hanka
- 50h median play time
Hieroglyphika
Platforms
About
"Hieroglyphika is a single-player, turn-based strategy game featuring compelling graphics and phenomenal music. Players decipher hieroglyphs to learn spells and understand artifacts while navigating an ancient Egyptian pyramid filled with traps and monsters. With no hand-holding, players must explore and figure out the rules and mechanics on their own."
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- The game features a unique mechanic of using pictograms instead of text, adding depth and a sense of discovery to gameplay.
- The art design and music are praised for their quality, creating an engaging atmosphere.
- The game offers a challenging experience that rewards strategic thinking and learning enemy patterns, appealing to fans of difficult roguelikes.
- The game suffers from extremely slow turn speeds, with each enemy taking a long time to complete their actions, which can lead to frustration.
- Balancing issues and a steep learning curve can make the game feel unfair at times, leading to frequent deaths that may discourage players.
- The lack of clear instructions or tutorials can leave players confused about mechanics and item effects, making the initial experience frustrating.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is a turn-based dungeon crawler heavily inspired by the Legend of Zelda, featuring a top-down perspective, traps, and environmental interactions that require players to learn patterns and mechanics over time. While the game offers unique mechanics and a sense of achievement, it is criticized for its punishing difficulty, long AI turns, and lack of progress between playthroughs, leading to a mixed reception regarding its overall enjoyment and balance. Despite its aesthetic appeal and innovative use of pictograms, many players find the gameplay frustrating and in need of refinement.
“A fascinating turn-based dungeon crawler that is a delightful mystery, communicating complex mechanics via a few symbols and observation of the environment.”
“That sense of satisfaction after quite a bit of 'suffering' was totally worth it, and gave me something other games may lack: a sense of pride of achievement and enjoyment at being able to master this game's mechanics.”
“The fact that there is nothing written adds depth to the gameplay and makes you feel like you're discovering and identifying the items and enemies you encounter.”
“Great aesthetics, but horrible gameplay.”
“There is no sense of progress in this game, since nothing carries over from play to play, and the content/gameplay is only slightly more advanced than a freebie like Minesweeper.”
“This game could be really awesome if the author spent more time working on the gameplay.”