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Herolike Game Cover

About

"Herolike is a single-player fantasy hack and slash roguelike RPG, offering 4 hours of playtime. Navigate a randomly generated world map as a powerful hero, battling 30 unique enemies in hack 'n' slash fights, artifact defenses, boss fights, and RPG-based choice missions. Five character classes, including Guardian and Trickster, offer diverse gameplay, and moral choices impact the land. Customize your own town while defeating Evil to protect the Earth Stone."

Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
Herolike screenshot
+12

58%
Audience ScoreBased on 43 reviews
gameplay6 positive mentions
replayability2 negative mentions

  • The game offers a unique town-building mechanic that allows players to upgrade their town and carry over benefits to future characters.
  • Combat is easy to learn and provides a good variety of enemies, making it accessible for new players in the hack and slash genre.
  • Despite its flaws, the game has potential and can be enjoyable for short play sessions, especially for those looking for a simple action RPG experience.
  • The game suffers from numerous bugs, including crashes and poor control mechanics, which significantly detract from the overall experience.
  • Combat feels repetitive and lacks depth, with many players finding the gameplay dull and unengaging after a short period.
  • The user interface is clunky and hard to read, and the game lacks character customization options, making it feel shallow and limiting.
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of arena-style combat and standard hack-and-slash mechanics, but many players find it clunky and unengaging, with issues like stiff controls and a confusing UI. While some appreciate the unique art style and the combination of roguelike elements with town-building mechanics, others feel that the core combat lacks excitement and can become tedious, especially as the game progresses. Overall, the gameplay experience is seen as a blend of interesting ideas hampered by execution flaws.

    • “Gameplay is fun, combat is a little rough around the edges (point and click needs help).”
    • “The gameplay is standard hack and slash using the mouse to move and attack, number keys to perform skills.”
    • “Its quick action gameplay because these enemies run at you on smallish maps, you cannot stand around long or you will pay with your life.”
    • “There’s still a good deal of annoying mechanics to be mentioned later.”
    • “Later in the game, you even have everything completely leveled up to the maximum level, and this mechanic becomes more than useless, but even something saddening.”
    • “The core gameplay is arena-style combat that feels boring and clunky.”
  • story
    10 mentions Positive Neutral Negative

    The story emphasizes resilience and the unpredictability of life, encouraging players to persevere through challenges. While the game features a variety of mission types, including combat and dialogue-driven encounters, the latter are often criticized for being repetitive and lacking depth, detracting from the overall narrative experience. The town-building aspect adds a roguelike element, but the balance between mission types leaves some players wanting more engaging content.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “After playing for a bit longer, I saw where it justified marking itself a roguelike (in the town-building aspect), and the non-combat missions were reminiscent of games like The Yawhg.”
    • “The nodes on the map are a cool feature; you can only choose one mission per choice until given new options.”
    • “The missions get repetitive for the average player.”
    • “The 'friendly' missions (or the dialogue-driven encounters) are incredibly boring and don't fit well with the other types of encounters.”
    • “There is a lack of quests in 'friendly' mode.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics are generally well-received, featuring a cartoony art style reminiscent of Torchlight, with decent visuals for spells, skills, and a variety of enemy designs. While many players appreciate the overall aesthetic, some note that improvements could enhance the experience, leading to an average rating of around 7/10. Overall, the graphics contribute positively to the game's unique charm and engaging gameplay.

    • “Love the art style.”
    • “The graphics in this game are nice and in a cartoony style similar to Torchlight.”
    • “Game uses the Unity engine and it looks good; spells and skills have decent visuals, enemies are nice looking and have a good variety in looks and size from tiny to giant compared to your character.”
    • “Although it fits the art style, it definitely needs some improvements.”
    • “The graphics aren’t too poor.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is highly criticized, with many users noting its repetitive gameplay, clunky combat, and lack of options to continue with created characters after completion. While a few users mention some level of replay value, the consensus leans towards a significant absence of incentives to replay the game.

    • “It also has a good replay value; you won't burn out of it easily.”
    • “To keep it short: very repetitive, clunky and sluggish combat, no chance to continue playing with the character you created after finishing the game, and lastly, zero replay value.”
    • “There is absolutely no replay value.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is a significant concern, with reports of frequent crashes on launch and various bugs that hinder gameplay. While some users note that it isn't consistently buggy, the overall experience is marred by these issues, making it difficult to play reliably.

    • “This game is much more buggy than I thought, to the point that you can't really play it.”
    • “It crashes on launch sometimes, but otherwise, it's not necessarily buggy, which is a saving factor.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate the grinding aspect of the game, noting it as a significant feature that enhances the rogue-like RPG experience.

    • “Overall, it’s just a huge rogue-like RPG with excessive grinding.”
    • “The grinding feels endless and tedious, making the game more of a chore than fun.”
    • “I found myself spending hours on grinding without any real sense of progress or reward.”
  • emotional
    1 mentions Positive Neutral Negative

    Users express that the emotional impact of the game is diminished, with some feeling that it lacks authenticity and resembles a mobile port, which detracts from their overall experience.

65%Critics’ scoreBased on 1 critic reviews

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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs

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