HELPLESS Game Cover
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"Helpless" is a horror-themed adventure game where players must escape an abandoned hospital by finding key items and solving puzzles. The game features notes to collect, which may aid in progression, and warns players that they are not alone in the hospital. A tense atmosphere and the need for careful exploration make this game an exciting challenge.

Reviews

36%
Audience ScoreBased on 12 reviews
gameplay1 positive mentions
monetization3 negative mentions
  • The game has a nostalgic retro style that appeals to fans of old-school horror games.
  • Sound effects and music contribute effectively to the creepy atmosphere.
  • For a low price, the game offers a decent experience with some enjoyable moments.
  • The game is extremely short and lacks depth, feeling more like a demo than a full game.
  • Gameplay mechanics are poorly executed, with repetitive key hunting and generic AI.
  • The overall presentation is lacking, with issues like a missing game window title and poor lighting.
  • music4 mentions

    The music in the game is noted for its effective ambiance and sound effects that enhance the creepy atmosphere, particularly during escape sequences. However, some users found the abrupt ending of the music after key moments jarring, and there are concerns regarding the inclusion of copyrighted soundtracks. Overall, while the music contributes to the game's tension, its execution has received mixed feedback.

    • “The ambiance soundtrack was decent.”
    • “Sound effects and music were on point with the creepy factor, and I like how you seemed 'helpless' when trying to escape at the end.”
    • “But the music just abruptly ends after you escape the antagonist.”
    • “Apparently there's copyrighted soundtracks in this game (trimmed part of the video, but the copyrighted times changed).”
  • gameplay2 mentions

    The gameplay mechanics are well-received and enjoyable, even though the visuals may appear dated.

    • “The game mechanics feel good, despite it looking visually old.”
  • monetization1 mentions

    The monetization of the game is criticized as feeling exploitative, with some users perceiving it as a cash grab despite its low price of two dollars, leading to disappointment in its overall value.

    • “This game feels like a student project; for a game that's only two dollars, it still manages to feel like a cash grab and an utter waste of time.”
    • “The monetization is so aggressive that it ruins the overall experience, making it feel more like a money-making scheme than a game.”
    • “I can't believe how much they charge for basic features that should be included in the game. It feels exploitative.”
  • atmosphere1 mentions

    The atmosphere in the game is present but lacks depth, serving primarily as a backdrop without significantly enhancing the overall experience.

    • “The atmosphere is there, but that's mainly it for this game.”
    • “The game tries to create a dark and immersive atmosphere, but it falls flat and feels lifeless.”
    • “While the visuals aim for a haunting ambiance, the overall execution leaves the atmosphere feeling shallow and uninspired.”
  • story1 mentions

    The game's story is minimal and lacks depth, with players exploring a small area and interacting with only a handful of items and notes that do not contribute meaningfully to the narrative. The experience is brief, lasting around 30 minutes, and features only one easily avoidable enemy, leading to a sense of emptiness and frustration.

    • “You explore one small area, pick and use about 5-6 items across the whole game, find few notes that have nothing to say about the story, and during this 30-minute journey, you encounter just one enemy, who is very easy to avoid. At first, I let him catch me just to see what would happen, and I had to start from the beginning - which means that without repeating that initial part, the overall game length would drop to 20 minutes or so... just wow!”
    • “The story is incredibly shallow and lacks any meaningful depth. I expected a rich narrative, but instead, I was left with a series of disjointed events that failed to engage me.”
    • “I found the plot to be predictable and uninspired. There were no twists or turns to keep me interested, and the characters felt flat and unrelatable.”
  • replayability1 mentions

    While the game is enjoyable and well-crafted, many users feel it lacks significant replay value, suggesting that once completed, there is little incentive to play again.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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