- October 18, 2018
- Entropy Phi
Heliophobia
71%Game Brain Score
gameplay, graphics
story
100% User Score 22 reviews
Platforms
About
Heliophobia is a first-person horror/mystery adventure presented through a surreal, non-linear narrative. You awake on a vacant plane, given only a singular task: kill the one with the initials "J.R.".







Audience ScoreBased on 22 reviews
gameplay8 positive mentions
story3 negative mentions
- The game offers a unique blend of horror, puzzle-solving, and platforming, providing a varied gameplay experience.
- It features impressive artwork and sound design, contributing to an immersive atmosphere.
- Players appreciate the non-linear storytelling and the sense of genuine dread created by the game's mechanics.
- The story can be confusing and fragmented, making it difficult for some players to follow.
- Certain levels feel stretched out, leading to pacing issues and moments where the game seems longer than necessary.
- Some enemies are considered poorly designed, detracting from the overall experience.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is praised for its unique story and mechanics, providing a fun experience with solid peeking mechanics and a fair challenge when encountering monsters. Players appreciate the game's decent length and quality, favoring a shorter, enjoyable experience over longer, less engaging gameplay. Overall, it is likened to typical outlast-like horror games, receiving positive feedback for its engaging and entertaining gameplay.
“For me it was perfect; it has the weird factor, the gameplay, and the fun I wanted.”
“And I prefer having 5-6 hours of great gameplay than 15 hours of bugged gameplay and often 'no fun' like in many other games here.”
“Now on to the gameplay, the game plays like a typical Outlast-like horror game.”
“Gameplay-wise, it never felt unfair if we were caught by the monster, and the peeking mechanics when sneaking around felt solid.”
“Gameplay-wise, it never felt unfair if we were caught by the monster, and the peeking mechanics when sneaking around felt solid.”