- February 3, 2015
- Aegon Games Ltd
- 3h median play time
Astray
Platforms
About
Astray is a single-player Horror Adventure game set in a creepy, abandoned museum in 1909. As the nephew of the museum’s missing curator, you must survive and solve puzzles to unravel the mystery of the museum and the mysterious artifact that your uncle has acquired. With its good plot, game mechanics, pretty visuals, and dense atmosphere, Astray offers an immersive and thrilling experience for players.
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- The game features a well-crafted atmosphere that effectively builds tension and suspense.
- Puzzles are generally enjoyable and provide a rewarding experience without being overly complex.
- The museum setting is unique and visually appealing, enhancing the overall experience.
- The enemy AI is simplistic and not very threatening, reducing the horror element of the game.
- The story is underdeveloped, with little character depth or narrative engagement.
- The game is relatively short, with a playtime of around 2-3 hours, which may leave players wanting more.
story
88 mentions Positive Neutral NegativeThe story in the game is primarily conveyed through scattered notes and documents, which players must piece together to understand the narrative, often leading to a Lovecraftian atmosphere. While some players found the backstory engaging and atmospheric, many criticized it for being generic, poorly developed, and lacking in character depth, with a predictable ending. Overall, the storytelling method received mixed reviews, with some appreciating the intrigue it created, while others felt it fell short of delivering a compelling and cohesive narrative.
“The atmosphere is great; the Lovecraftian story delivers; the ending is predictable, yet acceptable; it has some pretty cool locations to explore; simple puzzles, yet not too many as to get boring; and a pretty decent length for the price.”
“The story unfolds in notes being left by others where you have to piece together what's happening in order to follow along.”
“The backstory builds slowly through various notes found throughout the environments.”
“Overall, I think this game's strengths lie in its puzzle design, but it isn't enough to rise above the poorly conveyed story and generic horror elements.”
“The story is just too generic, and the puzzles require little thought.”
“You would think the main goal was to find your uncle since it says so in this game's description; however, this objective gets dropped by the end of the game, which leaves you wondering what happened and why none of the story makes sense.”