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About

Astray is a single-player Horror Adventure game set in a creepy, abandoned museum in 1909. As the nephew of the museum’s missing curator, you must survive and solve puzzles to unravel the mystery of the museum and the mysterious artifact that your uncle has acquired. With its good plot, game mechanics, pretty visuals, and dense atmosphere, Astray offers an immersive and thrilling experience for players.

Astray screenshot
Astray screenshot
Astray screenshot
Astray screenshot
Astray screenshot
Astray screenshot
Astray screenshot

68%
Audience ScoreBased on 316 reviews
story34 positive mentions
stability18 negative mentions

  • The game features a well-crafted atmosphere and impressive visuals, particularly in the museum setting.
  • Puzzles are engaging and provide a rewarding experience, with a good variety at the start.
  • The Lovecraftian elements and story snippets create an intriguing narrative that keeps players interested.
  • The enemy AI is simplistic and not very threatening, making encounters less scary.
  • The game is relatively short, with many players completing it in under 2 hours, leading to a lack of replay value.
  • There are numerous bugs and glitches, including clipping issues and inconsistent physics, which detract from the overall experience.
  • story
    176 mentions Positive Neutral Negative

    The story of *Astray* is primarily conveyed through scattered notes and documents, which reveal a Lovecraftian backstory involving a missing uncle and a mysterious museum. While some players found the atmosphere engaging and the narrative intriguing, many criticized the story for being generic, poorly fleshed out, and lacking character development, leading to a sense of disconnection from the plot. Overall, the storytelling method received mixed reviews, with some appreciating the mystery it created, while others felt it was insufficient to elevate the gameplay experience.

    • “The atmosphere is great; the Lovecraftian story delivers; the ending is predictable, yet acceptable; it has some pretty cool locations to explore; simple puzzles, yet not too many as to get boring; and a pretty decent length for the price.”
    • “The story unfolds in notes being left by others where you have to piece together what's happening in order to follow along.”
    • “The game has good spooky atmosphere, interesting level design, and an interesting story (I liked the ending).”
    • “Overall, I think this game's strengths lie in its puzzle design, but it isn't enough to rise above the poorly conveyed story and generic horror elements.”
    • “The story is just too generic, and the puzzles require little thought.”
    • “You would think the main goal was to find your uncle since it says so in this game's description; however, this objective gets dropped by the end of the game, which leaves you wondering what happened and why none of the story makes sense.”
  • atmosphere
    120 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its eerie and immersive qualities, effectively creating a moody and foreboding environment that enhances the Lovecraftian narrative. Players appreciate the unique setting of a museum, which adds to the exploration experience, although some note that the game lacks intense scares and can feel repetitive. Overall, the combination of atmospheric sound design, visuals, and a well-crafted ambiance contributes significantly to the game's appeal, making it a worthwhile experience for fans of atmospheric horror.

    • “The setting and the atmosphere it evokes is absolutely spot on and this is the most impressive part of the game in general.”
    • “The atmosphere is great; the Lovecraftian story delivers; the ending is predictable, yet acceptable; it has some pretty cool locations to explore; simple puzzles, yet not too many as to get boring; and a pretty decent length for the price.”
    • “The atmosphere in the museum was incredibly creepy and unsettling.”
    • “I blame the atmosphere: although the game's setting is actually quite interesting, you don't feel like you're in much danger, nor is there a sense of dread hanging about you like in other horror games.”
    • “Overall, while astray succeeds in building an atmosphere of dread, it is somewhat lacking in story and overall content.”
  • graphics
    94 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the aesthetic and detail, particularly in the museum setting, while others criticize them as outdated and lacking in depth. Many players note that the visuals are decent for a lower-budget title, with some areas standing out, but overall, they fall short of modern standards, often reminiscent of games from 2010-2012. Despite these criticisms, the game's atmosphere and art style are highlighted as strong points, contributing to an engaging experience.

    • “The graphics are really pretty for a game developed by only two people, and each area of the museum has nice details that differentiate one another.”
    • “The visuals are top notch and the puzzles are pretty good.”
    • “The graphics are generally excellent and the sound design is superb, providing the majority of the chills as you progress.”
    • “The graphics are outdated; the game starts in Steam VR, movement is clunky, there are lots of issues with crushed blacks and gamma, there are tons of loading screens, no manual save, crouching is extremely abrupt, you cannot remap the side mouse buttons, rooms are very bare, and gameplay is insanely boring.”
    • “Overall, I'd say the graphics are on par with the average games' graphics from 2010-2012.”
    • “The graphics are pretty to look at but nothing truly horrifying, and many rooms felt like fillers with a lack of details.”
  • gameplay
    56 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of experiences, with many players finding it simplistic and repetitive, often comparing it to "Amnesia: The Dark Descent" due to its focus on evasion and puzzle-solving. Common criticisms include clunky movement, outdated graphics, and a lack of engaging content, while some praise the smoothness of gameplay and effective narrative integration. Overall, the gameplay is seen as lacking depth, with many players finishing the game in under three hours and feeling that it could benefit from more variety and challenge.

    • “I love the smoothness of the gameplay - the game has its creepy moments, and you can literally outwalk the few enemies you encounter.”
    • “The narrative itself is well implemented into the gameplay, and the great visuals wrap it up nicely to a well-rounded and thoroughly enjoyable experience.”
    • “Gameplay is solid and enjoyable.”
    • “Gameplay-wise, it is over-simplified, with a rather dumb AI and not much to do other than walk and evade monsters.”
    • “The puzzle mechanics are all basically ripped from other games (circle puzzles from The Room, pipe puzzles from BioShock & other games).”
    • “Gameplay is basically walking around the museum solving puzzles and avoiding the asthmatic monsters that lurk in the hallways in very predictable patterns.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its ability to enhance the eerie atmosphere, while others found it repetitive and lacking in variety. Although the soundtrack is described as appropriately chosen for mood-setting, many noted the absence of dynamic musical cues during gameplay, which detracted from the overall experience. Overall, while the music contributes to the game's ambiance, it does not stand out as particularly memorable or impactful.

    • “On the brighter side, the music seemed appropriately chosen for mood-setting and atmosphere, though the atmosphere loops were highly repetitive.”
    • “It has good visuals and an eerie atmosphere, supported greatly by its soundtrack.”
    • “The music/sound design works well with the pseudo-creepy museum the game largely takes place in and the handful of puzzles can easily be solved within minutes.”
    • “The game doesn't use music, relying entirely on ambient audio.”
    • “There aren't even any musical bits letting you know you solved a puzzle.”
    • “But, like with most horror games, when you encounter the monster, you feel cheated: the design is pretty bland and not scary, and the music that plays while you are being chased doesn't make you feel as if you were in real danger, also because it is pretty easy to outrun the monsters.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with many users reporting numerous glitches, including falling through the floor and other bugs that detract from the experience. While some players find the glitches amusing and still recommend the game for its low price, others highlight the need for significant optimization and polish. A few users, however, report experiencing no issues at all, indicating a mixed experience regarding stability.

    • “A lot of glitches too - I found myself falling through the floor and into oblivion a lot.”
    • “Horribly optimized, and extremely buggy.”
    • “However, it needs a lot of polish, and there are quite a few annoying glitches.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game has been criticized for its lack of replayability, with many reviewers noting its short length, easy puzzles, and minimal enemy variety. While some players found enjoyment in the experience, the consensus is that there is little incentive to replay the game after completing it.

    • “Such unbelievable replay value that I could spend hours playing through this beautiful masterpiece of a game.”
    • “Replayability: 4”
    • “Short, no replayability, easy puzzles, only one enemy type that is easily avoidable, simple generic story.”
    • “- very short, with no replay value.”
    • “* little to no replay value.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted as being unexpectedly entertaining, with users finding the AI more amusing than frightening. The absurdity of the museum's design, particularly the nonsensical Atlantis exhibit, adds to the comedic experience, making it a standout feature.

    • “The AI is honestly more funny than scary.”
    • “- Hilarious! (Seriously, the design of the museum makes absolutely no sense and it's amazing. The Atlantis exhibit fills up with water?)”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the emotional impact of the game lacking, citing frustration with gameplay mechanics that detract from immersion, such as poorly designed sections involving dynamite. The horror elements are criticized for relying on cheap jump scares, with only fleeting moments of genuine unease before enemies become laughable rather than terrifying. Overall, the emotional engagement is diminished by these issues.

  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it maintains a good frame rate, it suffers from significant bugs and frequent crashes, leading to a frustrating experience for players.

    • “Horribly optimized and extremely buggy.”
    • “Horribly optimized and extremely buggy.”
  • character development
    4 mentions Positive Neutral Negative

    The reviews highlight a significant lack of character development, with players expressing frustration over not even knowing the name of the protagonist. The repetitive storyline involving a mysterious artifact further exacerbates the issue, leading to a disconnection from the characters and their journeys.

    • “Zero character development (I don't even know the name of the character I played as).”
    • “The storyline is yet another 'we found a mysterious artifact with evil powers' we all have played a thousand times before, one of them being Amnesia: The Dark Descent, but what really ruined it for me was the huge lack of character development.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of "Astray" to be tedious, as the solutions to most puzzles are overly obvious, leading to a lack of challenge and engagement.

  • monetization
    2 mentions Positive Neutral Negative

    Users express frustration with the monetization aspect, noting that it has led to an increase in ads on their YouTube videos, impacting their viewing experience.

Buy Astray

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs

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