- September 20, 2013
- Saibot Studios
- 2h median play time
Doorways: Prelude
Platforms
About
"Doorways: Prelude" is a horror adventure game where you play as Thomas Foster, a special agent on a mission to track down four psychopaths. The game features fast-paced gameplay, breathtaking visuals and sounds, and a complex story. It offers horror exploration, puzzles, and challenges to test your reflexes, with full controller and Oculus Rift support, and inspired voice acting by Sam A. Mowry. This chapter includes the first two episodes of the game.
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- Great atmosphere and sound design that enhances immersion.
- Interesting concept of exploring the minds of serial killers.
- Unique puzzles that challenge players without being overly difficult.
- The game is excessively dark, making navigation frustrating and often unplayable.
- Short gameplay length, with many players finishing it in under 2 hours.
- Poor sense of progression and lack of meaningful story development.
atmosphere
164 mentions Positive Neutral NegativeThe atmosphere of the game is frequently praised for its immersive, dark, and eerie qualities, effectively creating a sense of tension and foreboding. However, some reviews note inconsistencies and a lack of depth in the atmosphere, often detracted by poorly implemented puzzles or a weak storyline. Overall, while many players find the atmosphere compelling and engaging, others feel it falls short of delivering a truly scary experience.
“Great atmosphere and story, and the puzzles are unique and challenging without being overtly stressful.”
“I loved the atmosphere; it is dark, it is eerie, and even though there aren't any jump scares per se (which is great because I hate those!), there were a couple of moments where I was glad I wasn't taking a sip of my drink or a bite to eat at that time!”
“This game excels at creating an unsettling and foreboding atmosphere.”
“Doorways: Prelude establishes a puissant and suffocating atmosphere and then completely squanders it with threadbare characters, shiftless puzzles, and a dearth of threat.”
“It's harmless, and doesn't try anything new, deciding instead to stick to the tried and true 'creepy atmosphere with no real sense of danger, rhyme, or reason'.”
“There is a lack of atmosphere and it seems very bland.”