- June 28, 2019
- James Nye
Hand to Hand Combat
Platforms
About
"Hand to Hand Combat" is a Virtual Reality Action game that utilizes the Valve Index Controllers and full finger tracking for advanced VR mechanics. Players can use fists, finger guns, feet, and magic to survive and explore in procedurally generated environments, with slow motion and physics features adding to the gameplay. The game is still in development and welcomes player feedback and suggestions.











- The game features a unique use of finger tracking gesture mechanics, allowing for creative attacks like shooting finger guns.
- The developer shows a lot of passion and is actively working on improving the game based on player feedback.
- The concept of using hand gestures for combat is fun and offers a unique VR experience.
- The game is plagued by numerous bugs, clunky controls, and poor performance, making it frustrating to play.
- There is a lack of structure, narrative, and polished graphics, which detracts from the overall experience.
- Many gestures and mechanics do not work reliably, leading to awkward gameplay and a sense of unfinished quality.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is characterized by innovative finger tracking gesture mechanics that enhance the experience, drawing comparisons to titles like Blade and Sorcery and Boneworks. While some reviewers note a tech demo feel, the execution of the mechanics is praised for providing hours of fun, suggesting that the game could benefit from improved physics and performance to reach its full potential.
“But something like Blade and Sorcery is very tech demo-y, but still is fun to play for hours because the mechanics are so great and well executed.”
“This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics, physics, and performance of Blade and Sorcery, I would love it.”
“It sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and attempted mechanics.”
“This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics, physics, and performance of Boneworks, I would love it.”
“Sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and (attempted) mechanics.”
“For gameplay and thoughts:”