Hand to Hand Combat Game Cover
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"Hand to Hand Combat" is a Virtual Reality Action game that utilizes the Valve Index Controllers and full finger tracking for advanced VR mechanics. Players can use fists, finger guns, feet, and magic to survive and explore in procedurally generated environments, with slow motion and physics features adding to the gameplay. The game is still in development and welcomes player feedback and suggestions.

  • PC
  • Windows

Reviews

28%
Audience ScoreBased on 28 reviews
graphics3 negative mentions
  • The game features a unique use of finger tracking gesture mechanics, allowing for creative attacks like shooting finger guns.
  • The developer shows a lot of passion and is actively working on improving the game based on player feedback.
  • The concept of using hand gestures for combat is fun and offers a unique VR experience.
  • The game is plagued by numerous bugs, clunky controls, and poor performance, making it frustrating to play.
  • There is a lack of structure, narrative, and polished graphics, which detracts from the overall experience.
  • Many gestures and mechanics do not work reliably, leading to awkward gameplay and a sense of unfinished quality.
  • gameplay10 mentions

    The gameplay is characterized by innovative finger tracking gesture mechanics that enhance the experience, drawing comparisons to titles like Blade and Sorcery and Boneworks. While some reviewers note a tech demo feel, the execution of the mechanics is praised for providing hours of fun, suggesting that the game could benefit from improved physics and performance to reach its full potential.

    • “But something like Blade and Sorcery is very tech demo-y, but still is fun to play for hours because the mechanics are so great and well executed.”
    • “This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics, physics, and performance of Blade and Sorcery, I would love it.”
    • “It sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and attempted mechanics.”
    • “This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics, physics, and performance of Boneworks, I would love it.”
    • “Sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and (attempted) mechanics.”
    • “For gameplay and thoughts:”
  • graphics6 mentions

    The graphics of the game are noted to be reminiscent of the Unreal Engine, with some reviewers highlighting a lack of structure and narrative in the visual presentation. Additionally, the visuals draw comparisons to the Boneworks demo, suggesting an influence in both tone and mechanics, though the execution may not fully meet expectations.

    • “No particular structure, narrative, or graphics to speak of.”
    • “It seems you used the Unreal Engine to make this game, as I can tell from the graphics.”
    • “Sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and (attempted) mechanics.”
  • stability2 mentions

    The game's stability has been criticized for its numerous glitches, which some users find so absurd that they liken it to content that would be featured in a comedic review by Dunky. Overall, the experience is marred by these technical issues, detracting from gameplay.

    • “The game is riddled with glitches that make it feel unfinished.”
    • “There are frequent crashes that disrupt the gameplay experience.”
    • “The stability issues make it hard to enjoy what could be a great game.”
  • optimization2 mentions

    Players express a desire for improved optimization, specifically referencing the mechanics, physics, and performance of another game (b&s) as a benchmark. They believe that enhancing these aspects would significantly elevate their enjoyment of the game.

    • “This game doesn't need to be some AAA masterpiece, but if it had the same mechanics, physics, and performance as B&S, I would love it.”
    • “This game doesn't need to be some AAA masterpiece, but if it had the mechanics, physics, and performance of B&S, I would love it.”
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