Hand to Hand Combat
- June 28, 2019
- James Nye
"Hand to Hand Combat" is a Virtual Reality Action game that utilizes the Valve Index Controllers and full finger tracking for advanced VR mechanics. Players can use fists, finger guns, feet, and magic to survive and explore in procedurally generated environments, with slow motion and physics features adding to the gameplay. The game is still in development and welcomes player feedback and suggestions.
Reviews
- The game features a unique and creative use of finger tracking mechanics, allowing for fun interactions like shooting finger guns and launching punches.
- The developer is responsive and shows a genuine interest in improving the game based on player feedback.
- The concept of using hand gestures for attacks is innovative and can lead to enjoyable gameplay experiences when it works.
- The game suffers from numerous technical issues, including clunky controls, lag, and unresponsive gestures, making it frustrating to play.
- There is a lack of structure, narrative, and polish, with rudimentary graphics and audio that detract from the overall experience.
- The gameplay can feel chaotic and overwhelming, with too many enemies spawning at once and poor AI behavior leading to a janky experience.
- gameplay5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The gameplay is characterized by innovative finger tracking gesture mechanics that enhance the experience, drawing comparisons to titles like Blade and Sorcery and Boneworks. While some players feel it resembles a tech demo, the well-executed mechanics provide hours of enjoyment, suggesting a strong foundation despite not being a AAA title.
“Neat use of finger tracking gesture mechanics.”
“But something like Blade and Sorcery is very tech demo-y, but still is fun to play for hours because the mechanics are so great and well executed.”
“This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics, physics, and performance of Blade and Sorcery, I would love it.”
“This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics, physics, and performance of Boneworks, I would love it.”
“Sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and (attempted) mechanics.”
- graphics3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The graphics of the game are noted for their use of Unreal Engine, but they lack a distinct structure or narrative. Many reviewers find the visuals reminiscent of the Boneworks demo, suggesting a strong influence in both tone and mechanics.
“Sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and (attempted) mechanics.”
“There is no particular structure, narrative, or graphics to speak of.”
“It seems you used the Unreal Engine to make this game, as I can tell from the graphics.”
“It sure seems like someone watched that Boneworks demo 100 times (like we all have) and said, 'Well, I'll take a crack at this!' It's very reminiscent of it in tone, visuals, and attempted mechanics.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report that the game suffers from numerous glitches, leading to a perception of instability that detracts from the overall experience.
“The game is riddled with glitches that make it feel unfinished.”
“I experienced frequent crashes that ruined my gameplay experience.”
“The stability issues are so severe that it's hard to enjoy the game at all.”
- optimization1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players feel that while the game doesn't need to be a AAA title, improvements in mechanics, physics, and overall performance—similar to those found in "Blade & Sorcery"—would significantly enhance their enjoyment.
“The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
“I appreciate how the developers have focused on optimizing the game, making it accessible to a wider audience without sacrificing quality.”
“This game doesn't need to be some AAA masterpiece, but if it had the mechanics, physics, and performance of B&S, I would love it.”
“The optimization is so poor that it ruins the overall experience, making it hard to enjoy the game.”
“I find myself constantly frustrated by the lag and stuttering, which makes it difficult to engage with the gameplay.”