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STRIDE: Fates

40%Game Brain Score
gameplay, humor
story, graphics
40% User Score Based on 458 reviews

Platforms

PCPCPlaystation 5Playstation 5WindowsWindowsPlayStationPlayStationVirtual RealityVirtual RealityPlayStation VRPlayStation VR

About

In STRIDE: Fates, players step into the shoes of a spec-ops officer in a dystopian city, navigating a story filled with gang politics, corporate secrets, and questionable loyalties. Featuring parkour-centric gameplay, players can expect to climb, vault, and slide through various locations while engaging in tactical combat and using gadgets to outsmart enemies. With a heavy emphasis on exploration and a rich narrative, players must choose their fate wisely as they rise through the ranks.

STRIDE: Fates screenshot
STRIDE: Fates screenshot
STRIDE: Fates screenshot
STRIDE: Fates screenshot
STRIDE: Fates screenshot
STRIDE: Fates screenshot
STRIDE: Fates screenshot

40%
Audience ScoreBased on 458 reviews
gameplay50 positive mentions
story34 negative mentions

  • The parkour mechanics are smooth and enjoyable, reminiscent of the original Stride.
  • The game features a decent variety of levels and environments to explore.
  • Some players find the combat and movement mechanics fun, especially when they work as intended.
  • The game suffers from numerous bugs and glitches, including issues with grabbing and climbing.
  • Voice acting is often criticized as being poor and possibly AI-generated, detracting from the overall experience.
  • Many players feel the game lacks a coherent story and direction, with confusing objectives and linear level design.
  • story
    334 mentions Positive Neutral Negative

    The story in "Stride: Fates" has received overwhelmingly negative feedback, with many players describing it as incoherent, generic, and poorly executed. Critics have pointed out issues such as forced exposition, lackluster voice acting, and a narrative that feels disjointed and unengaging, often detracting from the gameplay experience. Overall, the consensus is that the story fails to meet expectations, leaving players feeling disappointed and suggesting they would be better off with the original game or other alternatives.

    • “The world of Stride Fates is huge, and there are various missions scattered across these vast locations. Some are essential for the story, and others are optional.”
    • “The story is okay and so is the voice acting, but every level is super fun and feels really thought out.”
    • “The plot hasn’t fully captured my interest, although I'm curious to see how it plays out.”
    • “The story that exists isn't really coherent; it forces you into combat instead of playing to its strengths.”
    • “Stride: Fates is a deeply embarrassing hodgepodge of amateur hour level design, AI-generated assets and voices, clunky unpolished parkour mechanics, a story and dialogue so genuinely terrible that it's hilarious and a big middle finger to the PCVR market.”
    • “The story is an absolute mess.”
  • gameplay
    176 mentions Positive Neutral Negative

    The gameplay of "Stride: Fates" has received mixed to negative feedback, with many players highlighting significant issues such as buggy mechanics, clunky design, and frustrating AI interactions. While the parkour mechanics are praised for their smoothness and potential, they often feel hindered by poor combat integration and repetitive gameplay. Overall, the game struggles with a lack of polish and coherence, leading to a disappointing experience for both newcomers and veterans of the VR genre.

    • “The parkour mechanics are the best I've seen in any VR game, hands down.”
    • “Fates has really evolved into a high-quality game with smooth movement and parkour mechanics.”
    • “The realistic movement mechanics make running and jumping feel incredibly authentic, especially when perched on the rooftops – it really feels like you're teetering on the edge of a precipice.”
    • “It has it all from jank mechanics to cringey dialogue, non-existent enemy AI, and atrocious player funnelling.”
    • “The gameplay overall feels sloppy and buggy, and there are a couple of spots you can get soft-locked in.”
    • “You can't pick weapons or ammo up but instead have to use their 'grapple' mechanic because your player keeps grabbing tables or objects thinking you're trying to climb them; not picking them up...”
  • graphics
    140 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players criticizing them for being comparable to mobile-tier visuals, particularly on PC where there are no options to enhance the graphics. Some users noted that the visuals appear washed out and lack detail, reminiscent of older games, while a few praised the graphics as decent or modern. Overall, the consensus suggests that the graphics are underwhelming, especially given the lack of customization options and the perceived downgrade from previous titles.

    • “The visuals are solid.”
    • “I want to commend the graphics and level design; it's evident that a lot of work went into them.”
    • “Graphics are actually pretty nice, looks modern.”
    • “The graphics suck - the game looks identical to the Quest and has no settings to change the graphics.”
    • “Meaning it looks horrible on PC, texture quality looks like a PlayStation 2 game, and you can't change it because there's zero graphic settings.”
    • “I can tell that there were many corners cut throughout this game's development, along with blatant false advertising through the use of AI-generated ad images. In-game graphics are comparable to Quest 3 with no options to enhance them.”
  • stability
    44 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of bugs and glitches affecting gameplay, particularly in mechanics like climbing and navigation. Many players experience game-breaking issues, such as getting stuck or soft-locked, while a few report no significant problems. Overall, the consensus is that the game feels janky and unpolished, detracting from the overall experience.

    • “The climbing is all buggy; my hand always fits in the wrong place on the wall. Normally, I don't care about this kind of thing in games, however, in this game, there are times when it doesn't even appear, and it reaches the level of breaking the immersion.”
    • “The gameplay overall feels sloppy and buggy, and there are a couple of spots you can get soft-locked in.”
    • “Instead, it's a buggy mess with janky combat, and the AI voice acting is terrible and very annoying to listen to.”
  • humor
    32 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding the voice acting to be hilariously bad and reminiscent of amateur productions, contributing to the overall comedic experience. While some moments, such as quirky items and funny glitches, elicit genuine laughter, the game's janky mechanics and absurd dialogue often lead to unintentional humor. Overall, players suggest that the game's charm lies in its imperfections, making it a source of amusement despite its flaws.

    • “It's got lots of funny and creepy stuff, like the level with the vents.”
    • “This game is hilarious!”
    • “The quirky items, funny voiceovers, it's just... epic!”
  • optimization
    20 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for delivering smooth performance across various hardware, with some players achieving high frame rates even on lower-end systems. However, issues such as stuttering, visible culling, and graphical glitches detract from the experience, indicating that while the optimization is decent, it is not without significant flaws. Additionally, the lack of customizable graphical settings limits the ability to enhance visual quality for players with more powerful rigs.

    • “The developers have optimized the game well, ensuring it performs beautifully even on my 2060.”
    • “Noticed everything runs smoothly and loads seamlessly.”
    • “Performance is great, I'm getting 120 - 144 fps with an insane index resolution of 500% using RTX 3090 and i9 10900k.”
    • “No graphical settings exist to make the game look better than it does on Quest, nor to even disable the Quest 3 enhancements for people with performance issues.”
    • “-decent optimization effort”
    • “My rig has about the same performance in TFLOPS as 15 Quest 3s running in parallel.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its quality and ability to enhance realism, while others find it underwhelming and repetitive compared to previous installments. Overall, it ranges from being described as "really good" to "just okay," with specific tracks noted as standout moments. However, some players express disappointment in the lack of excitement and speed in the music compared to earlier versions.

    • “They've done a great job with the music and sounds, which enhances the realism.”
    • “Ps: the slum jungle music and spirits of something is fire.”
    • “- pleasant music”
    • “My major issue is the relaxed music and feel are underwhelming compared to the first one's emphasis on speed and pattern recognition, and I find fates less exciting.”
    • “The music is repetitive and annoying.”
    • “The music is just okay.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization strategy of Joy Way has drawn significant criticism, with users labeling their games as quick cash grabs that are released and then abandoned without necessary updates or fixes. The introduction of cosmetic microtransactions and a lackluster multiplayer mode has further tarnished their reputation, leading players to feel that the studio is mismanaged and untrustworthy. Overall, the sentiment reflects disappointment in the studio's shift from potential to perceived greed.

    • “All of their games seem to be a quick cash grab. Every game they have made, they release it and then completely abandon them. I've purchased their other games, and they've received zero bug fixes or quality of life updates in years, which is very much needed for the state they are in.”
    • “Ever since Stride initially became a success back in 2020, Joy Way has slowly tarnished the reputation of the game and themselves as a studio by first constantly delaying updates for (albeit understandable) reworks, but then pushing it to the side to add a lackluster multiplayer mode to the original Stride to try and cash in on cosmetic microtransactions.”
    • “Joy Way had so much potential as a VR studio, but now they have fully shown themselves to be a cheap, lazy, cash-grabbing, untrustworthy, potentially mismanaged bunch of hacks that seemingly cannot take criticism.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is frequently compared to that of "Mirror's Edge," praised for its striking visual style and varied level design, which contribute to an engaging and immersive experience.

    • “The Mirror's Edge-like atmosphere is great, and the levels are varied.”
    • “The visual atmosphere is reminiscent of Mirror's Edge.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is marked by frustration, particularly related to gameplay mechanics that disrupt player momentum, leading to a sense of unpredictability. Additionally, there is a strong aversion expressed towards human interaction in certain contexts, highlighting a desire for a more sanitized or controlled experience.

  • character development
    2 mentions Positive Neutral Negative

    The reviews highlight that character development is closely tied to both character and map design, suggesting that the visual and environmental elements significantly enhance the depth and relatability of the characters. Players appreciate how well-designed characters are integrated into their surroundings, contributing to a more immersive storytelling experience. Overall, the synergy between character and map design is seen as a key factor in effective character development.

  • replayability
    2 mentions Positive Neutral Negative

    The original Stride is praised for its high replayability, featuring varied and fast-paced level design, as well as well-executed pistol combat, making it a more engaging experience compared to its sequel.

    • “The original Stride offers much more varied, fast-paced level design, replayability, and well-done pistol combat.”
    • “The level design is incredibly varied and fast-paced, making the replayability of the game truly enjoyable.”
    • “The game excels in replayability with its diverse environments and engaging combat mechanics.”
    • “If anything, buy the original Stride, which offers much more varied, fast-paced level design, replayability, actually well-done pistol combat, and much more.”
  • grinding
    2 mentions Positive Neutral Negative

    Players enjoy the grinding mechanics, highlighting the thrill of performing tricks like grinding rails and launching off buildings, which adds an exhilarating element to gameplay.

Buy STRIDE: Fates

7h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 4 analyzed playthroughs

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