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About Half Sword

Half Sword is a single player hack and slash game with medieval, historical and violence themes. It was developed by Half Sword Games and was released on January 30, 2026. It received mostly positive reviews from players.

Future Feature List About the Game Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face…

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Looking for games like Half Sword? Here are top hack and slash recommendations with a medieval, historical and violence focus, selected from player-similarity data — start with Grounded 2, No More Room in Hell 2 or Exanima.

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Reviews

67%Audience ScoreBased on 18,308 reviews
gameplay678 positive mentions
optimization1.5k negative mentions

  • The game features a unique, physics-based melee combat system that is highly satisfying and offers a high skill ceiling, providing engaging and realistic swordplay.
  • Graphics are generally praised for their high quality, detailed medieval aesthetic, realistic effects, and impressive gore which contribute to an immersive atmosphere.
  • The medieval-themed soundtrack and sound design are widely appreciated, enhancing atmosphere and combat intensity, with many calling it a standout feature.
  • The game suffers from severe and consistent optimization issues causing frequent frame drops, stuttering, crashes, and poor performance on many maps, even on high-end PCs.
  • The progression system is criticized for being excessively grindy, repetitive, and tedious, with slow progression that negatively impacts pacing and enjoyment.
  • The game is plagued by numerous bugs including physics glitches, game-breaking crashes, inconsistent mechanics, and lack of updates which harm overall stability and player trust.
  • optimization

    6,567 mentions Positive Neutral Negative
    13% positive mentions, 65% neutral mentions, 22% negative mentions

    The game suffers from severe and consistent optimization issues, resulting in frequent frame drops, stuttering, and crashes across most maps, particularly in large or outdoor areas like the slums and forest. Despite ongoing hotfixes and developer efforts improving performance somewhat, the game remains poorly optimized compared to its demo, requiring powerful hardware and lowered settings for acceptable playability. These performance problems significantly detract from the gameplay experience and are the primary reason for mixed reviews, with many recommending to wait for further optimization patches before purchase.

    • “The devs have done a little work to the combat to make it feel better but there's still some performance issues with some of the maps and issues with the movement especially in slums.”
    • “They have already made headway in the performance side of things.”
    • “I've seen a lot of people complain about performance, for me at least it runs fine with 2-4 characters on screen at once, maybe it'll be worse with more.”
    • “It's such a fun game but the optimization is terrible, even worse than the demo, despite this being an issue known since alpha. There have been no updates for nearly half a year or more.”
    • “Poor optimization, frame drops, stuttering and game crashes months after release.”
    • “The game is also unplayable on certain maps, and others run poorly, struggling to reach even 60fps at minimum settings with DLSS ultra performance (1440p).”
  • gameplay

    2,217 mentions Positive Neutral Negative
    31% positive mentions, 60% neutral mentions, 9% negative mentions

    The gameplay is praised for its unique, physics-based melee combat, high skill ceiling, and satisfying mechanics that engage players in mastering realistic swordplay and progression. However, it suffers from significant issues such as poor optimization, frequent crashes, unclear or poorly explained mechanics (notably the strength and abyss systems), inconsistent weapon handling, and a steep learning curve that can frustrate newcomers. While the early access adds content and depth beyond the demo, many players find the gameplay loop repetitive and less enjoyable due to these technical problems and game design choices, suggesting waiting for further patches before purchasing.

    • “The mechanics, once you are used to them, are incredibly satisfying and mimic real melee combat better than most other games.”
    • “The entire gameplay is just that one scene from Monty Python and the Holy Grail.”
    • “The gameplay is incredibly smooth for such a young game, and it won't feel that way at first when you're flailing around and wondering "how the hell did I just die??" but once you turn down your mouse sensitivity, start to pay attention to where both your and their weapons are and recognize when you're in mortal danger before it happens, and figure out how to control each of the different kinds of weapons, you'll find they all have something to offer and feel great to control.”
    • “Wanted to like it but the performance is awful and after a few hours of gameplay there's nothing left to do, and going on 3 months without a single update now.”
    • “Most gameplay issues remain unresolved, including the player character's wrists being too weak to properly wield most heavy weapons.”
    • “The gameplay felt more fluent and polished. But they spent more time drawing inappropriate content rather than paying attention to gameplay and quality.”
  • graphics

    1,198 mentions Positive Neutral Negative
    24% positive mentions, 70% neutral mentions, 6% negative mentions

    The graphics of the game are generally praised for their quality and detailed medieval aesthetic, with beautiful visuals, realistic effects, and impressive gore. However, the game suffers from severe optimization issues causing frequent lag, frame drops, and crashes even on high-end PCs, forcing many players to run it at low graphics settings to achieve playable performance. While the devs are actively working on improvements, the current state makes the game largely unplayable or frustrating on all but the most powerful machines.

    • “The graphics are absolutely stunning.”
    • “This game looks insane and feels amazing, got 125 fps with DLSS 4x frame generation on ultra quality at max graphics settings and it did not melt my laptop. 10/10 would play again.”
    • “The graphics in this game are incredible, the progression is fun yet challenging, this game is overall amazing, and the price is great.”
    • “The original demo, on lower end hardware, I can run on high graphics at a solid 1080p maintaining 60fps with drops when a lot of physics interactions occur, to make the full release even barely playable I have to run it at 720p on low graphics, and even then half of the brand new maps/content are completely unplayable and unrunnable.”
    • “The graphics optimization is pretty horrible, you can have everything on low/medium and still get loads of lag spikes on pretty good hardware.”
    • “The optimization here a few hours after launch is awful - playing on the slums is no-go, most maps are laggy and cause high CPU temperatures, a community discord mod was screenshotted mocking people with graphics issues, the menus are very poorly designed.”
  • stability

    809 mentions Positive Neutral Negative
    6% positive mentions, 1% neutral mentions, 93% negative mentions

    The game is widely reported as extremely buggy and poorly optimized, with frequent crashes, glitches, and frustrating physics issues that significantly impact gameplay stability. While many acknowledge these problems are somewhat expected in early access, the current state includes game-breaking bugs, performance drops on several maps (notably "slums"), and save data corruption, making it difficult to fully enjoy. Despite these issues, some players find the core combat fun and are hopeful for ongoing fixes and improvements from the developers.

    • “I don’t have a very good PC and this game runs great. Highly recommend this to anyone looking for a game that runs well on lower-end computers.”
    • “All the best games were clunky at one point - I'm on an older PC and it's playing quite well compared to what I was expecting. I cap my frame rate lower and it helps, along with a few other tweaks on my end to optimize performance. The game runs great for what it is.”
    • “Game runs great on my PC, even in slums 60+ fps with an RTX 4060.”
    • “Genuinely one of the most fun games money can buy, but this buggy mess crashes every time you cut a few people in half. Recently, it even resets your saves with each crash, causing loss of all progress.”
    • “The game is insanely buggy and unoptimized, from physics glitches to random crashes; it feels like you're fighting the game more than your opponent.”
    • “Currently, the game has not received updates since 2/18/26 and remains poorly optimized, buggy, and missing much content from the demo, such as different minigames in freeplay.”
  • humor

    247 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely appreciated for its chaotic, physics-based combat and hilarious ragdoll moments that often lead to unpredictable, laugh-out-loud situations. While some find the jankiness and bugs frustrating, many players embrace these quirks as part of the game's charm, likening its humor to Monty Python-style absurdity. Overall, the blend of brutal realism and goofy mishaps creates a uniquely funny and entertaining experience for those who enjoy lighthearted medieval combat.

    • “The combat is hilarious, especially when your character gets knocked down and spends what feels like an entire lifetime screaming on the ground before slowly remembering they have legs.”
    • “One of the rare instances where a game made me laugh out loud with no words said and no intention to make me laugh.”
    • “The physics just goes absolutely insane it is honestly pretty funny.”
    • “This feels like a very unfunny joke.”
  • story

    233 mentions Positive Neutral Negative
    13% positive mentions, 75% neutral mentions, 12% negative mentions

    The game currently lacks a well-defined narrative, with many users noting the story mode is minimal, repetitive, and primarily focused on mission-based rank progression rather than traditional storytelling. While some appreciate the emerging progression and atmosphere, most request deeper story content, varied quests, and better mission design to enhance engagement. Technical issues and unclear progression further hinder the storytelling experience, though ongoing development offers hope for future improvements.

    • “Fallen opponents coming back as undead to seek revenge is a great use of the abyss within the storyline and it shows great potential.”
    • “The story mode is fun and I'm grateful there's continuity between characters; even when you die to the abyss you keep your rank and items that you've insured.”
    • “So I just finished the game here are my thoughts: it follows a clear and simple story and simple path to rank up and eventually fight against the baron. You talk to the NPC and you get matches and you can hire people along the way. Cool, I love the feature because you can choose the type of weapon you can select your teammates with now. Overall great game, lots of problems though.”
    • “This game doesn't have cinematics, cutscenes, or any kind of story dialogue whatsoever.”
    • “The abyss feels terrible with the insanely overpowered zombies, the main story lacks any way of telling you how to progress, you can get to a max rank of the first rank and a tourney appears but there's no clear indication that the tourney must be completed to progress, theres a ton of bugs with keeping track of money, deaths, and dying in general, overall it feels much less polished than the simple demo did a year ago.”
    • “The missions, the menus, the 2D character selection screens, the progression structure — all of it feels outdated, weak, and slapped together.”
  • grinding

    158 mentions Positive Neutral Negative
    2% positive mentions, 7% neutral mentions, 91% negative mentions

    Grinding in the game is widely regarded as excessive, tedious, and repetitive, with many players experiencing slow, frustrating progression particularly after the early stages. The new progression system involves lengthy, often monotonous battles and frequent resource farming that can feel like a slog, exacerbated by technical issues like crashes, poor optimization, and clunky UI. While some appreciate the challenge and eventual payoff, the grind-heavy design significantly detracts from overall enjoyment and pacing.

    • “If the developers really want to keep strength as a mechanic, then it should be incremented through the progression ranks, not grinding.”
    • “You'll need a second life for grinding.”
    • “I love the customizability of how you want with your character, such as their height, their hair, their armor, etc. I love the token system because it's not too grindy.”
    • “About 80% of the time, it just feels like I'm grinding through boring, overly easy matches just to unlock the tournaments.”
    • “The progression feels great at first then after you win the first lord tourney it gets dreadful farming for the pieces of lord armor and you can't even get some of the pieces like the foot armor.”
    • “Speaking of grinding, this game is very grindy, and repetitive, and unlike the demos/playtests where you work your way up to the baron, with your only obstacle being failure, the early access is a lot more padded out, which would be good if there were more maps or areas to explore, but with the limited pool of environments, it becomes very stale and repetitive, especially if certain maps you grow to dislike because of their hits to performance.”
  • replayability

    145 mentions Positive Neutral Negative
    34% positive mentions, 58% neutral mentions, 8% negative mentions

    Replayability in the game is highly influenced by its physics-based combat system, offering an engaging and often "infinite" replay value as players master different techniques and customization options. However, many users note that the current early access version suffers from performance issues, limited content, and lack of progression variety, which diminish replayability compared to the demo; ongoing developer updates have improved playability but more content and polish are needed to fully realize its replay potential.

    • “For 20€ you're getting an insanely replayable game with a physics-based combat system that is far ahead of anything else currently available, making you want to go 'just one more fight' in the late night hours.”
    • “The physics-based combat system in this game means that every battle is different, making for an endlessly replayable game.”
    • “Infinitely replayable, delightfully difficult, and gorgeously gruesome.”
    • “Once you beat it, it loses a lot of replay value as it's just more of the same.”
    • “I've beaten the game fully about 4 times and played a lot in the abyss; I will say that it is slowly losing its replay value over time with the lack of development and zero updates or acknowledgments of any ahead.”
    • “This game is only in early access so despite how far they have already come, it has a plethora of bugs, performance issues, lack of content, and limited replayability of the main progression game mode.”
  • music

    121 mentions Positive Neutral Negative
    35% positive mentions, 63% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its strong medieval-themed soundtrack, which enhances the atmosphere and combat intensity, with many calling it an absolute standout and a "banger." Some users note minor issues like repetitive tracks, occasional bugs, and abrupt transitions, but overall the OST is considered excellent, authentic, and highly immersive, often cited as a major highlight despite other game flaws. Fans eagerly anticipate more content and improvements to the music in future updates.

    • “The soundtrack and especially the sound design is extremely good here.”
    • “The music is stellar, genuinely, I'll probably be listening to it for inspiration and during D&D for years to come.”
    • “The entire soundtrack of the game is pure eargasm: credit to the bard he did cooketh very well.”
    • “The worst part surprisingly is the audio; it is very obnoxious and cannot be turned off. When in the lobby of the main mode, you have a sensory overload of clanging metal, cows, drinks, laughing, chairs being dragged all at the same time, including in fights and with the music.”
    • “The music bugs out from time to time, playing multiple songs at the same time.”
    • “Music cuts in and out randomly, and it doesn't fit considering the music in battle and in lobby is sometimes the same.”
  • emotional

    47 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The emotional experience of the game is highly polarized, with some players feeling exhilarated mastering combat and exploration, while others are frustrated by inconsistent hit detection, overpowered blunt damage, and frequent unfair deaths from minor contacts. Optimization issues and awkward physics contribute to a sense of unfairness and hinder immersion, making enjoyment heavily dependent on tolerance for these technical flaws. Despite this, many appreciate the game's ambitious mechanics and progression, expressing hope for improvements.

    • “I felt like a god when I slaughtered dirty plebs and nobles with a 16-pound polehammer, but when I discovered the power of a 10-foot long, 3-pound lucerne, I was overwhelmed by the pleasure of obliterating those mortals without their grubby little hands even touching me.”
    • “I cut a man in half while he bled out on the floor and I cried. 10/10.”
    • “Best game ever 10/10 made me feel like I was in the medieval times.”
  • monetization

    46 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of this game has been widely criticized as a cash grab, with many users feeling the early access release is premature and inferior to the demo. Complaints highlight misleading advertising, lack of updates or communication from developers, poor performance, and removal of promised features, leading to a consensus that the game was rushed out for profit rather than quality. While some believe the developers initially had good intentions, the current state and handling have damaged trust and player goodwill.

    • “Early access cash grab was one of the strategies the game developer decided to pull off.”
    • “I honestly think the demo is better. If you want to play the game, just play the demo. The developers have left us hanging for many months with little to no update on the game's future. Stop buying copies and just play the demo. The added content was pointless, the strength system sucks, and the money system makes no sense early or late game. I think it was a cash grab and should be seen as one.”
    • “Until a respectful apology to the community is made along with an update that addresses the clear issues, bugs, misrepresentation in the trailer, and total lack of content in this half-baked current cash grab of a game, it is not worth it.”
  • atmosphere

    23 mentions Positive Neutral Negative
    48% positive mentions, 39% neutral mentions, 13% negative mentions

    The game's atmosphere is widely praised for its immersive and dynamic qualities, combining intense combat sounds, compelling environments, and fitting music to create a vivid medieval and sometimes eerie vibe. Features like detailed scenery, tavern interactions, and thematic elements such as tournaments and the abyss enhance the world’s realism and charm. While early access bugs and performance issues slightly impact the experience, the overall atmospheric design effectively engages players and enriches the gameplay.

    • “I love the new environments and areas; they are so rugged and full of story and atmosphere without telling you anything about them.”
    • “The clashing of steel, the dull thud of a fallen body, and the silence after a fight all help sell the atmosphere.”
    • “The tavern section is a really nice touch: it’s atmospheric, well-designed, and helps the world feel more alive.”
    • “And while the new scenery makes for neat atmosphere, it's massively offset by the hit to performance.”
    • “Animations can look janky, but often in a way that feels more realistic than polished.”
    • “The occasional bug affects mechanics, as it is still in early access, despite the immaculate atmosphere.”
  • character development

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Character development in the game is criticized for being shallow and repetitive, with progression feeling disconnected from player skill and prone to loss due to crashes. While character customization and weapon variety are appreciated, overall character designs are often described as unattractive or unclear, detracting from the experience.

    • “There is character development.”
    • “Character customization: while the combat is great, adding more depth to character design would be a huge plus.”
    • “I definitely can appreciate the additions to weaponry, character design and customization, and new and unique maps to play.”
    • “Its just a 'pay for it' demo still, with game-breaking issues, hours of progression lost due to fatal errors, unoptimized, extremely repetitive actual game with zero depth. You just try to beat the same boss again and again, but the game will crash on you and you lose hours of character development.”
    • “The progression system is especially bad; character development feels completely disconnected from player skill or effort.”
    • “Graphics and character designs are hideous.”
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Play Times

28h Median play time
73h Average play time
8-100h Spent by most gamers
*Based on 193 analyzed playthroughs
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Frequently Asked Questions

Half Sword is a hack and slash game with medieval, historical and violence themes. Common tags for Half Sword include first-person, 3D, realistic, indie, immersive and others.

Half Sword is available on PC and Windows.

On average players spend around 73 hours playing Half Sword.

Half Sword was released on January 30, 2026.

Half Sword was developed by Half Sword Games.

Half Sword has received mostly positive reviews from players. Most players liked Half Sword for its gameplay but disliked it for its optimization.

Half Sword is a single player game.

Similar games include Grounded 2, No More Room in Hell 2, Exanima, Undisputed, We Who Are About To Die and others.