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About SCUM

SCUM is a single player and multiplayer open world role playing shooter game with horror, violence, science fiction and erotic themes. It was developed by SKL STUDIO and was released on June 17, 2025. It received mostly positive reviews from players.

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Games Like SCUM

Looking for games like SCUM? Here are top open world role playing shooter recommendations with a horror, violence, science fiction and erotic focus, selected from player-similarity data — start with Miscreated, No One Survived or Deadside.

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Reviews

73%Audience ScoreBased on 46,927 reviews
gameplay1.2k positive mentions
optimization417 negative mentions

  • SCUM offers a highly detailed and realistic survival experience featuring complex metabolism, health, crafting, and character development systems that appeal to hardcore survival fans.
  • The game boasts stunning, immersive graphics and atmospheric sound design that create intense and believable environments.
  • Addictive gameplay with deep gun customization, extensive replayability, and a large diverse map encourages player-driven emergent stories and tactical PvP.
  • Grinding and crafting systems are often described as tedious, overly complex, and time-consuming, leading to frustration and making progression feel burdensome.
  • The game suffers from persistent bugs, glitches, crashes, and optimization issues, including clunky controls, inventory frustrations, and unstable multiplayer, which negatively impact enjoyment.
  • Lack of structured story or meaningful narrative, repetitive quests, limited character customization, and aggressive monetization practices detract from overall player engagement and immersion.
  • gameplay

    4,502 mentions Positive Neutral Negative
    28% positive mentions, 64% neutral mentions, 8% negative mentions

    Scum offers an impressively detailed and realistic survival experience, featuring complex metabolism, health, and crafting mechanics that deeply impact gameplay. While the gunplay and base building systems show promise, frequent bugs, clunky controls, and problematic zombie/pawn spawn mechanics detract from the overall experience, leading to a steep learning curve and occasional frustration. Nevertheless, players who enjoy hardcore survival and tactical PvP may find the game's depth and ongoing updates rewarding despite its current imperfections.

    • “If you enjoy in-depth survival mechanics, paired with a huge, diverse map, and a top-tier clothing/weapon system, buy scum.”
    • “It is also extremely detailed and in-depth when it comes to survival mechanics—it's not just basic hunger and thirst. You have metabolism, vitamins, nutrients, you need to go pee or poop. There are many small details which, in my opinion, make it shine compared to other survival games.”
    • “The survival mechanics are deep, the map is huge and immersive, the gun customization is great, and the atmosphere can be intense as hell.”
    • “The new horde mechanic is broken, spawning puppets all around you and ruining the solo survival experience.”
    • “Game mechanics are terrible, with clunky controls, poor combat, and a frustrating inventory system that makes gameplay a chore.”
    • “The spawning system causes zombies to appear suddenly on top of players, destroying immersion and leading to unfair deaths.”
  • graphics

    2,201 mentions Positive Neutral Negative
    53% positive mentions, 42% neutral mentions, 5% negative mentions

    The "graphics" aspect of the game is frequently praised for its stunning, realistic visuals and detailed environments, often considered superior to comparable survival games like DayZ and Rust. However, many users report performance issues, including heavy hardware demands, inconsistent frame rates, and optimization problems, especially on mid to low-end PCs. While the graphics provide high immersion and atmosphere, some find them occasionally glitchy or blurry, and there is criticism that visual improvements have sometimes introduced instability.

    • “The graphics are truly stunning, in my opinion.”
    • “Not only have the graphics reached a whole new level of near realism, but the desolation felt in the environment, echoes of distant gunfights, and intense combat between puppets and NPCs have made the game feel real on a whole other level.”
    • “Graphically, in terms of graphics, SCUM offers stunning visuals with a beautifully detailed world, from dense forests to urban ruins, all running smoothly on high settings.”
    • “The graphics overhaul for 1.0 was lackluster at best.”
    • “The graphics are not nice enough to be using my GPU like this.”
    • “Dayz with better physics, graphics and slightly more reliable servers (kinda) but faster reload times with less "unreachable" issues if you do get booted.”
  • optimization

    1,524 mentions Positive Neutral Negative
    16% positive mentions, 57% neutral mentions, 27% negative mentions

    The game suffers from significant optimization issues, including frequent stuttering, frame drops, and server lag, especially in high-population or complex areas, making it challenging to run smoothly even on high-end PCs. While some recent patches have improved performance and stability, many players still experience inconsistent frame rates, crashes, and poor server responsiveness. Overall, optimization remains a major concern requiring ongoing developer focus to enhance gameplay and enable broader accessibility.

    • “The game is very well optimized and runs on high settings and on extreme view distance on a 1070ti with 70 fps.”
    • “The game is very optimized and runs surprisingly well by 2026 standards.”
    • “Performance has steadily improved over time.”
    • “After 3.5 hours of trying various settings and optimization guides, I cannot recommend this game.”
    • “The developers have time and time again ignored our pleas for bug fixes and optimization and instead have given us useless items, bugged weapons, and an even more broken game.”
    • “The game feels so technically broken and poorly optimized that I honestly never want to launch it again.”
  • stability

    1,292 mentions Positive Neutral Negative
    5% positive mentions, 1% neutral mentions, 94% negative mentions

    Scum is widely criticized for its persistent and pervasive bugs, glitches, and crashes that frequently disrupt gameplay, cause loss of progress, and create frustrating experiences such as disappearing items, vehicle malfunctions, and enemy AI issues. While some players appreciate the game's complex systems and potential, the consensus is that it remains a buggy, unpolished, and unstable early access title with ongoing technical problems that significantly impact stability and enjoyment.

    • “The game runs great with minimal bugs which is incredible given games of this nature.”
    • “Since the 1.0 release, the game is actually hard and relatively bug free.”
    • “Game is not totally bug free but there are none that make the game unplayable; when there is, it is fixed even quicker. The whole team involved with this title are passionate about it and it shows.”
    • “Way too buggy, constant crashes and disappearing items for no reason.”
    • “Game freezes my entire PC and forces me to do hard shutdown.”
    • “Latest update has completely ruined this game, super buggy, fatal errors every 5 minutes, basically unplayable for days; update after the patch ... it's still awful.”
  • story

    1,058 mentions Positive Neutral Negative
    9% positive mentions, 81% neutral mentions, 10% negative mentions

    The game currently lacks a structured story or meaningful narrative, with many players noting the absence of an engaging main plot or quest lines. While there is intriguing backstory and lore hinted at, most missions are repetitive, uninspired fetch quests offering little direction or purpose. The emphasis remains on emergent, player-driven stories through survival and multiplayer interactions, but there is widespread demand for more developed single-player missions, NPCs, and a cohesive storyline to enhance engagement and provide clear goals.

    • “Whether you’re roaming around, looting towns, or just messing around, it always feels like you’re creating your own story instead of following a script.”
    • “Doing quests for npcs, encountering hostile npcs with their own equipment, encountering hordes of zombies, encountering giant mechs, wandering into a shrouded foggy city full of zombie howls, finding a boat docked at a port to make a quick escape from some zombies, moving between small towns and big cities, sitting on the coast of a smaller island and fishing - there are a lot of memorable and unexpected moments.”
    • “Scum also features a compelling story that explains the lore, blending pve elements with pvp challenges to keep you on your toes.”
    • “There is no story at all; once the tutorial is completed, that's it: everything else is left for you to create your own story.”
    • “The game lacks a story mode or missions beyond the tutorial; no main campaign or structured objectives exist.”
    • “The quests in the game are mostly uninspired fetch quests with terrible rewards, showing little meaningful connection to the lore or gameplay.”
  • grinding

    802 mentions Positive Neutral Negative
    1% positive mentions, 7% neutral mentions, 92% negative mentions

    Grinding in Scum is widely described as extensive, tedious, and time-consuming, often requiring hours or even days to progress in skills, crafting, and base building. While the game's depth in survival mechanics like metabolism, farming, and crafting appeals to some players who enjoy hardcore grinding, many find these systems overly complex and monotonous, leading to frustration especially when progress is lost due to bugs or raids. Overall, grinding is a core but polarizing aspect of the game that can either provide a rewarding challenge or feel like a burdensome slog depending on player preference.

    • “Very addictive game. I love that activities like cooking are actually fun and not tedious. Making different meals is cool, and the gun customization is a great feature. I would just ask for more maps or spawnable items for server owners to create unique experiences.”
    • “No lead plates means no bullets, which leads to no farming mechs, no green cards, and no reason to visit the rad zone to farm uranium.”
    • “Everything matters in this game, and it's not tedious; it's just not a fast-paced 'get to endgame in 3 hours' like in Rust gameplay.”
    • “Crafting is tedious, limited, and just plain frustrating; you can't cook a potato without having a mushroom, and forget about using your cooking pan or pot with a campfire.”
    • “The metabolism system is way too deep for what it needs to be; if you want to 100% it, it takes months of grinding, and not actual playing, just grinding the skills, maybe it's fun for the completionists.”
    • “The crafting system is the most painful and tedious of any game that I've ever seen so far.”
  • humor

    395 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game's humor is a mix of dark, absurd, and toilet humor that many players find hilarious, especially during multiplayer moments and unexpected glitches. While some appreciate the quirky, self-aware jokes and developer commentary, others feel the humor can be cringey, juvenile, or detract from the serious survival experience. Overall, humor adds a unique charm and memorable moments, making gameplay entertaining despite bugs and grind.

    • “We were in stitches over something so ridiculous, but it was funny, so it was a win.”
    • “The game has a nice mix of tension and humor, especially when things go wrong in spectacular fashion.”
    • “From starving in-game to laughing our heads off when someone accidentally shot a teammate, SCUM helped me forget the isolation and boredom of quarantine.”
    • “The Mr. Puppet skits are painfully unfunny and the item descriptions are just pure cringe.”
    • “If you want a Dead DayZ clone that has cringey humor, this is your game.”
    • “The "marketing" team usually jokes about the updates and the playerbase gets the joking, but at this point in time it's not funny or fun anymore.”
  • atmosphere

    157 mentions Positive Neutral Negative
    52% positive mentions, 41% neutral mentions, 7% negative mentions

    The atmosphere in SCUM is widely praised for its intense, immersive, and realistic feel, enhanced by detailed environments, dynamic lighting, weather effects, and atmospheric sound design that create constant tension and suspense. Many users highlight the game's vast, diverse map and its balance of danger and freedom, making exploration engaging and atmospheric. However, some critiques note that certain elements like spawning mechanics, sci-fi additions, or inconsistent audio can detract from the immersion and overall atmosphere.

    • “The atmospheric sound design enhances immersion, from the eerie silence of the wilderness to the chilling growls of nearby zombies.”
    • “The lighting, weather effects, and environmental sounds create a tense and immersive atmosphere, especially when you’re deep in hostile territory with limited supplies.”
    • “The atmosphere strikes a perfect balance between freedom and danger, creating constant suspense whether you’re scavenging for supplies or cautiously navigating hostile territory.”
    • “Environments don’t tell a story, the atmosphere doesn’t stick, and there’s no strong visual or gameplay language holding it together.”
    • “Then there's the introduction of a 'drop ship' nobody wanted or asked for to 'increase the challenge,' which is completely out of the island atmosphere and belongs in some space invasion sim.”
    • “No music, so you can enjoy the boring game atmosphere as they're hoping you fall asleep so you can't get your money back from this scam of a game.”
  • monetization

    150 mentions Positive Neutral Negative
    2% positive mentions, 22% neutral mentions, 76% negative mentions

    The game's monetization is widely criticized as aggressive and exploitative, with numerous microtransactions, paid DLCs, and cosmetic packs released before the game is finished, leading many to view it as a cash grab rather than a passion project. Players express frustration over prioritizing monetization over fixing core gameplay issues, citing misleading advertising, unfinished content, and a lack of developer commitment to quality and community trust. Overall, monetization practices have overshadowed the game's potential and alienated much of the player base.

    • “The developers at Gamepires have built a solid framework that doesn't rely on microtransactions or fear-of-missing-out tactics.”
    • “My only hope is that Croteam and Gamepires will not ruin their own game with cheap monetization and keep making SCUM what it can evolve into – the de-facto open world survival game.”
    • “The devs are on a monetization path it would seem which is unfortunate, but still a good time.”
    • “I was hoping this game would be great someday, but with the most recent update being yet another cash grabbing DLC cosmetic instead of an actual debugging of issues, I cannot take another middle finger from this game.”
    • “The release was a management-driven decision aimed for boosting sales rather than reflecting the game’s actual level of completion and with every update more effort being put into microtransactions, cosmetics, and things no one asked for instead of actually fixing and finishing the game!”
    • “The dev decisions, both in their gameplay design and monetization, have proven time and time again that they are pushing their game in a direction devoid of fun, while preying on players' pocketbooks.”
  • music

    112 mentions Positive Neutral Negative
    17% positive mentions, 80% neutral mentions, 3% negative mentions

    The game's music receives mixed feedback, with praise for its immersive in-game radio stations and the ability to play custom playlists via supporter packs, enhancing exploration and atmosphere. However, many users criticize the limited free music options, the fact that menu music cannot be disabled, the loud volume of certain sounds, and the locking of basic music features behind paid DLC. Overall, while the music can greatly enrich the experience, some players feel that monetization and technical issues undermine its potential.

    • “While in the same game, you encounter heart beating loot extraction and PvE situations as well as thrilling PvP fights and strong community bonds at the campfire when you grab an instrument and compose a new song to celebrate your survival for another day.”
    • “The music radio in this game can be heard through radios in hand or vehicles which is absolutely amazing.”
    • “One of the best soundtracks in a recent game.”
    • “Sound options: menu music cannot be disabled.”
    • “Let us turn off the menu music at the main menu.”
    • “Just to clarify, in the whole game there is 1(!) single music piece, main menu music that you get without DLC.”
  • replayability

    76 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    Replayability in this game is generally praised for its challenging mechanics, rich world, multiplayer dynamics, and procedural content, providing many hours of engaging gameplay. However, some users note that limited content, lack of mod support, and early development bugs reduce its replay value for now, though ongoing updates are gradually improving playability and longevity. Overall, the game has strong potential and offers high replay value, especially for dedicated players and fans of survival genres.

    • “From the moment I started playing, I was drawn into its rich world, compelling mechanics, and endless replayability, making every hour spent feel rewarding.”
    • “The game is designed to be highly replayable, with procedurally generated content and events.”
    • “Depth of possibilities and replayability are ridiculous.”
    • “No mod support until the game is out of early access (so never), no promised map expansions because they'd be too heavy on performance (Unreal Engine 5 sucks), no content replayability whatsoever (there's only so much you can do when everything is either too easy or too hard to obtain).”
    • “You had the replay value, devs... and you sold it in exchange for shoddy NPC and random modular vehicle crap that still doesn't work like it's supposed to.”
    • “Once vehicles are implemented I may revisit the game, but as it stands I just can't see any real replayability here.”
  • emotional

    69 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Emotional responses to the game are deeply mixed, with some players feeling intense attachment, immersion, and even emotional growth through survival struggles and base-building, while others experience frustration, heartbreak, and regret due to bugs, hacker interference, harsh mechanics, and punishing grind. The game evokes strong feelings ranging from wholesome enjoyment and investment to emotional distress and dissatisfaction, often tied to the difficult gameplay and persistent technical issues.

    • “It is one of those games where you hop on thinking, “I’ll just play for a little bit,” and then suddenly it is hours later, you are fully invested, emotionally attached to your gear, questioning your decisions, and planning your next move like your actual life depends on it.”
    • “After investing nearly 5,000 hours into this game, seeing such a wonderful experience ruined by persistent cheaters is heartbreaking.”
    • “Best game I've played in years, it made me laugh, cry, fear for my life and has made me feel like I could survive out in a desolate wasteland.”
  • character development

    31 mentions Positive Neutral Negative
    19% positive mentions, 71% neutral mentions, 10% negative mentions

    Character development in the game is notably intricate and realistic, featuring deep systems involving metabolism, skills, and physical stats that influence gameplay and survival tactics. While some praise its uniqueness and depth, others criticize the lack of meaningful diversity, forced playstyles due to mechanics like gear weight, and a grindy or watered-down progression. Overall, it offers a complex, detailed experience that can feel both rewarding and overwhelming, with some issues in character design options and limited customization.

    • “An incredible amount of effort has been put into the character development, health statistics, crafting, gun-play, eyesight, and so much more that listing them all out is about as much of a chore as it is to play the actual game.”
    • “The realistic open-world environment, intricate character development, and dynamic gameplay make it a true gem in the genre.”
    • “Scum is really well made and updates quite regularly, just the character development alone is pretty insane. Everything you eat and do consumes calories that you have to burn off, your character can get overweight if you eat too much fatty food or they can get very athletic and buff if they have a high protein diet with lots of exercise. That in turn helps you run faster and further, decrease weapon recoil, carry more and perform various actions a little quicker.”
    • “The 1.0 update changed the gear weight system and totally ruined the game. When it rains, even with the most minimalist loadout and least clothes, your clothes and bag become so heavy from getting wet you can't even walk. You could waste hours trying to get your stuff dry, or just die and lose everything. This also ruins your ability to choose how you skill your character in strength, constitution, dexterity, and intelligence. Now you're forced to max strength just to carry more, locking you into one playstyle and removing meaningful character development.”
    • “Perhaps the biggest problem is the game has no real direction, end goals are very limited, character development is grindy, and many systems seem watered down since early access. The building system is basic and overall the game fails to provide a compelling PvP or PvE experience.”
    • “Character design is limited right now to four options for female characters and six for male characters. The female character designer offers only 3 presets, each worse than the last, with the black preset particularly bad.”
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Play Times

30h Median play time
276h Average play time
6-203h Spent by most gamers
*Based on 487 analyzed playthroughs
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Frequently Asked Questions

SCUM is a open world role playing shooter game with horror, violence, science fiction and erotic themes. Common tags for SCUM include first-person, indie, trading, third person, early access and others.

SCUM is available on PC, Mac OS, Windows, Cloud and others.

On average players spend around 276 hours playing SCUM.

SCUM was released on June 17, 2025.

SCUM was developed by SKL STUDIO.

SCUM has received mostly positive reviews from players. Most players liked SCUM for its gameplay but disliked it for its optimization.

SCUM is a single player game with multiplayer and local co-op support.

Similar games include Miscreated, No One Survived, Deadside, DayZ, The Front and others.